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ogarrah

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Everything posted by ogarrah

  1. Well so far I've almost completed my contract. I still have to paint up those Raptors, but I don't think that will take to long, so I'm making a new contract. I pledge to complete: 1. Those Vanguard Raptors 2. My last Wrathmonger 3. 4 more Bloodreavers 4. A couple of Bloodletters
  2. A Bloodsecrator and 2 slaughterpriests are all but essential for pretty much any Khorne list. Wrathmongers and Skullreapers are both blendy and useful and awesome looking models. When I bought my first box of whippy bois and skullreapers, me, being young and new to wargaming and modeling and therefore an idiot, I decided to try and build 2 Wrathmongers and 3 skullreapers, to see which one was better/cooler (alas I had not yet discovered Mathhammer or played any games with my army). I ended up only being able to build 2 of each, which annoyed me. A LOT. I then immediately went out and purchased a second box and was able to build 5 of each using the rest of the sprue from my first box . *SIGH* Anyway, Wrathmongers and Skullreapers are a lot of fun, but for a beginner, a battalion like Gore Pilgrims is a great start, it's not as good as it used to be, but +8'' to Loathsome Sorcery and Rage of Khorne is still pretty useful. It also includes pretty much all the essential units for a mortal list that you can get in the Gorebound Warband start collecting, which also includes a bloodstoker (super useful for the painfully slow mortals) a Khorgorath and a Mighty Lord/Khorgus Khul. As for weapon options, whatever you want to take for Blood Warriors is honestly up to you, Gorefists might be good if you're planning to run your blood warriors straight into your opponents deadliest unit where you'll have to make a lot of saves, but the re rolling ones to hit makes them the *tiniest* bit more killy. Whatever looks cooler, in my opinion. For Bloodreavers Meatripper axes are DEFINITELY the way to go, they both A. Look approximately 100 times cooler and B. are way better in combat, that -1 rend will help a lot. I'm sure it's possible to convert blood warriors into skullreapers and vice versa, but considering how GW has designed the sprue and what parts are left over after you finish a unit, it's probably more trouble than it's worth. (It's almost like GW doesn't want you doing that. Strange.) Final advice for a newbie, play this army as much as you can. Khorne is a complex and sometimes annoying army, but if you line up all your auras and prayers and whatnot right, the rivers of gore and mountains of skulls you create will be worth it.
  3. Does anybody have any thoughts on taking just 3 Skullcrushers at a time? They're supposed to be taken in units of 6+, but my list right now is kind of squishy, and I was wondering if it would be worth it to take only 3 for their sheer tankiness. If it isn't worth it, what should I take instead? I run a mortal Goretide list that relies on buffing the ****** out of Bloodreavers using Dark Feast and Gore Pilgrims and running souped up reavers all over the table, but with 160 points, I'm not really sure what I would take otherwise, I've used all 6 of my heroes. Are Wrathmongers a good idea? Maybe something STD? Any advice is appreciated.
  4. 1. I would take the axe out. It's INSANE when it goes off, but on a 5+ it's not going to happen that often 2. Mobility equals objective power. There's not many ways to do this in a Khorne army, but there is a few things you can do to greatly increase the zoom of your army. -Switch to Goretide Slaughterhost and use run and charge on Blood Warriors and Bloodreavers (This would change the whole strategy of your list, so I wouldn't do it in your case but I just thought I'd put it out there) -Take a Bloodstoker. With his whip he can give +3 to run and charge to Khorne Mortal units. Helps your Blood Warriors and Wrathmongers get up the table a little quicker -Take some Marauder horsemen. Like 1-3 units that you can just run around capping objectives. They've got a 12" base movement and +1" to run and charge, and they can also retreat and charge, so you can get them in and out of combat pretty easily. -Consider putting Thermalriders Cloak on one of your thirsters, it'll give him +4' base movement, making him *that* much faster, but they're faster than your whole army anyway plus you use them as a second wave so... -I would either halve or drop your Bloodwarrior unit to either take more doggos or make space for some marauders. Without the axe and the 200 points of Warriors, you've got 270 points to fill with a Bloodstoker and some dogs and/or Marauder horsemen 3. As for taking Bloodletters or Bloodreavers, just summon some Bloodletters if you need to. I don't think taking reavers in this list is worth it, unless you're finding you need the bodies 4. Also, on Chaos Warriors, they're the same amount of points as Bloodreavers and they're statistically better, and you don't need them for your battalions or anything so I would definitely take them By no means do you have to do everything I listed above, these are just suggestions. I hope this helps and I would love to hear how this list does in the future.
  5. This month, I'm going to continue to work on my Khorne Bloodbound, and some SCE models I bought. I pledge to complete: 1. Finish up my Champion of Chaos Bloodreaver 2. Get another Wrathmonger done 3. Paint up some Vanguard Raptors I bought on ebay that were not painted at the level I want them to be 4. Do the Bloodreavers Musician I'm setting my bar kind of low, the highschool baseball season begins this week, so I'm going to be pretty busy, but I'll see what I can do.
  6. Skullreapers, even without any buffs, will blend almost anything you can set them on. Unfortunately, they're SUPER slow. With just 5" of base movement, getting these guys into combat quick is hard, and after getting shredded by them once or twice, your opponent will probably focus on casting/shooting them off the board. At 3 wounds apiece and a 4+ save, they're not too squishy, but how slow they are can be really annoying. They play best in the Skulltake battalion, which allows them to do double damage on a wound roll of 6. Also, they don't have any rend, but with amount of MW's they put out, they still can deal with tankier units, just not as well as they can deal with hordes (these guys will melt any horde off the face of the earth , especially with their Trial of Skulls ability). In my lists, I usually take only one 5-man unit of Skullreapers, either as a potent second wave, or a distraction. I've found my opponents usually focus on casting/shooting off Skullreapers after seeing what they can do once or twice, instead of shooting off my Slaughterpriests or Bloodsecrator, like they should be. Even if you don't take them in your lists often, Skullreapers have really cool looking models.
  7. Well I could only get 5 doggos done, but I'm pretty pleased with how they turned out. I was trying out a new technique, so the first two aren't as clean as the others, but I like the look all the same. The Gore Hound definitely turned out the best, I'm pretty pleased with how his base looks.
  8. The start collecting for whatever city you fancy is definitely a good way to go, it gets you a decent amount of models for a really good price. Also, for your son, Seraphon is getting a new battletome within the next couple of weeks, so I would wait to see what changes before purchasing any models.
  9. No problem, tell me how it does, I'm interested in running a Khorne marked STD army someday.
  10. I don't think taking flayed solely to benefit Bloodreavers is worth it, as said before the command ability is really the only thing going for them, as it allows them to fight before they get shredded (assuming they got the charge).The only slaughterhost that Bloodreavers can be good in is Goretide. Run and charge is really good, and if you whip them you can get a block of 40 across the board turn one. I've built a whole list around MSU Goretide Bloodreavers running everywhere throwing out 41 attacks each with Gore Pilgrims and Dark Feast. Having to rely on a charge for a unit to do serious damage is generally not a good strategy, especially for bloodreavers, because outside of Goretide, it's hard to get them into combat quickly before they get shredded by shooting/casting . If you want to use lots of reavers, Goretide with Dark Feast and/or Gore Pilgrims is really the only way to go.
  11. I'm running my DP in a mortal goretide list, so I'm not taking any thirsters, I just want my DP to smack the pee out of anything he touches, heroes, monsters, hordes, wizards, parents, etc. I thought the sword of judgement only goes off on a 6+, but I've heard that on a DP it goes off on a 4+, does anybody have proof/evidence that this is true? Maybe I'll just magnetize my sword and axe so I can switch them out
  12. This looks like the makings of a solid list. My suggestions would be to not take Resanguination (it's basically useless) and take either killing frenzy or maybe brazen fury. Also, if you're taking Blood sacrifice, I would suggest taking a Chaos Spawn as an easy cheap target. While on the subjects of priests, there is literally no reason whatsoever to not take the skull altar. A. It lets your priests ref you re roll prayers which is the difference between whiffing and having khorne blow your head off and smoking the enemy B. Take it for its casting debuff even if you don't use Slaughterpriests C. It doesn't cost any points and it looks cool so why not? For Daemon summoning, hounds and bloodletters are your best bet. Hounds re roll charges automatically and letters can take a banner for free which allows them to do that as well, so it lets them get into combat a bit more consistently on that 9 inch charge, plus you can summon daemons right onto objectives (if they're in range) and cap points, so always have some daemon models to summon For skullcrushers, in my experience it's either go big or go home, 6+ can do MAJOR damage if they get a charge, and they're tanky enough that they'll probably last the whole game. 3 of them won't do much except maybe be a bit of a tar pit Bloodstoker is a good move, you can get a horde of whipped bloodreavers moving 20" +2d6 on the charge with the Goretide command ability and their horn blowers (I've built an entire list around this principle). Gives khorne a bit of movement shenanigans. The chaos lord on the manticore is an AWESOME looking model, but for Goretide a DP or Chaos Lord on Karkadrak is definitely the way to go. If you're interested in using Khorgoraths, like Skullcrushers, it's go big or go home, so if you want to use them effectively, you should probably get more, and maybe look into the Skulltake battalion and buy some face-melting Skullreapers as well
  13. Ha ha I guess I'm a little late to the party, but I'm on break for a week ish so I have lots of time. I pledge to complete: 1. 5 Flesh Hounds 2. A Bloodreaver or two 3. Do up one or two Vanguard Raptors I bought on eBay that aren't at the level I want them to be.
  14. I've used Celestra grey on Astrogranite debris, I've found when lightly applied it breaks up the monotone grey of the astrogranite with a lighter shade of grey
  15. Is there a consensus on what weapon and artefact you should have a DP use? The axe can do a lot of damage, but the sword seems more consistent . I've heard dimensional blade on any of his weapons is really good, but I think that Ghyrstrike on his axe could make it do some serious damage. Are there any artefacts I should be considering I'm not? I'm trying to get consistent, good damage. After some mathhammer work, I found that the axe and claws should do more damage than the sword and claws, have you guys noticed the same thing in your experience? I calculated his whole attack profile with one of his two weapons and claws against a 4+ save, putting Ghyrstrike and Dimensional blade on each weapon separately. It looks like Ghyrstrike on the axe and dimensional blade on the claws add up to almost the same amount of damage, with each dealing roughly 7.5 wounds, with the dimensional blade on the claws having a slightly better chance of inflicting 12 wounds (going from 13% to 14% which I guess is almost negligible) . Do you guys have any thoughts on what you use on a Daemon Prince?
  16. Unless I can't count or Battlescribe is wrong, you need one more STD mortal unit to meet the requirement for the Bloodmarked Warband. I think you need eight STD mortal units plus one STD mortal hero. I don't know much about how STD units play on the table, but it looks like the only option to meet the requirements is to take out a unit of Chaos Knights, and add two units of Marauder Horsemen. Blood marked warband is a hard battalion to build a Khorne army around but otherwise you've done a good job. Don't forget about the Goretide command ability, you can zoom around your blood warrior and 'reaver unit to capture points or slow down enemy blenders. Keep in mind that reavers within the Rage of Khorne arua get +2 attacks because of frenzied devotion, so you can either run them around the table or use them to protect your Bloodsecrator. Depending on what your meta is, I would consider taking out the Chaos Spawn for Hex-Gorger Skulls, in which case I would switch the Blood Sacrifice prayer for Bronzed Flesh or Killing Frenzy, assuming you were planning to use the Spawn as the Blood Sacrifice target. This list is pretty mobile, and well rounded. The knights, marauders and chaos lords provide good hammers, and with the Marauder horsemen running everywhere, you should maintain good board control.
  17. If your opponent is taking a Bloodsecrator (he should, he'd be a lunatic not to) target that first, then go for his general and slaughterpriests (if he has any). Out of the heroes, go for the Thirster last, because he will do the least to buff your opponents army. Khorne units to watch out for in melee are Skullreapers, even without support they can do a ton of damage, skullcrushers, they're decent in melee but they're a really tanky unit, try and charge them first and you'll take away most of their damage output on the charge (in melee with COS they'll probably last the whole game). Wrathmonger's aren't bad in melee, the Daemon Prince can be good if your opponent is taking the right artefacts and the thirster is well... a thirster, throw cheap chaff at him and keep him locked up until you can shoot the pee out of him.For demons, Bloodletters buffed en masse are not very fun to deal with, and flesh hounds are better than you'd expect in melee. Khorne relies on careful and precise aura support for the army to really function properly, so if you can shoot the support heroes and/or spread the army apart as much as you can you should win.
  18. Yessir good shooting definitely screws Khorne over. I would suggest you take Irondrakes, I think there's a way you can give them plus 1 rend and they shoot twice if they don't move, I've been shredded by them before *sigh*
  19. Yeah I did end up tweaking it to take a Demon Prince. Took out the juggerlord and 3 skullcrushers, added Hex gorger skull, the demon prince and another unit of pesky souped up Bloodreavers.
  20. Does anybody have any thoughts on the generic Chaos artefacts? I was wondering if any of them are any good and if you can take them in a Khorne army.
  21. 2. Yeah I looked into them a little more and I agree. Maybe at some point I'll make a list focusing on Marauders. The STD Chaos Lord with the fight twice command ability seems pretty spicy but I'm not sure how much sanity I'll have left to paint hordes of Marauders with after painting 50 'Reavers. 3. Out of the three Judgements, the Skulls are definitely the best, but I'm not sure it's worth it to take them unless I'm expecting there to lots of magical garbage in my local tournament's meta, in which case I'll definitely be taking them. 5. I admit I am having second thoughts about the Juggerlord, he's just too hit or miss (unfortunately I already bought the model. I still can't believe its $50. GW is scamming us) I think taking Skarr Bloodwrath or a Skullgrinder instead might be something to try out. That way I can at least take the Hex-Gorger skulls or maybe another Bloodreaver unit if I take the Skullgriner. Thanks for the input, I'll probably tweak this list a little more the more I play with it.
  22. Hey guys, I've been playing Khorne since early November and after about a half-dozen matches, I've settled on this list, but I do have some questions. 1. Should I A. take different artefacts or B. give the artefacts I currently have to different heroes? This list relies on getting my buffing heroes (Bloodsecrator and Dark Feast Slaughterpriest) up the table without getting them shot/casted off the table so I can maximize my aura radius, but I'm wondering if there is a more efficient/effective way to take artefacts to better do this. 2. Should I cut anything out to add a block of 40 Marauders? I've heard good things about them, but I'm not sure what I would sacrifice to take them. The 6 Skullcrushers seem like a good option, but I've found them to be excellent fast tar pits, especially with Bronzed Flesh. 3. Should I take any Judgements? In my experience the Wrath Axe is inconsistent at best, and I think the Bleeding Icon isn't really worth it, so the only Judgement I think I could take is Hex Gorger Skulls, although to take them I would probably have to cut out a unit of 'reavers, which I'm not sure is worth it. 4. Is there any prayers that I should/shouldn't take? I've considered Brazen Fury to help my Bloodreavers not fold in Battleshock, but with the MSU approach I'm not convinced its useful. 5. Does this list have any major flaws that I'm missing i.e. I'm not taking artefacts I should, I'm not taking a unit/ hero I should etc.? I'm hoping I can play well with this list in small local tournaments, but please tell me if this list is tactically inadequate. Basically I use the Goretide Command ability to run MSU Bloodreavers all over the table while using the extended range on my Bloodsecrator and the Dark Feast ability to buff my Bloodreavers up to 41 attacks per unit of 10. I've found this establishes good board control and brings speed and damage from where my opponent is least expecting it. If you have any clarifying questions this list or on how I run it on the table feel free to ask. Any advice is appreciated. Allegiance: Khorne- Slaughterhost: The GoretideMortal Realm: AqshyLeadersBloodsecrator (120)- Artefact: Thronebreaker's Torc Bloodstoker (80)Lord of Khorne on Juggernaut (160)- General- Trait: Hew the Foe - Artefact: Thermalrider Cloak Slaughterpriest (100)- Artefact: The Brazen Rune - Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Bronzed FleshBattleline5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes6 x Mighty Skullcrushers (320)- Ensorcelled AxesUnits5 x Skullreapers (180)- Daemonblades5 x Wrathmongers (140)BattalionsDark Feast (110)Gore Pilgrims (140)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 156
  23. Hey guys, I've only been playing Khorne for a couple of months, and after some games I've pretty much settled on this list, as I think it has some potential. I use the Goretide command ability to run MSU Bloodreavers all over the table, and I can get one unit up to 41 attacks with the Dark Feast battalion ability and the +8" to the Bloodsecrators buffs pretty easily. Using the 'Reavers, I tie my opponents best units up while doing some serious damage. I've found that this list establishes good board control, and that my opponents have a tough time dealing with all the Bloodreavers running everywhere. I'm open to any suggestions on how to improve this list, and if you guys have any questions about how I run it on the table feel free to ask. Any advice is appreciated, thank you! Allegiance: Khorne- Slaughterhost: The GoretideMortal Realm: AqshyLeadersLord of Khorne on Juggernaut (160)- General- Trait: Hew the Foe - Artefact: Thermalrider Cloak Slaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Artefact: The Brazen Rune- Blood Blessing: Killing FrenzyBloodsecrator (120)- Artefact: Thronebreaker's Torc Bloodstoker (80)Battleline5 x Blood Warriors (100)- Goreaxes- 1x Goreglaives10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes6 x Mighty Skullcrushers (320)- Ensorcelled AxesUnits5 x Skullreapers (180)- Daemonblades- 1x Soultearers5 x Wrathmongers (140)BattalionsDark Feast (110)Gore Pilgrims (140)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 156
  24. I run Skullcrushers with Ensorcelled Axes for the satisfaction of rolling that and the brazen hooves attack the same time cause they have the same attack profile lol
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