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Chris Tomlin

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Everything posted by Chris Tomlin

  1. Here is Severin Steelheart, leader of the Liberator Warband in Shadespire. My aim was to paint him to a quick but solid gaming standard.
  2. Morning, Just a cheeky little bump here. Appreciate this isn't likely to garner any attention outside of the local group...but just in case!
  3. Entrants Aaron Bailey - @Forestreveries Ben Chalk - @Bueno Gary Hennessey - @The Lost Lighthouse (Gary) James Eveleigh Jan Proudley - @Clankers86 Matt Bennett Matt Darkins Matt Lyons - @Cowboy Boots Matt Paul Buckler - @Paul Buckler Paul Petford - @ppetford Steve Phillips - @#SteveJames Tom Hutchings - @Tom Hutchings Tom Hewitt - @Tom Hewitt In the case of odd numbers, I will play.
  4. until
    Morning all, I am running a matched play event for Age of Sigmar Skirmish at my local club in a couple of weeks time. This was primarily intended for club members, but I have been given the greenlight by @Paul Buckler to advertise this. The event does take place on a Thursday evening (19th October) in deepest darkest dogging Dorset, so I appreciate it may not be practical to attend. If you are local-ish, within around an hours drive, I can promise it'll be worth your time to attend. Skirmish is a lot of fun and these little events are a great way to play it. You also don't need a day pass from the other half! Where: Dogger HQ, just outside of Dorchester (Please DM @Paul Buckler for details if interested) When: Thursday 19th October What Time: 19:00 - 22:30 (please note that when I ran this event at BLACKOUT, we finished around 25 mins early) The full pack can be found here; http://traffic.libsyn.com/theblacksun/blackout_skirmish.pdf Thanks to @bottle for creating this originally for the Friday side event at BLACKOUT. We will be using this completely (please note the house rules), with the exception of the schedule, which will all be moved forward an hour and a half. There are some nice trophies available for 1st Place, 2nd Place, 3rd Place, Best Warband and Best Opponent. The last two are to be voted upon by players. There are 24 places available and the entry cost will be dependant on the number of attendants (trophy cost divided by the number of players is the only factor). It will be £3.50 at very maximum. Grudges are encouraged! Hopefully that covers everything. Would be great to get 20+ players out for Skirmish on a Thursday night! Chris
  5. Event Title: Curse of the Katophranes - Skirmish Matched Play - 20/10 Results Event Author: Chris Tomlin Calendar: Events UK Event Date: 10/19/2017 07:00 PM to 10/19/2017 10:30 PM Morning all, I am running a matched play event for Age of Sigmar Skirmish at my local club in a couple of weeks time. This was primarily intended for club members, but I have been given the greenlight by @Paul Buckler to advertise this. The event does take place on a Thursday evening (19th October) in deepest darkest dogging Dorset, so I appreciate it may not be practical to attend. If you are local-ish, within around an hours drive, I can promise it'll be worth your time to attend. Skirmish is a lot of fun and these little events are a great way to play it. You also don't need a day pass from the other half! Where: Dogger HQ, just outside of Dorchester (Please DM @Paul Buckler for details if interested) When: Thursday 19th October What Time: 19:00 - 22:30 (please note that when I ran this event at BLACKOUT, we finished around 25 mins early) The full pack can be found here; http://traffic.libsyn.com/theblacksun/blackout_skirmish.pdf Thanks to @bottle for creating this originally for the Friday side event at BLACKOUT. We will be using this completely (please note the house rules), with the exception of the schedule, which will all be moved forward an hour and a half. There are some nice trophies available for 1st Place, 2nd Place, 3rd Place, Best Warband and Best Opponent. The last two are to be voted upon by players. There are 24 places available and the entry cost will be dependant on the number of attendants (trophy cost divided by the number of players is the only factor). It will be £3.50 at very maximum. Grudges are encouraged! Hopefully that covers everything. Would be great to get 20+ players out for Skirmish on a Thursday night! Chris Curse of the Katophranes - Skirmish Matched Play - 20/10 Results
  6. I really hope this is not the case as there is zero chance of this happening my end with @Snoopdom's wedding this week.
  7. @Ben put me on to a decent scanning app for your phone to help me get the BLACKOUT lists up. Seems to be the easiest, most time efficient way of PDFing a load of physical army lists.
  8. Morning all, You'll have to wait a little longer for my Facehammer reports, but in the meantime I can share some (rubbish) photos of the new models I painted for the event. I've been bemoaning my photo quality for 29 pages now and really should do something about it haha! It has been really good to finally paint some new additions for the army and I am really happy with them all. First up are the 6 Gitmob Grot crewmen, which are converted from a mixture of various 40k Grots, Blood Bowl Goblins, Gutbuster Grots and maybe bits from a few other kits. I'm thoroughly pleased with the character these models have as individuals and feel that despite being Grots they do fit my overall army aesthetic. Next are the two Brute Crossbowmen, doing duty here as Gitmob Spear Chukkas. The first one is a model you have seen before, however he has been rebased to a 50mm base and has had a pavise added. The second is a completely new paint job. I really really love these models and am glad I can use them to represent something in game now. Finally, 3 additional Brutes. I ended up literally staying up night on the Thursday before Facehammer to get all this stuff painted and managed 0 sleep. I didn't really catch up Friday (4 1/2 hours) which has had further reaching consequences as I'm still utterly shattered. The reason I'm telling you this is that I did not end up using these 3 Brutes!! I had originally planned to take 3x5 with Choppas, so was going to add a Boss and a Gore-choppa to these boys and crack on. I ended up changing my list though so these missed out. In hindsight I think I should have used these 3 in my army as they are some of the coolest ones I have painted with loads of character. However, instead I put them into the unit category of the painting contest where I was deservedly beaten by @Painted by G and his Brutes. Anyway enjoy, once again sorry for the shoddy pics! There will be more additions over this month...though hopefully I can rid myself of these stupid final night pushes (I actually forgot to paint between the cracks of the Agrellan Earth as a result, which you may notice. Still need to sort that)! Chris
  9. Cheers Baron! Yeah really pleased we had some solid showings, all the guys did great and there was an awesome sense of camaraderie over the weekend as we were all checking in with each other. I'll catch up on the above replies with @scrubyandwells and @Nico etc later on this week as well as providing some reports on my games etc. But yeh, for now I can definitely share my list; Megaboss on Maw-krusha - General, Ironclad, Daubing of Mork* Weirdnob Shaman Warchanter Warchanter 10 Brutes 5 Brutes 5 Brutes 3 Gore-gruntas 3 Gore-gruntas Spear Chukka Spear Chukka The list worked really well and I honestly did not miss the Ironfist, which is crazy. The Spear Chukkas were fantastic. I'm really glad I gave them a run myself. I think if your target selection is good, they will be worth their points over the course of a 5 game tournament. If I was to attend another tournament right away, I wouldn't change a thing in this list. I'd go as far as to say I think it might be the best Ironjawz list I've used, even better than my Masters list. * I submitted my army list when I was drunk on the Friday night. @Sangfroid and @Pano were heckling me about the Dabbing of Mork and how it's rubbish, so that promptly resulted in me putting it down on my list haha! I actually don't think it is rubbish at all as on average it gives your Maw-krusha around an extra 2 wounds and with him being such a key piece of the army it's important he sticks around IMO. In Duality of Death I had him hold an objective worth 2vps with one wound left (after popping a couple of dabs!). That game I won 6-5. I do wish I'd kept track over the course of the tournament as he hit about 4 in the first game and then around 2-3 for the others (with the exception of one game where he only dabbed once). Chris
  10. Thanks Steve, I'm really pleased with the placing 10 points were awarded for players who received two or more sports votes. 20 points were awarded to the recipient of the Best Opponent award, which in this instance was the true gent of Warhammer, @Adymc!
  11. Russ / Terry / Byron / Les, Well done for once again putting on what is, for me, the tournament of the year. I had a brilliant time from start to finish, even on zero sleep Thursday night. The paint along, Magic draft and venture into Manchester on Friday was all super fun and then I had 5 great games across the weekend vs @Arnie, @Superpotts, @Ralphy99, @Paul Buckler & @ChippyRick. Really pleased to manage 4 wins vs some tough armies and opponents, was a good challenge which I thoroughly enjoyed. Was great to hang out and chat to so many friends new and old alike, the only downside with an event of this side is that there are always many others you barely get any time with! Congratulations to all the winners, especially Gary Hennessey for his painting contest win and @Sangfroid for racking up the kill points and taking Best Destruction - he said he was going for it round one and nailed it. Great work! Also I'd like to touch on the painting standard as I thought it was fantastic across the board. Even without the Facehammer boys participating, the Best Army competition was amongst some of the toughest I've ever seen. I was incredibly proud that 4/12 of the nominations came from my group with myself, @Forestreveries, @Cowboy Boots Matt and Gary getting to display our armies. I had been wondering who would be able to break @Ian Gilmore's monopoly and it turned out that @Painted by G was the man for the job. Having previously only seen his work on Twitter, I have to say I was blown away by his army in person (also his painting contest entries were stunning - that Gorbad Ironclaw!!). For what little my opinion on the subject is worth, I think the judges got it spot on. Some truly inspirational stuff - you guys make me want to be better. Looking forward to seeing the final standings out a bit later on once @Terry Pike has had some much deserved rest! I've literally been falling asleep at my desk this morning Much love, Chris
  12. @ChippyRick - Yeh that's a pretty standard/solid Ironfist build with the Spear Chukkas. Basically one of the first lists we saw people writing when trying to port old lists into the new GH. With the Ironfist included you can play with just one unit of Gruntas and as the Megaboss can comfortably sit it out now, bringing in the Chukkas in his place offers a new threat. I would definitely play something like that with an Ironfist. However for this event I certainly want to try a list sans Ironfist, just to experiment with more units on the table. It's possible we'll drift back to our old ways, but I do have a suspicion that weirdly the Ironfist may be less important given the loss of Rampaging Destroyers. I reckon I might've said the direct opposite originally, but the thought being with 2D6 everything used to be a bit more average if that makes sense? Need more games!! @Sangfroid - Interesting bit of maths hammer there. My biggest concern is trapping yourself into playing in his bubble...kinda kills half the point of having the MSU, no? Also don't forget that we will be getting straight up rerolls some of the time as well, invalidating this purpose.
  13. I agree in part, however it's another of those very nice theoryhammer ideas and experience tells me that (even with Frenzy of Violence) Gore-gruntas cannot be relied upon to wipe out very much at all. Definitely a potential for it though and as you say the extra reach afforded by their movement does at least make this viable. Regardless though, I definitely think Gore-gruntas are a must right now especially in non Ironfist armies, just to give the added movement for early objective grabbing. It is this over their combat potential (or lack thereof) that is most key to the way I would plan to use them. 2 Heroes is undoubtedly poor and another big concern of the original list Agree completely re the 10 Brutes and Cabbage remaining the centre of the army.
  14. Hey, Thanks for the replies so far. Sorry, yeh @Sangfroid said the same regarding list 3. This should be 4x 5 Brutes. One of the units would have to have Jagged-hackas due to the models I have. I fear the lack of a Warchanter would impact noticeably on the damage output of the Brutes, probably most notably on the 10 man unit tbh. I honest really struggle to see where you would fit a Megaboss into most lists at present (certainly the ones I'm writing), especially in non battalion lists where he doesn't even get an artefact. Interesting theory with the Megaboss providing reroll's over the Warchanter's +1. I have to say I do feel like this is one of those things that sounds reasonable in theory, however on the table I suspect it may not come into play in the way you'd hope and would end up restricting movement (much like the old Ardnob's Command Ability). Good to hear you've had decent mileage with 4x5. My first two games with the Bloodtoofs battalion I used 5x5 and tbh I felt like I was lacking that really juicy hammer unit in the 10 Brutes. Urgh, so much I need to try. I swear I should be finding this process enjoyable and not stressful haha! See I feel it's worth playing a run of games to test it out for sure, it's just a little bit of a shame that right now this equates to one of the biggest tournaments of the year. I was so confident with my list going into this event last year and that really showed with the run of solid results I was on 12 months ago. Feel miles off the pace right now. Agree with everything there mate. Solid points throughout. I especially don't think I'd feel comfortable without the 10 man unit, but again, it probably needs testing. Strange how little wiggle room there is! Is it stupid that the fact I've spent ages painting is most likely going to result in me taking a list that lets me use the new models!? Appreciate replies but now feel in even more of a pickle than when I started. Maybe I should just take Flesh-eater Courts!
  15. Afternoon Ardboys, Help me! I'm having a wobble regarding my Facehammer GT list...I'd managed to put this very concern to the back of my mind but texting @Sangfroid this morning pre 8.30am was not a good idea and now I'm a bit more awake I'm feeling all unsure Ok so to refresh, this was my plan; List 1 Maw-krusha - General, Ironclad, Dabbing (or something - maybe Boss Skewer with so many Brutes) Weirdnob Shaman 10 Brutes 5 Brutes 5 Brutes 5 Brutes 3 Gore-gruntas 3 Gore-gruntas Gitmob Spear Chukka Gitmob Spear Chukka Now the concern I mention is of course going to be one of the two most obvious ones I mentioned in my post from yesterday. It's not the Ironfist, I intentionally want to run without this for an event, it's the lack of a Warchanter. Kieran's tales of woe this morning alerted me to the fact the not only have I also lost this, but with the lack of Bellowing Tyrant (something people aren't discussing that much - but it is big!) as well, it has to be a concern. Even @Paul Buckler commented that it was weird my previous list not including a Warchanter. It is an odd place to be considering my first list in 2017 ran 3 of them! I've been painting almost non stop for the last 4-5 days for FHGT (my missus is away which came at a good time tbh) and I still have a fair bit to do to finish. I'm painting the Spear Chukkas + crew as well as 3 more choppa armed Brutes (so I can field 3x5). I don't really want to not field these models given the time and effort put in and tbh don't really want to alter the list structure much. So, here are a couple of variants; List 2 Maw-krusha - General, Ironclad, Dabbing (or something - maybe Boss Skewer with so many Brutes) Weirdnob Shaman Warchanter Warchanter 10 Brutes 5 Brutes 5 Brutes 3 Gore-gruntas 3 Gore-gruntas Gitmob Spear Chukka Gitmob Spear Chukka Bit annoying as the 3 Brutes I'm painting won't be needed, but I can always sub them into the existing units as they are cooler conversions etc. Other option is; List 3 Maw-krusha - General, Ironclad, Dabbing (or something - maybe Boss Skewer with so many Brutes) Weirdnob Shaman Warchanter Warchanter 5 Brutes 5 Brutes 5 Brutes 5 Brutes 3 Gore-gruntas 3 Gore-gruntas Gitmob Spear Chukka Gitmob Spear Chukka Not sure how I feel about running without the unit of 10 Brutes though. Suddenly seems like the army lacks a focal point on the battlefield other than the Maw-krusha. So what do we think? Should I just suck it up and run with the plan I had? Why is this so hard!!!! Really wish I could've had some proper practice. Aarrggghhhh! Feel free to refer to the lists by number. As annoying as it is (having built and started to paint the new Brutes), I am now thinking that List 2 looks to be the most balanced. Thanks in advance, Chris
  16. Morning guys, Sorry I didn't come back last week with my report on my game with @Paul Buckler. I wasn't feeling very well at the back end of the week so got a little behind on things. Hence going quiet on the forums! I am just going to cheat now by linking to Paul's report, hopefully he doesn't mind. Firstly, my full list. Pretty sure I mentioned this above, certainly in the main Ironjawz thread; Pig Benis on Cabbage - General, Ironclad, Dabbing Weirdnob Shaman 10 Brutes 5 Brutes 5 Brutes 3 Gore-gruntas 3 Gore-gruntas 10 Ardboys Gitmob Spear Chukka Gitmob Spear Chukka I honestly do not really know what to make of this list. Clearly it has some glaring weaknesses; Only 2 Leaders. Clearly an issue for Duality of Death, the Maw-krusha will be expected to do a lot of heavy lifting. Lack of Warchanter seems strange! Lack of Ironfist. I still very much think it is worth 160 points and I suspect my lists will end up with it in. But right now, it has to be said it's a real toss up between that and a unit of Brutes. With the 2 units of Gore-gruntas I do have the speed for early objective grabbing etc. We'll see though. There is also the consideration of the army dropping quicker. Spear Chukkas seem to have a reputation for underperforming. Whilst I may well also end up subscribing to this way of thinking, I'd rather it comes from experience as opposed to theory. They offer something very different to the list and I'd be remiss not to at least try them out. In the above list I could swap them out for an Ironfist and a Warchanter. But yeh, even with only one game of practice I am going to run with this at Facehammer GT. Seems as good place as any to get some solid practice in and start to establish where I want to go. It is a bit of a shame as ideally I'd be doing that outside of Tournaments to hone a list and hopefully place a bit better than I'm likely to do this weekend (getting the excuses in now eh?!) Game 108 - Battle for the Pass vs Paul Buckler (Wanderers) If you click "Paul Buckler replied to a topic" above you can read Paul's report on the game. I think that is definitely a fair summary of the game and tbh there wasn't much more for me to say about it anyway. I feel it was probably a more useful learning experience for Paul and whilst I felt a little bad for taking off the Nomad Prince (hence offering the take back) I reckon it was probably worth him essentially having to play a game without his General just to see the effect it had on his list (if it wasn't obvious enough). Unfortunately for me though I didn't really learn much at all, other than reaffirming how resilient the Maw-krusha is with Ironclad - he had an absolutely fantastic T1 as described by Paul, the double 6/8 Destructive Bulk was unheard of for me. Completely game winning. Much like Path to Glory, he was pretty much the only model I used haha! Result - Major Victory In general it's worth consideration for everyone that round bases allow models to "tuck in" (even fractionally) when the models are spread out like that, which can allow a greater threat range than may be expected. Obviously Paul could've placed his models further back as he mentioned, but also could've tightened up the spaces between the Eternal Guard (as he didn't need them fully 1" spaced) which would've denied me as well. I love the Wanderers army though, so much to think about! I had to waste 360 points of my army to stop him teleporting to my back/back side edges - I did feel this was necessary though. Felt rough having to utilise the likes of Brutes in that role, but allowing Paul to get on there just wasn't an option. It's not even just the back board edge that is the only problem, it's the fact they still keep accessibility to the side edges by stringing out units which means I can't reliably hold them off them either. In hindsight, I do think Paul should've gone second. Wait for me to spread out and play the late game. I felt I had to play for the objectives but was wary of opening myself up. I think with the Prince alive, it's probably a win to Paul unless I get on his home objective early and double turn for a cheap 8 (which is possible with the Maw-krusha surging forwards). But yeh....onwards to FHGT now! I still have some painting left to do this week and will share some photos once complete (potentially after the weekend). Ideally I'll be winning 3 games this weekend, I can't really target any higher than that at this stage unfortunately. Feels weird being so unsure about my army composition for the first time in so long! Chris
  17. Great reports @Nico! Thanks for taking the time to write them up with the photos as well. Really pleased you had a good time and congrats on a top performance. Chris
  18. Cheers mate. Yeh it's a fun way of doing it. We allowed rerolls etc if a result was rolled that couldn't be fulfilled.
  19. Hi guys, This past weekend I was finally able to play through a Path to Glory campaign with a few of my friends. Whilst not full 2,000 point Matched Play games, I will still list them here as it was a great chance to me to get some more (albeit smaller) games under my belt with the new Ironjawz traits and artefacts. My opponents for the day were; Aaron Bailey @Forestreveries - Disciples of Tzeentch (Champion - Lord of Change) Matt Clarke @Gmac2610 - Sylvaneth (Champion - Spirit of Durthu) Amy Clarke - Clan Pestilens (Champion - Verminlord Corruptor) As you can see they all went for large monsters as their Champion. I had actually planned on going with Megaboss Krunk for this, but was very easily peer pressured into taking Pig Benis on his Maw-krusha instead! We set this out as a standard Patch to Glory campaign, with the win condition as suggested in the book, i.e. get to 10 Glory or 5 additional units and then win a final game. I have to say I really like the concept of doing something like this as a one day affair, similar to how me and @Paul Buckler played through the Skirmish campaign in a single sitting. It's a lot of fun to get a good group together and play it out this way. It also really highlights the fantastic core rules of AoS and how well it scales to different sizes and formats. In both this and Skirmish it still very much feels like you're playing AoS proper. I highly recommend getting the book (or the digital product at a much reduced price) and giving this a go with some mates. We decided to make it a little more random by rolling for initial followers and then post game everything would also be done on random rolls (including whether you added followers or got a Champion/follower reward etc!). The only things we chose were out Command Trait and Artefact, which would be fixed for the entire day. Obviously some of the rolling was limited by our model collections, so we used common sense were necessary there. My starting Warband was; The Black Sunz Pig Benis on the Red Cabbage - Brutish Cunning, Dabbing for Mork! Da Youngerz (5 Ardboys) I have to say, I was a little disappointed to roll up the Ardboys as I hoped for Gore-gruntas. My plan was initially to switch between Ironjawz and Beastclaw Raider tables for successive followers (you can branch out to your Grand Alliance after initial Warband creation) and pick up more Gruntas and Mournfang for a bit of a mounted force, but alas the dice gods did not will it! Anyway, let's give each of the games a little run down; Game 101 - Altars of the Gods vs Matt Clarke (Sylvaneth) We decided to play the Battleplans in order, with the exception of playing the Trial of Champions fourth, after we'd each played each other once. I was up against Matt first, like me he was rocking a 6 model army, with 5 Spite Revenants backing up his Spirit of Durthu. In hindsight, we should've played this Battleplan much later in the campaign when we had more units. As it was, we didn't have enough to actually play for the main objective, which is the cool part of this Battleplan. The game essentially then become who could kill whose Champion quickest. As it was, this went pretty quickly and we ended up running through it 3 times before resting easy in the knowledge that the charging Maw-krusha does over poor Durthu with incredible reliability. Oops! I did manage a Brutish Cunning charge in one of the games as well!! Good fun monster mash and gets me excited for what they have planned at RAW17. Result - Major Victory Post-Game - This was one of the two Battleplans where it was possible to get additional glory depending on the Alliance you beat, so I ended up with 4 as I popped a 3 on the D3. Nice! I was hoping I'd get to add some more followers to my Warband, but instead my Champion ended up with a roll on the reward table and got Big and Tough FAT for +1 wounds. Pretty decent. Glory Total: 4 Game 102 - The Sacrifice vs Amy Clarke (Clan Pestilens) This Battleplan is really really cool, was perhaps my favourite. As befitting Skaven, Amy had a somewhat larger army with her Corruptor being joined by a Plague Furnace and 20 Plague Monks. The Plague Furnace was the sacrifice victim and whilst I wasn't able to complete the ritual (my D3 rolls were appalling), I did still get a Major Victory by wiping her out (which tbh I didn't think was right, should've been more weight on completing the ritual). Turns out the Cabbage dealt with the Corruptor and 20 Plague Monks pretty well, who knew! I have to say I hadn't really used the Ardboys much so far and was just playing solo with the Maw-krusha, which was kinda fun tbh. I rolled super well for the dabs this game, which countered the poor ritual rolls and also had him left on one wound due to some pretty savage mortal wound spells/prayers (remember he got +1 wound last game as well!). Result - Major Victory Post-Game - My luck with D3 rolls continued as I only got 1 glory point, despite getting to reroll the die!! Once again I failed to rally any new followers and obtained yet another bonus for my Champion. This time he got a Thunderous Charge, which gave him +1 to wound when charging. Tasty! Glory Total: 5 Game 103 - The Vendetta vs Aaron Bailey (Disciples of Tzeentch) Next up I was against my Megabro Aaron and his BBC! This Battleplan revolves around both players nominating a "rival" unit which the opponent has to try and kill to auto end the game on a Major. Aaron's chicken was back up by Horrors and Acolytes at this time and unsurprisingly when for his Champion as the rival. I mixed it up and opted to make my Ardboys the rival and promptly stuck them in the corner, making it a 3rd game essentially with just one model haha! My plan was to smash into the Tzeentch lines quickly and take out the LoC on a double turn without him being able to reach my Ardboys in time. As it was, Aaron predictably saw this coming and bubble wrapped his Champion with both units. I managed to get into him early thanks to the Mighty Destroyer move (so good on the Cabbage) and did some damage with the scream and the bulk...however it just wasn't enough as when it came to Aaron's turn he promptly cast Infernal Gateway on me, followed by Tzeentch's Firestorm (on a natural 9!). No amount of sweet dabbing was gonna save me here, and he compounded the victory by confidently charging me with the Lord of Change and dealing the final blow in combat! Result - Major Defeat Post-Game - I did actually manage to get some new followers this time around and opted for some added punch with a unit of Brutes; Da Nobz! No table to roll on here, however as an elite option, they did cost one of my glory points. Glory Total: 5 Game 104 - Trial of Champions vs Matt Clarke (Sylvaneth), Amy Clarke (Clan Pestilens) and Aaron Bailey (Disciples of Tzeentch) This is the four way Battleplan and the only one we played out of order (made sense after we'd already had a round robin). By this point Aaron was undefeated and had assembled a powerful Tzeentch force...so in classic multiplayer fashion; we ganged up on him. Unfortunately for me, my army ended up being the first wave and whilst I bloodied his nose severely, including the Brutes taking down the Lord of Change, my army was pretty quickly removed from the contest. I can't tell you too much more about the battle (other than some marital treachery between Matt and Amy!) as I sat in the corner playing Hearthstone!! Matt ended up winning this one. Result - Major Defeat Post-Game - I was very pleased to again pop a 1 on the D3, which meant more followers. I decided to get a bit fruity here and dipped my toe into the Beastclaw Raiders elite table and pick up a Mournfang Pack; Da White Boyz! As an elite pick these once again cost me the one glory point I obtained in the previous defeat. Glory Total: 5 Game 105 - Cornered Amy Clarke (Clan Pestilens) This was a super quick game...it was always going to be one way or another. I basically had to split my army (minus the Champion) into two portions, I went for the Brutes in one and the Ardboys/Mournfang in the other. Army got to pick one, she went for the Brutes, which I added the Cabbage to...I then didn't get to use the other units! So much for my new Mournfang!! The Battleplan revolves around me having to escape my Champion off the table, which is potentially pretty easy for me, however I couldn't get Mighty Destroyers off. Amy played it corrected by smashing everything into the Cabbage and was able to take him down ftw! The Furnace was especially brutal with its big swinger (!) doing some horrendous damage. Result - Major Defeat Post-Game - This time I got my first follower reward and Da Nobz become Ard(ened Veterans). This gave them a reroll hit/wound/save each turn. Not bad! Glory Total: 6 Game 106 - The Monolith vs Matt Clarke (Sylvaneth) At this point Aaron was on 10 glory, so if he won his game vs Amy the campaign would be over. As it was, Amy was the one erecting (wahey!) the Monolith in that game, thus she won and we continued. Yeah...I kinda feel this one goes a little bit like that. I was the erectionist (not a word. Should be.) in this game and likewise, got a pretty easy win by just castling round the objective and stopping Matt getting to me. Mournfang were good in this role. It's a bit of a shame as this is potentially one of the better Battleplans IMO. I would suggesting upping the total that the erectionist (I'm going with it!) needs as even with very average rolls it's gonna go up by T4, a bit over average and you can get it up on T3. Result - Major Victory Post-Game - For being a successful erectionist (I always am!), I gained +1 glory. I also popped a 3 on my D3 which was nice, so basically between this game and the first one vs Matt I'd achieved the lion's share of my overall glory! That should be it for the innuendo as well Once again I got more followers. I was hopeful of some Gore-gruntas but once again got Ardboys! Enter Da Yoofz. Glory total: 9 Game 107- Beast's Lair vs Aaron Bailey (Disciples of Tzeentch) So after a very long (but very fun) days gaming, here we were at the end. The final Battleplan. Both Aaron and Amy were on 10+ glory so as long as one of them won their game we'd have a clear winner. We decided that whatever the result though we would call it after this game. We'd played all 7 Battleplans, 2 vs each opponent and then the 4-way which worked out perfect IMO. Anyway, Amy was not able to best Matt in their game and spoiler, Aaron got his comeuppance here. After losing out to the Tzeentch twice before I went all out here and thoroughly smashed him (as well as the poor feral Lord of Change we used as the Beast). It all went off after I got a juicy Brutish Cunning charge with my Maw-krusha, however the stars of the show were the Mournfang Pack who literally did not fail a hit roll with their Gargant Hackers over the game and killed 3 Skyfires, a Tzaangor Shaman and 10 Horrors. Good work! That damage 3 is so juicy when it goes through. Result - Major Victory Post-Game - Even though by this point we knew the day was over with no clear winner (we were all on 10+ glory!) we decided to roll out our post game. My Mournfang picked up a Numbing Chill, but honestly I couldn't tell you what it does haha!! Glory total: 11 So the final Warband looked like this; The Black Sunz (11 Glory) Pig Benis on the Red Cabbage - Brutish Cunning, Dabbing for Mork!, Big and Fat, Thunderous Charge Da Youngerz (5 Ardboys) Da Nobz (5 Brutes) - Ardened Veterans Da White Boyz (2 Mournfang Pack) - Numbing Chill Da Yoofz (5 Ardboyz) So what a great day that was! As alluded to throughout, the Path to Glory system is great. It really feels like you're playing AoS proper, which to me is key. It was fun, but still felt worthwhile as I got a lot of game time in with my GH2017 infused Cabbage, who I played in a super aggressive fashion all day. Thanks so much to Aaron, Amy and Matt for an awesome day. Perhaps we will get our Warbands together at some point in the future for one last Trial of Champions to decide the winner of the campaign? I'd like that. Wow, well I'm not sure how long that'll be when put into a post, but it's taken some time to write out over the last few days haha!! Hopefully some of you enjoyed reading about something different. I'll be back this week with some WiP photos and also a full 2,000 point Matched Play report vs @Paul Buckler and his Wanderers. Thanks for reading! Chris
  20. As promised, check out the latest from @Jimbo, @Mitzy and @Devilreefman on this event here; Enjoy! Chris x
  21. Had a great chat with @Jimbo, @Mitzy and @Devilreefman last night for next Monday's edition of The Black Sun Weekly. Well worth a listen for all entrants! Will be released at 8pm GMT on 18/09/17.
  22. @Gorks Pokin' Finger - Great blog man. I love the level of detail with all the photos and fluff etc, It's a fun read and a bit different to some of the other ones out there, so keep up the awesome work! The objective marker looks cool, good use of spare parts...now all you need to do is get those Ardboys finished up on round bases!
  23. Wow...what a sorry state of affairs this thread has become. Just two games under the General's Handbook 2017 is frankly unacceptable at this point!! Unfortunately podcasting has completely taken over my hobby time of late and I can barely remember my last game, let alone when I last painted a model! Thankfully my podcasting tends to revolve around speaking to others about their hobby as if I was meant to be talking about mine they would be pretty boring episodes This is leaving me in a pretty rubbish position to be honest. Right now should be the most excited I've been about playing the game for a long time and whilst I'm doing a lot of list writing, I'm one of those people who needs to actually play to get properly enthused you know? Anyway, I have the Facehammer GT coming up in two weeks time, so that'll give me 5 games. I want to aim to play another 3-5 before then to get the ball rolling properly. In terms of painting, I hope to get back on that horse as well and would love to add something new to my army for the event. So in order to achieve this, the podcast that is released on 18/09/17 will be the last episode for a few weeks, with the next one after that to come out on either 09/10/17 or 16/10/17, depending. That next episode will be me and @Sangfroid discussing Ironjawz under the GH2017, so should be a pretty exciting one to return with tbh. This Saturday I have a Path to Glory session planned with 3 friends. It's been scheduled for a couple of months now and should be a good time as I've not played any of that yet. After that it'll be back to Matched Play and I am hopeful of getting a proper game in vs @Paul Buckler on Sunday. So basically, what I'm saying is that I hope to be able to return this thread to former glory and start posting reports and thoughts....there should be loads to talk about right now eh? Watch this space. Chris x
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