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AoS 2 - Stormcast Eternals Discussion


Chris Tomlin

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9 hours ago, PJetski said:

I have posted it before in this thread

2x Incantor
Veritant
Azyros
Heraldor

3x5 Liberator
1x10 Evocators
1x9 Longstrikes
2x5 Aetherwings

Geminids
Quicksilver Swords

Could you please elaborate your finesse use of the azyros? I am assuming you are using it to give the Raptors RR1s. I tried similar lists but my Azyros dies after one turn of giving the RR1, often times not even able to use his Lightbomb. It's come to a point I'm questioning if I want to spend 100p for 1-2 turns of RR1 max.

Looks usually like this for me:

I manage to screen my Raptors T1, to get my shooting in the Hero-phase in, then I drop the Azyros end of movement phase inside of 10" to whatever I want to touch with my Longstrikes.

This is what I seemingly have trouble with: if it's within 10" it's oftentimes not screened and dies. If I leave it on the board he often doesn't get into 10" of priority targets. If it does (with run) he is alone and dies except against weak opponents.

Edited by JaffaBones
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5 hours ago, JaffaBones said:

Could you please elaborate your finesse use of the azyros? I am assuming you are using it to give the Raptors RR1s. I tried similar lists but my Azyros dies after one turn of giving the RR1, often times not even able to use his Lightbomb. It's come to a point I'm questioning if I want to spend 100p for 1-2 turns of RR1 max.

Looks usually like this for me:

I manage to screen my Raptors T1, to get my shooting in the Hero-phase in, then I drop the Azyros end of movement phase inside of 10" to whatever I want to touch with my Longstrikes.

This is what I seemingly have trouble with: if it's within 10" it's oftentimes not screened and dies. If I leave it on the board he often doesn't get into 10" of priority targets. If it does (with run) he is alone and dies except against weak opponents.

Reroll hit1 is good but it's not worth throwing away your Azyros. If you are dropping him into play then you need to drop some Liberators alongside him. If your enemy is going to come to you then you don't need to keep him in reserve - put him  near your frontline and unleash the lantern after they charge you.

I usually give him the Soulthief artefact and he acts like a fast hero that can grab objectives and move where needed.

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Just now, PrimeElectrid said:

@PJetski I found your comments around Sequitors very insightful and challenged some of my preconceptions. 

I’m curious as to what list you’d write if you didn’t have Longstrikes? Presumably a similar looking ballista battery?

If those changes you suggested came to pass, how would you change your list?

If I didn't have Longstrikes I would run the same list but with 20 Judicators instead. If I didn't have them I would play one of the other Stormcast lists I mentioned earlier in the thread:

  • AT 10x Evocators + 4x Ballista
  • CV 6x Dracolines + 4x Ballista
  • AT 6x Fulminators

With the right point drops I would play all kinds of lists... Grand Convocation + Stardrake, Hammerstrike Force + Lauchon + Cycle of the Storm, bravery bomb, Drakesworn + 8 Desolators. Stormcast are just a little too expensive right now and you have to cherrypick the most efficient units (Evocators, Ballista, double tap Longstrikes).

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15 hours ago, Mark Williams said:

Although I don't play the same army, I've taken some very heavy shooting lists over the past two years, and one of the worst matchups for me has been a very heavy eels deepkin army. The main reason being that I cannot shoot anything but the closest target, and they have cover and ignore rend on some of their units. Have you played against this sort of army, and if so how have you dealt with it? (Serious question as this matchup felt almost like a hard counter to me, and I had a lot of trouble seeing a way out of it.)

Eels are really only scary if they get the double turn. If they're outflanking, just layer out your chaff in such a way that they only get two turns of charging Libs/Birds. 

The fact that you can only shoot the closest unit sucks, but usually the closest unit is Eels or a Hero, and then you just... kill them. They're really not that tanky, it's a very glass cannon army, especially if they're going heavy spear Eels over shields. 

If they're Soulscryer-ing in the Eels, you can also leave your squishy shooting units off the table and wait for them to come in. Either they wait until you come in, in which case their Eels are doing nothing which is a win, or they come in and you can counterposition.

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5 minutes ago, Requizen said:

Eels are really only scary if they get the double turn. If they're outflanking, just layer out your chaff in such a way that they only get two turns of charging Libs/Birds. 

The fact that you can only shoot the closest unit sucks, but usually the closest unit is Eels or a Hero, and then you just... kill them. They're really not that tanky, it's a very glass cannon army, especially if they're going heavy spear Eels over shields. 

If they're Soulscryer-ing in the Eels, you can also leave your squishy shooting units off the table and wait for them to come in. Either they wait until you come in, in which case their Eels are doing nothing which is a win, or they come in and you can counterposition.

ive found skinks very useful with this in my ballista list. In a ring around the ballistas with some liberators/ sequitors, eels take some time to get thru, while the ballistas chew em up

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45 minutes ago, jhamslam said:

ive found skinks very useful with this in my ballista list. In a ring around the ballistas with some liberators/ sequitors, eels take some time to get thru, while the ballistas chew em up

Yeah I've basically swung entirely towards Aetherwings in my Anvilstrike list, but if I wasn't running Raptors I'd probably be 2-4 units of Skinks. Just such good chaff.

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1 minute ago, Requizen said:

Yeah I've basically swung entirely towards Aetherwings in my Anvilstrike list, but if I wasn't running Raptors I'd probably be 2-4 units of Skinks. Just such good chaff.

It varies on what you play.

Aetherwings are good when you take raptors cus of that amazing movement despite their 3 bird unit size.

For a ballista list. Forming 2 curved screen  with 2 unit of 10 skinks in front of your ballista buys you an amazing amount of time since your opponent HAS to focus them down.

 

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19 minutes ago, JaffaBones said:

@PJetski How do you beat the rats?  I only manage to beat Skaven with my Stardrake list. My Longstrike lists gets washed over with bodies, that army doesn't seem to have (real) key units as let's say FEC.

I talked about this in detail already 

 

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I'm currently building my Stormcast army. 

The list I'm currently building toward is the followng:

Lord Celestant on Dracoline (OWNED)

Lord Castellant (OWNED)

Lord Relictor (OWNED)

Knight Incantor (OWNED)

20 sequitors (10 OWNED)

5 Liberators (OWNED)

5 Judicators (MISSING)

10 Evocators (5 OWNED)

2 Concussors (MISSING)

1 Celestar Ballista (OWNED)

Its a 2000 HAMMERS OF SIGMAR list.

Any recommendations and/or changes?

Edited by tomcabator15
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11 minutes ago, tomcabator15 said:

I'm currently building my Stormcast army. 

The list I'm currently building toward is the followng:

Lord Celestant on Dracoline (OWNED)

Lord Castellant (OWNED)

Lord Relictor (OWNED)

Knight Incantor (OWNED)

20 sequitors (10 OWNED)

5 Liberators (OWNED)

5 Judicators (MISSING)

10 Evocators (5 OWNED)

2 Concussors (MISSING)

1 Celestar Ballista (OWNED)

Its a 2000 HAMMERS OF SIGMAR list.

Any recommendations and/or changes?

Sorry its Lord Arcanum on Dracoline

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13 hours ago, JaffaBones said:

Could you please elaborate your finesse use of the azyros? I am assuming you are using it to give the Raptors RR1s. I tried similar lists but my Azyros dies after one turn of giving the RR1, often times not even able to use his Lightbomb. It's come to a point I'm questioning if I want to spend 100p for 1-2 turns of RR1 max.

Looks usually like this for me:

I manage to screen my Raptors T1, to get my shooting in the Hero-phase in, then I drop the Azyros end of movement phase inside of 10" to whatever I want to touch with my Longstrikes.

This is what I seemingly have trouble with: if it's within 10" it's oftentimes not screened and dies. If I leave it on the board he often doesn't get into 10" of priority targets. If it does (with run) he is alone and dies except against weak opponents.

For what it’s worth this is my experience using the azyros as well. I managed to save him in a tournament recently by buffering him on both sides with 2 units of aetherwings and a unit of hurricane raptors behind. I managed to keep the azyros in play for the entire game and got 2 really good turns out of him and the lantern. However, there’s a certain irony in needing 240 additional points of units to keep a 100 pt character alive, but I digress....

I suspect if others are keeping him alive longer, they simply have more interesting or more important targets on the table for their opponents to worry about. All my opponents prioritise the azyros no matter where I put him. He’s basically a one turn wonder in my list. But I still think he’s one of our better heroes, and synergises great with our units.

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28 minutes ago, Mark Williams said:

For what it’s worth this is my experience using the azyros as well. I managed to save him in a tournament recently by buffering him on both sides with 2 units of aetherwings and a unit of hurricane raptors behind. I managed to keep the azyros in play for the entire game and got 2 really good turns out of him and the lantern. However, there’s a certain irony in needing 240 additional points of units to keep a 100 pt character alive, but I digress....

I suspect if others are keeping him alive longer, they simply have more interesting or more important targets on the table for their opponents to worry about. All my opponents prioritise the azyros no matter where I put him. He’s basically a one turn wonder in my list. But I still think he’s one of our better heroes, and synergises great with our units.

This is more in line with my experience. Once the opponent realizes that the Azyros basically gives the Longstrikes a re-roll to hit, it becomes the most prioritized hero in the army to wipe off. How do you deal with that, Mark? I'll play this tournament (https://www.tabletoptournaments.net/t3_tournament_list.php?tid=24547) on Sunday (12 dudes/ 3 games) I'll bring an unorthodox Stardrake list though, which does not have clear win condition, but won't get dominated by anything in my opinion. My win rate in tournaments so far with Stormcast is exactly 80%

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I had a series of games against a lords of the lodge list with 20 last weekend and the solution is to ignore them, dismantle their hero support and go for objectives. Worked 2 out of 3 times for me, the loss was battle for the pass, where he could blob too much for me to keep distance and still score.

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28 minutes ago, armisael said:

Any idea for using Evocator with out Gav Bomb?

Actually Evos just fix in most list for they are obviously solid choice. In an anvil list, they wipe out enemy who comes close, and even get to get CA to attack in hero phase. In a Staunch Defender list or a Stardrake list, they  are powerful melee support and valuable to unbind spell and dispell some endless. They are so good that I almost auto-include them every list. 

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3 hours ago, Lucur said:

the solution is to ignore them

The problem is when they are Vorstag or the prayer goes off, they get to run and charge, making it hard to ignore them. Maybe I should snipe off his general and the priest to slow them down a little, or use the shackles. Thx for your experience anyway!

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