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Gorks Pokin' Finger

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332 Celestant-Prime

About Gorks Pokin' Finger

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    Dracothian Guard

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  1. Greetings! Here are my spire tyrants I recently finished as my entry
  2. This is supposed to be the biggest reveal Games Workshop has ever done. What does everyone think will be announced? I think safe bets are: -more Lumineth info -Sons of Bahamat reveal -A warcry announcement, probably Scions of the Flame What I think/hope will be revealed: -Lumineth vs Sons of Bahamat boxed set -New Warcry Starter Set with SotF -The next season of Underworlds -Order vs Destruction campaign book In terms of everything else, 40k will likely get its next edition (8.5 or 9th), along with new additions to Blackstone Fortress, Kill Team, Blood Bowl, Aeronautica and possibly another teaser for the new Warhammer Television series they're developing.
  3. Right now I'm splitting time between my house and my fiance's apartment until I get married, but recently I started bringing some models with me to her place to get ahead. On average, I'd say I get around an hour or two a day to hobby, but I'm a slow painter. I'm halfway done with my 1k Stormcasts (Astral Templars) but have put them aside to focus on a Spire Tyrants warband and terrain for Warcry.
  4. I'm planning on running a one-day narrative event for my club in a few months. Warbands will be fighting for control of a city I created in the Eight Points. Every will will grant them territory, and the player with the most after four or five rounds during the day will win. I might throw in a multiplayer round to spice things up, but still am working out the details. Some are trying it out for the first time so I'm considering whether to include Monsters and Mercenaries int this event. Curious to know if anyone has any other suggestions or is interested in running their own.
  5. The story of Da Bloodbreaka Clan is one of triumph, treachery, and good old fashioned orruk violence. For the full story on my Ironjawz, I have attached all the lore and updated tales and feats about my clan as the Soul Wars progresses. Included are all my characters, including my Megaboss, Gorfang da Immortal, and what they are planning next. The short version of their tale: My orruks enjoyed the Age of Chaos at first as normal Greenskinz, but a combined Khorne Bloodbound-Chaos Duardin army smashed Gorfang's Waaagh! to bits. Much of the army was either sacrificed to Khorne or fled, while the rest were enslaved by the Dawi Zharr. Over the years, the enslaved orruks were used as cannon fodder by the Chaos Duardin army, but they kept winning and growing bigger and bigger. Eventually, they overthrew their taskmasters, looted the chaos duardin fort and left into the Mortal Realms to liberate the other downtrodden orruk tribes. Eventually, they settled into a ruined duardin karak and renamed it Mount Kraktoof. The destruction city is based in the mountains of Zarcosia, a continent in the northern reaches of Ghur. The Ironjawz presence broke Khorne's grip upon Zarcosia and allowed the mortal races to reclaim their lost cities and kingdoms. From this central point, the orruks never have to travel far to find a good fight since they're surrounded by enemies. They are also able to use a realmgate to travel across the Mortal Realms thanks to the power of da WAAAGH! generated by Mount Kraktoof. Gorfang himself has vanquished notable adversaries and liberated countless orruks from the chains of slavery. Beside him are fellow Megaboss Azkrug Fangfist, who has become his most kunnin' boss, and Brute Boss Bogg, the dumbest and smashiest orruk around. Da Bloodbreakas have swelled in numbers and have a mountain full of loot and trophies to prove they're da best! That's not to say everything has been great. Mount Kraktoof has been pillaged, raided, sacked, destroyed and demolished countless times, mostly by its own inhabitants. Zarcosia is also a diverse continent of adversaries, so land is often traded back and forth between the other Grand Alliances. The same relalmgate that the Ironjawz use to travel across the Mortal Realms can also be used by enemies at any time to assault the Greenskins. Recently, there was an uprising by Brute Boss Bogg, or better known as Ugly Bogg, da Ugliest orruk in the mortal realms (think Ugly Bob from South Park) for control of the clan. Gorfang triumphed, and now he hunts the traitorous orruk and demands his skull be put atop his big pointy stick. Following the Necroquake, Zarcosia is in turmoil. Death is on the march in the east, Chaos has made a resurgence, and the wild beasts and magics of the continent have been unleashed. Da Bloodbreaka Clan relishes this anarchy, but the forces of Order are teetering. To help stabilize the continent, Sigmar has dispatched the Primal Sons of the Astral Templars Stormhost. They are my other army I am currently working on, but they were once citizens of one of the fallen kingdoms on the continent called Jaskviny, a land of iron and song. The nation was shattered when Chaos invaded, but Sigmar saved several during a last stand against the Khorne Bloodbound. Now they return to tame the wilds and drive back all threats to the Cities of Sigmar. DA BLOODBREAKA CLAN ARMY PACK.doc
  6. Looks like some kind of compact bow. I fully expect the spearmen or another unit will be a dual-kit with the archers
  7. Last Year I managed to finish my Alpha Legion and T'au kill teams, start my Astral Templars Stormcast Army, and complete a few hobby projects like some old Warhammer Black Orc Warbosses and the old Citadel Orc Village. For 2020, my main goal is to finish my 1k Stormcast army, which includes my remaining Protectors, Prosecutors, Palladors, Raptors, Lord-Aquilor and Lord-Celestant on Foot. I'm getting married this year so I'm going to try to focus on smaller projects, like two to three Warcry warbands, including Spire Tyrants, Kharadron Overlords, and OBR, the Defiled Ruins Terrain Set, and maybe another box of Brutes.
  8. No matter the scale and design, I expect they will make the rules similar to 40k Armageddon with the focus being on the units. Depending on scale, you won't need as many models, even for hordes like Orcs & Goblins and Skaven (hopefully). In terms of crossover, I could understand if GW goes to a smaller scale just so players aren't mixing units for both. That cuts into sales if you have players reusing the same models for both systems
  9. @Skumbaagh huh didn't think of that. 10 Brutes is pretty beefy as well. I could then give my Weirdnob the +1 to cast item too to help him out. Would you suggest giving the MBMK the Gryph-Feather Charm (+1M, -1 to hit him), or Metalrippa's Klaws (all his attacks are -3)?
  10. @Skumbaagh I'm 10 points over for a Fungoid-Cave Shaman. Plus, need another caster since realm spells will be involved and I don't have any endless spells on hand. That Night Shroud spell is also decent against any shooting that might threaten my MBMK
  11. I have a tournament next week. The last list I used was a bit meaty in bodies but didn't have enough punch. The Maw Krusha should take care of that: Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz LEADERS Megaboss on Maw-Krusha (460) - General - Command Trait : Brutish Cunning Boss Choppa and Rip-tooth fist - Artefact : Metalrippa's Klaw - Mount Trait : Weird 'Un Orruk Megaboss (150) - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Lore of the Weird : Da Great Big Green Hand of Gork Madcap Shaman (80) - Allies UNITS 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Ironfist (160) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 129 LEADERS: 6/6 BATTLELINES: 5 (3+) BEHEMOTHS: 1/4 ARTEFACTS: 2/2 ALLIES: 80/400
  12. Oi lads I'm getting stuck in with the new warclans battletome. Lots of potential to be unlocked. I played a quick game over the weekend against Beasts of Chaos to see how the army runs. It's as many of you have been saying: our boyz are more killy now. We played Border War and I used two battalions: Allegiance: Ironjawz - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Having two free mighty destroyers sent my army flying up the board and allowed me to keep even my foot-slogging boyz together. Gore Gruntas hit hard now on the charge. They easily handled a horde of ungors by themselves and cleared the right flank. Having one of my Gruntas as a Big Boss directing my troops without the Megaboss was very helpful. The Brutefist actually worked too. I dealt some mortal wounds on the charge, which helped to weaken my opponent's monsters before he got to counterattack. One of my 10 ardboyz shot up to his territory, and with the double damage buff, erased 20 ungor bowmen and 10 bestigors with no issues. My shaman also managed to get the Hand of Gork off once to throw my other Brutes up the field. Forgot to try the Green Puke ability tho. Also, Megaboss Gorfang managed to tank a Dragon Ogor Shaggoth and an ambushing Ghorgon simultaneously before killing the shaggoth with Mighty Destroyers and then in the combat phase finish off the Ghorgon. His +1 to hit buff isn't as great as WAAAGH! but it almost ensures your precious attacks will get to wound. We called it at turn three after I tabled him. Once my Ironjawz reached him, he didn't have a lot of room to maneuver. I'm going to test out a Maw Krusha list next and then try out a Big WAAAGH! list, but really liked how this "Two Fist Kombo" list worked. Those extra command points are quite handy when you're in a spot. I will be playing at PAX Unplugged this December, my first tournament of the year. Hope I can do our boyz proud. Cheers
  13. Started in middle school. My friend's cousin got our group into wargaming. I was coming off the Warcraft 3 high at the time and thought bringing the RTS to real life (in a different IP) was incredible. I got my first box of metal Black Orcs, pledged my allegiance to Gork (or Mork), and the rest is history
  14. Toying with a non-krusha list but includes two battalions at 2k to pump out command points from the start Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 1960/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Six drop army. Dangerous on the charge and some free Mighty Destroyers to use. If need be, I could always switch to Ironsunz or Bloodtoofs depending on match up
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