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Sauriv

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Everything posted by Sauriv

  1. I like to summon 10 raiders, they are annoying if not dealt with and they can run around in the background and deal some damage without just charging into combat and die. If I need more power on a flank then I summon bestigors. But you do more to your opponent then you might think by choosing raider because thay force the opponent to move something away from "the big battle" to deal with them.
  2. I'm sorry to inform you that you can't use any spells or artifacts from the BoC book if you play Slaanesh. The commentary regarding this that you posted talks about using spells and artifacts from the chaos god book on your BoC heroes. Because spells from HoS require the caster to either have mortal or deamon keyword makes a bray-shaman unable to gain any additional spell. The fist quote just say that the battalion is shared so both BoC and HoS can use it when you play those alligiances but the books are not connected otherwise. When playing under an alligiance you can only use stuff from that particular book, with the exception for some battalions like in this case.
  3. I think you overthink this, just make separate rolls. Your opponent rolls all the normal saves and after that just roll the number of dice for each attack that have increased damage.
  4. Underguts? There in no synergies for Scraplaunchers in that tribe, the command ability only works for Underguts Ironblasters. I guess that between the two is ironblaster the more popular just because of being able to use the c.ability for more attacks. One big drawback is that the Scraplaunchers have no rend which could be a problem in an meta with many mortek guard spamming OBR lists. Never used Scraplaunchers though.
  5. You can think of it in a fluff way. The chaos gods are too proud to fight under the Beast of Chaos flag but the other way around works because the gods allow BoC to fight for them.
  6. Just by removing mournfang pack for more cats and ironguts for more leadbelchers would give you alot more synergies.
  7. One of the bigger downside with hexwraiths is the hit on 4+, I'm going to a tournament next weekend and plan to play dolorous guard and I'm going to let a KoS tag along for that + to hit ability but the challenge, as I see it, is to fit all horses in the bubble.
  8. You are allowed to ally in a daemon prince because it has the slaves to darkness keyword. The prince need to select an additional keyword to one of the gods but nothing happens to the StD keyword. You don't need to run any god specific battalions to ally in a prince if you are playing as Beasts of Chaos.
  9. I'm building my first 12 gluttons, holy ******, so many special models. Do you guys build all banners (2 beast skull, 2 tribal banner in a unit of 12) ? The unit feels so cluttered with so many special models.
  10. It's easy to complain when our stuff is mostly unchanged but an important thing to remember, which is easy to forget, is that if they lower costs all the time that will just result in bigger and bigger battles. Keeping the balanced is important for the health of the game. Our stuff becomes "better" when they increase costs for other armies instead, like Skaventide for example.
  11. The rule state "for each mortal wound inflicted on that unit, ...." if you negate them the unit isn't hurt by them and therefore dont generate point. Wounds inflicted isn't the same as suffers wounds Similar rulings can be find for Reikenor in Nighthaunt. So no, the hero needs to actually take the wounds to be able to generate points.
  12. Having a restricted max unit size at 20 could make quite a big difference, not spending 1cp to have 30 dudes fight first, or how it works. And actually, they have the same point per model at max size as before. 400/20 = 20 600/30 = 20 I would say this is a nerf because now they have a harder time buffing their units 👍
  13. Arkhan and Nagash are allowed to cast arcane bolt and mystic shield multiple time. Look at their warscroll if you want to se for yourself 😊
  14. Remember that you can only take an artifact once and i doubt there are so many available artifact to do that 🙃 Ever more expensive then, 460p for battalions in a 2000p game is the most expensive suggestion i have ever seen 😛 20p more than a vampire lord on a zombie dragon Play-testing is the only way to see if it works though so do it and let us know 👍, but I would suspect that it will struggle a bit.
  15. Another problem with that paying 340p for battalions is quite expensive. To have a 1 drop list you would have something like this: Knight of Shrouds on Ethereal Steed (120)Dreadblade Harrow (90)Dreadblade Harrow (90)15 x Hexwraiths (420)10 x Hexwraiths (280)10 x Hexwraiths (280)10 x Hexwraiths (280)Total: 1560 + 340 (1900) / 2000Extra Command Points: 3Wounds: 106 For the 100p left you could have penumbral engine, or, 1 extra cp and probably a triumph. With only three heroes and no wizard and 7 units in total the list seems hard to play well with. Yes this is the case. Extra attacks affect all weapon profiles (unless specified otherwise). artifacts and trait do not apply to mount though, but almost all buffs does.
  16. No, a unit can only be part of one battalion.
  17. As previously discussed, here is my new Judgemental Executioner v.2.0!! This list keeps the fun stuff with hiding LE, 3xSH, KoS and Lady O! (6 unit hiding and 6 units on the table) The execution-squad will hide as usual until a potential weakspot. GoS has the pendant to buff hexwraiths to move far up the board with a potential charge due to Cogs. If the charge isn't possible/unreliable, i will then use the smaller block of Hexwraiths to screen the big unit. And next to the big unit will Olynder appear. This way Olynder gets far up the board for pressure and is still relatively safe/tanky due to hexwraiths. If im going second I will play safe and hide 10 hexwraiths instead of Olynder to have another threat hidden. Keep her safe with 5 hexwraiths close by and screen with chainrasps. Starting with 3 cp this list should be able to ether return alot of models from Olynder or buff the ****** out of LE. Allegiance: NighthauntMortal Realm: UlguLady Olynder, Mortarch of Grief (220)- General- Lore of the Underworlds: LifestealerLord Executioner (80)- Artefact: Sword of JudgementReikenor the Grimhailer (170)- Lore of the Underworlds: Soul CageKnight of Shrouds (100)- Artefact : Dimensional BladeGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Spirit Drain- Artefact: Pendant of the Fell Wind10 x Chainrasp Horde (80) 10 x Chainrasp Horde (80)3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)10 x Hexwraiths (280)5 x Hexwraiths (140)The Dolorous Guard (120)Execution Horde (100)Chronomantic Cogs (80)Extra Command Point (50)Total: 2000 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 106
  18. I saw that the KoSoES had a name?! Malcor or something. Does this mean that he is a named character aka not allowed traits and artifacts? Im not used to WD releasing stuff.
  19. The dolorous guard seems nuts, this one was the hardest one to read but extra attacks on the charge and able to bounce wounds off your general sounds to me very good. Any general with ruler of the spirit host will be very tanky when close to the hexwraiths. Every turn (s)he can return 6 wounds worth of models. A charging 10 man unit of hexwraiths with the buff from a KoSoES will probably make your opponent cry. 40 attacks which should on agerage result in 6-7 mw just from rolling 6s. All other attacks with rend should do some damage aswell. 4 attacks with the mount actually makes it useful.
  20. On each hit of 6+ (so it includes modifiers) the attack sequence stops for that attack and you deal 1d6 mw instead.
  21. As someone who have a bunch of spirit host and hexwraiths, i would appreciate making them a little better with a battalion
  22. Hi, who played wrong?? Do you have any more information about this, like a statement or something? I'm from Sweden and I know who the mawtribes player is.
  23. Absolutely! Remember though that if you place them close it becomes harder for you to return destroyed units because of your opponent has an easier time blocking them.
  24. Don't you think Gruesome Trophy Rack would be a good idea? Giving himself and nearby gutbusters +1 to hit against heroes and monsters. Because of his many weapon profiles it sounds quite tempting😊 Combined with the Giantbreaker makes him a good monster killer
  25. In a way you don't, i stalled him with debuffs but he is really hard to kill so the best way i found is to just ignore him and keep your distance. One way is to trap him between the three shackles from the endless spell making him unable to move. But just making him run around things is useful as well. But if you want to actually kill him i guess as much 1dmg attacks as possible with some rend preferably on your initiative, so like buffed chainrasps. But he will probably kill alot of your stuff in return.
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