boomr19 Posted June 6, 2017 Share Posted June 6, 2017 What house rules do you guys use for skirmish that seem to work well? Limiting ranged attacks to 12" seems like a good suggestion from the skirmish rules, are there any others that you find to be good? Link to comment Share on other sites More sharing options...
ProteanLion Posted June 6, 2017 Share Posted June 6, 2017 Obscuring terrain provides coverSent from my LG-H873 using Tapatalk Link to comment Share on other sites More sharing options...
Trout Posted June 6, 2017 Share Posted June 6, 2017 Allowing resin models as long as they are still currently sold as well as Devoted of Sigmar units. Link to comment Share on other sites More sharing options...
boomr19 Posted June 6, 2017 Author Share Posted June 6, 2017 Also, what size of points game do you do usually? I mean for more matched play stuff. Does 50 feel like a good amount?Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Motley Posted June 6, 2017 Share Posted June 6, 2017 I am not sure about any need to limit shooting, I think while it may hamper the super units, it will cripple the units that have normal shooting. My reavers for instance, firing 3 shots each, made not dent in the Stormcast force I faced. Link to comment Share on other sites More sharing options...
chord Posted June 6, 2017 Share Posted June 6, 2017 One I want to try but have not yet, is using the regiments of renown from the All-Gates book. Link to comment Share on other sites More sharing options...
Nin Win Posted June 6, 2017 Share Posted June 6, 2017 If an effect deals with the opponent's bravery or battleshock, it needs to be applied to the enemy general as that is the unit whose bravery is used. For example, the Stardrake Icon from the Saurus Warrior warscroll says "If a battleshock test is made for an enemy unit within 5" of any stardrake icons, add 1 to the result" so the icon would need to be within 5" of the enemy general. Link to comment Share on other sites More sharing options...
TheOtherJosh Posted June 6, 2017 Share Posted June 6, 2017 If an effect deals with the opponent's bravery or battleshock, it needs to be applied to the enemy general as that is the unit whose bravery is used. For example, the Stardrake Icon from the Saurus Warrior warscroll says "If a battleshock test is made for an enemy unit within 5" of any stardrake icons, add 1 to the result" so the icon would need to be within 5" of the enemy general. If an effect deals with bravery or Battleshock for an enemy unit, or references special benefit for battleshock rolls for a friendly unit, the ability does not apply and it should be ignored because in Skirmish one does not make battleshock tests for units. Link to comment Share on other sites More sharing options...
Sleboda Posted June 6, 2017 Share Posted June 6, 2017 1 hour ago, Nin Win said: If an effect deals with the opponent's bravery or battleshock, it needs to be applied to the enemy general as that is the unit whose bravery is used. For example, the Stardrake Icon from the Saurus Warrior warscroll says "If a battleshock test is made for an enemy unit within 5" of any stardrake icons, add 1 to the result" so the icon would need to be within 5" of the enemy general. I don't even see that as a house rule. That's just the rule. The only unit in the army that makes battleshock tests is the general. Link to comment Share on other sites More sharing options...
Sleboda Posted June 6, 2017 Share Posted June 6, 2017 Btw, I find it nutso that the game has been out for all of about 6 seconds and ppl wanna house rule stuff. I swear this urge is like some sort of drug addiction. Smacksmack ... new rules ... gotta change ' em .... tweakkkkkk...ahhhhhh Link to comment Share on other sites More sharing options...
TheOtherJosh Posted June 6, 2017 Share Posted June 6, 2017 I don't even see that as a house rule. That's just the rule. The only unit in the army that makes battleshock tests is the general.However, the General (as a unit) doesn't actually make the test.It is a "special battleshock" test for the warband that happens to use the General's Bravery characteristic, until he (or she) dies. At which point you use a value of 5. Link to comment Share on other sites More sharing options...
Sleboda Posted June 6, 2017 Share Posted June 6, 2017 @TheOtherJosh Hmm. Good point. Link to comment Share on other sites More sharing options...
eekamouse Posted June 6, 2017 Share Posted June 6, 2017 I would still say... if you change the General's Bravery via an effect (like Khorograth's for example)... and the General's Bravery is reduced, you make the Battleshock test with the whatever the General's Bravery is. Link to comment Share on other sites More sharing options...
bottle Posted June 7, 2017 Share Posted June 7, 2017 Coming from my experience with Hinterlands I think the most important thing to balance is Mortal Wounds. Play against a Heraldor or a Lord Celestant and you'll quickly see. The last version of Hinterlands introduced 2 "rules of three" the first was that a single model can only target up to 3 models in any phase with abilities or attacks, the second was only a total of 3 Mortal Wounds could be made per turn and any subsequent Mortal Wounds could have saving throws taken against them (with a rend of '-'). These rules were precisely put in to curtail Mortal Wound spam which can wreck a Warband in a single turn. I also think lots of command abilities, command traits, artefacts and battle traits interact in a somewhat clumsy manner with Skirmish, so you'll want to have some house clarifications. After that your group should think about fun house rules like adding in injuries and levelling up (or whatever else you want!) Link to comment Share on other sites More sharing options...
Chris Tomlin Posted June 7, 2017 Share Posted June 7, 2017 I like not rolling for mysterious terrain before the game and instead rolling the first time a model moves into it. Makes for a fun thematic element...creep carefully and hope it's not crumbling! Also saves bookkeeping. I had thought shooting would need some form of comp, but it hasn't appeared to be the case so far. Link to comment Share on other sites More sharing options...
bsharitt Posted June 7, 2017 Share Posted June 7, 2017 7 hours ago, bottle said: Coming from my experience with Hinterlands I think the most important thing to balance is Mortal Wounds. Play against a Heraldor or a Lord Celestant and you'll quickly see. The last version of Hinterlands introduced 2 "rules of three" the first was that a single model can only target up to 3 models in any phase with abilities or attacks, the second was only a total of 3 Mortal Wounds could be made per turn and any subsequent Mortal Wounds could have saving throws taken against them (with a rend of '-'). These rules were precisely put in to curtail Mortal Wound spam which can wreck a Warband in a single turn. I also think lots of command abilities, command traits, artefacts and battle traits interact in a somewhat clumsy manner with Skirmish, so you'll want to have some house clarifications. After that your group should think about fun house rules like adding in injuries and levelling up (or whatever else you want!) While there are imbalances, those pop up in every game the only part of skirmish I find truly broken is the AoE mortal wound spam. I was thinking that maybe consider all enemy units in range to be the unit affected. Link to comment Share on other sites More sharing options...
KnightFire Posted June 7, 2017 Share Posted June 7, 2017 18 hours ago, Sleboda said: Btw, I find it nutso that the game has been out for all of about 6 seconds and ppl wanna house rule stuff. I swear this urge is like some sort of drug addiction. Smacksmack ... new rules ... gotta change ' em .... tweakkkkkk...ahhhhhh I take it you didn't read the bit in the rules that says "We suggest you come up with some house rules for things like limiting multiple shots etc"? Link to comment Share on other sites More sharing options...
KnightFire Posted June 7, 2017 Share Posted June 7, 2017 I would be interested to know how people treat things like pink horrors - is each pink horror its own mage? Do you count all pink horrors on the table as one mage (i.e. one horror can cast a spell each hero phase)? Do you just limit the number of pink horrors people can take? I found that one is fine (and does't feel particularly under costed, as it only has one wound) but that more than one would feel broken if they were each allowed to be mages. Link to comment Share on other sites More sharing options...
WarbossKurgan Posted June 7, 2017 Share Posted June 7, 2017 I think I would treat all Horrors as a single mage because the Warscroll says the unit can cast one spell, and all Pink Horrors in a warband will have to be from the same Warscroll. It isn't explicit but I think that would make more sense overall. Link to comment Share on other sites More sharing options...
eekamouse Posted June 7, 2017 Share Posted June 7, 2017 Hmm we definitely played that wrong if so. We were treating them all as individual units. -edit- OK... Re-reading. I think we played it right since it says "treat each model as a unit".... but I could see some shenanigans if someone took 10 Pink Horrors. Link to comment Share on other sites More sharing options...
TheOtherJosh Posted June 7, 2017 Share Posted June 7, 2017 Even with 10 models, with the Rule of One being used, you can't spam the same spell repeatedly. So it isn't quite as bad as it could be. Link to comment Share on other sites More sharing options...
eekamouse Posted June 8, 2017 Share Posted June 8, 2017 Oh of course. Duh. I forgot about that for some reason. Link to comment Share on other sites More sharing options...
WarbossKurgan Posted June 8, 2017 Share Posted June 8, 2017 I forgot about that too. There is still the problem of 10 wizards being able to completely shut down magic for the enemy, which would be annoying if you have spent 28R on a single mage! Link to comment Share on other sites More sharing options...
eekamouse Posted June 8, 2017 Share Posted June 8, 2017 Well they don't all get to unbind. You choose one and unbind. It's just when one dies, you have a back up. Which isn't that big of a deal, but it's a nice to have. Pink Horrors are also super squishy Link to comment Share on other sites More sharing options...
WarbossKurgan Posted June 8, 2017 Share Posted June 8, 2017 @eekamouse yeah, that's true. Link to comment Share on other sites More sharing options...
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