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Biboune

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Everything posted by Biboune

  1. Well you are both right and the issue is quite my fault: I forgot to precise "undivided" when I spoke about the Centaurion Marshal because I was thinking of using it with undivided chosen, legionnaires etc. Then I had in mind a list where a undivided warshrine was used along marked units. It could be misleading. I think that as the warshrine pray has 33% failure rate, the second idea is not good. A reinforced unit of varanguard of chosen can choose their mark once per turn an still roll the eyes of the gods as they stay undivided; could be fun. Anyway, I don't think that LotFP will be played very often: the bonuses are few and lesser daemons don't look great in it.
  2. My be give Eternus a try: he can give you 1 cp every turn quite easely, both furies and legionnaires have cool rules. Legion of the first prince is where the chosen can shine I think, universal mark with the right banner, changing mark without loosing the eyes of the god rolls. Centaurion Marshal is costy but can be include along 10 models chosen unit as he can 5+ rally every mortal S2D. Regarding the warshrine, I would take it primary for the ward and as a backup if daemonic speed cast failed. If the spell is cast, the pray would be try on another unit. It is a pain that the universal pray is bad: with legion of the first prince it could change is mark if needed, helping nurlge warriors or slaaneshy knight
  3. True, I forgot about the darkoath beeing "hard universal". Idolator command trait is less pertinent here. What I like about the chaos lord is the protection given by the retinue, Making them fight after him is a bonus. As you say, chaos sorcerer get snipe. He has 1 more wound and better save than an chaos sorcerer and a kind of 3+ ward. If the retinue is nurgle warrior with the banner, the 5+ ward against mortal wound and the -1 rend in melee apply if I am not mistaken. As you say, he can be shot to death but it seems to me that is will take more resources than shooting down a chaos sorcerer lord giving some respite to the other high value units of your army. I think that the first spell of the S2D lore is quite good (damnation "thing" i don't know how to translate): the one making the target fight last. It always nice and it works well with chosen and in a lesser way with the varanguard. Regarding the chosen, they lack the 5+ ward against MW of knight, 4+ of the varanguard. They are slow. May be 5 of them can hide from shooting units and they can protect a Sorcerer from melee if he hides in the middle of the unit. I'll try them with slaneesh mark, and may be with a warshrine. The pray is 3+, the 6+ ward can be redundant with the eyes of the god roll but it applies to all units close enough. They pray can be sing in the same turn as daemonic speed. Best case scenario the varanguard could go 10"+3d6 and the chosen 5+1d6"(6" with a command point spent)+2" (thanks to the mark and the drum)+3d6"+1"(the mark again). May be not good enough for a tournament list but it could be try?
  4. Why do you take 2 daemonic speed? And why taking the mark of nurlge on the chaos sorcerer lords? Universal could help if one of them casts Chaotic Conduit on himself. I think 1 chaos sorcerer lord could be drop for 1 chaos lord with a retinue of chaos warriors. I would like to try a cabalist chaos lord with the idolator command trait. As he can't cast 2 spells, may be cast a spell and a pray, like damnation, could be nice. And it would give his chaos mark to the Darkoath Savagers of your list.
  5. I think that cheaper and less efficient screen could be raptoryx: 25 pts cheaper, same base size but 6 models. They are sold with furies, another good option for screen. If a 2 units a furies get charged, one will survive (if there is no strike first/last in the equation). The boxe is quite cheap and the models are quite recent.
  6. Hi, It is still a work in progress but there is a project of herald of Khorne on ... motorbike. For the moment it has been almost been done using the blood throne parts. The spiky front part is front the blood thrister whip. It is a bit to big to fit in a juggernaut base . I wanted to use it as a skullmaster or bloodtrhone but both those heroes look quite underwehlming and I have lot of other miniatures to paint so the project is in stand by. By the way, my 30 painted bloodletters look quite underwehlming for the moment. I started a little deamon army years ago because I like the models, reading my battletome it seems dull: the skullmaster just doesn't even try to boost other units, the bloodthrone has extra range for the basic buffs... the bloodcrushers can't be target by a bloodstroker ability where mighty skullcrusher can... Anyway, there is not point in complaining. The point of my post is to answer a question: in the warscoll builder I have spot that everchosen vanguard can be pick as a general and be equiped with Blade of Khorne artefacts, can it realy be done or is it a bug?
  7. It feels like a mixe beetwen Garreck's Reavers and the Eyes of the Nine. A point I noticed: Garrek's and Grashrak's bands can both use one of their ploy (Blood Offering and Blood Taunt) to sacrifice a 1 wound left model (the one witch scored Calculated Risk for example) to trigger the Crown of Avarice (the FAQ already gave a big up to this card). I won't do it all the time as the 2 dices bonus is nice, but some time... if it can trigger Matyred in the same time... well each cards are good on their own and it can be a 2/3 glory points combo.
  8. I won't totaly agree about inspiring Drakhnar not been very useful: he gets more chances to get critics, cleave and the opportunity to use the ploy giving innate swords on a charge (plus the reroll granted be Grashrak, like everyone). He has andspecial upgrade giving 1 more glory point when he kills something (Trophy Taker). This is almost the only card releated to gain glory throught killing the band has no Surge objective like "kill with your leader" or "during a charge", only Killing Blow and most of the time Draknar will score it. The Godsworn Hunt has acces to almost all the ploys you named and are more fit to play aggro: as fast, better attacks for the most of them, can get inspired easier and and have acces to more Objective cards releated to killing. I think, most of the time, Grashrak's Despoilers will need to earned glory points avoiding fighting (exept to score Warning Shot and Stampede), upgrade Draknar (Trophy Taker, Tome of Offering, +1 strenght mostly), try to minimize the glory gap the opponent will gain by killing your weaker models (Martyred, Crow of Avarice, Survival of the Fittest). It is quite like playing the Eyes of the Nines focusing on spells but loosing Draknar too early won't doom you like loosing Vortemis (but Vortemis has acces to cards like Bound by Fate or Deceitful Step) Edit: This is a deck I'll try: https://www.underworldsdb.com/shared.php?deck=0,B21,B6,B10,B17,B18,B32,B28,B14,B4,B7,B11,N504,B15,P32,P36,N529,N446,N550,B5,B1,N340,N342,B329,N432,N436,N441,P49,B397,B398,N503,N489,N302 I did not take Matyried because I had 4 restricted cards so i took Calculated Risk. Calculated Risk, Keep Them Guessing, Loner, Shortcut, Warning Shot can be scored without having to choose between them. Conquerors and Swarm the Battlefield can be try in the same time. Despoiler need some ploys (helping for Bestial Cunning) to be scored without have to make 3 or 2 moves.
  9. Well, there is nothing to do against a spac lizard laser gun... Having Skarband charged round may be have been avoid? IMO I would play a Slaughterpriest with Bronze Flesh payer instead of Blood sacrifice. I agree that having an artefact allowing the BT to strike first is tempting. That why I'll try the Bloodlord's Halo of Blood artefact. Keeper of secrets, Idoneth (during round 3) and FEC monster can strike first (if I am not mistaking), Reaper of Veangence ability to strike twice is nice but useless if your BT is killed (or baldy wounded). If Skarbrand is not in the list, I wonder if dropping the bloodsecrator can be a good thing: he is very good played with units with a lot of models. So, not with flesh hounds, bloodcrushers and may be not with BTs. Also, He is slow and the BT may not be in 16". He costs 140 pts, same as 3 Bloodcrushers I am thinking about a list like this one: Allegiance: Khorne - Slaughterhost: The Bloodlords LEADERS Wrath of Khorne Bloodthirster (320) - Artefact : Crimson Soulstone Bloodthirster of Insensate Rage (280) - General - Command Trait : Slaughterer's Thirst Bloodthirster of Unfettered Fury (300) - Artefact : Halo of Blood Slaughterpriest (100) - Blood Blessing : Bronzed Flesh UNITS 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 6 x Bloodcrushers (280) 6 x Bloodcrushers (280) BATTALIONS Tyrants of Blood (140)
  10. hi, I am trying to build a Tyrants of blood list too. What was your list? How the bloodthirsers have been killed? IMO I would not play an Insansate Rage without a Warth of Khorne to make him re roll hit rolls.
  11. I also have trouble to find arguments to play bloodletters. 6 bloodcrushers vs 30 bloodletters: - are 20 pts cheaper, -are faster - do 4 attacks each, 3 of them don't have rend but hit on 3+ vs 4+ and don't do MV on 6s but the juggers deal MV when they charge -have 26 wounds vs 30 (but the bloodletters are 10 wounds for 10 pts, so it is 28 vs 30 wounds) but have a better save. -the bloodletters hit on 3+ when they are 20+, but less of them can hit. Flesh Hounds are a bit different but are also battline and don't need to be played in large units, so they die faster and give more BP. The extra attack given by the Bloodsecrator is not as useful on bloodcrushers and flesh hound as it is on bloodletters, but the 20 pts saved you can drop the bloodsecrator and take a deamon prince.
  12. Hi, i would like to play a 2000pts list with 3 Bloodthirsters and Tyrants of blood battalion. The idea is having the Bloodlords Ost in order to take the Halo of Blood on the Unfettered Fury so the opponent can't disengage to avoid my ability to strike first, the Warth of Khorne would use his command ability to improve the Insansate Rage hit chances. I don't think that I'll buy new models; I am a slow painter. Painted: I have a slaughter priest, a bloodsecrator, 30 bloodletters, 3 bloodchrushers, 10 flesh hounds, 5 wathmongers, a demon prince, a bloodmaster. Unpainted, I have 5 more Fleshounds, Karanak, 20 (let's say 15 thanks to the shadespire band) bloodereavers, 3 more bloodcrushers. I have 2 lists in mind: Allegiance: Khorne - Slaughterhost: The Bloodlords LEADERS Wrath of Khorne Bloodthirster (320) - General - Artefact : The Crimson Crown Bloodthirster of Insensate Rage (280) Bloodthirster of Unfettered Fury (300) - Artefact : Halo of Blood Bloodsecrator (140) Slaughterpriest (100) UNITS 30 x Bloodletters (300) - Gore Drenched Icon 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 10 x Bloodreavers (70) - Meatripper Axes BATTALIONS Tyrants of Blood (140) ENDLESS SPELLS Hexgorger Skulls (40) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 123 and - Slaughterhost: The Bloodlords LEADERS Bloodthirster of Unfettered Fury (300) - General - Command Trait : Slaughterer's Thirst - Artefact : Halo of Blood Bloodthirster of Insensate Rage (280) Wrath of Khorne Bloodthirster (320) - Artefact : The Crimson Crown Bloodsecrator (140) UNITS 30 x Bloodletters (300) - Gore Drenched Icon 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 6 x Bloodcrushers (280) BATTALIONS Tyrants of Blood (140) TOTAL: 1960/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 121 I would like to know what would be the best option in order to prioritise my painting. The first one has more dispells, more units to give Blood tides, the second has better tanking thanks to the bloodcrusher (I love those models, but I can play them in other lists)
  13. rRotation would be a good thing. I think that updating model's cards and specific card could be a good idea but I don't think it will happen. Dreadfane will add a new deck; common event or objectives? Can we add it to nighthaunt? I saw cards related to the Katophran relic token. I understood it where meant to be sold the same way Echoes of glories was. I think GW will try different ways to improve the game. Wait and see.
  14. I have stopped playing for a while, I had the same problem as Tropical Ghost General. My opponents just draw cards for one or two rounds, scoring eays objective cards, upgrading tome of offering on something like Mollog in the third round and that's it. IMO The main issue of the game is the lack of importance of objectives or/and the lack of common objective cards forcing the two players to fight for the same thing. It is a shame that AOS makes you fight to hold objectives where Underworld is about killing or just scoring "doing where few thing "cards. It may get better with the 2 new bands but I am afraid that objective card related to spells are going to make it worst: what is going to stop Stormsire to cast 4 and then 6 spells? I think that underwolrd is a good game with good mechanics but poor card design and questionnable balance. I won't buy the new bands or an saison 3 but I'll be glad to see something like a V2.
  15. Well, they just cost 140 points for 5 models with 3 wounds each: it is less than 10 points for each wounds . They have +1 to hit when they charge, +1 attack with the bloodsecrator. Bloodletters are 10 points each, 1 attack, 2 with the bloodsecrator, 4 + to hit, 3+ as long as they are 20+ models. They can attack at 2" so behind bloodletters. They can boost BloodThirsters range attacks. A Bloodsecrator is 140 points too, is buff affect all unit within 18" . The wrathmongers affect all units within 8" but they are 5 model on 40 mn bases, spread 1" for each others: you can make the buff radius larger than 8". And you can't stack bloodsecrator's buff, so warthmongers can act like a second one: with more wounds, with less radius... I think 30 bloodletters, one bloodsectrator, 5 wartwongers can be a good mix. Skullcannons can try to snip things like skaven jezzails, or shoot at big units. Skullcanons + warthmonger is not the best combo ever, but it can add some flexibility and variety in an army.
  16. I am not suprised: they looks as good as, or even better than the bloodeavers for aggro playstyle and the bloodreavers can be very good. The question would be; are they just better?
  17. So we will easely be able to score the new objective card Longstrider (making a second move action with the same fighter)? I hope we will have a FAQ: I am not sure all my opponents are going to accept that. I think the Blue Horror upgraded with Disturbing Presence, Blessing of Argentine (or/and Mirror of Spite, Binding Shard, Tome of Disease and some more) can be very useful against both aggro and objective decks.
  18. In other hand, the Throns can try to score Extrem Flank and Supremacy with one single activation with Varclav, saving the 3 left to score Keep them Guessing. SC and gobs would need only a little more thinking to achive that. Aggro bands are more dicey and there is card like rebound, last chance, frozen in time, invisible wall to annoy them. In top of that, there is some way to one shot 4 wounds models upgraded with something like tome of offering.
  19. I would play last Chance, or/and rebound just for fun, Invisible Wall, Illusory Fighter to bring the fanatic in front line. Irresitble Price can help to hold them back.
  20. Stalagsquig is going to be a pain for objective decks. The SC has the Champion to take it down but he is to slow to protect every objective. The gbs has their leader. The Thorns would get inspered fast if it is deployed on one of their objective and get some cleave early in the game. The Eyes... well, inspered K'rachis can help...
  21. Hi, Does Abasoth's Withering stay on the brimstone once the blue horror is taken out of action?
  22. Hi, i think that the question has already been answeared but I can't found where... Do the Thorns of the Briar Queen consider fatal hexes as normal hexes only when they do an Movement Action or in any circumstances? In other words, do they takes damages when they are push on or through a letal hex?
  23. I don't think it would work: the blue horror and the brimedtone horrores are two different model. The first is remplaced by the second but isn't "turn into" the second. They share the same card but as you flip it it could be 2 cards.
  24. There is an official errata for this card stating: " When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase " I understand it as equal to Potion of Rage without being a reation (so you can play both for the same action) and adding "place a charge token" effect. I am thinking about some changes in order to rely less on Vortemis. There is options avaliable to take him down fast like Saek/K'charik, Side Step/Spectral Wings, Twist the Blade/Trap (for example, there is more) As K'charik is the other good fighter in the band, including ploys like Mighty Swing, may be Centre of Attention and Haymaker and upgrades like Light Armor can turn him in a revelent plan B.
  25. hi, I think Masterstroke would be quite good in your deck: both Trap, Pit trap and Mirror of Spite can trigger them (but the last one is up to your opponent: unlickly to happen). Eidetic Memory can trigger it and may find a place in your deck. I think Centre of Attention can be good with Mighty Swing (moreover if you make a room for Ready for Action), Total Offence (as you can't use it during a charge) and the Tome of Disease. It won't fit in your game as it is not focus on spell, but it is nice with Rend the Earth (+Damning Pact+Sorcerous adept) Do we agree that Pit Trap, Trap, The Mirror of Spite and the Tome of Disease won't score The Bigger They Are and Finish Them? For the moment i am playing a deck focus on Vortemis, free attack action and spells: https://www.underworldsdb.com/shared.php?deck=0,348,343,334,N70,N417,362,N389,374,N503,N543,N80,N86,N83,N77,257,272,N64,N63,254,250,N340,N317,N405,320,N473,431,384,277,N59,420,N442,305,N529,N371 It worked quite well so far. I need more games to figure out if it is robust. May be I'll switch Deathly Fortitude for Mirror of Spite or Faneway Cristal: My main goal is to keep Vortemis alive but with both Sudden Growth and deadly Fortitude he won't move anymore. So Faneway Cristal can help him to run away, in other hand Mirror of Spite can do some damage if he is taken down. Ready for Action works with Spoil of Battle and Goulish Pact, My Turn works with Goulish pact and Damning Pact to provide some free actions. Empowered Sorcery, Arcane Familiar help to cast Rend the Earth, Warcked Change (and Abasoth's Whitering) and Piercing Bolt attack. Potion of Rage, Total Offence help to cast the basic Vortemis' spell attack.
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