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Hotdropmartin

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Hotdropmartin last won the day on May 12 2016

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About Hotdropmartin

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  • Birthday 07/29/1985

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  1. I used an old digital camera. I really need to upgrade my set up, I've just bought a new background today as the one I've used for the Sylvaneth is ever so slightly blue.
  2. Thanks for the compliment. I don't really enjoy painting for competition so i've never thought about Golden Demon. If someone commissioned me to do Golden Demon then I'd probably be more interested :).
  3. Last year was great. I painted up a full army, I attended my first and second tournament ever. GW decided to ditch the old persona and began the great process of renewal. My commission painting company grew in clients and painters, all in all things are good. I played more games last year than the past three, but still not nearly enough (there's never enough gaming). After my last tournament I was a little burned out. I cant stress enough I really enjoyed the events I went to and will definitely will be looking to attend some events again in 2017. Matched play is a great way to play and for many fellow gamers/hobbyists it covers all their needs. for me though I found I enjoyed the events and the social aspect of meeting new people, but there's still a little bit missing. I'm a creative person. I love coming up with and reading the background and stories, and really just solely playing matched play games for me is limiting what I want to achieve with my gaming. So new year has come and with it a new project. My goal for the year to come is to definitely start exploring the narrative side of the game. I've recruited and reforged a few anti Aos friends to do a simple slow grow path to glory/1000pts. in the next few weeks i'm going to attempt a small campaign write up, and hopefully fingers crossed my friends will stay focused enough to get some games in. My first project for the year is Sylvaneth. I did technically start this last year, but you can forgive me for having a little break. I wanted to push the standard of this project to something as high as I could without it becoming too detailed and unobtainable. I have been quite strict in what I plan to paint so not to get distracted or overwhelmed. My project is as follows 20 dryads two x ten with slightly different schemes five Tree Revenants Branchwych Treelord Ancient Three Kurnoth Hunters Branchwraith Four Sylvaneth wyldwoods As always many thanks for reading, comments and questions are always welcome. until next time. M Now for some pics of what I've completed already.
  4. I meant from a structure and rules perspective it requires less content from Gw. I agree that it certainly requires more communication. I think it's a style of play everyone should start with, as the less structure encourages the social aspect and teamwork to make a game better? Not very clear in my first post, I got distracted by a Christmas cheeseboard.
  5. I think I see your point and yes a book dedicated to narrative with a full framework would be great. Basically taking everything they have already released and making it more universal, plus adding all the extras you listed? I think that would be well received. I still believe they have defined what narrative play is reasonably well up to now. As for Open play I think it's very different to both Matched and narrative as it's just simple. Bang some models on the board pick a scenario and play.
  6. There is loads of themed battleplans which encourage choosing different forces than the stories, time of war rules, path to glory tables with progression for units and heroes. There's examples of different campaigns in the ghb which you can use to structure the scenarios you want to use. The purpose of narrative play is to make your own structure to best tell a story you want. I understand all these ideas and "tools" are spread out over the different books, but to me narrative play is defined by simply telling a story using miniatures, and GW has given players loads of great content already.
  7. I think narrative play has been defined considerably. Look at all the realmgate books, all the battletomes, and the majority of the ghb. That's full of tools to play narrative games.
  8. Excellent post! it has also been on my mind today after reading far too many comments on fb
  9. As a death player it's disappointing that the ring has been FAQ but I understand it was very powerful on a vlozd. I worry that there's so much negativity from people losing their battalions and compendium builds but remember that it's only early days for Aos. We still have a lot to look forward too. You might be losing something now but getting something so much better in the future.
  10. Battleine combine! keep battleline restrictions but allow you to combine them into 1-2 units eg, pay points for 3 units of 10 skeletons but can combine them into one unit of 30 but still meet the requirement? Maybe introduce x amount of units that dont break allegiance in matched play I think grand alliance spell lists might be a cool addition. I would really like to see a character creation system done for narrative play using a set number of 'hero' points to spend on stats, abilities , keywords etc. Im still very undecided on the initiative system from my games. it has won and lost me games equally so i suppose that is balanced
  11. I am wondering what people's thoughts are on using this as an alternative Mourngul? I have the original forgeworld mini but want to try using 2 in a list I'm fully aware that this may cause excessive expletives to come my way but I'd just like to know what people think.
  12. The scenery requirement is 4 pieces of painted scenery, luckily I have tonnes so that was no issue. The case i have my GHB in is just an A4 plastic case from tesco (uk), it was only a few £ and it holds my lists and event printouts etc...
  13. Its from ikea. I believe it was full of screws before it was re purposed
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