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Gorks Pokin' Finger

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About Gorks Pokin' Finger

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    Dracothian Guard

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  1. Last Year I managed to finish my Alpha Legion and T'au kill teams, start my Astral Templars Stormcast Army, and complete a few hobby projects like some old Warhammer Black Orc Warbosses and the old Citadel Orc Village. For 2020, my main goal is to finish my 1k Stormcast army, which includes my remaining Protectors, Prosecutors, Palladors, Raptors, Lord-Aquilor and Lord-Celestant on Foot. I'm getting married this year so I'm going to try to focus on smaller projects, like two to three Warcry warbands, including Spire Tyrants, Kharadron Overlords, and OBR, the Defiled Ruins Terrain Set, and maybe another box of Brutes.
  2. No matter the scale and design, I expect they will make the rules similar to 40k Armageddon with the focus being on the units. Depending on scale, you won't need as many models, even for hordes like Orcs & Goblins and Skaven (hopefully). In terms of crossover, I could understand if GW goes to a smaller scale just so players aren't mixing units for both. That cuts into sales if you have players reusing the same models for both systems
  3. @Skumbaagh huh didn't think of that. 10 Brutes is pretty beefy as well. I could then give my Weirdnob the +1 to cast item too to help him out. Would you suggest giving the MBMK the Gryph-Feather Charm (+1M, -1 to hit him), or Metalrippa's Klaws (all his attacks are -3)?
  4. @Skumbaagh I'm 10 points over for a Fungoid-Cave Shaman. Plus, need another caster since realm spells will be involved and I don't have any endless spells on hand. That Night Shroud spell is also decent against any shooting that might threaten my MBMK
  5. I have a tournament next week. The last list I used was a bit meaty in bodies but didn't have enough punch. The Maw Krusha should take care of that: Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz LEADERS Megaboss on Maw-Krusha (460) - General - Command Trait : Brutish Cunning Boss Choppa and Rip-tooth fist - Artefact : Metalrippa's Klaw - Mount Trait : Weird 'Un Orruk Megaboss (150) - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Lore of the Weird : Da Great Big Green Hand of Gork Madcap Shaman (80) - Allies UNITS 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Ironfist (160) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 129 LEADERS: 6/6 BATTLELINES: 5 (3+) BEHEMOTHS: 1/4 ARTEFACTS: 2/2 ALLIES: 80/400
  6. Oi lads I'm getting stuck in with the new warclans battletome. Lots of potential to be unlocked. I played a quick game over the weekend against Beasts of Chaos to see how the army runs. It's as many of you have been saying: our boyz are more killy now. We played Border War and I used two battalions: Allegiance: Ironjawz - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Having two free mighty destroyers sent my army flying up the board and allowed me to keep even my foot-slogging boyz together. Gore Gruntas hit hard now on the charge. They easily handled a horde of ungors by themselves and cleared the right flank. Having one of my Gruntas as a Big Boss directing my troops without the Megaboss was very helpful. The Brutefist actually worked too. I dealt some mortal wounds on the charge, which helped to weaken my opponent's monsters before he got to counterattack. One of my 10 ardboyz shot up to his territory, and with the double damage buff, erased 20 ungor bowmen and 10 bestigors with no issues. My shaman also managed to get the Hand of Gork off once to throw my other Brutes up the field. Forgot to try the Green Puke ability tho. Also, Megaboss Gorfang managed to tank a Dragon Ogor Shaggoth and an ambushing Ghorgon simultaneously before killing the shaggoth with Mighty Destroyers and then in the combat phase finish off the Ghorgon. His +1 to hit buff isn't as great as WAAAGH! but it almost ensures your precious attacks will get to wound. We called it at turn three after I tabled him. Once my Ironjawz reached him, he didn't have a lot of room to maneuver. I'm going to test out a Maw Krusha list next and then try out a Big WAAAGH! list, but really liked how this "Two Fist Kombo" list worked. Those extra command points are quite handy when you're in a spot. I will be playing at PAX Unplugged this December, my first tournament of the year. Hope I can do our boyz proud. Cheers
  7. Started in middle school. My friend's cousin got our group into wargaming. I was coming off the Warcraft 3 high at the time and thought bringing the RTS to real life (in a different IP) was incredible. I got my first box of metal Black Orcs, pledged my allegiance to Gork (or Mork), and the rest is history
  8. Toying with a non-krusha list but includes two battalions at 2k to pump out command points from the start Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 1960/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Six drop army. Dangerous on the charge and some free Mighty Destroyers to use. If need be, I could always switch to Ironsunz or Bloodtoofs depending on match up
  9. Welcome! There's also an AoS community out on Long Island. There's a Warhammer shop in Plainview in central Nassau County. Here are some facebook groups if you're interested. https://www.facebook.com/groups/488304234713901/ https://www.facebook.com/WarhammerPlainview/?ref=br_rs https://www.facebook.com/groups/445089009628231/?ref=br_rs
  10. I think we see Fyreslayers, Gloomspite Gitz, Bonesplitterz, Slaanesh AND a fifth, non-Soul Wars Nighthaunt
  11. Rewatched the Twitch battle report. The Brutes Klaw and Basha are now one profile. From what I recall, it's now four attacks 4+/3+/-1/2 The Boss Choppa remains three attacks 3+/3+/-1/2 I think they said the Hakkas and Choppas are unchanged Has anyone heard if Brutes keep Duff up da Big Fing?
  12. Whenever Slaves to Darkness/Everchosen get released, I'd like to see them receive a warband. Call it "Champions of the Everchosen" or something along those lines. It would feature primarily the Chaos Warriors (and maybe new plastic Chosen 😃), possibly Chaos Knights and maybe the chaos warhounds or some new beastie to rival Gryph Hounds. This is essentially what the chaos warbands in Warcry are fighting to become, so it could show growth of your warband. Plus, StD could also serve as a third-player like the beasts currently do. They patrol the roads across the Allpoints so it wouldn't be a stretch for them to want to put down any rift-raft or invaders they come across.
  13. Would it come as a surprise if Cities of Sigmar go on pre-sale along with Gotrek on the 7th? It would come a week after NOVA, where they possibly might show more of CoS and the Orruk Warclans battletome. Plus, Gotrek could easily fit into CoS as a named character that could lead all the duardin (and other manlings and aelflings) on the battlefield. And don't forget we still have to get through the rest of the space marines vanguard releases. So it's possible Orruks gets pushed back to O(rru)ktober.
  14. Depends really. Yes Ardboyz are faster bc their charge bonus makes up distance, but they're typically just as slow when trudging across a table. And despite a numerical advantage, moving 10-20 bodies across a table can be a bit burdensome than just five. Also, Brutes provide a strong punch against elite units and heroes. You can typically depend that they'll krump those targets in a turn, whereas Ardboyz might have to grind it out in combat, which is their role anyway. I think in smaller games, small units of Ardboyz excel, but Brutes can still get the job done. I had a unit of 5 Brutes destroy a Slaanesh Chariot in one turn of combat after getting Mighty destroyer to give them a free movement. That command ability is huge for our faction in smaller games and should be used often. I honestly prefer it to the Megaboss WAAAGH! considering how unreliable it can be, especially in smaller games.
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