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The Golem

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The Golem last won the day on December 7 2018

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  1. "When will this damn fog dissipate?" Begodrek groaned as he tightened his cloak to warm himself up. "Don't speak too loudly," his companion whispered. "We don't know what might hear us." In response, Begodrek sniffed disdainfully. The duardin hated the damp dark cold climate of the Coast of Fleeting Hopes. Cursed be the Shadow Realm! For his part, Calestor, a a tall slend human around thirty, nervously scrutinized the mist that obscured the landscape. The two fellow travellers had been caught by surprise by the sudden appearance of fog and had to quickly take refuge in a dilapidated cottage, obviously abandoned for years. They were extremely fortunate to have found a shelter in the middle of nowhere in the wild lands of Ulgu. "If only we could light a fire to warm our bones..." Begodrek muttered. "Certainly not. It could attract nasty creatures. We have to stay hidden and wait for the fog to pass. Only after that will we be able to light a fire or get back on the road." The frustrated duardin glared at his travelling companion then turned his ear to listen carefully, just in case there were something crawling around the cottage. Not a sound. Only silence... "I hope your information is reliable, human. I'd hate to find out that I came all the way from Azyr for nothing. If that's the case, you'll wish you hadn't brought me into your business..." "Trust me," Calestor replied. "I have already checked and rechecked my sources several times. My documents do not lie. If we can find and enter the Citadel of the Starry Firmament..." "The Blinking Tower," the duardin interrupted him. "That one, yes," his partner replied in an annoyed tone. "So if we can get inside, my documents will help us find the magic treasure that is hidden in there. You'll see, my research in the Azyrheim libraries will be useful to us." In response, Begodrek gave him a look that seemed to mean "we will see". Calestor ignored him and pretended to examine the fog outside. This duardin annoyed him more and more with each passing day. In the end, he regretted having chosen him for his protection, but it was too late to turn back now. They were very close to the destination: the enchanted tower was somewhere in the region. All they had to do was locate it and they would soon become very rich. Calestor thought about what he would do with his share of the loot: he would buy himself a nobility title as well as a manor house and invest into one or several companies. He was smart enough to know how to invest his money wisely and if he played his cards right, he wouldn't have to work a single day of his life. As for the duardin... well, he would probably drink all his salary in fyrebeer imported from Hammerhall. This uneducated fool was unable to see beyond the tip of his beard. Anyway, Calestor would terminate their collaboration as soon as they split the treasure. But first of all, they had to wait until the fog lifted so that they could resume their journey. That damn fog that seemingly wanted to linger forever... Suddenly the duardin mercenary made a thundering sneeze behind Calestor's back, who flinched with surprise. "Aaatchooo!" "It's all dat humidity" he grumbled, blowing his nose in his cape. "Shh! Shh! Silence, you idiot!" Calestor whispered as he listened outside. He seemed to have heard something react in the mist. The adventurer stood on the lookout, his whole body tense. Nothing. No sound. Then a series of clicking noises broke the silence, soon joined by other clicks from different directions. Blurry silhouettes appeared in the fog, rushing towards the cottage. "By Sigmar, Grey Clickers!" yelped Calestor, panicked. "The guards in Port Stellis warned us!" In a glimpse, Calestor saw that his duardin bodyguard had already grabbed his axe, ready to fight. "Good reflex," he thought, while clumsily trying to pull the flaps of his cape apart in order to grab his sword. But before his trembling fingers could pull the weapon out of its sheath, Begodrek smashed his right knee with a well-placed blow of his axe, breaking the joint cleanly. "Aaaaaargh!!" "Aaarrhhh!! What the hell...!? "Sorry, human. Rather you than me." The duardin snatched the bag containing the notes on the Blinking Tower from Calestor before fleeing as discreetly as possible in the direction opposite to the approaching clicks. "Begodrek! You traitor! I swear I'll find you!" Calestor tried to crawl in pursuit of the thief but it was too late... The Grey Clickers were already on him. As Begodrek moved away as quickly as possible, he heard behind him the screams of his former partner who was being eaten alive by the creatures. If he felt a pinch of guilt, it was quickly dispelled by the alluring thought of getting all the treasure for himself instead of having to share it with a stupid human. † † † Grey Clickers Among the monsters that prowl around the Coast of Fleeting Hopes, the most famous are the Grey Clickers (sometimes also called Grey Gnashers). These humanoid creatures have a lean appearance and grey skin with purple parts. Their most striking feature is the lack of eyes: Grey Clickers are simply blind. They compensate for this handicap by a very good hearing that allows them to detect any prey over long distances, or even to hear heartbeats at short range. These creatures have another special peculiarity: they emit a series of very distinctive clicking noises, more or less like a stridulating insect. The scholars and hunters of Port Stellis have two hypotheses to explain these noises: either they serve as "sonar" for these blind creatures, allowing them to find their way around, or they serve to recognize each other. In fact, these two hypotheses are not mutually exclusive and could both be true. Whatever the real reason for these clicks, if you can hear them, it's that Grey Clickers are nearby... Clicks: local slang for "bad news". Example: "The messenger was hanged for announcing clicks to the lord." — Encyclopaedia of Port Stellis These creatures are easier to spot when the fog has lifted. Grey Clickers usually move in bands, so it is rare to encounter only one or two at a time. These creatures are spectacularly voracious and when they spot a prey, they immediately attack it, regardless of its size. Their movements are completely chaotic and without tactics, so a community with a properly organized defense can repel them without suffering too much damage. However, Grey Clickers are often very numerous and their ferocity makes them immune to fear, so that by the time you kill a clicker with a fork or spear in the chest, two or three more clickers are already on you, busy tearing out your flesh with their sharp teeth. As an anecdote, Voredd (the Ogor warrior from Port Stellis) claims to have seen a gargant being overrun, then knocked down and finally devoured by a colony of Grey Clickers. Although individually, they do not represent a very significant danger, when they are many, Grey Clickers pose a real threat to Port Stellis. No one knows for certain how they multiply, but it seems that they have asexual reproduction. The most common belief is that they are born directly from the mist hence why they are sometimes nicknamed "mist wights". One thing is certain: the clickers are considered a dangerous species whose population must be regulated. For this reason, stormcast eternals regularly conduct hunts in the wild in order to kill as many as possible (usually when a wandering colony has been spotted). The Ogor warrior Voredd also regularly kills some of them during his forest patrols. A few stormcast eternals versus a swarm of clickers. Voredd the Ogor is an expert at skragging clickers. But even he has to be careful not to fight too many of them at once... For the inhabitants of Port Stellis, the Grey Clickers are merely one of the ordinary dangers that punctuate their daily lives. Farmers living on the outskirts of the city have learned to take shelter in silence when the fog comes, while children are told scary stories so that they learn to fear clicking noises.... Fear the clicks in the mist...
  2. Although Port Stellis flourished and became a fortified city, not all attempts to build communities in Ulgu have been successful. Over the past decades, as Port Stellis developed, settlers tried to establish villages in the neighboring region in order to develop agriculture. But none of these projects succeeded: the wild monsters and the darkness made the settlers disappear one after the other. Sometimes half-devoured corpses were found, and some other times the victims simply vanished, leaving no traces, giving rise to stories of peasants being swallowed up forever in the mists and the shadows. To date, the duardin prospectors' camp near the Scintillating Mines is the only civilized post that has managed to hold in the Coast of Fleeting Hopes, with the exception of Port Stellis, of course. In the the present days, ruined buildings remain here and there in the wilderness of the Fleeting Hopes, as the last remnants of the villages that failed to survive. All those projects of warm hearths, big farms, livestock and crops are now nothing more than stillborn dreams... At least those ruins offer temporary shelter to patrolling rangers and passing travellers, as long as they aren't already occupied by mist monsters... * * * * * These 2 ruined buildings were printed by a friend of mine who happens to own a 3D printer. The files for these buildings are free to download on Thingiverse (all credits due to Terrain4Print). Note: I had my buildings printed at a 125% size so that 25mm base minis can move through the entrance and stand on the stairs.
  3. Honestly I really fear that the dark elves have been spared because there is still a long way before the shadow aelves will be released. And meanwhile the other elves have been removed because the light aelves and kurnothi will be released "soonish". I'm afraid the dark elves will eventually be culled too when it will be time for Malerion's aelves.
  4. I laughed but thanks anyway! Edit: I know you misread but there are actually a lot of people who make this kind of mistake. I once had a cinema employee who told me that subtitles weren't available on a movie I wanted to see but then he said I could have audio descriptions (for blind and visually impaired people), asking me if it would be useful. "Eh, not really..."
  5. As a fellow deaf gamer, I 'hear' you. #BadPun #NotEvenSorry However I usually don't need subtitles on the painting tuto: most of the time seeing how it's done in the video is enough and I skip the 'blablabla' bits. But even then, I would love to have subtitles. Apart from the painting tuto, I would really REALLY like GW to put subtitles in their trailer videos (the animated ones which announce new armies or new chapters in the warhammer lore). I also emailed Black Library to ask them is audiobook stories will also be available in ebook someday (like 'Realmslayer' or 'Imprecations of Daemons' which are only available in audio version), but they gave me a rather unsatisfactory answer saying that they don't know what the publication team is working on and they can't tell if audiobooks will be available in readable format. Well at least it saves me money.
  6. You are making me think that sometimes I wish GW unified the Order Serpentis and the Order Draconis to create a cavalry army composed of aelf knights. They would have a 'seelie & unseelie' or 'yin-yang' theme and would belong to either one of two knighthood orders: the court of the Dragon and the court of the Serpent*. Those courts would have different philosophical and moral values (not 'good vs evil', more like 'idealist vs pragmatic') and yet they would be similar, sharing the same desire for martial accomplishment. Their codes of honor would share a common ground and their knights would be both rivals and brothers in arms. On the battlefield, when they would be close to a unit of the opposing court, they would fight with redoubled efforts as to show their nearby rivals that they are the best knights. *Instead of going after Dragon & Serpent courts, it could also be more interesting to create new ones (like sun & moon for example) so that we could mix draconis and serpentis in both courts. Would be interesting to see some drakespawn knights painted as idealistic and chivalrous guys along with some grim and pragmatic Dragon Blades painted with a darker color scheme instead of the classic white & blue from WHFB. Lot of conversion potential! Well, that's just a silly wish of mine for the future of the aelf knights in AoS. But I wonder if it would please the Bretonnian fans (or even at least some of them) if GW went that way with the orders draconis & serpentis: take the heavily armoured monted knight and combine it with existing minis which don't have any battletome at the current time.
  7. Thanks @michaelforster00! I will definitely expand on the mist wights later.
  8. Vanguard-Hunters from a custom Stormhost (the Stellar Champions). More pictures there: https://www.tga.community/blogs/entry/1947-the-vanguard-hunters/
  9. Here are my Vanguard-Hunters of the Stellar Champions Stormhost stationed in Ulgu. They tirelessly explore the wilderness of the Coast of Fleeting Hopes, in a radius of several leagues around the city of Port Stellis. Their mission has multiple objectives. First, they have to fight and eliminate the fiercest monsters who sometimes prowl a little too close to the city. They are sometimes helped by motleys of aelf privateers who are always interested in capturing these creatures or butchering them for commercial purposes (whether whole or in pieces, these monsters can always be sold to interested customers). Second, Vanguard-Hunters must regularly update the maps of the region, as it changes with the passing of illusions and fog. In Ulgu, the topography of a place can be as ephemeral as a fleeting hope or a fallow light... What seemed to be a mountain can ultimately turn out to be a shadowy and murderous abyss. Third, the Hunters keep check on creatures known as mist wights who are frail but ferocious. Sigmar's warriors regularly hunt them down and slaughter them before they become too numerous and dangerous. But it seems impossible to kill them all because they always come back, as if they were born out of the fog. Therefore the Vanguard-Hunters kill sufficient numbers of mist wights from time to time in order to prevent them from proliferating. They are sometimes helped in this task by Voredd the Ogor warrior who always enjoys fighting and smashing opponents. (you can click on the pictures to display them in full size if you wish)
  10. "What ze hell are ya doin' here?! Ze fog is coming and if ya don't hide quick, ze gray gnashers will come and devour ya. Ya won't run to ze city fast enough. Better run zat way, zere's an old tower very close. Hide in it and wait for ze fog to pass. Me gonna stay here and beat the hell out of the gnashers. Will be fun!" — Voredd, shouting at a careless traveller on the road to Port Stellis No one knows why Voredd, the imposing Ogor mercenary, has been banished from his tribe and no one had the courage to ask him. He came out of nowhere one day, walking the mists of the Ulgulands and introduced himself to the guards posted outside the gates of Port Stellis. "Me name is Voredd and I been kicked out of my tribe. Been wandering around fer a long long long time in ze mist and ze dark. Had to fight all ze time against nasty beasts in the fog y'know? But today I'm real hungry and tired and bored of being attacked all ze damn time. If you gimme something to eat and let me sleep in ya town, ya know what? I will work for you." Of course the city guards were completely caught off guard by this strange request. In normal times, monsters are obviously not allowed in the city, but Voredd was able to speak intelligibly (albeit with a rustic accent). And his intimidating physique frightened the guards, who could hardly find within themselves the courage to chase him away with spikes. So they chickened out and passed the situation on to their superiors, secretly hoping that their leader would call the stormcast warriors to rid them of this unwanted ogor. In the end, commander Isilde Brumehaut made the decision to let Voredd in and temporarily offer him shelter and food, despite the protests from some soldiers. And it proved to be a good choice because Voredd kept his word: he started working for Isilde, becoming a major asset for her. Unsurprisingly, after the word had spread in the city, the Commander of the Candle was treated with much more respect at the next Conclave meetings. To add with that, the number of citizens filing administrative complaints decreased significantly because rare were the ones who dared enter the Candle headquarters while the ogor was in there. For the first time in years, Isilde felt like she was on vacation. However the situation could not last forever. Voredd was getting frustrated like a lion in a cage because he was unsuited for civilized life. His skills were better used by sending him on missions outside the city. So the terms of his work were redefined: from now on Voredd would patrol outside the city, keep an eye on the wilderness around Port Stellis, look for possible threats, track down the most ferocious beats, help travellers coming from the misty moors to Port Stellis and return regularly to the city to make reports and stock up in supplies. Everyone, Voredd included, approved those changes. Nowadays the ogor spends most of its time in the countryside around the free city. He is actually very competent in his new job: having spent many years wandering in the Ulgulands, he knows many tricks and is an expert on how to face the dangers in Ulgu. If you plan to venture in the Ulgulands, you'd better ask him some advices before...
  11. The fane would look much better without the portal and the daemon head imho. We would just have to cut out the demon head with an X-acto knife, and then add a few bits here and there to customize it. If someone wants to put the portal effect but without the daemon head, they can replicate the normal side of the portal with blue stuff (or any other mold material) and some green stuff.
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