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JaffaBones

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  1. Well done! Amazing contribution, thank you! I've noticed the Aquilor CA showing up in the hero phase, rather than end of movement phase. Everything else is solid!
  2. Question came up recently: Can we spend the command point in Anvil to activate the Raptors, then teleport, then shoot? Does the shooting have to happen immediately?
  3. Try positioning the vortex a little more strategically so once they get into range to shoot they are also within the vortex. The vortex also has a nice inbuilt racism against chaos, which tend to be most horde builds nowadays. But your right, geminids should be preferred.
  4. Or Khinerai Heartrenders. Deepstrike, on 4+ extra move after shooting. Buffs when dropped in.
  5. Thanks for the input. You're totally right with your horde assessment. I'm flirting with the vortex since my loss too Tzeentch Changehost. I'd love to do that, but I can't find fat to shed. Maybe you can point out how you would swap in the vortex. The hunters fill a Battleline spot. Swapping them frees up a mere 10p. However, the 10p allow them to flank and shoot/charge. I always flank them and get much more value out of them then objective holding liberators.
  6. Ask them to show you where it's written that he can only pray once? The only restriction you'll find anywhere is "either Heal or /Lightning prayer" and then the other prayer he knows. The Relictor has been around and established in regards to this.
  7. I'm going to a 46 People, 1 Day, 3 Game 2000p Tournament. I will bring a Variation of the Aquilorstrike List I posted earlier, which is a Anvilstrike variation I worked on to fit my playstyle more: Plan: Enjoy the hell out of deployment. I really love this part since I love playing high-drop. I position my Raptors and Wizards after I've seen where everything is, reliably always. Aside the Battleline-Hunters, I only put stuff into reserve on "Escalation" Battleplan and vs other Anvilstrike (the latter is planned, not happened yet). The Hunters can deepstrike 7" away from enemy. I swapped Incantor for a second Spellweaver. I realised I basically only used Incantor for her Auto-Dispell and, yes she is way more versatile and can fend for herself nicely, but that seldom matters since it's not her job to fight in most situations, with all the other mechanics of this list in place to protect the Raptors from harm. Even when she went straight into enemy lines to get to pop the flasks, ... it was nice, yea but didn't really matter the course of any of my games so far. Her casting the geminids, unbinding and auto-unbinding on the other hand did matter every. single. game. I though I can get that optimised to 100p, the Spellweaver just does that. Few games with only 2x Spellweaver made me see to focus on the real fun part of the game: Positioning the raptors throughout the game. 2 Repositioning Mechanics: The Obvious Relictor Prayer ... works... but sometimes not. Luckily you have Liberators and Aetherwings and a double-Spellshield. But still, that can mean whilie you're save, you are not dishing out crucial damage to win later on. You don't score aggressively with this list, you score stategicly. I have 1 Extra CP. With this you can plan ahead. Always try Translocation first. If it goes off, then fine. If not, think if you really really need it to go off, sometimes you don't. Keep the CP then. It's open more options next round since you're Anvils of the Heldenhammer. Sometimes I teleport the Relictor himself to a strategic edge near position, then use another hero to activate the raptor shooting, then reposition raptors EOM, shoot, and the relictor is the ticket back. Drop hunters infront for a little Screen and if the Translocation does not work next round, you can think of keeping the CP for End of Movement to collect them again with the Aquilor. The Aquilor ability is almost battle-field wide : 24" and he can run winds aetheric beforehand. Worked well in the past,. The Hunter always payed off, which suprised me at first. But now I know: There is always a chance that some of the few (used to be fewer) battleplan with 6" from-edge-objectives comes along in a Tournament. Total Commitment is not so bad anymore, with the Aquilor/Raptor/Hunter flanking 7" from enemy. One mistake or forced event from my Opponent and I got up to 10 Models on that Objective for a CP. I had to cut one unit of Aetherwings though, which still stings me, I love them, best screening unit in the entire game. Bizarre engough that in some heavy contested games I found myself still dominant, yet unable to get enough horde clearence to score crucial objective points. The other Armies kept melting away and could not threat anything of me, but I could not threat the objectives, and it is only 5 Rounds in the game. I think I overshot the goal to protect my Raptors. I had Translocation, Aquilor CA and Aetherwings + Screens to keep them save. The Hordes also couldn't do anything, since I either hit them with -1 (sometimes -2 with relictor) to hit from geminids. I need to clean them fast enough and have bodies on the scene, before they retreat out of 3" and still keep the Objective. The Plan now is, to go on more recklessly or nitty gritty with the raptors. Use them as Bodies more often, teleport them out of combat and so on. 1 Unit of Aetherwing had to go. The upside: 10x Evocator again to help with horde / MSU clearance. I figuered this is what I needed to work on.
  8. Castellant, Sequitor, Evocator are more expensive now. If it does, then in a heavy Dracoth Build with LCoD General. I'm thinking lantern and staunch + ignax. +2 on Saves and +4 vs mortal wounds Deathstar build.
  9. Chooses? Did I miss something? Can you choose his banner while setting him up now?
  10. Please understand what I say only as suggestions. You can keep the Arcanum and Sequitor but then make room for a Spellweaver instead of Incantor. That'll give you one auto-dispell for 100p but nothing else, the Incantor can punch better, has flasks and does not die that easy. Yet you'll be able to field Sequitor instead of Liberator. I'm a fan of Liberator though, I had many games in which the Sequitor did nothing but screening and holding points, because we lack bodies. Liberator do that job just as good, but cheaper. Depends on how you plan on using them and how you plan on holding points. If you have 30p left, and have an Incantor, then maybe a Dais can suit you. That Fly helps allot to max out / pinpoint the flask dmg. I used to like to ally an Archmage before the endless spell meta. Also 100p, 14" movement and +1 on unbind attempts with a nice Warscroll spell (6+ FNP in 36" bubble), maybe worth a look for you.
  11. I just realised, this list and many other Desolator lists were cheaper in ghb18. As much as I like this list, I think only having 1 cast/dispell/unbind is way too few. There is a mortal wound tax every round coming in from endless spells. I don't think I'd be playing Stormcast without a Incantor/Spellweaver duo this season, which gives you two auto-dispell for 240p.
  12. Thanks, I kinda thought like that two. I just received my list pack for the upcoming tournament. There are two almost identical Nurgle list in it with 3 GUO and 2x30 PB an a spell portal. I don't have two inventors, but I have two auto-dispell in my list, I struggle with opponents who understand unbind ranges or even work with a spell portal. And you are totally right about the -2 not working in the hero phase. Good to know. Btw, the event pack with all the lists is online. If someone wants to take a look. It's the most competitive tournament series there is in Germany I've been told. FEC and Stormcast are the most played armies with 5. There is even an Anvilstrike variation with 12 Raptors participating. https://wuerfelgoetter.de/10-aos-turnier-der-wuerfelgoetter-armeelisten/
  13. How do you perform against Nurgle? Do you go for the 2 block of 30 Plaguebearers at all or do you shoot down the 3 great unclean ones first? After all they give -2 to hit against shooting.
  14. Oh apologies not mention that of course you're right. You have to work more to make it work with Stormcast, as to say fec, who demolish almost anybody. I'd call fec a break-check, when thinking it. That's a new term I like and learned today.
  15. I'm sorry for your experiences, I wish you could've had some of mine. I just happen to find Stormcast very useful in a lot of different lists and I have yet to be proven wrong. Tzeentch Changehost and Skaven did lately, but not on "the road", with Skaven I have made so many improvements, I paid my dues. It's not a threat as it was and I'm sure I can beat it consistently at some point, guessing few weeks out. Which only means I've beaten the player behind it. On Tzeentch I need more opponents and takes on it, I'm very confused about the unit swap thing into 3" and how to position myself against that mechanic. I come to fall in love with the celestial vortex.seems to be made against Tzeentch. I never ever ever did think I would ever ever use that stupid to transport goofy looking badly painted spell.
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