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Let's chat Kharadron Overlords


Dez

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Mentioned frigate and ironclad “by a similar amount” so 220 and 380 maybe? That’s pretty decent drop even if you forgo the gunhauler, 3 frigate formation will become more usable as a result, maybe even the 2x ironclad and a gunhauler.... 

Also the grundstock escort wing is also more useable (with only the drop in gunhaulers and maybe 60 off frigate plus it said “loads of KO units”) worst case you will have 280 to spend on a hero (so extra bodies) but if units go down as well even small amounts then this formation as a 1 drop could be very useful. Add in a possible “battleline if” then it opens a world a choices. +1 to hit every turn on a unit of your choice, 2 artifacts (3 if Urbaz) 2x endrinwork. Lord ordinatior as ally or general and suddenly that’s 4 canons hitting on 2+ wounding on 2+ (nerf to mystic shield) and each of them can fire at full force even if you have suffered wounds. 

Navigator is now useful becasue his unbind is 30” so not only can he hang back and still effect the game him being on the table increases the ships speed too (a nice 20pt decrease off him would be perfect)

i have a feeling this could be a good time to be a pirate....

 

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1 hour ago, Djoblo said:

Sooooo, Thunderer still sucks, but since they are the only unit that can shoot out of combat, they are no longer they only units who sucks! Enjoy all kharadron's ranged units being pitifull (wait, aren't they all ranged units?)

But ! GOOOOOD NEEWS  Gunhauler point drop! Your army sucks but now you have cheap useless cover for your Useless overpriced Ironclad who cannot shoot out of combat even if it's FU%&ING FLYING boat ! 

 

*immersion*

- "Helsman! Aim at the Stardrake which s striking on US quickly!"  
- "but capt'n, there's a grouphound who's jumping at our hull, his vicious jaws cling to our Belaying Valves!"
- "Damned! we are doom.... REtreat!
- "But capt'n..."

 

 

Yeah there are enough things they could have changed but your arguments aren't great either.

The Ironclad is already a great ship and get even better with a substantial point reduction.

And in regards to your immersion comment: you could turn the entire thing around and it would make just as much sense.

-"Captain! We are under attack and the enemy will board us any moment now, what should we do?"
-"Shoot them!"
-"The intruders?"
-"No, that lone grot over there!"

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must admit that all leaves me a bit "meh".

 

everyone else gets "summon this summon that, new spells... rules rules".... we get "erm....you can allie a storm cast to try and stop it? *picks nose* i suppose, we dont know...."

joy

 

heres hoping all the juicy changes are completely oblivious to the community team (more than possible) and the didnt think to mention it

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14 minutes ago, Gecktron said:

Yeah there are enough things they could have changed but your arguments aren't great either.

The Ironclad is already a great ship and get even better with a substantial point reduction.

And in regards to your immersion comment: you could turn the entire thing around and it would make just as much sense.

-"Captain! We are under attack and the enemy will board us any moment now, what should we do?"
-"Shoot them!"
-"The intruders?"
-"No, that lone grot over there!"

So shoot the intruders with the great Sky canon? 
Seriously it was more for the joke, I just point out that some people arguing that rules makes the game more logical. I just thinks that rule isn't resolve any problem (or just creating news one),  just messing up with the game balance in a bold manner. 

Like trying to fix and card castle with a leaf blower. 

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19 hours ago, eciu said:

Good luck with your single/double unbind without bonuses against any magic heavy army ^^

Two navigators in Barak-Nar with the loupe can do 5 dispells with a +1. That's pretty rad. 

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I mentioned this elsewhere, but I feel like one of the easier ways they could accommodate the lack of Dwarf wizards is to buff the anti-magic capabilities if you don't bring an Allied Wizard, be that a reroll to Unbinding or what have you.

In an ideal world, we'd see unique Rune system that could be shared by the various Dwarf factions would be both fluffy and unique of course.

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Just now, ledha said:

some armies had nothing. The tzeentch and DOK faction focus gave NOTHING new except the new realm spells and abilities. 

Scheisse ! Tzeentch and DoK get nothing new?  I guess it's not that year that they'll win some tournament... or even being a top tier faction. Sad life.

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3 hours ago, Djoblo said:

Scheisse ! Tzeentch and DoK get nothing new?  I guess it's not that year that they'll win some tournament... or even being a top tier faction. Sad life.

tzeentch is getting something summoning related, they just haven't revealed what (it'll be horrific if they can poop out horrors without points, which they probably will be able to). And they get to play with endless spells which look real neat.

 

Here's what I don't want to have to take in my KO army, stormcast. Let us ally with arcane order at the bloody least. I do not want to play with ****** stormcast.

 

I don't think armies without summoning will be viable choices in serious competition though. So, yeah KO was never going to matter, and neither will most armies this next edition. Until all the tournaments go "The hell was GW thinking. Ban summoning" like they have had to before.

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Isn’t their math off?  The app has the Gunhaulers at 220. Anyone else a bit annoyed that the GW solution to the increase in magic is to ally in Stormcast Wizards? I was hoping that they would buck the trope of dwarves not having magic like WFB. In AoS duardin clearly have magic with flying magical boats. Seems like a huge missed opportunity to do something special and magically clockwork..

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30 minutes ago, Sactownbri said:

Isn’t their math off?  The app has the Gunhaulers at 220. Anyone else a bit annoyed that the GW solution to the increase in magic is to ally in Stormcast Wizards? I was hoping that they would buck the trope of dwarves not having magic like WFB. In AoS duardin clearly have magic with flying magical boats. Seems like a huge missed opportunity to do something special and magically clockwork..

Doesn’t necessarily have to be stormcast wizard. Couple pages back are options for KO anti magic. However I don’t mind “paying” for some wizard protection like a true pirate..erm...entrepreneur of the skies

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14 minutes ago, Jagd said:

Armies without summoning are getting points drops to compensate. More models on the table to start, no summoning in reinforcements. Personally rather more dudes than summoning. 

There is no evidence at all this is occurring. The gunhauler was bad BEFORE anything to do with summoning changed, it's point decrease merely reflects how bad it is NOW.

 

12 minutes ago, Jagd said:

Doesn’t necessarily have to be stormcast wizard. Couple pages back are options for KO anti magic. However I don’t mind “paying” for some wizard protection like a true pirate..erm...entrepreneur of the skies

Stormcast aren't mercenaries. And they seem to be the only faction KO are allowed to ally with

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1 hour ago, Sactownbri said:

Isn’t their math off?  The app has the Gunhaulers at 220. 

Yeah, I had to double check as well. But to be honest i’ve Been secretly hoping they would limit the amount of balloons on a ship. But would allow up to 6 balloons on the gunhauler. Would give it some added utility besides being a roadblock that can take  wounds for the carriers. 

But happy the thunderers special rules add some utility there. They are to cool not to take and now have actual unique use ?

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19 minutes ago, Kramer said:

Yeah, I had to double check as well. But to be honest i’ve Been secretly hoping they would limit the amount of balloons on a ship. But would allow up to 6 balloons on the gunhauler. Would give it some added utility besides being a roadblock that can take  wounds for the carriers. 

But happy the thunderers special rules add some utility there. They are to cool not to take and now have actual unique use ?

they've always had that rule though. If they aren't getting a point reduction, and they did not mention it, and not becoming battleline, which again, they did not mention, then.... there's still no reason to take them.

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13 minutes ago, stratigo said:

they've always had that rule though

Really? I thought only Frigates and Ironclads as they have the 'passenger' rules? I'll try to find a moment and check! But that would be really cool news! 

13 minutes ago, stratigo said:

there's still no reason to take them.

Well for me it does, because it allows me to do something cool and thematic with a model I already have :D But I understand you won't win the world championship because of it ;) 

 

 

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I'm talking about casual games but for 200 points of thunderers you have a tons of rifle shots. Couple them with a khemist and i had some solid wounding round of shots from them!

The "retreat" rule always force your opponent to chose between them and other targets and, well...we have some precious Other Targets.

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6 minutes ago, Furuzzolo said:

I'm talking about casual games but for 200 points of thunderers you have a tons of rifle shots. Couple them with a khemist and i had some solid wounding round of shots from them!

The "retreat" rule always force your opponent to chose between them and other targets and, well...we have some precious Other Targets.

Yeah, that last part it’s what excites me the most. Just throwing a small fast unit against it won’t matter much so it needs to be something heavy hitting. Which won’t be hitting our other stuff. Forces your opponent to make choices. 

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5 hours ago, stratigo said:

they've always had that rule though. If they aren't getting a point reduction, and they did not mention it, and not becoming battleline, which again, they did not mention, then.... there's still no reason to take them.

I did a quick check. And I don't think Endrinrigggers or Skywardens can hitch a ride on Gunhaulers. The rule states:

Hitchers: Skywardens do not count towards the maximum number of Skyfarers that can be embarked on a Skyvessel, and are not countd for the overburdened rule. 

Gunhaulers dont have an overburdened rule nor a rule for embarking. So I don't think it can be done. Which I still think is a shame but it seems pretty clear based on the book or is there an FAQ I missed?

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3 minutes ago, Kramer said:

I did a quick check. And I don't think Endrinrigggers or Skywardens can hitch a ride on Gunhaulers. The rule states:

Hitchers: Skywardens do not count towards the maximum number of Skyfarers that can be embarked on a Skyvessel, and are not countd for the overburdened rule. 

Gunhaulers dont have an overburdened rule nor a rule for embarking. So I don't think it can be done. Which I still think is a shame but it seems pretty clear based on the book or is there an FAQ I missed?

I think he was talking about Thunderers not Gunhaulers.

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6 hours ago, stratigo said:

There is no evidence at all this is occurring. The gunhauler was bad BEFORE anything to do with summoning changed, it's point decrease merely reflects how bad it is NOW.

That's also my point. Next meta will focus on magic mechanic, living spell and invocation. A point drop is the standard expectation... It'll be horrid without allies. Plus the Navigator power is anecdotic. 100pts for a mage counter. Many factions got spell caster/mage counter for that price. Can't spend 100-200 pts on the hypothesis of a usefull navigator.

6 hours ago, Kramer said:

Yeah, I had to double check as well. But to be honest i’ve Been secretly hoping they would limit the amount of balloons on a ship. But would allow up to 6 balloons on the gunhauler. Would give it some added utility besides being a roadblock that can take  wounds for the carriers. 

But happy the thunderers special rules add some utility there. They are to cool not to take and now have actual unique use ?

Gunhauler with balloon would be nice. So, it will never happen.

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3 minutes ago, Djoblo said:

Gunhauler with balloon would be nice. So, it will never happen.

Sounds horrible.... nothing nice ever happening... 

I started playing when flying dwarfs would never happen. and look where we are now. ;) 

5 minutes ago, stato said:

I think he was talking about Thunderers not Gunhaulers.

That makes more sense! Thanks

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Allegiance: Kharadron Overlords

Skyport: Barak-Urbaz
Aetheric Navigator (100)
Aether-Khemist (140)
Aether-Khemist (140)
Lord-Ordinator (100)
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
12 x Endrinriggers (480)
- 3x Grapnel Launchers
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Iron Sky Squadron (180)

Total: 1900 / 2000
Allies: 0 / 400
Wounds: 116

this is what i potentially looking at for aos2. if pts decreases allow it
 

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19 minutes ago, wanderingrogue said:

Allegiance: Kharadron Overlords

Skyport: Barak-Urbaz
Aetheric Navigator (100)
Aether-Khemist (140)
Aether-Khemist (140)
Lord-Ordinator (100)
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
12 x Endrinriggers (480)
- 3x Grapnel Launchers
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Arkanaut Frigate (280)
- Main Gun: Heavy Sky Cannon
Iron Sky Squadron (180)

Total: 1900 / 2000
Allies: 0 / 400
Wounds: 116

this is what i potentially looking at for aos2. if pts decreases allow it
 

I'm personally super excited for this to be a thing, I've made lists over and over with the Iron Sky Squadron with the hope it would see light of day after a points reduction. Clan Mhornar though  for me :)

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