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Zeblasky

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Everything posted by Zeblasky

  1. Oh, Craftworld Eldar and Imperial Guard update might finally push me to create a 40k army. Just gotta wait for it and see if it would be worth it. Hoping for some more heat in GW HQ about AoS releases then x)
  2. Yea, too bad most of 40k range and lore is about Space Marines of different varieties. They have good lore and models, sure, but come on, you can't build a trully immersive universe with so much of a single "good guys and bad guys" variation in the centre of it. Most other forces feel like extras there. And yet, I would still go into 40k with either Astra Militarum or Eldar if only most of their infantry and vehicle models were not so old and pretty bad for assembly qq Most vehicles still look decent, but come on, GW, every store with plastic tank models have a lot of much better and at the same time cheaper offers than you produce. No offence to Stormcast, but I'm really glad AoS did not become "Ground Marines and friends" as well. Well, at least for now, while it's great that they got much better aestetic with new models, SCE model bloat already is in quite dangerous waters. Some of their roster feels quite redundant already, and it will only get worse if GW won't stop with forcing one faction to rule them all and start reinforcing others. Or, well, GW could indeed planning to squat all gen 1 SCE and replace their roster completely with gen 2 models in 5-7 years, but that would be controversial at best, unless older models could be officially permitted to be proxied as certain new units. Considering that this literally never happened... Well, this turn of event would suck for everyone.
  3. Well, I'd rather take Spray on both wizards, as that spell is the most powerful one in the whole book, especially in the current meta, and losing a chance to cast it because Sorceress has died would be quite devastating. They do have good spells on their own anyway. Also, I do believe you can't have an adjutant with 8 wound general and you can't take 2 extra Drakeblood Curses, unless you can take the same battle trait twice? By the way! Has anyone tried 2x Dreadlords with Shield and Amulet of Destiny AND Drakescale Cloak? Why have a single Monster hero with 5+ ward when you can have 2, right? And with Drakeblood Curses to boot.
  4. Or, funnily enough, 2x20 Sisters of the Watch with a single All out attack on one of them. They do barely enough damage to shoot him down in a single phase. But they are pretty much perfect for killing Gotrek. I guess he uses 2x30 Reavers in his build then, probably with Leviadon lasering their targets. Which is weirdly poplular, but is pretty cool, and I'd take almost anything over Eels spam. And that combo kills Gotrek in one go (together with Leviadon). But yea, Gotrek is a weird one. Due to a 4+ base save he's still quite vunerable to a no rend or a MW mass missile and melee spam, but there are not a lot of builds that can do enough 1 damage wounds to kill him within a turn or two. At the same time you pay almost quarter of your funds for basically being able to say "this objective is mine, anything that comes here dies" in most of your games. It it balanced? Eeeeh, more of a weird and unconsisted desigh here. But 2d3 healing in any army makes him extremely great in any attrition battles, so now it's even more a question of a alpha strike or do not engage. Which is not much fun either way.
  5. What happened? They can't receice any new stuff from GW due to COVID?
  6. I do wonder if those dragons could be assembled without riders though. Or if I could just proxy some Wild Riders on them. Oh, I can even equip Wild Riders with sword (I have 3 spare already) or lance as well, it's perfect! Those dragons look very cool, but those Stormcast in bulky heavy armour feel kina out of place on them. So yea, I'm one of those die hard Wood Elves and dragons fans. And while I do enjoy that Stormcast are somewhat trying to break away from Ground Marines aestetic, I still... despise them... So... Much... I do have nothing against Stormcast fans, I do see what kind of good appeal they can have, but for me Stromcast lore is kinda a miss and their aestetic is extremely not my cup of tea. And GW constant attemps to artificially force a poster faction on a fandom, when other races still haven't got much deserved updated kits or a second wave (when Lumineth getting it so early caused a jealous uproar, while Stormcat roster is already bigger than CoS and is still getting new waves) leaves a very sour taste. At least GW are not obsessed with SC as much as they are obsessed with Space Marines, that still leaves us with a good chance of having balanced model range. ... But I still want those dragons damn it.
  7. https://www.warhammer-community.com/2021/07/26/dragons-are-back-and-theyre-going-to-change-the-mortal-realms-forever/ I got some good news for you :3 We finally have some great Order dragon sculpts.
  8. Yikes that's pretty bad. And that's besides the fact that undervaluing crucial creative personell is one of the worst long term mistakes you can make in a hobby business. I guess guys at GW just gotta get a union going to fight this. You can't ask big corporations nicely and you can't fight them alone.
  9. Well, locking more essential information behind a paywall in a pretty competitive and complex tabletop game is definetly a direction I would not like a GW to take. All rules related information should have been free by default for a long time already. Honestly, if they want to sell people warscrolls and rules that badly, there are alternatives. Star wars Legion for example gives everything rule related completely free ( rules are not quite robust though), but you do have to buy official cards for abilities, equipment and other upgrades though. And they at least are quite helpful for tracking down your unit status and which things you have used.
  10. Sure, it takes a long time to create a new whole game. Probably less when you're talking about reviving existing one, but still. But when after more than a year and a half the only thing shown is a map, I feel that Old World future is bleak. Add to that the initial rumours that starting Old World team was small, and it paints a picture of a team simply not suited to the huge task set before them just trying to keep the hype alive. Add to that the fact that if AoS and Old World still existed shoulder to shoulder while being on a different bases, I would have probably never gotten into AoS Cities of Sigmar and would not have spent so much on an army I will probably have eventually to abandon in the future. At least I can still rebase some trees and cavalry stuff for my Wood Elves. That's the thing though, those are Creative Assembly (the company behind TW:W) concepts, not GW ones. The only thing from GW production we have right now is a map.
  11. First of all, splitting out Old world from AoS with square bases seems like a very bad decision, that can potentially badly hurt both games. You won't get a lot of old players back with that (only a very few will go back for long), and you will not make a lot of AoS players to go to fantasy because of rebasing (for them it would be kinda like going into 40k). You would be mostly fishing for new players, that are interested in Old World lore, but are not playing AoS. I guess the main reason could be that GW wanted to revive Fantasy ruleset with all of its uniquness instead of making it Fantasy with mostly AoS rules. Makes some sence, but risky. Second, this is still barely any news as of now. We got a very few bits of info on the game format, a map and a bunch of game concepts from CA, not GW. This seems to indicate to me that either GW wants to keep almost total secrecy on the resease as of now or they do noy have much to show. A second case could lead to some dire implications.
  12. This was not the answer at all relevant to our discussion. Stratego asked how much damage they do versus 3+ save, I replied.
  13. 21 wounds on average without any buffs. A bit swingy either way due to MW rolls (in my practice you can roll from 2 to 8), but due to 82 rolls from 2 units, it mostly averages out. So yea, those girls are scary. Damage wise there were the most cost efficient unit in CoS in AoS 2.0 without buffs, so 3+ save expensive monsters are their primary food. 2+ is problematic though, that cuts them down to 15 wounds dealt. Still enough to kill almost any hero monster in one go (without the Amulet of Destiny or any other ward of course), but you still have to protect them afterwards.
  14. I've said that with 3+ save max I could kill him in any turn. And as of right now I can try to kill him if I would go for a round 1 turn 1 alpha strike, before he gets any buff stacking on himself, as I've said already in previous post. I admit I did forget to include rerolling 6 to hit in my calculations, which would probably make my average damage around 3 wounds lower, but Sisters deal MW on 6 to WOUND, which, as it seems, is so unique, that everyone keeps forgetting this little detail x) Although going second while hoping for a double turn and just drowning Archaon in no rend shooting attacks and MWs seems like a better stratedy. But honestly, I can easily add Hurricanum in my list, and that would make alpha strike to have a much better guarantee to finish Archaon off, but I digress, this is not the poing. The main point here is that with 3+ save god models are too easy to kill, with 2+ you really need to go for a strong alpha strike setup to kill them in 1 turn and prevent regen, otherwise you've just wasted all that damage. And with 2+ stacked save certain models become unkillable, but in turn the rest of their army can be wiped out quite effectively. Removing any synergies from too big models though... At one points, it definetly does make balancing much easier. At another, it kinda makes game a bit more shallow? It would also create a feeling of big models not belonging in your army and just doing their own thing, like an ally. My pesonal solution though would be something like simply giving god models 4+ save and doubling their wounds (probably together with removing save stacking). That way you can still try to focus fire them and you can still try to heal them as much as you can, but effectiveness of both would be diminished. You could not burst a god within a single turn or even round, but gods in turn could not heal all of damage done right back up. In other words, god model owner is not afraid of losing model too fast, and other player won't feel like he's completely wasting his damage on a piece that heals wounds faster that you can deal them.
  15. You know, I am quite more inclined to agree with you here, but I also try to contemplate the other side of the coin. Certain god characters are hard to kill without a lot of concentrated firepower, this is a fact. Is that bad for the game balance? Does this makes winning versus them too hard, does this makes them unbalanced? Because as of right now, this is unclear. Before, they were dying too fast to pay for themself. Now, you need a lot of firepower, but, well, you can also ignore a god model, kill its army, tarpit it with chaff and just dominate on points anyway. So, you have 2 ways to deal with a situation, and as of now it is unclear if god models can kill enough stuff in 5 rounds to win games basically on their own. And yes, if you would make 3+ save as a limit for everyone without a better base save, even my personal build, which is not that focused on alpha strike (living city with 40 sisters and 1 dreadlord deepstriking) could with a certain guarantee kill Archaon within a single turn, first or second, does not really matter in this case. And that's it, I used half of my army here, but I've removed half of my enemy army with only a very few losses, which probably means instant GG from that point, as my forces will be able to probably table my enemy by a 3 round. And my army is not focused that much on alpha strike, you can push it quite higher. I still can try to do this even now btw, with a first turn alpha, but due to All out Defence in both Shooting and Combat phase from a Chaos palyer it's quite more risky, as I would deal only 18.4 damage to Archaon on average (with using All out attack twice as well). So, unless I get a great rolls on MW or on a Dreadlord, I probably won't kill him as of now, but hey, call alpha the hell out of Nagash, heh. And this is just a single example. For me personally I am more concerned about units that are extremely point efficient with a +2 save like Blood Knights at the moment though. Such units can be everywhere, cap objectives, kill a lot of stuff while being too hard to kill.
  16. Well, making any additional saves after +1 to not affect anything could be a start. Still a lot of 2+ saves, which is strong, but at least it's much more manageable.
  17. The funny thing is, as everyone knows, that during most of AoS 2.0 it was exactly the opposite - big hero models were too cost inneficient in 2000 pts games. Now they got a lot new things to synergize very well with their 3+ saves profiles. So I guess finding middle ground is possible here. I wonder if making all or just certain Heroic Actions restricted to named characters could mostly solve this problem. We will still have things like Vampire Lords on Zombie Dragon, Ghoul Kings on Terrorgeist or Sons of Behemat in general, but those do have quite more limited impact.
  18. Her real cost is 740- ~200 points, so she's more like a 500 gold model, as long as you manage to get her summon off. Don't treat her as Archaon or even Nagash, both of them are quite more tankier than her (if we're talking about a single batteround or a game where mortal wounds are decently present), she's much more of a support piece with great mobility, so she should be close to the action, but definetly somewhere she can't be focused too much.
  19. Please, reread what I've said in a previous post and reread 1.6.3 rule of Core book, because right you it seems that you're completely misunderstanding me and answering to something I was not saying.
  20. Errr, no, that is not even close. This is simply because of 1.6.3 rule of Core Rules, the last ability applied takes precedence, so RAW effects of Unleash Hell override effects of Redeploy. It's a case of GW breaking their own intent with their rules construction. Mind you, I will still prefer playing with Redeploy blocking Unleash Hell, it's just this issue needs a FAQ to stop RAW interpretation from ruining the balance.
  21. Oh, tell me about it. If you want, look up discussions about Unleash Hell from warscrolls and batalion in Questions subforum. It went from only a single Unleash Hell per phase no matter from what source to unlimited warscroll overwatches (every time a unit get charged because of warscroll rules predominance) pretty quick. By the way, as I see it though in the most RAW way possible, units with such abilities receive Unleash Hell COMMAND, so they cannot receive any more COMMANDS, but any other unit can still use Unleash Hell COMMAND ABILITY, as it was not used. Yea, we're getting to 40k level of rules, but at least it makes sence. Just give it to GW lawyers (they do have a lot of those) and tell them that for every contradiction or unintended effect found in the rules they get a small bonus. After that they would need a FAQ only when they would want just to change something x) I was studying to became a lawyer for a few years myself, and I gotta say, pulling apart GW rules is quite a fun treat.
  22. About the Redeploy versus Unleash hell thing: If you talk about rules in a RAI format, it's 100% clear, that Redeploy stops Unleash hell, as there is literally no other type of shooting it can stop, besides shooting caused by abilities or command abilities. Units, well, do not shoot in enemy shooting phase, so it just does not make sence otherwise. But if you're talking about rules in a RAW format, @Boar is correct. Both Redeploy and Unleash Hell are abilities. You can't shoot in enemy turn anyway, Redeploy says this once again, so whatever, and then Unleash Hell says that you can. Unleash Hell applies later, so its effect take precedence due to 1.6.3. Honestly, not a big issue, unless you're facing a certain type of player, that either wants everything to be done as RAW as possible or to exploit every bit or rules. A more clear wording could be nice though. No contradiction here, because neither shooting in the shooting phase, neither retreating are Abilities in a strict sence, while Redeploy and Unleash Hell are.
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