hobgoblinclub Posted May 24, 2016 Share Posted May 24, 2016 (edited) As requested, here's a pinned list of all of all abilities which effect the keyword Order. In other words, the abilities which aren't faction dependant but can be used across all of Grand Alliance Order. Alarielle Boon of Life Archmage Shield of Saphery Archmage on Dragon Drain Magic Battlemage Light of Battle : Immune To Battleshock within 18”; +1 Bravery to units within 6” of target unit. Cast on a 4 so easy to get off. Wyldform: Unit within 18” +1 to Wound. Obvious usage though I’ve never had cause to choose this lore with SE mostly wounding on 3’s. Cast on a 6+. Lifebloom: Unit within 18” heals D3 wounds and gains +6 ward. Never used it, obvious usage. Cast on a 5+. Beastmaster on Manticore Spiteful dominance (keyword- MONSTER) Celestial Hurricanum Portents of Battle: +1 to hit bubble Excelsior Warpriest Light of Sigmar Gryph Hound Warning Cry: Friendly Units with D6 can make a shooting attack against teleporting/tunnelling/parachuting enemies arriving with 10” of said hound. Useful deterrent against other SE and tunnelling Warlocks, though unlikely to need applying to other Order forces due to Judicator spam. Knight Azyros Illuminator of the lost: Rerolls 1 to Hit for shooting against enemies within 10” of him. Always handy with Judicators around though would be useful as a laser guide for gunlines. Move 12” means he’s likely getting there… hopefully long enough to open his little lattern. More fun against Chaos where he can be teleported for D3+D6 MW against units 6/8” away. Loremaster of Hoeth Hand of Glory Lord Kroak Impeccable Foresight Luminark of Hysh Aura of Protection Protectors Storm shield Sisters of the Thorn Shield of Thorns: Unit within 18”reroll failed saves. Cast on 6+. In addition successful close combat save rolls of 6+ dish out 1 MW each. Obviously useful for teleporting Retributors or Dracothians either with natural or buffed saves. Low rend opponents are not going to want anything to do with this, and will likely resist piling in for fear of damage. Pretty nasty when combo-ed with a Castellants Bathing Light. Skink Starseer Curse of Fates: Alter a single dice by +/- 1 in each phase. Sounds pretty crappy on first read but I’ve cast it on teleporting Retributors with good effect. Never get stuck on Mystic Terrain. Never fail the 3” charge, 5 to 6 to hit? 2MW. Bounce off that 1 enemy hit, save that one 3W dude from hightailing it.. It’s actually rather good and at its maximum it’s effecting 18 dice rolls. Cosmic Herald: Start of turn put a dice under a cup and unless your opponent guesses the number you get that many rerolls before your next Hero Phase. If they guess – they get the rerolls. This is simply amazing – especially in early game when you have a rigid mechanic that HAS to work (like summoning a Bastiladon). Always choose a 6 because opponents never think you’re ballsy enough (first turn they always say 4 or 5). They always never say 3 either, so if you don’t need to be greedy on turn 1 this is a good option. This has so many fantastic uses you don’t need me to spell it out to you. Not bad for a 2/8 pool choice Wizard. Stardrakes Arcane Lineage (keyword- WIZARD) Volkmar the Grim Battle Prayers Formations Fyreslayers Forge Brethren: +1 to save rolls on any unit within 15'' of Auric Hearthguard Edited October 7, 2016 by hobgoblinclub Finally started to add rules text here. If anyone adds to the thread, I'll update the top post. 6 Quote Link to comment Share on other sites More sharing options...
Marc Wilson Posted June 7, 2016 Share Posted June 7, 2016 Nice work chaps. I've used several of these to buff the underpowered Stormcast. Testified as tasty! Quote Link to comment Share on other sites More sharing options...
Dangermouse425 Posted June 7, 2016 Share Posted June 7, 2016 Can we put up the rule text in the OP too? I can't see it being a copywrite issue with the information being freely available. Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted June 7, 2016 Share Posted June 7, 2016 (edited) 11 minutes ago, Dangermouse425 said: Can we put up the rule text in the OP too? I can't see it being a copywrite issue with the information being freely available. Maybe just a summary? Something like: Celestial Hurricanum - portents of battle - +1 to hit bubble Edited June 7, 2016 by amysrevenge Typo 1 Quote Link to comment Share on other sites More sharing options...
hobgoblinclub Posted June 7, 2016 Author Share Posted June 7, 2016 Sounds like a plan @Dangermouse425. I'll get some done later in the week, if/when I get time. Feel free to post some in the meantime if you get an opportunity first. Quote Link to comment Share on other sites More sharing options...
Marc Wilson Posted June 8, 2016 Share Posted June 8, 2016 (edited) I’ll chip in with some descriptions of some Abilities I’ve used and how I’ve used them. These are all in a Stormcast plus friends scenario, which is what I’ve been playing. Battlemage - Light of Battle : Immune To Battleshock within 18”; +1 Bravery to units within 6” of target unit. Cast on a 4 so easy to get off. This is very handy to put on a unit away from a general or when you want to use the generals command ability. Handy for Stormcast when you don’t want to lose an objective late game. Once or twice I’ve used this on Turn 2 to put ITB on Turn 1 teleporting retributors to keep them going, can be handier than Mystic Shield. - Wyldform: Unit within 18” +1 to Wound. Obvious usage though I’ve never had cause to choose this lore with SE mostly wounding on 3’s. Cast on a 6+. - Lifebloom: Unit within 18” heals D3 wounds and gains +6 ward. Never used it, obvious usage. Cast on a 5+. Gryph Hounds - Warning Cry: Friendly Units with D6 can make a shooting attack against teleporting/tunnelling/parachuting enemies arriving with 10” of said hound. Useful deterrent against other SE and tunnelling Warlocks, though unlikely to need applying to other Order forces due to Judicator spam. Knight Azyros - Illuminator of the lost: Rerolls 1 to Hit for shooting against enemies within 10” of him. Always handy with Judicators around though would be useful as a laser guide for gunlines. Move 12” means he’s likely getting there… hopefully long enough to open his little lattern. More fun against Chaos where he can be teleported for D3+D6 MW against units 6/8” away. Sisters of the Thorn - Shield of Thorns: Unit within 18”reroll failed saves. Cast on 6+. In addition successful close combat save rolls of 6+ dish out 1 MW each. Obviously useful for teleporting Retributors or Dracothians either with natural or buffed saves. Low rend opponents are not going to want anything to do with this, and will likely resist piling in for fear of damage. Pretty nasty when combo-ed with a Castellants Bathing Light. Skink Starseer - Curse of Fates: Alter a single dice by +/- 1 in each phase. Sounds pretty crappy on first read but I’ve cast it on teleporting Retributors with good effect. Never get stuck on Mystic Terrain. Never fail the 3” charge, 5 to 6 to hit? 2MW. Bounce off that 1 enemy hit, save that one 3W dude from hightailing it.. It’s actually rather good and at its maximum it’s effecting 18 dice rolls. - Cosmic Herald: Start of turn put a dice under a cup and unless your opponent guesses the number you get that many rerolls before your next Hero Phase. If they guess – they get the rerolls. This is simply amazing – especially in early game when you have a rigid mechanic that HAS to work (like summoning a Bastiladon). Always choose a 6 because opponents never think you’re ballsy enough (first turn they always say 4 or 5). They always never say 3 either, so if you don’t need to be greedy on turn 1 this is a good option. This has so many fantastic uses you don’t need me to spell it out to you. Not bad for a 2/8 pool choice Wizard. Edited June 8, 2016 by Marc Wilson Typo 2 Quote Link to comment Share on other sites More sharing options...
Nico Posted June 8, 2016 Share Posted June 8, 2016 Quote Wyldform: Unit within 18” +1 to Wound. Obvious usage though I’ve never had cause to choose this lore with SE mostly wounding on 3’s. Cast on a 6+. This is amazing for Protectors to castrate monsters on a 5+. 3 Quote Link to comment Share on other sites More sharing options...
jobume Posted June 16, 2016 Share Posted June 16, 2016 Fyreslayers - Forge brethren formation : +1 to save rolls on any unit within 15'' of Auric Hearthguard 1 Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted September 2, 2016 Share Posted September 2, 2016 Hand of glory on a Lord-Celestant on a star drake with a obstinate blade sounds...... Painful. Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted September 27, 2016 Share Posted September 27, 2016 Bit circumstantial, but nobody's mentioned the Errant Questor's Sworn Protector/bodyguard oath yet: ] http://www.belloflostsouls.net/2016/08/aos-stormcast-questor-rules-points-confirmed.html Quote Link to comment Share on other sites More sharing options...
Nico Posted September 27, 2016 Share Posted September 27, 2016 So pretty much a Tomb Herald for Order. Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted September 27, 2016 Share Posted September 27, 2016 Yep, and an expensive one at that. I'm thinking of giving one a Phoenix Stone and having him keep Thorgrim Grudgebearer alive in a melee heavy Dispossessed list. Anyone else got any other creative uses for this guy? Quote Link to comment Share on other sites More sharing options...
MrCharisma Posted December 9, 2016 Share Posted December 9, 2016 How did you come up with this list @hobgoblinclub? Question behind the question is that I'm wondering if there is a keyword master list for AoS somewhere. I'm looking over one of the rules for my Carmine Dragon (after being burnt this week from a player who told me that their Seraphon was a CELESTIAL DAEMON and not a DAEMON) and I'd like to know what units across the AoS range have this keyword. Quote Link to comment Share on other sites More sharing options...
rokapoke Posted December 10, 2016 Share Posted December 10, 2016 59 minutes ago, MrCharisma said: Question behind the question is that I'm wondering if there is a keyword master list for AoS somewhere. I'm looking over one of the rules for my Carmine Dragon (after being burnt this week from a player who told me that their Seraphon was a CELESTIAL DAEMON and not a DAEMON) and I'd like to know what units across the AoS range have this keyword. Yeah, your opponent definitely screwed you over... as far as I know, all Seraphon have the DAEMON keyword. Sure, they also have the CELESTIAL keyword, but they're two separate entries. Quote Link to comment Share on other sites More sharing options...
MrCharisma Posted December 10, 2016 Share Posted December 10, 2016 To be fair @rokapoke I screwed myself in the deployment, but I've learnt that lesson for future matches. Quote Link to comment Share on other sites More sharing options...
hobgoblinclub Posted December 18, 2016 Author Share Posted December 18, 2016 On 09/12/2016 at 11:47 PM, MrCharisma said: How did you come up with this list @hobgoblinclub? Question behind the question is that I'm wondering if there is a keyword master list for AoS somewhere. I'm looking over one of the rules for my Carmine Dragon (after being burnt this week from a player who told me that their Seraphon was a CELESTIAL DAEMON and not a DAEMON) and I'd like to know what units across the AoS range have this keyword. No, sadly not. It was an amalgamation of things a few others had posted. Quote Link to comment Share on other sites More sharing options...
Slick_Kid Posted January 5, 2017 Share Posted January 5, 2017 So, the Loremaster of Hoeths Hand of Glory ability only affects one model correct? Quote Link to comment Share on other sites More sharing options...
Aezeal Posted January 9, 2017 Share Posted January 9, 2017 Correct, not for use on units but to buff single models. Quote Link to comment Share on other sites More sharing options...
Marc Wilson Posted February 27, 2017 Share Posted February 27, 2017 Here's a new one. Weirdly the new Lord Relictors prayer ' Lightning Chariot' mentions 'friendly units' whereas the other prayers mention 'Stormcast Eternal' units. In case you don't know - this means on a 3+ the unit can teleport 24", not within 9" of an enemy and not able to then move. Quote Link to comment Share on other sites More sharing options...
chord Posted March 9, 2017 Share Posted March 9, 2017 On 2/27/2017 at 6:20 AM, Marc Wilson said: Here's a new one. Weirdly the new Lord Relictors prayer ' Lightning Chariot' mentions 'friendly units' whereas the other prayers mention 'Stormcast Eternal' units. In case you don't know - this means on a 3+ the unit can teleport 24", not within 9" of an enemy and not able to then move. True but you only get prayers in a "Stormcast eternals" army so by adding a non-stormcast unit (aka a friendly unit), you lose the prayer automatically. Unless there is a battalion that allows you to add non-stormcast units to a storm cast army. Quote Link to comment Share on other sites More sharing options...
Aezeal Posted March 15, 2017 Share Posted March 15, 2017 Are there any order generals command abilities that work on the whole Ga? Quote Link to comment Share on other sites More sharing options...
Kaseyg68 Posted May 1, 2017 Share Posted May 1, 2017 U should add LUTHOR HUSS, PROPHET OF SIGMAR , his prayer/ability effects a UNIT. Quote Link to comment Share on other sites More sharing options...
Marc Wilson Posted July 5, 2017 Share Posted July 5, 2017 The Errant Questors 'Sworn Protector' ability effects units with the Hero keyword. I guess if you really really want to keep Kroak alive and the Eternity Warden isn't enough... Quote Link to comment Share on other sites More sharing options...
MrCharisma Posted September 9, 2017 Share Posted September 9, 2017 Are there any Command Traits which are for General Order? I'm looking for a General for the Devoted of Sigmar. Quote Link to comment Share on other sites More sharing options...
hobgoblinclub Posted September 9, 2017 Author Share Posted September 9, 2017 The top post needs a serious update. I'm fine time at some point! In the meantime, if anyone wants to copy the text and do/do some of it, it'd be greatly appreciated. If you get any done post it, here tag me in it, and I'll update the original post, with gracious thanks. Cheers. Quote Link to comment Share on other sites More sharing options...
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