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Everything posted by Cronotekk
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Is it just me or does it seem like most of the deathrattle units have mistakes? Black knights and skeletons dont even benefit from shields anymore and the wight king command ability does nothing
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I don't mind soup tomes since it's mostly putting old armies back together, but I wish GW tried to play into the microfaction thing they had going on. An army building system that was all about having multiple "detachments" of different micro factions, or going all in on one, would be very fun. Maybe give two allegiance abilities, one for a detachment and you get both for your "primary" detachment. Tie artefacts and spells to realm of origin and grand alliance. Would've been fun, but this system is good too.
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If it makes you feel better all the updates are free through FaQs
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Some more 3E rumors garnered from a close friend -double turns gone -new faction unveiled with starter vs stormcast -40k's crusade system ported over -current warscrolls are incompatible The reason warscrolls are being made irrelevant so soon after new releases is because COVID offset GW production by 6 months or so, there would have been a larger gap so players didn't feel cheated once 3E dropped.
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You should definitely start with the goreblade start collecting, it contains so many important heros for Khorne to function. You could definitely build an army like that, but with that many keywords it would be best to run it in larger point games It makes sense you got rolled over, pre-nerf slaanesh was the most broken faction in sigmar history (had a 76% winrate at one point) And you'll only need the khorne battletome
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Minimum means all rules are designed around it. I know that you can modify any aspect of rules, but if you're making that argument then you've admitted that the rules are not good without modification.
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RIP Hedonites of Slaanesh Battletome (2021)
Cronotekk replied to Fairbanks's topic in Age of Sigmar Discussions
I've never used my battletome for warscrolls, the app is just too convenient for that. -
There are three tiers in AoS -Shelf tier -Playable tier -Broken tier Armies cannot play against an army in a higher tier what so ever unless the higher tier army tries to lose. Imagine trying to play Sylvaneth (shelf) vs Beastclaw (playable). It would be a one sided slaughter unless the ogor player made an all grot list. However the gap is even wider between playable and broken. It is impossible for an army that isn't broken to fight -Kroak-nado -Teclis castle -Tzeentch Just simply isn't possible unless the players make huge mistakes and forget their laundry list of special rules
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Yes, a board that pathetically small for a 28mm game which commonly has multiple large centerpieces for side will make the game worse. And part of the rumors state that charge reactions such as overwatch and flee will be added, nerfing melee and buffing shooting even more. I hope these rumors are false because playing a tiny, cluttered board is what killed 9th edition for my group (that and the overly convoluted process to just play a game)
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Anyone else glad there’s a pause in new releases?
Cronotekk replied to valenswift's topic in Age of Sigmar Discussions
I don't get why people are so upset, it's what, a few weeks without new releases? I remember back in the day going months haha -
According to rumors the game is getting worse with the new edition -more stormcast -smaller table (goodbye maneuvering, more big melee blob in the middle) -charge reactions (shooting units get stronger)
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Pretty sure Swifthawk were mentioned in the recent Lumineth tome. They're canon but no longer in the game sadly
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Are Mortal Wounds a good mechanic?
Cronotekk replied to AaronWilson's topic in Age of Sigmar Discussions
Yes, when they are used to represent magical and extraordinary attacks, sparingly, they are good. However they are used so frequently now that rend and armor are practically useless stats, whoever can output more mortal wounds tend to win the game. It's why magic heavy factions are so dominant right now. They need to reduce the mortal wound bloat in this game, it's getting completely insane. We very quickly went from rend -1 being good, to rend -2, to the previous too becoming irrelevant due to the sheer volume of mortal wounds at play nowadays. -
Soulblight Gravelords News, Rumours and Speculation
Cronotekk replied to Neil Arthur Hotep's topic in Death
I have a sneaking suspicion that the Mortis Engine will be moved into nighthaunt since it's very likely they're getting a new battletome alongside their new hero -
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General Lumineth Realm Lords Rules Discussion
Cronotekk replied to Saturmorn Carvilli's topic in Age of Sigmar Discussions
Why are the new kangaroo archers better in melee than most melee cavalry lol -
I think the biggest downside is that this marks the end of death as the main villain. A good 3 years of lore saying that death is the most badass scary faction ever only for the entire grand alliance to be decisively defeated on every front by a new order faction. Always thought the Soul Wars would end in Sigmar or another god finally waking up to fight Nagash, instead we got Teclis who not only hid while his army killed Nagash for him, but undid the last 3 years of setting development is dissapointing. Moving forward, I wonder how this will affect nighthaunt, and consequently all death lore, moving forward. Death factions were defined by their role under nagash, and now that he is out of commission (lore wise) for the foreseeable future. How will Nighthaunt, bound to torture by Nagash, change? We already see how Legions of Nagash are changing to become Soulblight led (as Arkhan is out too).
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So my meta is just what me and my friends play really We have -Nighthaunt/Dark Elves -Seraphon/Skaven -Slaanesh/Beastclaw -Slaves to Darkness My Nighthaunt tend to do well because of their teleportation and ignore rend can be very troublesome. Next would be the Seraphon guy who mostly plays coalesced because he thinks that's the coolest. Then the slaanesh guy who can summons loads of troops.
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What Do You Like About the Setting
Cronotekk replied to Grim Beasties's topic in Age of Sigmar Discussions
I like how it's a post-post-apocalyptic setting where the vast majority of the world worships are chaos barbarians. I also like that instead of just good guys vs evil guys death and destruction also exist, it's like a massive brawl between everyone (but now in the grimtarded way 40k does it) -
So if it's bug people what would a potential faction be 1. Army based on a particular bug (ants, bees, etc) 2. Army made up of many different bugs (ant battletine, beetle behemoths) 3. Insect inspired army that isn't clearly any one insect
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They'll get around to updating these faction eventually. You must be new to wargames if you think every faction can be updated at all times. Also the old world will be resin trash by forge world so who cares