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A day of multiplayer AoS


Shane

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On Saturday we played a three-player game, and then followed up with two four-player games (Uneasy Alliances and A Convergence of Fate). 

Here are some images:

Table setup

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Game one

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Game two setup

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4 player games

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Looks like you had lots of fun! Did the giant squig cause much damage? I can also confirm how great Gamemat.eu gamemats are, couldn't recommend them enough.

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Beautiful looking games, and really for me shows the kinds of armies and tables that we should as a community hold up as being 'how the game should be played'. A battlefield that looks like a real place being fought over, armies with monsters, characters, beasts of all forms, and lots of brutal combat.

Also, love the picture of the Hammerers, I can see it in my mind "Oi tall, dead and ugly, come over 'ere and say that -" "Leave it Biffa, 'es not worf it"

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11 hours ago, bottle said:

Looks like you had lots of fun! Did the giant squig cause much damage? I can also confirm how great Gamemat.eu gamemats are, couldn't recommend them enough.

A lot of fun, it not hit and miss.

We use the SCGT system (guys I play with like point). On the first game I was able to make a first turn charge (4D6 move + 2D6 charge) straight into Manfred (aka Big Fred). He munched half of his wounds. Battle went on for another turn but eventually Big Fred won. Whilst only a couple of pools between them, Big Fred is way more powerful.

On the second game I used him definitely. Deployed behind a house as he was staring through the window at some cheese (possibly brie, probably halloumi). He then worked as a counter-charge unit. During this skirmish he ate a wounded Big Fred, got confused and chewed on a building (mystical), finished off that Hex flying wagon thingy, used ghost calvary as toothpicks and then bared down upon a cowering necromancer.

In the third game everyone teamed-up on him so his damage output was greatly reduced before he did anything (only a 5+ save and no regeneration).

 

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5 hours ago, mhsellwood said:

Beautiful looking games, and really for me shows the kinds of armies and tables that we should as a community hold up as being 'how the game should be played'. A battlefield that looks like a real place being fought over, armies with monsters, characters, beasts of all forms, and lots of brutal combat.

Thanks.

When we put terrain down we try and make it look coherent. The terrain itself is varied so we use that scattered grass material to blend parts together.

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