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bottle

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Blog Comments posted by bottle

  1. Thanks guys. I agree with Steve that my basing is very functional but nothing to rave about. I have been improving it with my newer armies (for example the snow base for the Slaughterpriest), but for my Order army I am stuck with grey gravel! I have been wondering how I can improve it without starting from scratch again (a lot of my Freeguild models were on square bases for 8th Edition Fantasy - I don't want to rebase them a second time.) Perhaps some Autumnal leaves? If anyone has any recommendations I am all ears :) 

  2. On 2016년 10월 28일 at 7:39 AM, shaydozer said:

    I really like these rules a ton I am so thankful you made them! I may add a knockdown mechanic though! 

    When a model reaches 0 wounds it is knocked down and drops all treasure tokens within 2". Place a Marker next to the model or lay it down on it's side to represent it's new condition. A model will try to recover at the end of every battleshock phase by rolling a D6. on a result of a 6+ the model regains a single wound and is stood up returning to action as normal. 

    A model can attack a knocked down model gaining +2 modifiers to all wound and to hit rolls. If a knocked down model takes any wounds it is out of action. 

    If a model rolls a 6+ to wound that reduces a model to 0 wounds it is not knocked down and is considered slain immediately. 

    It looks like a great addition :) I did consider adding in a Necromunda/Mordheim style pinned/down/out-of-action style system but decided not to to keep the deviations from the core AoS rules to as few as possible. I think one neat idea might be to include a "House Rules" section like the GHB does and include great additions like this in there. Thanks for the input!

  3. 6 hours ago, CoffeeGrunt said:

    Very well-presented, it looks like an official supplement, and definitely has a feel of ye olde Mordheim. I think I'll be taking this down the local store and trying a game or two of it. :) 

    Would you be okay with us doing Battle Reports with it on our Youtube channel? We're interested in trying it out, and possibly doing a campaign series with it as the progression seems to be pretty cool. 

    Of course! I would be honoured if you did, and thrilled to give your videos a watch. Don't be shy to change any rules you think don't work or just don't suit your style :) I look forward to seeing anything you do with this.

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