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King Taloren

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Everything posted by King Taloren

  1. A Stormcast, A Chaos Warrior and a Namarti Thrall walk into a bar and the Skink walks underneath it.
  2. Well a way is to simply rotate the base so that the horses don’t create a problem with b2b contact. Even if that means making the Coach face the wrong way. Facing is not an actual rule in Sigmar so to simply have it so the base can get to that 1/2” range it can be done that way. Another way is to use the case of “I can’t fit this here because the model stops the base from getting close enough without knocking over your models, but do you agree that it is 1/2” away to this model in your unit for the sake of making the charge?”
  3. Yeah I don’t see any arguments against it. It gets the fly special rules which is the only prerequisite to use the ability
  4. You are right you only get the attack profile not any of the special abilities associated with the weapon.
  5. Yes it is perfectly leagal. As long as you don’t use any abilities that are done in the main part of the hero phase you can keep using spells and abilities that are done at the start of the Hero phase. which basically means as long as it says “at the start/beginning of the hero phase” and not “during the hero phase” you are good to use as many as you want and in what order
  6. Skitterleap is an ability very much like LOSAT that has the model removed from the battlefield and set back up. So as I said it does work.
  7. @Vextol I guess the answer here is to see what your TO has to say about tithe points. Though in this situation I’m fairly certain individual pools are the way to go otherwise you could argue that the sharing rules goes even with Khorne vs Khorne games and both sides have to share the same pool of points. Why should both Khorne armies get their own individual bloodtithe pools after al?
  8. That’s the game rules. If your opponent manages to score more than you or even make it impossible to score any more points than that is a win for him. Which is an actual ways battles have been won realistically
  9. The scenery warscroll simply says the Azyrite ruins is a single model of an Azyrite ruins which with the picture included all the pieces of the ruins counts as the whole model.
  10. 4 GLORIOUS VICTORY Most battleplans will tell you when the battle ends and what you need to do in order to win the game. If neither player manages to achieve a victory then the game is considered to be a draw. If the battleplan does not explain how to win the battle, you must slay all of the models in the opposing army to win a major victory. If neither player has done this by the end of the fifth battle round, the player that has slain a higher percentage of models in the opposing army than they have lost from their own army wins a minor victory. So the only time you win like that is if you are not playing any regular objective games and just playing to murder each other.
  11. The points take precedence over tabling your opponent in Sigmar. You still play out to round five and then total what points both sides have. You can still win even if you have nothing on the table if you earn enough points before round five. There is no instant win condition for tabling your opponent outside of most likely going to score more points in what is left of the game. Though this does depend on the win conditions of the battle plans you are using. As there are a couple of plans which you win instantly if you control all objectives at the end of turn.
  12. Pendulum damages any unit it passes over plus any units within 1” of it after it finished moving so it will hit everything it passes over to the portal and then once it is set up anything within 1” of that. You cannot move the spell after it goes through the portal and set up on the other side. You cannot send more than one endless spell through the portal a turn. Any other spells that end up within 6” will just sit there. They have this in the designer commentary for Malign Sorcery in WarhammerCommunity Edit: Really now if you guys are going to downvote an answer then at least come and say what is wrong with what I said.
  13. There are a couple I believe listed in the FAQs on warhammer community site but most of them are just inferences drawn from the wording of the abilitiea.
  14. Which is why I said to look at each individual ability as none of them are worded the same though some are similar. There is no cover all ruling that can be inferred on all of them
  15. Page 10 in the core rules Designer commentary: Can allied heroes be given an artifact of power? No
  16. You have to look at the individual abilities themselves. Most of them I think should be usable in situations that movement is normally restricted. Because though it counts as movement it is not considered an actual move by the definition of movement in the game rules. And a great many (almost all) of the abilities also list that they count as movement for the movement phase and abilities that are looking if a unit has moved or not.
  17. It has to outright be flying ability to shoot through Citadel woods and Wyldwoods. So even though they move through terrain like flying it does not count as actual flying. Since flying rules allow to ignore terrain rules , height, and models
  18. The app is poorly maintained... official or not. This is the app that for a few weeks at the start of 2.0 had given ogres the most overpowered ability to hit anything with 44” reach weapons. The printed warscroll for the model on the Games Workshop Website use the words “Any within 12” “ I would call that the most recent printed version of the warscroll even if there is no date on it. There is nothing listed in the errata to make such a change to claim that the app overrides the battletome nor the Website printed rules. In fact instead of trying to game the system with this huge fallacy of an argument of App vs printed rules just submit the error on the app to GW and let them sort it out.
  19. Your group is overlooking the part that the balewind and slaan are treated as one model. This means that for the teleport ability you remove both models and setup both because they are not two separate models right now but treated as one model for all abilities and rules in the game until the balewind spell is removed from dispelling or the slaan/kroak is killed and both are removed from the battlefield.
  20. Yes to both. Strike from heavens is just considered a move in place of a normal move and does not prevent charging in the charge phase. Otherwise it would be a really bad deep strike ability
  21. The “save after save” is actually a damage negation not really a save. That is just what a lot of us (myself included) call it. ”when this model suffers a wound or mortal roll a die and on a x+ that wound is ignored” This means it is done after the damage step because no wounds are actually suffered until that point. Number 2 is the correct way.
  22. No because it is looking for any model with this ability not for each shaman. Any means one or more so it is only looking for at least one to give the ability and cares not if there are two or five more.
  23. Ok. Hmmm.. the Stormcast still have to follow the 50/50 rule which makes for interesting things that an opponent can force fewer units to be deployed in reserve if he blasts the Stormcast off the table before he gets a chance to setup.
  24. It does not say that a unit cannot be set up in reserve. Nor does it say that the unit cannot deep strike. It says they cannot be be setup on the battlefield before the arrival time of the contingent they are a part of. The part you helpfully bold and underlined. If reserves were not allowed why the sentences about timing and just flat out say NO UNITS CAN BE PLACED IN RESERVES. They say it pretty explicitly in battle plans like Total Commitment which you cannot place a unit in reserve. Also setup does not specifically call out that they have to be on the battlefield. Merely that they must be setup. This does not stop units that say “instead of being setup on the battlefield place the unit into reserve”. It does stop units that require setup in reserves at the start of the battle from being used in later contingents. Clan Moulder and Stormcasts come to mind as units that would have that issue. As I believe the rules for their deep striking require they are setup before the game begins. And moulder requires they deploy on the first turn. I could be wrong about that... And I am willing to bet actual money that the Unit cannot be setup is destroyed is for units deploying on the battlefield. If you can’t set it up following deployment rules it’s destroyed. Like the normal 9” away from enemy units if your opponent bum rushes to the end of the field and makes it so you can’t deploy your units then they are destroyed
  25. This is what I am reading. There is nothing to say that setup cannot be in reserve in for deep-strike later in the game/turn. Merely that the unit cannot be setup, in reserve or the battlefield, until the arrival time.
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