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Mayple

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Mayple last won the day on April 21

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About Mayple

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  1. Branching out to grots so that I don't burn out from all the rat-breeding I present to you, all the way from the realm of metal, the scrap-heap king, Grand-Exalted Baron von Overlord King Gnob the Third. He'll get a squig pet and green stuff fixing once I get ahold of that
  2. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    @AliKing Nice! Keep them coming Interesting to hear about how you come from a different competitive wargame. How do you rate/judge age of sigmar (competitively) compared to those?
  3. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    There's also the -very- notable combo between a lord of blight (nurgle, 140) points, and a unit of plague monks. It's just incredibly difficult to squeeze in good value units alongside my core (3x40 plague monks, 1x20 gutter runners) at this point without losing out somewhere. The ability to deal with big, tanky, hard hitting monsters come to mind. By deal I mean chunk down before they mess up my infantry domination strategy 😛
  4. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    Hah, you're right 😛 it didn't work either. I completely misplayed it. Thanquol went the whole game without using his warpthrowers, cast two spells over the course of the game, and didn't even take a wound because he was so out of position. His command ability is pure gold though, but the list needs tweaking. Probably dropping an arch-warlock for something. The ungors, which are essentially a smaller unit of clanrats in stats, were very useful however. We played the "one objective in each corner, hold both from round three onwards to win" scenario in realm of metal with the rust plague feature. The Seraphon turtled up in his corner, and I failed to breach it, mostly due to misplacing my second wave 😛 Ratling guns were essential to removing chaff walls, but I might not need two. Between removing one of those and one Arch-Warlock, two ungor units might become two full clanrat stacks. Gotta check the numbers when I get back. Edit: Something like this. Should at the very least give some staying power, which I felt I lacked during this game. Allegiance: ChaosThanquol and Boneripper (400)- Warpfire ProjectorsScreaming Bell (200)- General- Trait: Cunning Deceiver- Artefact: Crown of Conquest10 x Ungors (60)- Mauls & Half-Shields40 x Clanrats (200)- Rusty Spear40 x Clanrats (200)- Rusty Spear40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades20 x Gutter Runners (200)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 255
  5. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    Speaking of Thanquol. Gonna be trying this list today against the Seraphon player. Don't know his list, which realm, or what scenario yet Trying out Ungors as stand-in slaves. Double arch-warlock since we get realm spells. Allegiance: ChaosLeadersThanquol and Boneripper (400)- Warpfire ProjectorsArch Warlock (140)- General- Trait: Cunning DeceiverArch Warlock (140)- Artefact: Crown of ConquestBattleline10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-ShieldsUnits40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades20 x Gutter Runners (200)5 x Gutter Runners (60)1 x Ratling Gun Weapon Team (80)1 x Ratling Gun Weapon Team (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 206
  6. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    Thanquol + 3x40 clanrats would work pretty nicely, since few things can deal with that amount of wounds in a 1000 pts game. For a more nuanced list, minimizing the clanrats (2x20) and using the freed up points to give yourself more specialized tools is also a valid approach, although far more affected by personal preference. For example, I would personally be looking to squeeze gutter runners and plague monks in there, since they're amazing, but the ratio would require some experimenting. If in doubt, Gutter Runners wins you games Good to note is that Thanquol is not a monster, so he benefits from "look out sir" tl;dr: Thanquol can work in 1000 pts games.
  7. Mayple

    AoS 2 - Moonclan Discussion

    Build custom dice that goes 1,1,2,3,4,5 and give them to the opponent whenever they want to attack the warboss "You're gonna need these if you want to attack my dude."
  8. Mayple

    Tournament Realm Rules

    Ran a game with the realm rules the other day. Rolled realm of metal, rolled a one on the realmscape. We agreed ahead of time to ignore ghur. Since there was no realmscape, the game felt pretty much the same, except my skaven army had suddently gained access to 9 new spells and an extra command ability, which was super nice. A taste of how a battletome would feel I'll continue to play with realm rules to see how extreme it can go, but not having realmscape features felt a bit bland. Maybe that's a good thing.
  9. Mayple

    AoS 2 - Moonclan Discussion

    My understanding of it is that a roll of 6 equals a roll of 1, before modifiers. Meaning positive modifiers benefit the opponent's ability to hit (since they could then hit on rolls below 6, but a natural roll of 6 would still be a 1) - While negative modifiers would be greatly detrimental to their ability to hit at all. For example: If you are at 4+ to hit, and receive -2 to hit, you could only hit on a natural roll of 6, which would be a 1, so you can't hit at all. Am I understanding it correctly?
  10. Mayple

    AoS 2 - Moonclan Discussion

    Getting increasingly hyped about a Grot/Moonclan release Been looking at Gitmob and Moonclan warscrolls for the past few days, and my mind is starting to churn. A small mental break from Skaven can only be healthy. It also helped that I discovered the wonderful forgeworld squig warboss model. What a beast! Do I understand the Moonclan warboss on foot's ability (cunning, or just lucky) correctly that if your opponent can only hit him on a 6, they can't hit at all?
  11. Mayple

    AoS 2 - Clan Pestilens Discussion

    In terms of mixed skaven, I've been having a lot of success with using plague monks as the core of my army (3x40) while having minimum-sized clanrat units (3x20) as very useful battleline tax, with the sole job of dying in place of the plague monks, or stay behind on objectives. Treat them as slaves essentially. Plague monks are highly competent units that really knows how to throw their weight around! So don't worry about maxing them out Although if 60 is still too much, a cheaper non-skaven battleline tax would be "better" competitively and would need less models, so good to be aware of
  12. Mayple

    AoS 2 - Clan Pestilens Discussion

    You're on point with the "too expensive to do" sentiment It could work in combination with something else, but on it's own it is a poor man's gautfyre scorch.
  13. Mayple

    The Rumour Thread

    Incorrect! I would buy the only box, and sell it to @Skreech Verminking for his stash of clanrats. I know you have a bunch. I must have most-most! Okay, rumour time.
  14. Mayple

    Ripsnikk's Raiders Battalion

    Quick question. Is the Ripsnikk's Raiders battalion from the spire of dawn set legal for matched play? They have a point value (80) and are not from a compendium source. I saw someone ask about it a while back without a clear answer, so I figured I'd see if I could get one myself Any insight appreciated! For the record, I assume it's not available, but I would love to be mistaken.
  15. Mayple

    Nighthaunt win BLACKOUT.

    More of a practical question regarding the event: Did you use the realm rules? If so, did you modify it in any way? (Ghur comes to mind) - How was it? When players bring their own terrain like Ben did, or just in general, do you tend to use the warscroll rules for specific terrain pieces, or do you just treat them as aesthetically pleasing terrain pieces without any special rules?
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