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Charleston

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Everything posted by Charleston

  1. You sound quite upset about this theorycraft which makes me wonder why? It may sound like an obnoxious combination but we have experienced even worse during a long duration of AoS 2. While Wrathmongers are a very potent force multiplier to the few shooting attacks we have, they die quite fast against ranged attacks. Also Soulgrinders are not the most reliable shooters with a 4+ to hit. While I agree on Skullcannons beeing really doped up by this I don't expect people to play more than a unit of 3 of them as they have a huge footprint and can be easy tied down. Also concider that in casual games people have a feeling for what is obnoxious and for competetive noone should bat an eye.
  2. Actually that is more awesome the longer I am thinking about it. I always loved Bestigors and wanted to run some, also a Ghorgon has exactly the punch we lack (-1 Rend 3D Profile). Ungors may be a nice meatshield althrough they really compete with bloodreivers for the slot. But all in all, It looks like a BoC SC! is on the way to me Actually, with the option to play BoC and StD as part of the alligience and with the reverted Wrathmonger FAQ BoK would turn back into a damn enjoyable faction for 3.0. Feels almost like having a new Battletome
  3. Regarding the Article and the FAQ I am a bit carefull. Concidering it is GW, it seems more likely someone wrote the article who just got the battletome handed over and who wrote it without knowing an FAQ is out there. The missing FAQ on the Website is also mainly a technical reason as they will upload the new ones (Which btw cuts ties to play 2.0 legacy with faq's in the easy way). Meanwhile, I hope that this is intended. It would give us, tgether with the ability to use more warscrolls, just the badly needed whif of fresh air to start somewhat refreshed rulewise into the new edition. It's fine, any monster can get lucky and tear it down
  4. Due to the decrease of Potatoe Cam Pictures during Covid I assume the following: Some (Ogor) got hungry.
  5. To come back to the topic of a Slaughterbrute: They are not terrible but the profile is simply not good enough. They should have either higher damage or more attacks...or both. For the points, 2 Khorgoraths seem like a better deal to me. About the new tome...I would be glad if we would get some love. During 2.0 we received some model updates (Flesh hounds, Karnak and Skulltaker) and terrain+judgement. While better than nothing, Khorne could really profit from some rework/update like Slaanesh had. I hope that GW will go from micro-armies and armies that only cover certain roles more into a full range of units for each factions. Khorne could use some shooting and flying units.
  6. Manticore Lord actually really shines. All out Attack/All out Defense as well as the Heroic Action that gives him a combat bonus, all make him even greater than before. +1 to Hit/ +1 Save are strong buffs and always welcome as they make our damage output more reliable. Especially when buffed by the Bloodstroker, which will also make the wound rolls much more reliable. Manticore Buff in the current StD Tome was already a really nice thing to receive
  7. He doesn't work on reforging dwarfs like SCE are reforged. The snippet literarely says he works on using the legends and myths of the White Bearded Ancestor. Together with the second snipped, that shows why he can't simply lead the reunification of the dwarfs directly, it seems like Grungi works on setting up the White Bearded Ancestor to reunite the Dwarfs.
  8. DakkaDakka has an designated rumour and news area and there is always a new thread whether there is a new major rumour or preview happenening. To be fair Dakka has also a higher frequency as they do not only provide news and rumours on AoS but also on other formats
  9. First of all: Thanks for the great post @Mcthew! I wish you the very best for the future and hope you will settle with your hobby in a way that gives you the best experience! I also think that GW Systems feel currently oversaturated due to the bloat of book releases and the evershifting meta which triggers endless debattes in the internet. The fact alone that one doesn't know if the own army will be fun to play after the next battletome is something that really want's me to sell all my AoS/40k stuff, too. But from my experience there is a huge gap between the discussion boards and the real game club. The internet debattes are often loud, doomtelling and tend to sacrifice creativity and fun for sake of efficiency and winning. Meanwhile, most time I meet with people to play, it is about having a good time and putting the newest painted models onto the table. And also, especially when it comes to GW, the community is really loaded. There are plently of people that have a weird relation to GW which doesn't help the overall discussion. Trying other games is here really a good solution as there are many other fun game systems which really profit from each single player supporting it.
  10. I wonder why they just put the lore from old campaign books in there but not the rules. Like, are they so afraid that people would not buy new stuff then?
  11. I wonder why people dislike Mournfangs so much? While loosing the Battalion in Matched no longer allows fishing for MW's, they got with "All out attack" a huge buff to their reliability (Hitting on 4+ is a damned joke). Where they hit by some points increases? Btw the Husskard CA is also a neat buff to Mournfangs which also syngergizes well with the All out Attack.
  12. Depends. Greater Deamons profit from Heroic and Monstrous Actions. Bloodletters suffer from the coherency update butprofit from the new stratagems. Bloodcrushers suffer strongly from the new base size and while Skullcrushers profit from scoring rules and become a really usefull choice due to all out defense, Bloodcrushers don't. Cannons and Bloodthrone seem mostly unaffected. Fleshhounds remain good battlelines. The lack of Warscroll Battallions is a shame for multi thirster lists
  13. I just noticed that the additional Enchancement can be used to get +1 Lore spell to ALL Wizzards in the Army, not just one.
  14. Btw, anyone played bloodthirsters in the new edition? In theory they should be even better now, as MONSTER HERO units In addition we can make our Bloodthirsters Wizzards now with the arcane grimoires in 27.5.2
  15. So many new things to keep in mind for the first game. Thanks for pointing out!
  16. Well, with new Mystic Shield this goes up to 3+/5++ at least
  17. No chance. With the new Monster rules? It would be just a crazy and in my opinion unjustified buff
  18. https://www.warhammer-community.com/2021/06/11/how-the-new-edition-of-warhammer-age-of-sigmar-affects-every-faction/ Khorne will be the last faction that gets an article: Either we get some nice reveals or gw needs all this time to come up with at least some points why Khorne is worth playing, before abandoning the idea and writing about how good allied Slaves to Darkness are Edit: Sorry, meant to write this in the Salt-Containment-Threa...I mean in the Khorne Faction Thread!
  19. Well, I don't know about validity of this but it would make sense. Stalker Spam + Morathi is quite a powerfull combo and feel like something that was not intended by the Dev's this way. On the other side, reinforcement rules for 3.0 would tackle this issue as well
  20. I assume that in most cases the current min size will be used as new unit size. Well, comparing the Editions I look forward to 3.0, althrough it will be a true leap into a new sort of balance: 1.0 was a big rebrand from WHFB which aimed at making things different and easy and "fun". A lot of experimental stuff was later dropped but also the core aspects of AoS were defined at this early stage already: Skirmishy Army Game hybrid with faction based balancing for easier learning. Warscrolls limit unit rules to about 1 page or less, with the most important values beeing easy to find Different kinds of units are all showed with the same sort of profiles. Minor deviations for Artillery Magic system vastly as we know it right now 1.5 was "the big fix" adding structure to the ruleset which was required for a competetive/fair matched play. Points to balance the game Battlefield roles (Battleline/Leader) as well as restrictions to listbuilding Alligiences added more depths to the armies 2.0 was mostly a polish which defined this "restructured" experiment into the game we know. It improved but didn't redefined gameplay Adjustments to Magic (bigger ban radius, endless spells added) Shooting was limited so it could be "bound" in close combat 2.9 is what the game became with all the Battletomes added Battletomes added a lot of content to all factions, and with it a load of balance issues New design approaches like f.e. Combat Order manipulation lead the "have/have nots" to dominate Meta Invocations created to add Endless Spells to Factions w/o magic 3.0 has to come out yet, but we already can see what GW is aiming for: Getting the gameplay shaped up in a way again that makes the game feel like a fight of glorious heroes, huge monsters and some brave and exotic fighters. The heroic/monstrous deeds add options for gameplay as well as more heroic feel to the gameplay New cohesion rules also strongly hinder "weird" movement and model placement like conga lining or chafflines. This will propably be also to improve the aesthetics of the game. Minor remark: <Wholy Within> wording was introduced for the same purpose Reworked Battleplans pushing for MSU improves the skirmishy feel of the game.
  21. I actually like this system. It actually makes conditional battlelines even more interesting
  22. I'd like to throw my hat for Slaves to Darkness into the ring! Despoilers offer healing to monsters, the chance to turn terrain into LoS-blockers as well as an increased buff bubble. We have access to Daemon Princes which are quite good units with the iniate ability to fight first. We have wizzards (CSLoM) that do some fair damage due to their mounts, we have a totem that comes handy in 3.0 (Warshrine), we have cool utility monsters (Tzeentch Tentacle thingy, Mindsphirax) and some nice brutes (with Soul Grinders and Slaughterbeasts as well as Formoid Crushers). And if you like big baddies we still have Archaon and Belakor. Only "downside" is the Battleline which is hard to be on theme (Althrough Gorebeast Chariots fit in my opinion)
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