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Zadolix

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Everything posted by Zadolix

  1. They've literally said that they aren't coming back. No ifs, buts, maybes or reboxing.
  2. Well if anyone wants more dwarf proxys with a mix of usable units then check out my post in the for sale and trades section.
  3. Now Sold, thanks for looking. 2 Warden Kings (1 rare) 2 Runelords (1 unbuilt) 1 Unforged 1 Cogsmith (rare) 25 Warriors incl 2x command 20 Thunderers incl 2x command 21 Ironbreakers incl 2x command (rare) 10 Longbeards/warriors incl command 24 miners + pony incl 2x command 2 Cannons + crew
  4. Over half of my army is discontinued and not in the book, they won't be in the battalions because they are not in CoS.
  5. Yeah sure I'll just go proxy my dwarf army that I lovingly painted as a human army instead, are you for real? It's last chance to buy on GWs website. They aren't coming back. This is the final kick in the balls for me as a dispossessed player, I'm selling up and investing the funds into my Gloomspite gitz instead.
  6. Great. Just great. So I guess the 20 warriors, 20 thunderers, 2 Cannons and Unforged that I painted up earlier this year was absolutely pointless. Not to mention the other 20 warriors I was looking to paint up. I'll be putting my dispossessed up for sale soon on the trade section after I get pics. Way to go GW, you just expunged a player from your player base by neutering over half his army.
  7. Not a great photo but here's my take on Zarbag's Gitz I love the models, it was a very fun project.
  8. I just hope our warscrolls get a proper update in Cities of Sigmar. Whatever the warscrolls are in this book will be a precedent for years to come, if they did release a dispossessed book in the next year then the warscrolls would likely be the same as Cities of Sigmar. So I really really hope it's a proper warscroll update.
  9. That's separate game system with separate team done a long long time ago. I wouldn't say its relevant now. Plus they've assured us they will us what won't make it into the book.
  10. Cannons and organ guns are not getting discontinued. We only just got rules for mercs in GHB19 remember? GW will announce and give us time to order so I don't think we need to panic buy anything at the moment.
  11. They are my MVP normally. I keep them behind my Ironbreakers and warriors normally and just let them go to town. When the army synergy is working (rerolls 1s from grudge, +1 to hit from 20 model count, +1 to wound from ancestral grudge, +1 rend) they do a good job. Hit on 3+, wound on 2+, -2 rend. Even when they get charged they tend to hold out or do serious damage to what has charged them when they shoot that unit in the next shooting phase. Always put shield wall on. Also the champion with the brace of pistols is great, I always go for pistol on the champ.
  12. I find it to be more of a tactical feature than a game changer. If I get a double turn then great, if I don't then usually doesn't turn out to be a huge deal as I tend to prepare for it a little bit. I do believe however that for old armies or 1st edition armies like my dispossessed it can make a much more marked difference. Especially because dispo are so slow it really helps to get up the board and put more pressure on with our ranged units. I can see why people dislike it though, especially against armies with insane damage output or attacks like FeC and Slaanesh.
  13. I had a game against Hedonites of Slaanesh the other day against my friend. We played places of arcane power from GHB19 which was really fun (3 objectives that can only be held by heroes with a few caveats. I took the following: Allegiance: Dispossessed Grudge: Speed MerchantsWarden King (100)- General- Trait: Resolute - Artefact: Heavy Metal Ingot Runelord (80)Unforged (80)10 x Ironbreakers (140)10 x Ironbreakers (140)10 x Warriors (90)- Axes or Hammers & Shields10 x Longbeards (100)- Axes or Hammers20 x Thunderers (240)Total: 970 / 1000 TURN 1 He took a couple of units of Daemonettes, some fiends, a big unit of seekers cavalry, a chaos spawn and a masque and an enrapturess. I got the first turn and went digging with the thunderers and warden king, put ancestral shield on my ironbreakers. The rest of my force blew their horns and banged the drums and advanced. His first turn he rolled crazy good on his seekers and got off a turn 1 charge on my warriors, killing them to a just the veteran left. He charged within 3" of my Ironbreakers and Runelord though so I piled in and killed 3. My last warrior failed battleshock and ran. His masque captured the central objective. TURN 2 I got the turn. Runelord continued with the ancestral shield on the engaged Ironbreakers while the longbeards started grumbling that daemonettes were less sexy these days. The Runelord piled in and captured an objective. I advanced up the centre with my other ironbreakers, longbeards and Unforged. My Thunderers shot at the masque but after armour saves and the 4+ feel no pain I only got 3 wounds through (that 4+ feel no pain is absurdly powerful). Charged with the ironbreakers and longbeards and unforged into his daemonettes. Ironbreakers reduced one daemonette unit to 4 models, the Unforged killed 8 (yes 8!) daemonettes on his own with his double damage, reroll 1s to hit and reroll 1s to wound from the longbeards. Longbeards took some heavy casualties but finished off a unit of daemonettes. My other ironbreaker unit lost a dwarf but kill some more seekers. Battleshock comes and the daemonettes reduced to 4 run away. His seekers restore D3 models in battleshock....bah! In his turn he is still holding the central objective at this point. His turn he heals his masque all 3 wounds (bah!). His fiends charge into my thunderers and warden king. He summons more daemonettes and charges my central ironbreakers with those and a chaos spawn. His masque engages my unforged and remaining longbeards. He uses his locus to make my unforged fight last. His enrapturess shoots my Runelord doing 3 wounds (hitting on 2+ with -3 AP wtf). Combat phase my ironbreakers against the seekers take more casualties. In the centre my Ironbreakers wound his chaos spawn and kill more daemonettes. His masque kills off my Unforged but I fail to get off the D6 mortal wound epic deathblow 😢😭 (seriously it should be auto not a 4+ roll). The Thunderers take some casualties but stand firm, they and the warden king kill a fiend. Battleshocks are passed by his units and nothing occurs. TURN 3 I get the turn again. I ancestral grudge the fiends and put rend on the Ironbreakers in the centre, the last longbeard grumbles more giving out rerolls 1s to wound. The Thunderers shoot point blank at the fiends killing another and wounding the last one heavily. In the combat phase the seekers manage to kill off the Runelord and Ironbreakers, at least I got them down to handful. My Ironbreakers kill the delete the daemonette unit in the middle (again!). The Warden King and thunderers kill the last fiend, Thunderers are only down to about 8 at this point. The masque kills off my longbeards. His turn he moves his seekers up. The chaos spawn finally dies to the ironbreakers. He's sitting pretty holding 2 objectives now though. TURN 4 He gets the turn and charges my ironbreakers with the seekers, they hold firm. He gets more points. My turn I move up my thunderers and warden king, do abit of shooting and put a couple of wounds on the masque. Try to go for box cars charges but it doesn't happen. TURN 5 I charge the Masque with the Warden King to try and kill her at least for a little moral victory. He does a couple of wounds only because of a crappy damage roll. He wounds my King with the masque and then in his turn finishes him off. We decide to call it as he's sitting on something like 10 points to my 3. CONCLUSION Overall it was a good game, I think I made a tactical error in using my pickaxe to attack him from behind where I should have just taken the king and 10 warriors to go capture an objective that we both ignored on one side of the board, we ended up fighting over 2 objectives. If I did that my Thunderers could have supported the middle and my ironbreakers and longbeards better. I felt I could have pulled off a victory if I'd done that but hey live and learn! I managed to stand toe to toe though with Slaanesh and felt quite proud of killing 30 daemonettes, a unit of fiends and almost killing a unit of replenished seekers. Slaanesh felt stupid powerful though. Extra free hits on each roll of 6, double attacks on seekers just for killing a model, masque being able to replenish wounds and 4+ FNP, summoning daemons from depravity points, lots of -1 rend, locuses, advancing and charging almost everywhere with high movement. Pretty muich all of their abilities of no conditions or clauses or trade offs at all, they can do XYZ or get X bonus just because. I really hope we see some powerful rules like these to our warscrolls in cities of sigmar Make shield wall on at all times regardless of advancing or charging. Give the Unforged a feel no pain save and make his epic deathblow automatic. Give the Runelord some rune prayers that debuff or affect enemies. Give the Warden King Gromril armour so that he at least ignores rend, he is less durable than Ironbreakers which makes no sense.
  14. As well as discontinuing a handful of units they also said they will be bringing back some previously discontinued units also. The plastic miners kit is actually still pretty good, certainly better than most free peoples stuff so maybe they'll come back? They did a plastic multi part miner kit after the skull pass set and they look much better. Quite a lot of dispossessed players still use warriors / thunderers / quarrellers. I certainly do. They make great cheap battleline or punchy shooting that is cheaper than irondrakes and still quite effective when buffed with a Runelord. You can cram a lot more bodies in a list when you don't go full on elite with the dispossessed. I take a mix and use a solid core of ironbreakers backed up by these cheaper units and artillery.
  15. Indeed having to choose shields or two handers would make list building so much more interesting. I can't remember the last time I saw any hobbyist show a photo of longbeards built like this:
  16. Maybe! He did say he cleaned up a lot of things that to him felt like inconsistencies. To quote from the Cities of Sigmar thread here on TGA one user spoke to Sam Pearson on the open day: "He said that he'd reviewed all the relevent warscrolls and had had to do a fair bit of tidying up with some of them to make them more realistic. The example he gave was of a model which carried 2 weapons but warscroll had them using 3 in the same phase/turn."
  17. I think the Unforged will stick around, lore wise he's still quite different as he's basically had his mind broken by chaos where as the fyreslayers just want ur-gold right? Yes I can confirm they do come on sprues of 4 as I have the sprues in my bitz box. So they could easily do 5 x 4 sprues for 20 warriors / quarrellers / thunderers. Warriors seem to be set at 16 though even though they've been reboxed which is odd, I think currently you get 4 x sprues of 4 warriors + 1 sprue of bits/accessories like banners etc. The warriors in warhammer world were in their reboxed version of the box, the thunderers/quarrellers were in mail order boxes, the runelord / warden king / unforged were still in their old fantasy blister packs. I think it's just the thunderers/quarrellers and the ironweld arsenal that still have old art. Also another tidbit of encouraging news, Sam Pearson the guy behind the Cities of Sigmar book at GW said that all the warscrolls have been reviewed and updated to bring them in line with AoS 2.0 standard. That bodes as good news for us.
  18. I can't imagine us losing the Unforged, the model is still really good and the Warden King and Runelord both still have plastic square base designs with their mini's too but we're not losing them. Curiously something I noticed while I was at Warhammer World yesterday - I was looking in the store and found the thunderers boxes but they were not in the old style fantasy red warhammer boxes, they were in the mail order sort of boxes. While other old fantasy stuff nearby was in the red warhammer boxes. Maybe this means they are going through a potential reboxing?
  19. I feel the same sentiments to be honest. There's nothing better than that proud feeling of having a high quality printed book full of art and lore and rules of your favourite faction. It becomes a leisure to read and pore over.
  20. "No fewer than seven sets of allegiance abilities allow you to field mixed forces of duardin, humans and aelves, with a massive roster of units available. " "The arrival of Cities of Sigmar does mean a handful of Order units will be leaving the range and becoming Warhammer Legends later this year. We’ll be providing a full list of which ones closer to the time. The number of units available in the book is still vast, with loads of warscrolls." I just hope this means my warriors/thunderers/quarrellers will be in the book. It would be odd for them to have just published them in GHB19 then axe them a few months later. What are likely candidates from other order factions to get axed? Is there alot of old finecast stuff around on still? Our range is all thankfully plastic.
  21. I will live with this for now as long as they don't have discontinue warriors / quarrellers / thunderers. If they do then I'm out and selling up as that is literally half my army. And I'm not forking £100-150 to plug that gap with new units. If they don't then I can live with this but I'll have to compare it to GHB19 rules.
  22. Yeah they will be city sub factions/allegiances not racial ones. I don't even want my dwarves to come from free city...
  23. Agree, and if they discontinue warriors / thunderers / quarrellers then that's it for me. Half my army comprise of those models.
  24. I'll hold judgement until more is revealed. I have no desire to collect other order forces so if this turns out to disappointing for pure dwarf players I'll be tempted to sell off to recuperate hobby money and build u my Gloomspite more instead. I thought the teasers in the fyreslayers codex would mean a Duardin tome but now I'm not so sure.
  25. In a 1500pt games I typically have 10-11 drops with my dispossessed + Ironweld
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