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GlanceOnASix

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84 Celestant-Prime

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About GlanceOnASix

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  1. Yeah I'm thinking about something like: UnderGuts: Tyrant -Longstrider (Movement 8 ) -Artifact -Trophey Wrack (Units wholly in 12 inches targeting Hero/Monster +1 Hit) 4 Ironguts Cannon Cannon Tyrant Gut Guard Battalion Butcher -Blubbergrub Stench, Cast on a 5+, Rhinoxes are monsters for charges while in 18 of caster. -General -Massive Scars Butcher -RibCracker cast on a 7+, Pick an enemy unit in 18 and visible, subtract 1 from save rolls -Artifact - Gnoblar Blast Keg 10 Leadbelchers 4 Leadbelchers 60 Gnoblars Cannon
  2. I like with the tyrant the way to buff cannons. If you're going to run Ironblasters, having the tyrant only artifact for the +1 to hit vs monsters/heros in 12, and the shoot twice ability in 12 makes him a decent 'cannon bodyguard'.
  3. It dawned upon me like 30 seconds ago.. 2 activations dummy! thanks!
  4. Hey guys, guess im confused, looking at my longstrike card I see 1 attack. So when I'd do Onslaught, I'd go up to 2? I dont know how folks are getting 4 shots out of it. Was hoping to understand.
  5. Yes, there was a guy a few pages back who did quite well at a tourny with a Frigate with 14 thunderers + 1 Kemist being his backfield drop/shoot unit.
  6. Absolutely, I get the lodge names all mixed up. The turn 1 movement means you dont necessarily have to pop your movement rune top of 1 to get places, and the run + charge aura is massive. I liked the idea of all the heros piling in together, but it dosent seem worth sacrificing being midfield top of 1.
  7. Just finished a 5 round 2 dayer out in milwaukee (Brew City Brawl) as the only KO player, went 2-3 but 2 of the losses were skin of the teeth. Urbaz Brokk/2 Kemist (Ignax/+4movement cloak)/Invocator 40/10/10 Arknaughts (all skyhooks) 9 riggers (3drillcannons) 5 evocators. Round 1 vs Anvilstrike Stormcast, I felt I played rather well for the first half the game, dispite losing balloons top of one to his shooting, I had the army tabled by turn 4, but mistakenly walked my 10 mans outside of 6 of 2 of my own objectives and long liberator/skink charges were able to sneak and burn 2 of them losing me the game (those were all that was left after my shooting phase. Had I kept them back woulda been a win. Round 2 vs a swarm of Nighthaut (Ugh immune to rend makes my hooks/saws sad), 2 units of 20 blade ghosts, 40 chainwraps, and 30 scythes ghosts made top of turn 1 charges killing 1/3-1/2 of my army. Over the next few turns I took off over half his list, (evocator unit doing most the work) but I coulden't come back on objectives. Round 3 vs a mix of stormcasts with Palidors and Fulimantors, was a quick game, a few vollys of skyhooks cleared everying in 28 and Brokk and his balloon possie cleaned his way through 3 units of Judicators to take the backfield objectives and win. Round 4 vs -1 to hit in shooting DoK with Morathi a cauldron and 60 of her witch friends (on places of arcane power!) my opponent made some mistakes, and I got a great double turn getting riggers into morathi in elf form, was able to hold objectives with my heroes and table the daughters. Round 5 ANOTHER -1 to hit in shooting DoK with Morathi, this was against the formation that allows crazy teleportation every turn, with 4 units of Kinari and 2 Warlocks. I cleaned up almost everything in his list over 5 rounds except morathi, and had I made one more 4+ save on a dwarf in his final shooting phase I would have kept my 40 man horde 'alive' for points and won with points remaining. Overall felt even chaffing with my 10 mans unbelievably punished by how many armies can just reach you top of turn 1. No answers to Morathi besides frankly my opponent misplaying, and consistently hard to take objectives on the opposite side of the table, because if I lose Brokk or the Balloons, it takes our army twice as long to get anywhere. The Stormcast allies were rockstars in every game, I don't think I would have done half as well without the evocators punches, the invocators auto dispel/suicide jars, and needing wizards for objectives in these missions.
  8. I've been sold hard by lots of Grimwrath Berserkers, a buddy of mines running: Priest Leader Banner Banner 3x5 of the shooting dwarfs 11-12 Grimwraths Using Lofneir so they all run 6's turn 1, and run and charge near the general, and have a 3+save and 5++ in combat. They fight twice, are aggressive and punch way above their weight class. Its super cool and oddly hard to fight again. But its also super fun. I think it really captures the spirit of the old 'daemon/giant slayer' heros.
  9. Well boys, I'm taking my KO to an event in a weekend from now, going to give it its last run till we get another book. List feels alright, but wanted to share it. KO Urbaz- Chamon No Trading Brokk Kemist - General, Stickler for the code (the turn 1 battleshock into a 1 article), Ignax Scales Kemist - Thermalrider Cloak Knight Incantor 40 Arknaughts, Skyhooks 10 Arknaughts, Skyhooks 10 Arknaughts, Skyhooks 9 Endrinriggers 3 Drillcannons 5 Evocators Staffs Having the double buff makes the skyhook units better than switching to drill cannons, the thermal Kemist and Brokk are there to try to be able to get on objectives that heros or artifact weilding heros need to be on, and the Urbaz once per game trick has always been my favorite part of running 40 Arknaughts.
  10. I really liked all the TK models except for the old Skeletons/Chariots. The NecroSphinx/Blade arm guy, the Snakes/both mounted/not, the Ushapti with bows, and the TombGuard were all really cool models. I think half the reason Im so fond of them currently is playing them in Total War honestly.
  11. I really like how the Stormcast Evocators look, I put blood angel wings on the back of mine, and they have such an amazing silhouette, and of course their 'presence' on the table top makes them feel like the bad-asses I see in my mind.
  12. The new book Gods and Mortals was really nice, had something like 14 stories, and I really enjoyed the vast majority of them. Stuff ranging from a Tourney of the Order of the Fly (Nurgle Knights), a Vampire Wedding, Chaos Weapon Smiths, Hamilcar Bear-eater doing all sorts of stuff (like fighting Khorne Pirates). I really liked it.
  13. I do want to add on the modeling front, those snake ladies are a thing of beauty and are a real visual joy when you see them well painted on the table.
  14. If someone made a chariot pulled by winged Dracoths or a Turalon or something (like a honestly the Sphynx model with wings from the Necrosphynx kit) be happy to consider that a Stardrake Celestant every day of the week. And while the Setta part of that book was really short, I did really like every time they had the Imperishables around, there was a whole scene of the way one puts spice in his wine that really made me think someone can really take that 'Egyptian Style' and make something incredible. A buddy of mine just made his Deepkin themed storm-cast dragon riding on a 'Dragon Turtle', so I'm loving just the idea of seeing a TK fan making an army like that come to life!
  15. Honestly, I'd just go to the new books. I just read Hamilcar Champ of the Gods today, and it's one of my favorite AOS novels' I've read to date, the last short story collection Gods and Mortals was also terrific. I think they really hit their stride around the time of Plague Garden and the Lamentations stories.
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