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Trout

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Everything posted by Trout

  1. Tournaments have become popular near me so I'm transitioning away from narrstive and towards more competitive lists. Do small armies of big models work? For example: 1 Kragnos 2 Frostlord on Stonehorn 1 Icebrow Hunter 3x2 Frost Sabres
  2. There's plenty of YouTube channels out there that do "reviews" of new AOS battletomes and other gaming books (General's Handbook, Campaign Books, etc.). But it seems every time I click on one of those, it's a 30 minute long (or longer) video of someone reading through every single page of the book and telling you what's on each page in detail. That's not what I am looking for when I look for a review. What I'm looking for is someone who has read and really dissected the book to give me a brief overview of: what's new, what's changed, first impressions, an overview of what the faction's play style is like (if it's a battletome), opinions on whether the changes are good, etc. I don't want someone to read me every warscroll and walk me through every battalion; I just want them to give me an overview and maybe pick out a few of the cool things to mention. Is anyone aware of a YouTube channel that does these kind of reviews? All I seem able to find when I search for reviews is people reading you the whole damn book. I'm looking for a bird's eye view, I'm not interested in someone telling me every detail.
  3. Because it's ugly and unappealing. You can't even really tell what's what in the Lumineth army; it all looks like blobs of gray.
  4. So, the SoB are members of Shredder's Foot Clan. New TMNT models confirmed!
  5. That might have been worth watching had they taken the time to paint their models.
  6. Where can I find this episode? Personally, I never expected it to be a competitive army. I'm looking forward to having a fun army that lets me play games where I don't have to think too much or keep track of too many things. I used to have an army like that, my Beastclaw Raiders, and then they released a battletome that completely changed the way they play. It'll be nice to have an army where I can just stomp around without having to keep track of a bunch of things again.
  7. I've actually found that larger models are easier to paint. Painting tiny straps, belts, necklaces, teeth, and other minutiae on regular sized models is what I find most challenging since staying within the lines can be so difficult when you're dealing with tiny things like that. You don't run into that issue as much with larger models; you get a lot more room to move the brush around even if you have shaky hands or sub-par fine motor skills.
  8. Excelsior Warpriest. Such a beautiful model, but it was stuck in a faction that was horrifically bad for a few years and then scrapped entirely despite being a beautiful recent sculpt. To add insult to injury, it was the only human in the game with a black skin tone and they never gave him the time of day.
  9. The Matched Play rules in the current General's Handbook proscribe 5 pieces of terrain; 3 of them large (up to 10" across at its widest point and 18" tall at its tallest) and 2 of them small (Up to 6" across at its widest point and up to 6" at its tallest point). Matched Play is for evenly matched competitive-style games. In addition to that, many factions have their own faction terrain which they will add to the table (in addition to those pieces). For other game formats that aren't as focused on balance/fairness/competitiveness, the Core rules recommend one piece of terrain for every 2 square feet of play area. But you can really do whatever you want. I recommend just making the table look as cool as possible. Create a world you would like to play in, then play in it.
  10. The complexity of AoS has increased so much over the last few years that there's now a significant learning curve when it comes to learning how to use your army. Even after you have designed it, it takes a lot of practice to memorize the major stats and remember all of the: stacked bonuses, special abilities, etc. From a practical perspective, how do you do this so that your first games with your new army don't take you 3 hours? I know an escalation league or Path to Glory campaign are great ways to do this but that requires convincing a few other players that it's time to do such a campaign even if you're really the only one learning a new army. I'm thinking maybe I should split my army into two and somehow play a number of solo games against myself using those army halves in order to familiarize myself with the units and the army in general. Has anyone done this? What other tricks do you use to learn a new army?
  11. Personally, lore has never mattered to me. I doubt I've read more than 20% of the lore in the battletomes I already own, even for my main armies. So, no I would not buy such a book. However, I really liked the format of the old "The Realmgate Wars" books which included lore/narrative content alongside additional battleplans, battalions, and other game content. I never got around to purchasing any of them because I always felt the price point was too high but I would purchase them at a lower price point.
  12. I think that fully answers it for those two. The only question left is whether Malign Portents Heralds are still a thing then. The latest Errata for that book still says they are, but that errata hasn't been updated since 2018. Here's what it says:
  13. But that's all your opinion of what we should do; you aren't pointing to any sort of official rulings. So, is that really what it boils down to? Nothing is standardized and we have to negotiate the rules with every opponent every time?
  14. I'm unclear on what rules are considered valid by default in the current game. Some of these rules are old and seem to have been forgotten but they were originally intended to be legal for Matched Play and I can't find anything that says they were removed. So, for example: 1. Can you still take your Grand Alliance Herald from Malign Portents? 2. Can you still choose a Firestorm City allegiance like "Tempest's Eye" or "Greywater Fastness"? 3. Can you still take Mercenaries from the General's Handbook 2019 list?
  15. I've dreamed of fielding an army of giants since I first picked up AoS. I'm the only person I know who regular uses the Aleguzzlers despite their lackluster stats based purely on how much I like their looks. So, to say I'm excited about this is an understatement. This could be the army I always dreamed of having (assuming this is an all or mostly giants army).
  16. It's beautiful. Is this something you created or something that is for sale somwhere (or both)?
  17. I agree it would be better not to include them. If people want to add broken things, they should be required to work out the rules with their friends.
  18. Yeah, I think that would be great. I think at first, upon seeing such an army I'd be like "wth? you can't be serious". But once the backstory gets explained, that would switch to "oh hell yeah, let's do this!".
  19. I love your idea. But I wonder if you couldn't just do this already by mixing models from the Death line with some of the priests and flagellants of the Devoted of Sigmar faction. Sure, you wouldn't get the special bonuses of the units you came up with, but you could have the whole backstory. I would love if one of the locals had an army like that in my area.
  20. I would love an asian themed army with ninja, samurai, warrior monks, oriental style dragons, etc. But that already seems to be a popular choice. So I'll add something else to the mix. Imagine a were-beast army. I picture these being nomadic barbarian-style human tribes. Each warrior has a special affinity with a certain animal spirit which they can transform into during battle. Their armies would include regular barbarian human units along with more elite were-beast units. A possible play mechanic might be for the human units to have the ability to transform into their beast form during battle; perhaps when they fail their battleshock rolls, instead of fleeing, the warriors are enraged into a frenzy and transform into their beast form.
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