Battlefury Posted September 21, 2019 Share Posted September 21, 2019 Is Anvilstrike still a thing? Or did another list built replace it yet? Quote Link to comment Share on other sites More sharing options...
OIF4IDVET Posted September 21, 2019 Share Posted September 21, 2019 I think it’s about the best option we have at the moment. Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 21, 2019 Share Posted September 21, 2019 34 minutes ago, Battlefury said: Is Anvilstrike still a thing? Or did another list built replace it yet? 6x Desolator lists are quite good, but it seems like Anvilstrike is still the top of the pile 1 Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 21, 2019 Share Posted September 21, 2019 6 minutes ago, PJetski said: 6x Desolator lists are quite good, but it seems like Anvilstrike is still the top of the pile Hi PJ, Can a desolator list be playable at 1500 ? Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 21, 2019 Share Posted September 21, 2019 2 minutes ago, Maturin said: Hi PJ, Can a desolator list be playable at 1500 ? I don't play 1500pt games often but I don't see why not. 6x Desolator + Castellant is only 720 points, that gives you a lot of room for battleline and support units. Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 21, 2019 Share Posted September 21, 2019 Cheers mate. Btw, how do you prepare/deploy for when you face a SCE Deepstriking balistas ? I have to face such an opponent soon, and I feel Fulminators would be better agaisnt him. Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 21, 2019 Share Posted September 21, 2019 (edited) 5 hours ago, Maturin said: Cheers mate. Btw, how do you prepare/deploy for when you face a SCE Deepstriking balistas ? I have to face such an opponent soon, and I feel Fulminators would be better agaisnt him. Fulminators are spectacular against shooting, but I strongly prefer Desolators for sustained combat. You want to grind your opponent down in melee with your 2+rr1 save (or 1+ with Staunch Defender) and use avoid mass mortal wounds with dispel scrolls and good positioning. The best way to deal with ballista drop lists is to get hit debuffs on your key units, or try to deploy in such a way that his ballistae cant get within 18" of any key units when they deep strike (deploy 9" from your front line and he cant reach you with his rapid fire) Edited September 21, 2019 by PJetski Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 21, 2019 Share Posted September 21, 2019 @PJetski So like, aetherwings on the deploiment line, and key units 9,1 inch away from them, aetherwings trying to create a bubble around those key units, right ? Quote Link to comment Share on other sites More sharing options...
XReN Posted September 23, 2019 Share Posted September 23, 2019 On 9/21/2019 at 5:59 PM, PJetski said: 6x Desolator lists are quite good, but it seems like Anvilstrike is still the top of the pile How Desolators compare to Concussors in such dracoth heavy lists? Do Concussors not worth extra 40 points per 2? Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 23, 2019 Share Posted September 23, 2019 Desolators get exponentially better with larger units, as they get more attacks. Concussors would probably be better in units of 2 or 4. If you take a larger unit the Desolators get even better while being noticeably cheaper. Pointswise Quote Link to comment Share on other sites More sharing options...
XReN Posted September 23, 2019 Share Posted September 23, 2019 23 minutes ago, Lucur said: Desolators get exponentially better with larger units, as they get more attacks. Concussors would probably be better in units of 2 or 4. If you take a larger unit the Desolators get even better while being noticeably cheaper. Pointswise Well yes, but it's not that hard to slap Desolators with 5 MWs and every model left drops 1 attack. So on average 5 Desolators will hit with 10 attacks against the same amount from Concussors, but the later will also deal a couple of MWs, stun enemy unit so they will retaliate with less models and benefit more from rerolls to hit. So it's an important question - is that worth 120 points or not? Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 23, 2019 Share Posted September 23, 2019 Funnily enough, Concussors deal more damage per points invested from sv4+ and better, even for units of 6. The difference is marginal though, and you get more wounds on Desolators, also a 2" reach. Once you drop to 5 or less models though, Concussors take over. (Assuming they all get to attack, ignoring mounts, which will further marginalize the difference, also primes which would benefit concussors slightly). Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 23, 2019 Share Posted September 23, 2019 On 9/21/2019 at 6:02 PM, Maturin said: @PJetski So like, aetherwings on the deploiment line, and key units 9,1 inch away from them, aetherwings trying to create a bubble around those key units, right ? Yes, essentially. The ballista can't drop within their useful firing range if you put key units >9" from your front line. Re: Desolators vs Concussors I have had much more success running Desolators than Concussors. It seems like you just have too few other units when you run a big unit of the latter, while the former is priced competitively enough that you can still bring enough units to back them up. The price of "upgrading" Desolators to Concussors is significant - 120 points is worth a lot more in a Stormcast list than in a lot of other armies. 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted September 23, 2019 Share Posted September 23, 2019 19 minutes ago, PJetski said: Re: Desolators vs Concussors I have had much more success running Desolators than Concussors. It seems like you just have too few other units when you run a big unit of the latter, while the former is priced competitively enough that you can still bring enough units to back them up. The price of "upgrading" Desolators to Concussors is significant - 120 points is worth a lot more in a Stormcast list than in a lot of other armies. Got it, thanks Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 23, 2019 Share Posted September 23, 2019 (edited) Isn't the question rather whether 4 Concussors can do the job of 6 Desolators? That would in turn save 120 pts on top. The no-pile-in rule could help a deal with hordes. Just when i hit the button i realized i utterly neglected the Dracoth's shooting and attacks. I will have to mathhammer some more Edited September 23, 2019 by Lucur Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 23, 2019 Share Posted September 23, 2019 1 hour ago, PJetski said: Yes, essentially. The ballista can't drop within their useful firing range if you put key units >9" from your front line. Thanks. Any tip concerning charges ? Let's say I put the 6 man desolators behind an aetherwing screen, I'd need a 9" charge to get the balistas. Should I take an heraldor to be sure to get there ? What about the desolators shooting attack, woudl it be worth taking a hurricanum and Anvil, just for them ? Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 23, 2019 Share Posted September 23, 2019 I'm thinking about playing that list, do you guys think that's potent enough? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators LEADERS Lord-Castellant (120) Knight-Heraldor (100) Lord-Celestant on Stardrake (560) - General - Command Trait : Single-minded Fury - Celestine Hammer - Artefact : Stormrage Blade - Mount Trait : Storm-winged UNITS 4 x Desolators (400) 5 x Liberators (100) 5 x Liberators (100) 3 x Aetherwings (50) 3 x Aetherwings (50) Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 24, 2019 Share Posted September 24, 2019 22 hours ago, Maturin said: I'm thinking about playing that list, do you guys think that's potent enough? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators LEADERS Lord-Castellant (120) Knight-Heraldor (100) Lord-Celestant on Stardrake (560) - General - Command Trait : Single-minded Fury - Celestine Hammer - Artefact : Stormrage Blade - Mount Trait : Storm-winged UNITS 4 x Desolators (400) 5 x Liberators (100) 5 x Liberators (100) 3 x Aetherwings (50) 3 x Aetherwings (50) You need 3 battleline for 1500pt games. Aetherwings aren't worth using if you don't have the Raptors to move them in the enemy charge phase. I don't think the LCOS is carrying his weight here. They don't do enough damage to justify their point cost and they die too easily for a 560pt model. You also have no wizards to benefit from the fantastic +1 to casting buff. Heraldor is actually not optimal for Dracoths since you want to use their breath attack every single turn. If you want a cavalry unit that can run & charge you should use Dracolines instead of Dracoths. Dracolines are very effective with the Celestial Vindicators stormhost! Quote Link to comment Share on other sites More sharing options...
XReN Posted September 24, 2019 Share Posted September 24, 2019 18 minutes ago, PJetski said: You need 3 battleline for 1500pt games. It might be 2 where this person is playing Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 24, 2019 Share Posted September 24, 2019 27 minutes ago, PJetski said: You need 3 battleline for 1500pt games. Aetherwings aren't worth using if you don't have the Raptors to move them in the enemy charge phase. I don't think the LCOS is carrying his weight here. They don't do enough damage to justify their point cost and they die too easily for a 560pt model. You also have no wizards to benefit from the fantastic +1 to casting buff. Heraldor is actually not optimal for Dracoths since you want to use their breath attack every single turn. If you want a cavalry unit that can run & charge you should use Dracolines instead of Dracoths. Dracolines are very effective with the Celestial Vindicators stormhost! Thanks for your reply @PJetski. Where I'm playing we play around 1250/1500, we start from 1000 on Warscroll builder then add the remaining point limit. Thus I can play with just two battlelines. I think I'll play my "just bought painted and second hand" Celestant prime instead of the LCoSD. I'll play the heavy artillery Prime, using him for his comet ability. I'm not set on what Stormhost using yet. 13 minutes ago, XReN said: It might be 2 where this person is playing Indeedee Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 24, 2019 Share Posted September 24, 2019 (edited) Although I have to add, Aetherwings lose when they're not played with raptors, but their 12inch move won me several games! By the way, tomorrow I'll play the Scorched earth scenario, any last minute advice guys ? My opponent will certainly field 3x5man sequitors, 1 5 man Evo+ 1x5paladins, LO+2balistas a base line. Edited September 24, 2019 by Maturin Quote Link to comment Share on other sites More sharing options...
GlanceOnASix Posted September 24, 2019 Share Posted September 24, 2019 On 9/20/2019 at 9:08 PM, kore5022 said: Has anyone had any luck running gotrek with stormcast or is the model count simply too low? I got one ill be running at an event in two weeks, that I'm quite excited for haha. Anvils: Incantor - Lighting Blast - General Relictor - Translocation 3x5 Libs Gotrek 1x3 Rapid Fire Raptors 1x9 Long Shot Raptors 4x3 Birds Dias Arcanum Extra Command Point. Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 24, 2019 Share Posted September 24, 2019 (edited) 3 minutes ago, GlanceOnASix said: I got one ill be running at an event in two weeks, that I'm quite excited for haha. Anvils: Incantor - Lighting Blast - General Relictor - Translocation 3x5 Libs Gotrek 1x3 Rapid Fire Raptors 1x9 Long Shot Raptors 4x3 Birds Dias Arcanum Extra Command Point. How do you plan on throwing Gotrek forward ? He's as slow as protectors Edited September 24, 2019 by Maturin Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted September 24, 2019 Share Posted September 24, 2019 1 hour ago, Maturin said: How do you plan on throwing Gotrek forward ? He's as slow as protectors It's a finess list. With that many raptors and birds, the enemy is going to be forced to try to come to him or over time, the raptors are going to decimate them. Won't work against every army, but it might upset a few games. 1 Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 24, 2019 Share Posted September 24, 2019 So, here's what I'm going to play in tomorrow for Scorched earth 2019, againt my SCE friend : Allegiance: Stormcast Eternals - Mortal Realm: Aqshy Celestant-Prime (340) Lord-Castellant (120) - General - Command Trait : Staunch Defender - Artefact : Thermalrider Cloak Knight-Azyros (100) 4 x Fulminators (480) 5 x Liberators (100) 5 x Liberators (100) 3 x Prosecutors with Stormcall Javelins (90) 10 x Phoenix Guard (140) TOTAL: 1470/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 75 LEADERS: 3/4 BATTLELINES: 2 (2+) BEHEMOTHS: 0/2 ARTILLERY: 0/2 ARTEFACTS: 1/1 ALLIES: 140/200 I'll put the fulminators on my deployment line, in cover with Castellant. Staunch, cover+ their innate save will make them very resilient to the balista attack (I hope he's going to target them!). On the other side, still in cover, I'll put the 10 Phoenix Guards. At maximum range possible from the balistas, I'll put the on one side the 5 man libs squad and the otter one on the other objective. I'll let my opponent take first turn, so I'll know where the balistas are, I'll shoot them with the dracoths, then charge them I hope, if they fail their charge, well at least, they will have lantern+ innate save and staunch (maybe he'll shoot my castellant then).Prosecutors should be around to help with shooting or i'll deepstrike them to harass in case he didn't make a good screening job. I hope I can keep the Prime in heavens for at least 1 turn so he'll be 5 attacks when he comes down. It's not hyper competitive, but I hope it will be fun to play! About the gryph hound, is there a good way to place him so I can make use of his countercharge shot ability ? Do you guys see some major flaws ? Cheers! Quote Link to comment Share on other sites More sharing options...
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