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Biboune

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47 Lord Celestant

About Biboune

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  1. Well, there is nothing to do against a spac lizard laser gun... Having Skarband charged round may be have been avoid? IMO I would play a Slaughterpriest with Bronze Flesh payer instead of Blood sacrifice. I agree that having an artefact allowing the BT to strike first is tempting. That why I'll try the Bloodlord's Halo of Blood artefact. Keeper of secrets, Idoneth (during round 3) and FEC monster can strike first (if I am not mistaking), Reaper of Veangence ability to strike twice is nice but useless if your BT is killed (or baldy wounded). If Skarbrand is not in the list, I wonder if dropping the bloodsecrator can be a good thing: he is very good played with units with a lot of models. So, not with flesh hounds, bloodcrushers and may be not with BTs. Also, He is slow and the BT may not be in 16". He costs 140 pts, same as 3 Bloodcrushers I am thinking about a list like this one: Allegiance: Khorne - Slaughterhost: The Bloodlords LEADERS Wrath of Khorne Bloodthirster (320) - Artefact : Crimson Soulstone Bloodthirster of Insensate Rage (280) - General - Command Trait : Slaughterer's Thirst Bloodthirster of Unfettered Fury (300) - Artefact : Halo of Blood Slaughterpriest (100) - Blood Blessing : Bronzed Flesh UNITS 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 6 x Bloodcrushers (280) 6 x Bloodcrushers (280) BATTALIONS Tyrants of Blood (140)
  2. hi, I am trying to build a Tyrants of blood list too. What was your list? How the bloodthirsers have been killed? IMO I would not play an Insansate Rage without a Warth of Khorne to make him re roll hit rolls.
  3. I also have trouble to find arguments to play bloodletters. 6 bloodcrushers vs 30 bloodletters: - are 20 pts cheaper, -are faster - do 4 attacks each, 3 of them don't have rend but hit on 3+ vs 4+ and don't do MV on 6s but the juggers deal MV when they charge -have 26 wounds vs 30 (but the bloodletters are 10 wounds for 10 pts, so it is 28 vs 30 wounds) but have a better save. -the bloodletters hit on 3+ when they are 20+, but less of them can hit. Flesh Hounds are a bit different but are also battline and don't need to be played in large units, so they die faster and give more BP. The extra attack given by the Bloodsecrator is not as useful on bloodcrushers and flesh hound as it is on bloodletters, but the 20 pts saved you can drop the bloodsecrator and take a deamon prince.
  4. Hi, i would like to play a 2000pts list with 3 Bloodthirsters and Tyrants of blood battalion. The idea is having the Bloodlords Ost in order to take the Halo of Blood on the Unfettered Fury so the opponent can't disengage to avoid my ability to strike first, the Warth of Khorne would use his command ability to improve the Insansate Rage hit chances. I don't think that I'll buy new models; I am a slow painter. Painted: I have a slaughter priest, a bloodsecrator, 30 bloodletters, 3 bloodchrushers, 10 flesh hounds, 5 wathmongers, a demon prince, a bloodmaster. Unpainted, I have 5 more Fleshounds, Karanak, 20 (let's say 15 thanks to the shadespire band) bloodereavers, 3 more bloodcrushers. I have 2 lists in mind: Allegiance: Khorne - Slaughterhost: The Bloodlords LEADERS Wrath of Khorne Bloodthirster (320) - General - Artefact : The Crimson Crown Bloodthirster of Insensate Rage (280) Bloodthirster of Unfettered Fury (300) - Artefact : Halo of Blood Bloodsecrator (140) Slaughterpriest (100) UNITS 30 x Bloodletters (300) - Gore Drenched Icon 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 10 x Bloodreavers (70) - Meatripper Axes BATTALIONS Tyrants of Blood (140) ENDLESS SPELLS Hexgorger Skulls (40) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 123 and - Slaughterhost: The Bloodlords LEADERS Bloodthirster of Unfettered Fury (300) - General - Command Trait : Slaughterer's Thirst - Artefact : Halo of Blood Bloodthirster of Insensate Rage (280) Wrath of Khorne Bloodthirster (320) - Artefact : The Crimson Crown Bloodsecrator (140) UNITS 30 x Bloodletters (300) - Gore Drenched Icon 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 6 x Bloodcrushers (280) BATTALIONS Tyrants of Blood (140) TOTAL: 1960/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 121 I would like to know what would be the best option in order to prioritise my painting. The first one has more dispells, more units to give Blood tides, the second has better tanking thanks to the bloodcrusher (I love those models, but I can play them in other lists)
  5. rRotation would be a good thing. I think that updating model's cards and specific card could be a good idea but I don't think it will happen. Dreadfane will add a new deck; common event or objectives? Can we add it to nighthaunt? I saw cards related to the Katophran relic token. I understood it where meant to be sold the same way Echoes of glories was. I think GW will try different ways to improve the game. Wait and see.
  6. I have stopped playing for a while, I had the same problem as Tropical Ghost General. My opponents just draw cards for one or two rounds, scoring eays objective cards, upgrading tome of offering on something like Mollog in the third round and that's it. IMO The main issue of the game is the lack of importance of objectives or/and the lack of common objective cards forcing the two players to fight for the same thing. It is a shame that AOS makes you fight to hold objectives where Underworld is about killing or just scoring "doing where few thing "cards. It may get better with the 2 new bands but I am afraid that objective card related to spells are going to make it worst: what is going to stop Stormsire to cast 4 and then 6 spells? I think that underwolrd is a good game with good mechanics but poor card design and questionnable balance. I won't buy the new bands or an saison 3 but I'll be glad to see something like a V2.
  7. Well, they just cost 140 points for 5 models with 3 wounds each: it is less than 10 points for each wounds . They have +1 to hit when they charge, +1 attack with the bloodsecrator. Bloodletters are 10 points each, 1 attack, 2 with the bloodsecrator, 4 + to hit, 3+ as long as they are 20+ models. They can attack at 2" so behind bloodletters. They can boost BloodThirsters range attacks. A Bloodsecrator is 140 points too, is buff affect all unit within 18" . The wrathmongers affect all units within 8" but they are 5 model on 40 mn bases, spread 1" for each others: you can make the buff radius larger than 8". And you can't stack bloodsecrator's buff, so warthmongers can act like a second one: with more wounds, with less radius... I think 30 bloodletters, one bloodsectrator, 5 wartwongers can be a good mix. Skullcannons can try to snip things like skaven jezzails, or shoot at big units. Skullcanons + warthmonger is not the best combo ever, but it can add some flexibility and variety in an army.
  8. I am not suprised: they looks as good as, or even better than the bloodeavers for aggro playstyle and the bloodreavers can be very good. The question would be; are they just better?
  9. So we will easely be able to score the new objective card Longstrider (making a second move action with the same fighter)? I hope we will have a FAQ: I am not sure all my opponents are going to accept that. I think the Blue Horror upgraded with Disturbing Presence, Blessing of Argentine (or/and Mirror of Spite, Binding Shard, Tome of Disease and some more) can be very useful against both aggro and objective decks.
  10. In other hand, the Throns can try to score Extrem Flank and Supremacy with one single activation with Varclav, saving the 3 left to score Keep them Guessing. SC and gobs would need only a little more thinking to achive that. Aggro bands are more dicey and there is card like rebound, last chance, frozen in time, invisible wall to annoy them. In top of that, there is some way to one shot 4 wounds models upgraded with something like tome of offering.
  11. I would play last Chance, or/and rebound just for fun, Invisible Wall, Illusory Fighter to bring the fanatic in front line. Irresitble Price can help to hold them back.
  12. Stalagsquig is going to be a pain for objective decks. The SC has the Champion to take it down but he is to slow to protect every objective. The gbs has their leader. The Thorns would get inspered fast if it is deployed on one of their objective and get some cleave early in the game. The Eyes... well, inspered K'rachis can help...
  13. Hi, Does Abasoth's Withering stay on the brimstone once the blue horror is taken out of action?
  14. Hi, i think that the question has already been answeared but I can't found where... Do the Thorns of the Briar Queen consider fatal hexes as normal hexes only when they do an Movement Action or in any circumstances? In other words, do they takes damages when they are push on or through a letal hex?
  15. I don't think it would work: the blue horror and the brimedtone horrores are two different model. The first is remplaced by the second but isn't "turn into" the second. They share the same card but as you flip it it could be 2 cards.
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