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Worm

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  1. One question. I am looking at the GAUNT SUMMONER and he is a MUST have in a list, for only 240points or 260point on disc, you get level 2 caster that can summon a unit of 10x Pink Horrors. I am missing something here as this is just to good, basicly you get level 2 caster for 40points? So what is wrong here, can i have 2 of them and summon 2x 10 Pinks???
  2. Hello, I will start with new army and tadaaadad, it will be Dispiles of Tzzentch I have one question regarding Pink Horrors, I am not sure that I understand correctly below rule, so can you be so kind and tell me what is correct: 1.) When Pink horror model dies on +6 you receive 2 Blue Horror points or you do 1 mortal wound to someone in 9 inches 2.) Or Anytime when Pink Horror dies you get 2 Blue Horror points, so when 10 Pink horrors dies, you get 20 Blue Horror points, meaning you can summon 2 units of Blue Horrors and when Blue Horrors dies you get 1 point for Brimstone Horrors of Tzeentch so that means you get 2 more units, so basically 10x Pink horror is like having a MAX of 50 wounds??? GW FAQ: If a friendly Pink Horror model is slain, you can either take petty vengeance or receive 2 Blue Horror Points. If you take petty vengeance, pick an enemy unit within 9" of the slain Pink Horror and roll a dice. On a 6+ that enemy unit suffers 1 mortal wound. Any Blue Horror Points you receive can be used instead of or as well as Fate Points when you summon a Blue Horrors unit to the battlefield.’ And second question is, do you need to do battleshock teast even if you can't fail, meaning you loose 1 or 2 Pink horror models and you know you can't fail as your bravery is 10, do you have to do it?
  3. I agree monsters should have more HP at the moment they are just bad if you compare them to the units for same points you get more.
  4. The problem with 2x turn is that it is just to strong if a good shooty army has two turns it is just to much for most of the armys and oposit if CC army has two turns against shooty army well that's it. I don't like 2x turn as bad player with power list can win the game not knowing why and how. So 2x yes, why not but not for match play.
  5. What do you think of monsters in AoS, i am playing AoS for about 1 year and I must say that i am a bit disappointed when it comes to monsters. As AoS don't have Strenght and Toughnes, monsters are like normal units nothing more, ok they don't have to take Bravery... But at the end most of the monsteres are just bad. I play BoC and i our book you can find a lot of monsters, but only few are good and it is the same in most of the amry books.
  6. For me it would be best if doube turn is only for Nerative play and not for Matched. Narrative
  7. Do you guys and girls like it or not and why?
  8. Ok, thx. Is it possible to see this rule in core book?
  9. Can i play with one model less so with 14 and not with 15? So ti would be possible that i put 14 instead of 15 models to Frigate + Chemist.
  10. One question if enemy is within Heaetstone aura and the umit has more than one save, like +4 armor and with shilds special save on +6, how or what save is reduced by 1, both armor and special meanining only plus 5 armor remains or I choose which save is reduced by 1 or my oponent...?
  11. Hi everyone, I have just started with AoS and Beasts of Chaos so I have few questions: 1.) GBS has DEVOVLE spell, can anyone tell me how it works: If i understand i pick enemy unit and this unit must move 2D6 to the closest Beast of chaos unit? 2.) If I cast the spell: Wildfire Taurus, and I cast him in front of the enemy unit can he move over him or must he go past him with his units? 3.) Herdstone, I am not sure if i play this model/terain correctly: - Locus of Savegery: do i need to be with my units wholly within aura to benefit from it, meaning if i have a unit of 40xUngors and 3 modes from the unit are not in the aura range do i get the benefit from it or not? - Entropic Loadstone: same as above, must enemy unit be wholly inside aura or only one model form the unit and it works? 4.) Summoning: is it possible to summon more model in the same unit, meaning can I spend 12 points and summon 20 xBestigors in one unit or do they need to be in two units of 10?   What units do you summon, i really like Cockatrice, why it is very cheap only 5point when you put it on the table it can shoot asap and even in CC it is not that bad?   Thanks for the answers
  12. Hi everyone, i have just stareted with AoS and Beasts of Chaos so I have few questions: 1.) GBS has DEVOVLE spell, can anyone tell me how it works: If i understand i pick enemy unit and this unit must move 2D6 to to closest Beast of chaos unit? 2.) If i cast the spell: Wildfire Taurus, and i cast him in front of the enemy unit can he move over him or must he go past him with his units? 3.) Herdstone, i am not sure if i play this model/terain correctly: - Locus of Savegery: do i need to be with my units wholy within aour to benefit from it, meaning if i have a unit of 40xUngors and 3 modes from the unit are not in the aour range do i get the benefit from it or not? - Entropic Loadstone: saome as above, must enemy unit be wholy inside aura or only one model form the unit and it works? 4.) Summoning: is it possible to summon more model in the same unit, meaning can I spend 12 points and summon 20 xBestigors in one unit or do they need to be in two units of 10?   What units do you summon, i really like Cockatrice, why it is very cheap only 5point when you put it on the tabel it can shoot asap and even in CC it is not that bad?   Thanks for the answers
  13. Howdi guys and girl One question regarding our Dorfs, I am supprised as I see so much of posts like we suck... and so, has anyone try liste like this: Brokk Gungsen 2xKemist 2x or 30 Arkonaut Company with 9xSkyhooks 1x 10 Arkonauts ... 10x Thunderers 9x Endringers, saw It depends what kind of Sky port you take but on AVG you can do with 2 unit of 9 Skyhooks 36 shoots, hitting on +4 and wounding on +3 that should be around 11 wounds -2 AP, meaning opponent will have 0 or +6 save so AVG that will be around 18 wounds if opponent will have save 0 . If you have re-roll to hit or if you are hiitng monster you get + 1 to hit... that will be 27 wounds if opponent has 0 save. Than again if some one comes to you you can do around 100 shoots on 12 inches on +4/+4 + Thunderers. And if needed you can RUN+move+charge with 9 Endringers+Brokk Gungsen, if you do so you add +1 attack on this unit. So if think Dorfs are very STRONG and I am just a new player, I am playing 9 age and 40K and other systems, but if you want POWER list this is the way you ned to go, AoS is NOT tournament game and I really don't like lists as the one above but then again, if some one want's to play this game on tournaments I would do with something like this or maybe 3x 30 Arkonaut
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