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Gorks Pokin' Finger

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About Gorks Pokin' Finger

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  1. Oi lads I'm getting stuck in with the new warclans battletome. Lots of potential to be unlocked. I played a quick game over the weekend against Beasts of Chaos to see how the army runs. It's as many of you have been saying: our boyz are more killy now. We played Border War and I used two battalions: Allegiance: Ironjawz - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 3 x Orruk Gore-gruntas (160) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Having two free mighty destroyers sent my army flying up the board and allowed me to keep even my foot-slogging boyz together. Gore Gruntas hit hard now on the charge. They easily handled a horde of ungors by themselves and cleared the right flank. Having one of my Gruntas as a Big Boss directing my troops without the Megaboss was very helpful. The Brutefist actually worked too. I dealt some mortal wounds on the charge, which helped to weaken my opponent's monsters before he got to counterattack. One of my 10 ardboyz shot up to his territory, and with the double damage buff, erased 20 ungor bowmen and 10 bestigors with no issues. My shaman also managed to get the Hand of Gork off once to throw my other Brutes up the field. Forgot to try the Green Puke ability tho. Also, Megaboss Gorfang managed to tank a Dragon Ogor Shaggoth and an ambushing Ghorgon simultaneously before killing the shaggoth with Mighty Destroyers and then in the combat phase finish off the Ghorgon. His +1 to hit buff isn't as great as WAAAGH! but it almost ensures your precious attacks will get to wound. We called it at turn three after I tabled him. Once my Ironjawz reached him, he didn't have a lot of room to maneuver. I'm going to test out a Maw Krusha list next and then try out a Big WAAAGH! list, but really liked how this "Two Fist Kombo" list worked. Those extra command points are quite handy when you're in a spot. I will be playing at PAX Unplugged this December, my first tournament of the year. Hope I can do our boyz proud. Cheers
  2. Started in middle school. My friend's cousin got our group into wargaming. I was coming off the Warcraft 3 high at the time and thought bringing the RTS to real life (in a different IP) was incredible. I got my first box of metal Black Orcs, pledged my allegiance to Gork (or Mork), and the rest is history
  3. Toying with a non-krusha list but includes two battalions at 2k to pump out command points from the start Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz LEADERS Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions UNITS 10 x Orruk Brutes (280) - Jagged Gore-hackas 5 x Orruk Brutes (140) - Pair of Brute Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 3 x Orruk Gore Gruntas (140) - Pig-iron Choppas 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BATTALIONS Brute Fist (120) Ironfist (160) TOTAL: 1960/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155 Six drop army. Dangerous on the charge and some free Mighty Destroyers to use. If need be, I could always switch to Ironsunz or Bloodtoofs depending on match up
  4. Welcome! There's also an AoS community out on Long Island. There's a Warhammer shop in Plainview in central Nassau County. Here are some facebook groups if you're interested. https://www.facebook.com/groups/488304234713901/ https://www.facebook.com/WarhammerPlainview/?ref=br_rs https://www.facebook.com/groups/445089009628231/?ref=br_rs
  5. I think we see Fyreslayers, Gloomspite Gitz, Bonesplitterz, Slaanesh AND a fifth, non-Soul Wars Nighthaunt
  6. Rewatched the Twitch battle report. The Brutes Klaw and Basha are now one profile. From what I recall, it's now four attacks 4+/3+/-1/2 The Boss Choppa remains three attacks 3+/3+/-1/2 I think they said the Hakkas and Choppas are unchanged Has anyone heard if Brutes keep Duff up da Big Fing?
  7. Whenever Slaves to Darkness/Everchosen get released, I'd like to see them receive a warband. Call it "Champions of the Everchosen" or something along those lines. It would feature primarily the Chaos Warriors (and maybe new plastic Chosen 😃), possibly Chaos Knights and maybe the chaos warhounds or some new beastie to rival Gryph Hounds. This is essentially what the chaos warbands in Warcry are fighting to become, so it could show growth of your warband. Plus, StD could also serve as a third-player like the beasts currently do. They patrol the roads across the Allpoints so it wouldn't be a stretch for them to want to put down any rift-raft or invaders they come across.
  8. Would it come as a surprise if Cities of Sigmar go on pre-sale along with Gotrek on the 7th? It would come a week after NOVA, where they possibly might show more of CoS and the Orruk Warclans battletome. Plus, Gotrek could easily fit into CoS as a named character that could lead all the duardin (and other manlings and aelflings) on the battlefield. And don't forget we still have to get through the rest of the space marines vanguard releases. So it's possible Orruks gets pushed back to O(rru)ktober.
  9. Depends really. Yes Ardboyz are faster bc their charge bonus makes up distance, but they're typically just as slow when trudging across a table. And despite a numerical advantage, moving 10-20 bodies across a table can be a bit burdensome than just five. Also, Brutes provide a strong punch against elite units and heroes. You can typically depend that they'll krump those targets in a turn, whereas Ardboyz might have to grind it out in combat, which is their role anyway. I think in smaller games, small units of Ardboyz excel, but Brutes can still get the job done. I had a unit of 5 Brutes destroy a Slaanesh Chariot in one turn of combat after getting Mighty destroyer to give them a free movement. That command ability is huge for our faction in smaller games and should be used often. I honestly prefer it to the Megaboss WAAAGH! considering how unreliable it can be, especially in smaller games.
  10. Played my first game with Ironjawz on Saturday against the store manager. Gore Choppa Brute krumped two characters each in one attack with crits. Brutes are overall deadly but most notably tanky. My opponent's untamed beasts got a lot of crits, but most of the time he failed to wound me on normal rolls. Ardboyz were also useful. They give us the bodies we need if we decide to flood the board. Need to give brute boss with klaw/basha another go. He didn't do too great. The Brute Boss with Boss Choppa deals equal damage to the Gore Choppa. While we are slow, we have a few abilities that give us bonus move actions or extra movement (like WAAAGH!, Charge, or the universal ability Rush). Can't wait for my next match with da boyz!
  11. Greetings lads it's an exciting time for the Ironjawz. I've been enjoying the updates the boyz received in GH19, including the new spell lore. I used Power of Da WAAAGH! against Nighthaunt last week and it worked wonders. Looking forward to the new battletome coming out soon. Likewise, I'm excited for Warcry. It's the type of game many have been longing for since Mordheim came out. I'm looking to get another box of Brutes to customize (with their own story of course). Also will be using Stormcasts and might one day convert a Witch Hunter warband. The possibilities are endless. While I will be using plenty of Brutes, I will also use this lad as my Ardboy Boss. Meet Urgknash da Stompa, warboss of da Skullthumpa Clan, the destoryer of Phaleon, and wielder of the mighty kickin' boots of Bigged!
  12. I just picture a death version of Professor Farnsworth from Futurama meddling around and sleeping while his creations run amok across the Mortal Realms
  13. With the new points reductions for Kharadron Overlords, we can take a Frigate and 10 Thunderers (380) as an ally for 2k games. This is what I was tinkering with: Warden King 100 Warden King 100 Runelord 80 Runelord 80 Runelord 80 20xHammerers 280 20xIronbreakers 280 20xLongbeards 200 20xQuarrellers 240 10xWarriors 90 10xWarriors 90 Allies Frigate 200 10xThunderers 180 2000/2000
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