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Shane last won the day on June 19 2016

Shane had the most liked content!

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255 Celestant-Prime

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About Shane

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    Lord Castellant

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  1. Two questions: 1) The fight last ability at the end of the charge phase - this is any charge phase e.g. even if the enemy charges you? 2) The Epitome ability is at the beginning of the combat round (fight last) - does that mean it can also use the standard hero ability (fight last) at the end of the charge phase too?
  2. The colossal squig... when he pops, is the squig herd "free" in matched play?
  3. Popping back in after a long time off to ask... does the Loonboss on Mangler Squigs' command ability affect himself?
  4. That would be a WITSTTCPW* approach to some lighter factions. The recent faction focus was "The Beasts of Chaos" which could be a Battletome solution collecting what was previously loosely linked factions into one strategically united horde. *What is the simplest thing that could possibly work
  5. Core rules wording for reference only (pg 1, Tools of War): You can never re-roll a dice more than once, and re-rolls happen before modifiers to the roll (if any) are applied.
  6. Could be Dark Eldar. Or Duardin Robots Go Fishing Vol IV.
  7. Custom general generator. Table for each four alliances to create your own general for narrative games. Sure, you can make it up. But having a shared baseline really helps buy-in. Put it in PtG or Narrative. Whichever makes it happen.
  8. @HobbyHammer Can you elaborate on what you mean by narrative gaming? For me, narrative gaming is closer to D&D. In AoS, narrative seems to mean a way of setting up the game. Making a scene. A mini-film. And then both playing as standard (i.e. trying best to win). This I see as GW's intent behind narrative. The recent streams also back this up. When AoS first started we were playing with GW's version of narrative. Taking scenarios out of the campaign books, putting models down to set the scene and then having at it. However, looking back we also fell into the immediate pitfall - there is no longer a narrative once the game starts. You're moving mini's and rolling dice. It loses that sense of...adventure, for lack of a better description. It's a sound way of setting up a game but then back to basics. I will say it has had one lasting effect - placement of scenery. When we set up the table we now think more about placement of scenery. A small village with a shrine, protected by order, that happens to fall in the middle of a clash between death and chaos. We set up a mini village and then a forest with ruins on the far side. It looked great. The table had a narrative, even if the ensuring game didn't. Back when I was very young, my next door neighbour had Rogue Trader. They'd play narrative then - a team of space marines arriving on a desolate planet to investigate. Ambushed by warped chaos marines. In some cases he played this out completely on his own. That feels closer to a narrative. As for open play, this is a fantastic introduction to the game. As @Bostian said, everyone puts down their first buys, and off you go. The multiplayer element helps take the edge off disappointment away as your units die. Everyone's more social.
  9. That cream cracked earth basing paint would look killer with that scheme.
  10. Yes. Some of us talked about this in the 'what we want' thread. Not sure if it'll happen. I think there's a disconnect between what some interpret by "narrative play" and what GW mean. For GW, "narrative" happens as part of set up. Then it is gaming as normal. I want "narrative" in the game too. A book like this could open up D&D lite escapades and campaign ideas. Because of this the fluff will be kept in the 'tomes and novels as is now. Maybe they'll change up the old narrative book format to be more like this. But I doubt it.
  11. Tip for non-plastic: use green putty and guerilla glue. Glue one end, tiny bit of putty on the other. Hold together for 15 seconds tight. Leave 24hrs. Use modelling knife to cut away excess green stuff. That's how I've done mine. Arms are too thin to pin sensibly. Edit: And the time difference in what we get painted is polar opposites. I seem to get little done when I paint. Really take my time (not intentionally). Got my colour scheme sorted. Will explain that with photos soon.
  12. Metal miniatures. The currywurst for putting together. Seekers didn't have slot bases so they will be a joy to glue down. But the old Daemonettes do look great: Going to treat them with those fancy AoS bases once done. Will definitely need to pin 'em down.
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