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Knight Scáthach of Fimm

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Everything posted by Knight Scáthach of Fimm

  1. It will specify; some rules will state that you can pile in 6" only, but that does not allow you to declare a pile in from 6", so you must be within 3". Some rules, usually newer ones, will state that they can pile in 6" and declare from 6".
  2. It lacks bodies to make it competitive; most competitive armies field multiple units of 30+ models. And probably more trolls. As I play Freeguild, I don't want to add more bodies if I can avoid it.
  3. Been playing a few games against Slaves to Darkness using my Swamp army. Merwyrm is just a tanky monster that does nothing, while the Fimir and trolls crack armor all day. The game I just played my Troggboss went up against a manticore lord. Only 2 wounds went through and rolled double 6s for the damage, then he found himself in the middle of 30 chaos warriors; he survived 4 combat phases and was left on 1 wound, only to regen to 4 and the game ended in a minor win. Rolled a lot of 1s for the Troggboss though, but the luck came through when he steel chair'ed the lord. Even though he's not as powerful outside of Gloomspite, he's still incredible (I don't get why people call him overcosted, other than that he's slow...) The Fimir cleaned up the 2nd manticore lord. The threat of Hand of Gork is a great deterrent against over committing, so I kept 10 chaos knights away from the fight just by the implication of a teleport. I forgot the game type but it's where you need to hold both objectives to win. I actually played aggressive in the face of 2 manticores and 20 chaos knights and won so a combination of forcing reserved play with Hand, decent staying power and high rend won the game. Also Fimir Noble with Bellowing Tyrant made my trolls a max of Bravery 10 which countered the bravery bombing from the chaos lords. It's currently 2-1 to the Fimir, although the loss was a disaster where every charge resulted in pathetic damage. Itchy Nuisanced 30 chaos warriors then charged with 12 Fimir and 3 Rockguts. Only 6-7 died to that, then a manticore lord's pile in move was done incorrectly and everything went down hill from there. The sheer amount of -2 rend and potential for high bravery means I reckon the outlook of future games will go similarly in my favor. All in all, it performs well; I may remove the Merwyrm given the chance and improve the list. The list I was up against was pretty solid too.
  4. Free Peoples are my main force, but my other army is Fimir and Trolls, as individually they are more aesthetically pleasing to me than Free Peoples, but collectively Free Peoples are more aesthetically interesting and playing them is more fun. Free Peoples also function as a classical army and there's a lot to do with them; they have the means to tackle almost any opponent and put up a good fight, even if they aren't particularly strong. Their rules interactions are also fun to use, and I think the Greatsword kit and the heroes are excellent.
  5. I'd always have a unit of 20 Gnoblars just in case, as a screen or backfield objective holder.
  6. The main thing is that you have 60 cheap, brave and replaceable models; it doesn't matter how tough they are, your opponent has to deal 60 wounds to kill them at minimum.
  7. It's likely due to unpopular models and the sheer amount of them needed; a unit of 60 anything are automatically some of the best objective holders; although skeletons are easier to paint and have better immediate durability. If you have the patience I'm sure zombies will work just fine as they do have some advantages. I reckon they would be great at flooding the board and just outright preventing nasty units like gristlegore terrorgheists from moving over them. Not to mention that they are very cheap.
  8. I would argue that overall, Skaven are the strongest due to their huge tool box and the ability to tackle any challenge and adapt, but if we're talking one dimensional meta where only things that are fast, tough and killy are used, then I'd say Daughters of Khaine over Gristlegore, because their terrorgheists are equal to one goblin on the objectives, while Witchelves are infantry. Now I'm disinclined to even acknowledge Gristlegore as it's one of the very few things in this game that is truly 'broken', as Terrorgheists have only strengths and no weaknesses; they are the perfect unit, however morality isn't a factor in the meta and tournament play so the fact it's broken doesn't stop it being meta. Gristlegore is probably the only thing I'd refuse to play against if challenged outside of a tournament. I heard that one Terrorgheist killed Vorgaroth and Skalok instantly, if that's anything to go by; granted I literally watched him get insta-killed by 30 witchelves yesterday so... Let's start measuring meta units by how quickly they can kill Skalok.
  9. A unit of 3 trolls needs a 1, 2 or 3 to hit. You roll 1 dice.
  10. Than my mixed Destruction list? Definitely, although it's such a broad army that it's hard to say about other army builds. My Freeguild are designed to hold their own against most armies, while my Destruction mainly has theme in mind before unit effectiveness (I sure as hell wouldn't use a Merwyrm if I was (I bought it before it got nerfed)). Freeguild are also way stronger than people give them credit for. One distinct advantage of my Destruction is they're easy to maneuver due to low model count, while hoards of infantry, while usually better, are really difficult to work with if it's not open terrain.
  11. Might as well post my swamp themed army list. Back in 1st edition my Fimir were terrors on the table, and I haven't really used them in 2nd all that much as they couldn't deal with hoards. Gloomspite changed the game for them though. They even smashed an old Skryre army with warpfire projectors everywhere. The strength of the army is their resistance to both magic and shooting, as I can easily get my Fimir to -2 to hit at range and a lot of the units have mortal wound saves or with the Dankboss an immunity save. I wanted to run a pure troll army, but money. Also I know that if I dropped my Fimir, Forgeworld would immediately release the Balefiend. They're relatively slow, although I do have access to Hand of Gork; but I have a monopoly on armor breaking and poke resistance so I can't have everything, after all this is just a standard non-competitive list. Stormcast cry when my Fimir drop. Multiple attacks on a Dankboss fist is hilarious, but in terms of efficiency, Ghyrstrike is better without access to command abilities, and my Noble has to be the general to access Fimir as Battleline. Another strength is the fact I won't really need to bother with Battleshock outside of modifiers, as I can easily have Bravery 10 trolls, and Fimir are 7at base. The grots are there to die anyway. The real fat in the list is the Merwyrm as apart from being deceptively tanky, it's pretty bad on the damage front; however this is a themed list that'll be taken to play at the local store/ friends etc. I'd play my Freeguild if it was somewhat competitive. Swamp Army Destruction Heroes: -Dankhold Troggboss: 300 Blade of Hammerhal-Ghyra +1 attack on fist or Ghyrstrike +1 +1 -Fimirach Noble: 140 General Bellowing Tyrant -Madcap Shaman: 80 Battleline: -20 Stabbas: 130 -6 Fimir: 280 -6 Fimir: 280 Other: -3 Rockgut Troggoths: 160 -6 Fellwater Troggoths: 320 -Merwyrm: 260 Endless Spells: -Scrapskuttle’s Arachnacauldron: 50 -2000 points
  12. I'm expecting something like: picking 1-2 units of specific factions, that also take up allies points. A unit and a buff hero. It will most definitely be even more restricted than allies. -Fyreslayers -Kharadrons -Ogres -Scourge Privateers -Swifthawk Agents (at a stretch) -Freeguild (possibly, especially if it's Freeguild militia men) -Trolls (because anyone can bribe a troll) -Anything chaos marauder-y
  13. Is there anything that lets the Ordinator not take up allies points/ slots?
  14. I used a Dankboss with Blade of Hammerhal Ghyra and Pulverising Grip the other day, and he squished 6 Chaos knights with his fist and flattened the rest of the 10 man unit pretty much alone (so that was his points back through just damage, not factoring other trolls he buffs and bravery ((which saved a unit of gobbos))). I think his reroll 1s are actually massive, especially to Rockguts. I also think his small base-to-power ratio is a huge factor in his cost, he packs so much damage for such a small base that he can just get places that monsters can't. Also not being a monster is big, because cover and look out sir. Super hard to pick off; only point where he's as vulnerable as anything else is melee, but he can make sure smaller enemy models back the hell up by picking them up.
  15. They're all over the Black Library novels so the codpieces and poofy shirts are here to stay. Edit: saw that someone already posted examples.
  16. In terms of overall general damage, it seems like Mighty Blow + Ghyrstrike appears to be the most popular option. As I said before, even without Ghyrstrike I watched a dankboss wipe out an Exalted Keeper of Secrets instantly. He easily becomes the level of Durthu if not more, because he is practically impossible to pick off with spells or shooting (especially with Nightshroud) and the fact that Durthu constantly needs topping up to maintain his 6 damage attacks. The alternative (against elite armies only) would be granting him additional attacks, although I think this works better in a Destruction army where he can get Wild Fury for up to 4 grip attacks (with Ghyra/ Rage blade). Even then you could swap it from his fist to his club before battle and pound something with 7 club attacks which is still amazing. Or just pick his club each combat phase and go nuts with 6 club attacks (he will be getting those 3 wounds, and if your opponent chooses not to damage him to prevent the extra attack then so be it). Another is Loonskin + whatever flavor of artifact you want to rake in those command points. Then the 'wade into the middle of it' dankboss with Tough as Rocks and Glowy Howzit or Charm, or whatever durability item you want. I do like Howzit as just one phase where you have to roll 12 after saves will save him from an alpha strike etc. You will roll a 1, but I think it's difficult to poke him in order to try and trigger it prematurely, given his spell shield and look out sir! So a critical turn of a 4+ shrug save is spicy.
  17. So long as it fits on the correct base size, and is extremely clear as to what it is, most people (including many tournaments) will allow it. Buy an extra 120mm base if you do it. If you watch Doom and Darkness, you'll see that Cancon allowed an almost 100% proxy army for some reason, so you may find things more relaxed than you might normally expect.
  18. Honestly, if they can just crank out decent quality Battletomes for all the other factions at a good rate then I can stand even a dozen typos. It's not ideal but at this point in time I'd rather have something on par with modern AoS with mistakes, than wait another 3 years for something better.
  19. I think I watched Venomous Wargaming's Trolls vs Slaanesh, where an Exalted Greater Daemon of Slaanesh wailed on a Troggboss with a double attack sequence, dropping him to 2 wounds, only to get slapped in the face by his re-rolling damage and instantly killed. He did exactly 15 damage and made the daemon look like a joke. He then subsequently healed 6 wounds.
  20. Honestly, the easiest solution would be my idea. Sigmar probably mentioned him during the Age of Myth and just like any good story it got passed down. He'd be like King Arthur; a concept and an ideal more than an actual man who lived.
  21. I explain the Karl Franz part as being a patron saint of the army, I'm sure Sigmar's probably mentioned him before. At least for my army.
  22. The Free Peoples/ Empire aesthetic is preserved in AoS, many of the novels feature similar style clothing albeit in uncommon colors; with the exception of one cover being the Red Hours. https://www.games-workshop.com/en-GB/Xmas-Novella-8-The-Red-Hours-pb-2018 https://www.games-workshop.com/en-GB/Eight-Lamentations-Spear-Of-Shadows-Pb-2018 https://www.games-workshop.com/en-GB/Eight-Lamantations-War-Claw-2018 https://www.games-workshop.com/en-GB/Callis-Toll-The-Silver-Shard-hb-Eng-2018 So don't worry, the Free Peoples aren't going anywhere. What will likely happen is that a (potential) Free Peoples release will focus on a different theme within the army, while preserving the current range. It would likely be something to do with the Cogforts and the steam-punk vibe. They'll be compatible either way, like how Devoted of Sigmar is essentially a subsection of the Free Peoples. If future human models have those puffy clothes and pantaloons then they won't look out of place; after all, it's literally written into the lore. On another note; I would be content with continuing Free Peoples as an ever-present allegiance in the General's Handbook. I would like to see a Malign Portents-style Freeguild hero release, something akin to a lieutenant, since they have everything bar enough support heroes. Hypothetically, some dude that grants +1 attack or something that GW just throws out there at almost no expense. One small change I'd like to see would be a rule within their allegiance abilities that allows them to choose allies from Ironweld, Collegiate and Devoted without the points restriction of allies, but that's a wild card. Looking at the recent trend of Skaven and Flesh Eaters, Flesh Eaters in particular, I can see a Free Peoples book that contains the aforementioned sub-factions being very likely, although not any time soon. Free Peoples literally have more going for them model wise than FEC, granted we can dive down the IP rabbit hole but I'd rather not. It seems GW has solidified their direction when it comes to generic period style aesthetics; it's staying. Now another Firestorm book seems to be people's general train of thought, and I'd agree to a point. That point being, if we rolled all the 'Free City' units into a new book, the book would be absolutely colossal. I think it won't happen (provided GW updates the warscrolls and doesn't just give allegiance abilities) simply due to what the product would entail. A Free Peoples book that contains all the old Empire range seems more likely. Hell if FEC can get another book with their limited range, even the Dispossessed can! One last note; I wish the Guard rules of Shield and Parry were swapped around; it makes more sense that a parry grants rerolls of 1 while a shield confers +1 save. This is just a somewhat realistic take on the matter, even though it would make Halberdiers much better.
  23. But it'll cost 0 points so you'll be missing out if you don't buy it.
  24. No no that's reserved for the Dispossessed and their obligatory terrain piece.
  25. The only problem with this release is GW's forced attempt at cashing in on a captive audience by introducing yet another terrain piece that must be taken at 0 cost or you'll be missing out. Some armies it makes sense, like Sylvaneth and Beasts of Chaos, but this is a precedent that I don't like the sound of. I can't wait for my Freeguild to get the obligatory 'Tactical Farmhouse' terrain piece.
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