Jump to content

Let's chat Kharadron Overlords


Dez

Recommended Posts

16 hours ago, Bowlzee said:

Everyone forgets there are 3 ways to play this game, the battletome helps you play AoS for all three types.

 

In Narrative it makes sense that you get the rules for the skyport paint scheme you choose.

 

Matched play is tournament play etc, no tournament will rule you have to paint the skyport you want to use the rules for, unless it's a narrative event.

 

So people need to chill/drop all the chat about it.

 

 

 

 

 

 

I've always only used allegiance abilities in matched play, as that's the section they're under in the rulebook.  ...Course i suppose the nature of open play is that you do whatever you want.

 

I wouldn't be so sure about "no TOs", wasnt there some talk about some TOs that were going to enforce painting stormcast the right way to use the battalions in the new book for the famous individual chapters?  And the stormcast rulebook is completely silent on that, vs this rulebook which for the sake of argument ill just say at least strongly implies that your meant to paint up the army in that wait to ublcok the rules.  

Thats just what I've heard,  i keep up with the podcasts but I'm not much of a tournament player myself, just the occasional regional one... and given that I'm in the center of the US, that pretty much one or two in a year.  I'm sure envious of the UK players where there seems to be a tourny in driving distance every weekend.

 

Link to comment
Share on other sites

  • Replies 2.1k
  • Created
  • Last Reply

Like I say, it's probably of little concern, I just don't think GW should push towards prescribing the hobby to people. It felt like a really poorly worded part of the book, almost like they wanted to say it but didn't want to commit. I'd rather they just said "these are the traditional colours of the Skyports, but you can 'organise your collection' however you want." 

There's every chance I am reading too much into it (Lit and Film graduate) but it read like declarative language that was just ambiguous enough for them to pull back from. It could have been written better in so many ways. 'Organise your collection' is such a weird term too. I dunno, the whole thing sounds off to me. I'll be running Zilfin rules in Purple and Yellow regardless.

Link to comment
Share on other sites

13 minutes ago, DynamicCalories said:

Like I say, it's probably of little concern, I just don't think GW should push towards prescribing the hobby to people. It felt like a really poorly worded part of the book, almost like they wanted to say it but didn't want to commit. I'd rather they just said "these are the traditional colours of the Skyports, but you can 'organise your collection' however you want." 

There's every chance I am reading too much into it (Lit and Film graduate) but it read like declarative language that was just ambiguous enough for them to pull back from. It could have been written better in so many ways. 'Organise your collection' is such a weird term too. I dunno, the whole thing sounds off to me. I'll be running Zilfin rules in Purple and Yellow regardless.

That makes a lot of sense to me; like they managed to say it over the course of a whole page, but they made sure to say it in a enough of a meandering way that if there was a lot of blowback they could disavow it. 

 

@DynamicCalories, no worries about your education reading too much into it.  In addition to being a rules lawyer (lol) I'm also a lawyer lawyer, so I'm sure that comes into my reading too.  

Link to comment
Share on other sites

1 hour ago, Naflem said:

I've always only used allegiance abilities in matched play, as that's the section they're under in the rulebook.  ...Course i suppose the nature of open play is that you do whatever you want.

 

I wouldn't be so sure about "no TOs", wasnt there some talk about some TOs that were going to enforce painting stormcast the right way to use the battalions in the new book for the famous individual chapters?  And the stormcast rulebook is completely silent on that, vs this rulebook which for the sake of argument ill just say at least strongly implies that your meant to paint up the army in that wait to ublcok the rules.  

Thats just what I've heard,  i keep up with the podcasts but I'm not much of a tournament player myself, just the occasional regional one... and given that I'm in the center of the US, that pretty much one or two in a year.  I'm sure envious of the UK players where there seems to be a tourny in driving distance every weekend.

 

All I have heard is that there was some move towards making this part of the WYSIWYG element of soft scores - if a tome specifies a colour scheme for the rules you are taking then you should use those colours if you want to get maximum soft score points. I see no harm in that.

Having seen what happens in 40K I would actually quite like to see this on a rules pack for an AOS event.

Link to comment
Share on other sites

The issue with the rifles is... I want all of the weapons on my squad, I like the idea of them being specialists! The problem stems from them being a pain in the ass to roll for. I am tempted to undertake magnetising for them. I outfitted my Arkanauts with the 3 options in the box because I plan on getting 3 boxes and having one do each, just for yucks.
 
Ironclad, Navigator and yer boi Brokk out today. Prices are pretty in line with current GW stuff too. Not bad at all. I think they're all... pretty good price wise? Now it's just the Skyriggers, Endrinriggers and the final 2 heroes to come. Do people think that the Balloon chaps will be in boxes of 3 for £30~, or boxes of 6 for £45~? I am hoping they are Prosecutor prices, because that will give me the incentive to build and run separate squads.
 
 

Pokémon syndrome is difficult to overcome! I'm okay with the prices but I also don't have an income concern. The amount of detail on the frigate makes me so pleased I'd probably pay more, but don't tell GW!


Sent from my iPad using Tapatalk
Link to comment
Share on other sites

All I have heard is that there was some move towards making this part of the WYSIWYG element of soft scores - if a tome specifies a colour scheme for the rules you are taking then you should use those colours if you want to get maximum soft score points. I see no harm in that.
Having seen what happens in 40K I would actually quite like to see this on a rules pack for an AOS event.


I wouldn't be surprised if it was a GT at Warhammer world.


Sent from my iPad using Tapatalk
Link to comment
Share on other sites

50 minutes ago, Karchev23 said:

Im starting to think we need a poll on the most competitive skyport.. 

I think it'd likely be Zilfin, possibly Mhornar with its Battleshock shenanigans, but that might depend on how the artifact's effect is interpreted.

That said, I reckon we'd all be better off choosing which Skyport we like the best (regardless of rules) and collaborating together on how to make the most out of them. 

I'm going with Mhornar ('cos Sky Pirates, I mean, we've all seen Treasure Planet), but every Skyport has its charms, after all.

Link to comment
Share on other sites

I've been brainstorming trying to fit a Gunhauler into a list without the escort wing (so I can include an ironclad as well & keep it Matched Play legal). The list I came up with is below. Behold, The Black Iron Charter:

Admiral, Aether-Khemist

3x10 Arkonauts

10 Thunderers, rifles

6 Endrinriggers, no add-ons

Ironclad - heavy cannon

Frigate - heavy cannon

Gunhauler - drillcannon

Artycle: Settle The Grudges

Amendment: Prosecute Wars With All Haste

Footnote: These Are Just Guidelines.

Plan is to deploy ironclad forward, with admiral, Khemist, Thunderers, & 10 pike Arkonauts. Drop Thunderers & Khemist in first hero phase to get a more forward position (make most of 3" disembark range), then run forward & aim to annihilate the Grudge unit early. Use riggers, admiral, ironclad, & pikenauts as combat force, making use of 'Guidelines' to choose more beneficial Artycle. Use rest of army as support, with one of the other Arkonaut units (volley guns) in frigate, and third (sky hooks) on foot.

Alternatively, I could run a pair of pikenaut units in ironclad, and use these as battering ram, but this would increase drops from 4 to 5.

Could probably also run this using any of the pre-built codes. Thoughts?

Link to comment
Share on other sites

57 minutes ago, Karchev23 said:

Im starting to think we need a poll on the most competitive skyport.. 

I think there are a couple good options.

Zilfin seems like a strong offering given the meta (rerolls on fliers) and the alpha strike potential (hero phase move and atmosphere drop). 

If same name stacking is allowed, Urbaz with an all ground force will put up ranged attack numbers like this game has never seen (147 shots per turn at 24", 4+ [3+ vs heroes]/3+/-2/D3 damage), with all the troops battleshock immune from the admiral at the back of the table.  

I think both Thryng and Mhornar can likewise be competitive as well.  I think we'll likely see a spread from these four, with Zilfin being the most abundant (obvious combos and strengths).

Link to comment
Share on other sites

Hello everyone!  I just found out that one of my local game stores is running the Coalescence narrative campaign event on June 10th.  However, it looks like we are being asked to take 1500 pt lists and I'm really struggling with what to take, as our unit point costs make it challenging, especially since Matched Play states I need 3 battleline units in 1500 pts , right?.   I haven't thought deeply about which Army Traits/Skyfleet to use yet, so keep that in mind.  For example, I looked at the following generic lists:  1320 pts so far

Khemist - 100 pts - artifact and command ability forthcoming

3x 10 Arknaught Company with Light Sky Hooks - maybe one with aethermatic volley guns instead - each 120 pts

1x5 Thunderers - Either mortars or cannons - 100 pts

1x3 Endririggers - for frigate healing and firepower - 120 pts

2x1 frigates - 280 pts each

Iron Sky Squadron Battalion - 80 pts  - some nice perks and if I added another leader, an additional artifact and still get an extra endrinworks

The battalion is a nice to have, but that 80 pts makes it hard to round off the points.  For example, I could get another Khemist, unit of Thunderers, or Endriggers, which would bring the points to 1420, 1420, or 1440, respectively - and then waste the remaining points.  But if I drop the battalion, I can get another unit/leader.

Thoughts/recommendations?  Thanks for the help!

Link to comment
Share on other sites

Ha everyone's talking about good sky port rules from ziflin, thryng, and mornar.  I'm just sitting here with Zon twiddling my thumbs.[emoji23]

Well... you get to take skywardens in your iron sky squadron...


Sent from my iPhone using Tapatalk
Link to comment
Share on other sites

I also am slightly confused. What are you looking to get from Barak-Zon? It seems like the only meaningful thing they get is to re-roll to-wounds of 1 when they charge. I am all about learning new tactics, embracing the abnormal, and milking every seemingly inoccuous bonus for all its worth! So please enlighten me.

Link to comment
Share on other sites

Hello everyone!  I just found out that one of my local game stores is running the Coalescence narrative campaign event on June 10th.  However, it looks like we are being asked to take 1500 pt lists and I'm really struggling with what to take, as our unit point costs make it challenging, especially since Matched Play states I need 3 battleline units in 1500 pts , right?.   I haven't thought deeply about which Army Traits/Skyfleet to use yet, so keep that in mind.  For example, I looked at the following generic lists:  1320 pts so far
Khemist - 100 pts - artifact and command ability forthcoming
3x 10 Arknaught Company with Light Sky Hooks - maybe one with aethermatic volley guns instead - each 120 pts
1x5 Thunderers - Either mortars or cannons - 100 pts
1x3 Endririggers - for frigate healing and firepower - 120 pts
2x1 frigates - 280 pts each
Iron Sky Squadron Battalion - 80 pts  - some nice perks and if I added another leader, an additional artifact and still get an extra endrinworks
The battalion is a nice to have, but that 80 pts makes it hard to round off the points.  For example, I could get another Khemist, unit of Thunderers, or Endriggers, which would bring the points to 1420, 1420, or 1440, respectively - and then waste the remaining points.  But if I drop the battalion, I can get another unit/leader.
Thoughts/recommendations?  Thanks for the help!


I think you should also look at battalions as additional artifacts. For each battalion you get to take one for a skyvessel and one for a hero. Looks like the sky command and iron sky battalions were designed to go together in a 2500 point list. Below that the question I would ask is about your play style. At 1500 would those extra two relics be worth it?.

Here's what I would take based on what has been released go date:
Admiral
Khemist * 1 and Endrinmaster *1 (use endrineer that comes with frigate)
Frigate * 2
Arkanauts * 3
Thunderers * 2 (one squad of 10)
Iron Sky Squadron

That gives both boats an artifact. I'd probably go zilfin, take atmospheric endrins and the last word on the boats. Take the earburster on the khemist for the alpha strike boat and auto tinker on the admiral for the last word boat. Throw the thunderers with the khemist out for the alpha strike and then play the mission with the remaining forces.



Sent from my iPhone using Tapatalk
Link to comment
Share on other sites

So verdict so far seems that endrinriggers are better than skywardens. Fair enough!

but do we know the base size they come on? I'm guesstimating 25mm from the book.

The 2" reach for the wardens seem significant to me if they are going in larger groups compared to riggers. 6-9 deals may struggle to surround smaller units?

Link to comment
Share on other sites

Also reading page 10 in the book ("the code") almost seems a little like gw trolling the rule discussion inevitably coming up (raw vs rai). The rules is I recall have always been up for interpretation but as least in written been targeted for hobbyists as compared to now three ways to play.

 

Link to comment
Share on other sites

So, I've been thinking of the following as my 2000points goal, what's everyone's opinion on the Grundstock Escort Wing?

Skyport : Barak-Thryng (extra is There's No Trading With Some People)

Leaders [2/6] : Aether-Khemist * 2 (General w/ Strickler for the Code [These are just Guidelines] and an artifact (the Armor?), other with Earbuster)

Battleline [3/3] : 10 Arkanaut * 3 (with Skyhooks or Volley Guns)

Artillery [3/4] : Gunhauler * 3 (with Drill Cannon)

Behemoth [1/4] : Frigate (Last Word)

Other [3] : 5 Thunderers * 2 (Aethercannons in one, possibly Fumigators in the other), 6 Skywardens (2 Volley guns, 2 Drill cannons)

Plan is to use the Escort Wing's +1 ToHit and Thryng's Grudge(s) to make the cannons as efficient as possible. Both units of Thunderers and the Wardens would begin the game on the Frigate, with the Aethercannons hopefully able to drop in range of an opponent on turn one whereas the 'haulers will provide extra wounds for the transport until the close-quarters Fumigators can get in range of a juicier target... Also possibly use the Honour the Gods re-roll on the TAJG roll to maximize usefullness of the new Artycle...

Thoughts?

Link to comment
Share on other sites

Hi all, I finally decided to start with with a KO army and just wanted to ask people's opinion on the Aetheric Navigator, as I'm not seeing him in anyone's lists but I think he's a pretty good character all around.

First up he's able to unbind without having to spend artefacts on him or using the Kharadron Code, he's the only model besides the Admiral in the whole army with a 3+ save, has a pretty powerful debuff against flying units (which by what I've seen and read seem to be very common) and his ranged and cc attacks aren't bad either.

But what I believe to make him worth it is the ability to re-rol running distances of every sky vessel he sees (and those things are pretty dang difficult to not see with their size and height), which combines very well with Barak-Mhornar and, what is even better, that he allows frigates to move an additional d3 (or d6 with the right artefact) every turn, which can add up to quite a lot of distance over the game and is a trait that may be ignored as it isn't on his warscroll but rather on the frigate one. Such a great bonus that applies to every boat in line of sight lis difficult to ignore, as we can't forget that what makes KO special is their mobility (maybe not competitive, but at least special :P).

So, all of this things added up for a 100 points hero seem pretty good to me and, while maybe not as good as the Khemist in most cases, it should add some variety to armies using the Iron Sky Command or not having any "deathstar" unit (forgive me for the 40k term, how do you call this powerful units in AoS?), specially taking into account that GHII may take away the main reason to bring more than one Khemist. I think that in the right Sky Port, army list or artefacts the Aetheric Navigator can either be a turning beast or a huge mobility booster, while having the powerful but situational debuff against flyers. 

So what are your opinions on it? Why aren't people taking him?

 

Link to comment
Share on other sites

5 minutes ago, The Traitor said:

Hi all, I finally decided to start with with a KO army and just wanted to ask people's opinion on the Aetheric Navigator, as I'm not seeing him in anyone's lists but I think he's a pretty good character all around.

First up he's able to unbind without having to spend artefacts on him or using the Kharadron Code, he's the only model besides the Admiral in the whole army with a 3+ save, has a pretty powerful debuff against flying units (which by what I've seen and read seem to be very common) and his ranged and cc attacks aren't bad either.

But what I believe to make him worth it is the ability to re-rol running distances of every sky vessel he sees (and those things are pretty dang difficult to not see with their size and height), which combines very well with Barak-Mhornar and, what is even better, that he allows frigates to move an additional d3 (or d6 with the right artefact) every turn, which can add up to quite a lot of distance over the game and is a trait that may be ignored as it isn't on his warscroll but rather on the frigate one. Such a great bonus that applies to every boat in line of sight lis difficult to ignore, as we can't forget that what makes KO special is their mobility (maybe not competitive, but at least special :P).

So, all of this things added up for a 100 points hero seem pretty good to me and, while maybe not as good as the Khemist in most cases, it should add some variety to armies using the Iron Sky Command or not having any "deathstar" unit (forgive me for the 40k term, how do you call this powerful units in AoS?), specially taking into account that GHII may take away the main reason to bring more than one Khemist. I think that in the right Sky Port, army list or artefacts the Aetheric Navigator can either be a turning beast or a huge mobility booster, while having the powerful but situational debuff against flyers. 

So what are your opinions on it? Why aren't people taking him?

 

The problem isn't that he isn't good, he is, its just that he competes with the khemist and given that the khemist is at the moment the cornerstone of the entire army, well.... do i give my guys more movement or do I actually want to kill the enemy?  

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...