MikeGreen Posted November 12, 2016 Share Posted November 12, 2016 Thread proposed in "the worst of Death". So let's see if there will be better consensus about what is the greatest in our mighty Alliance. Some loose suggestions from the mentioned thread to start with : Mourngul ,Spirit Hosts, Grave Guard, Settra, Mortis Engine I think it is good to focus on universal stuff. Unit that is just underpriced for what it does can be much better than sth potentially overpowered but needing very specific list or chained combo synergies. Link to comment Share on other sites More sharing options...
deynon Posted November 12, 2016 Share Posted November 12, 2016 Skeletons Zombies GKoZD and GKoTG Link to comment Share on other sites More sharing options...
Solaris Posted November 12, 2016 Share Posted November 12, 2016 Necropolis Knights are very likely the strongest unit in GA: Death, and the strongest cavalry unit in the whole game. They are already very good on their own for 160 points, and they combo beautifully with all buffs we have access to. Give these guys a try, and you will be amazed. Settra is also extremely strong. Not only is he fast and has a high damage output, but he is also very tanky (8 wounds, 3+/5+/6+) and has a great movement boosting buff. On top of this, his command ability synergizes greatly with about a third of GA: Death, and decently with the rest. Build a list around him, and your whole army will be on steroids as long as he is alive. Edit: Forgot to mention that Settra allows other Mummy heroes to use their command abilities, which is huge. Link to comment Share on other sites More sharing options...
Andreas Posted November 12, 2016 Share Posted November 12, 2016 +1 on Setra. Maybe the mortis engine for 180pt. Edit: saw that the mortis engine was also mentioned so +1 on that one to. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 12, 2016 Share Posted November 12, 2016 +1 for Settra. Haven't tried my Mortis Engine much, might give it a go today. Also Grave Guard are very good, especially if you get Settra to give them +1/+1 to Hit and Wound, then they're swinging for 2+/2+ with Dam 2 on a 5+ to Wound. A mob of them will chop down pretty much anything that ails you. Necromancer is also popular for Vahel's Danse Macabre and general wizardry, and the Vampire Lord on Zombie Dragon is a real bruiser as well. (Personally wish I could have one on Terrorgheist, but c'est la vie.) Link to comment Share on other sites More sharing options...
Payce Posted November 12, 2016 Share Posted November 12, 2016 Outside the compendiums, here's my observations: - Summoning in Spirit Hosts is an extremely powerful pressure tool. They're flat out amazing for their points, both with regards to survivability, potential damage output and contesting objectives (particularily in Blood And Glory). - The Mortis Engine. It does so much, for such a cheap cost. Once you learn to use it properly, odds are you're wanting to add a second rather than drop it. - Vampire Lord on foot with wings. Possibly the best command ability in the army list, if you run him alongside Neferata or Mannfred, you're giving yourself a really massive combat boost. There's the obvious choices like Mourngul and Morghasts, but everyone knows about those anyway. Link to comment Share on other sites More sharing options...
Razorfate Posted November 12, 2016 Share Posted November 12, 2016 While Settra is probably better let's not forget Blood Knights if they charge with some buffs they rack faces. And they are battleline for soulblight. Link to comment Share on other sites More sharing options...
Broken Netcode Posted November 12, 2016 Share Posted November 12, 2016 Should I copy this one too or will I be getting a lawsuit soon haha Link to comment Share on other sites More sharing options...
MikeGreen Posted November 12, 2016 Author Share Posted November 12, 2016 6 hours ago, Broken Netcode said: Should I copy this one too or will I be getting a lawsuit soon haha There is no trademark After we make the lists for every alliance they should be merged together and put as important thread in general AoS discussions. Beta version, with corrections 1) Settra 2) Necropolis Knights 3) Mourngul 4) grave guard (2handed) 5) necrosphinx 6) spirit hosts 7) mortis engine 8) morghast archai 9) vampire lord on zombie dragon Link to comment Share on other sites More sharing options...
tolstedt Posted November 12, 2016 Share Posted November 12, 2016 Damned scenery and 40 Skeletons. Link to comment Share on other sites More sharing options...
mmimzie Posted November 12, 2016 Share Posted November 12, 2016 Have tooled around with the mortis engine i'd agree it's really good. The ability to get a free AOE arcane bolt. If you hit 3 targets with that you've paid for the thing. Though on top of that it heals your guys. SO 2 or 3 of your guys and 2 or 3 of the enemy is amazing. Then it has a decent damage out put extra attack, even if it's all bravery 10. Problem though is enemy death stuff you lose that spike damage, but i think it's still very solid. SPirit host are also great. They are better than a walking Arcane missle for 120 points. Getting a decent average of 3 mortal wounds, and being really hardy. 9 wounds at 120 points is nice with a 4+ save that can be removed. Link to comment Share on other sites More sharing options...
Squirrelmaster Posted November 12, 2016 Share Posted November 12, 2016 I'd put in a vote for the Necrosphinx, and one against the Morghast Harbingers (just too expensive & fragile imo). Link to comment Share on other sites More sharing options...
Oppenheimer Posted November 12, 2016 Share Posted November 12, 2016 I also like the harbingers for summoning and necropolis knights for power versus price. I also really like Neferata mostly due to fluff but also for her command ability and summon vampire lord ability (although that only really works in free/narrative play now). I like Vlad and Isabella combo for fluff rules as well. Vlad's command ability is also excellent and Isabella's points are very cheap. Link to comment Share on other sites More sharing options...
Solaris Posted November 12, 2016 Share Posted November 12, 2016 I'd throw Spirit Hosts in around spot 4-6 as well. 4 in a Settra list, 6 otherwise - they are superior to Archai in damage output, and in mortal wounds instead of rend -2. I'm also not sure if the Mourngul should be above the Necro Knights, but I don't have any experience playing with it yet. It's on my assembly table Intetesting to note is how excellently numbers 1-6 combo (assuming Spirit Hosts are there, and Archai is number 7). You can really not go wrong with Settra and a few of the units following him on the list, Mourngul included. Link to comment Share on other sites More sharing options...
MikeGreen Posted November 12, 2016 Author Share Posted November 12, 2016 Ok, changes made. NECROSphinx in Vampire lord mounted out? Or maybe grandpa Vlad? Link to comment Share on other sites More sharing options...
Broken Netcode Posted November 12, 2016 Share Posted November 12, 2016 Necrosphinx should be higher on the list imo. Its almost as powerful as a mourngul if paired with a wizard. Link to comment Share on other sites More sharing options...
MikeGreen Posted November 12, 2016 Author Share Posted November 12, 2016 1 hour ago, Broken Netcode said: Necrosphinx should be higher on the list imo. Its almost as powerful as a mourngul if paired with a wizard. So how do we rearange places 4 to 9? It looks like the top3 is unquestionable but it gets too crowded around 5th place. Link to comment Share on other sites More sharing options...
Broken Netcode Posted November 12, 2016 Share Posted November 12, 2016 Add a tenth spot? Link to comment Share on other sites More sharing options...
MikeGreen Posted November 12, 2016 Author Share Posted November 12, 2016 I would prefer not to. I feel like 9 is already too much, to be useful such threads should count only extraordinarily powerful units, and not just units good enough for competitive games. In the worst of death, there are only 6. Maybe skeletons are too situational for this thread. I mean new player may read that skeletons are in top5 ( it is the main intent of those threads to help newbies) while you can too easily go wrong by fielding 10 of them with spears... So as for now, they can give their 5th place for Necrosphinx if you value him so high. Grave guard with shields lose a bit, but they are still highly playable. Link to comment Share on other sites More sharing options...
Solaris Posted November 12, 2016 Share Posted November 12, 2016 The Necrosphinx should not be that high - I would put it on the level of Archai and the VLoZD. Now that I think about it, arranging units in tiers might be better than a straight power list. Link to comment Share on other sites More sharing options...
Nico Posted November 12, 2016 Share Posted November 12, 2016 Mourngul is great. VLoZD is the go-to hero for any non-TK and non-FEC army. Necrosphinx is also great. Vlad is 5/6 a 10 wound hero for 120 points - biggest bargain in the entire GH. Link to comment Share on other sites More sharing options...
kozokus Posted November 13, 2016 Share Posted November 13, 2016 Vlozd and spirit host for me. I can't count the number of opponent that protested violently against à 4+unrendable followed by à 5++ or 6++ if the vlozd took red fury. Link to comment Share on other sites More sharing options...
Sej Posted November 13, 2016 Share Posted November 13, 2016 Banshee or Terrorgheist (old one not fec). Both add a little rang to the death factions Link to comment Share on other sites More sharing options...
Squirrelmaster Posted November 13, 2016 Share Posted November 13, 2016 If you're looking for range, I'd sooner go for screaming skull catapults, skeletal archers, or casket of souls. Maybe the mortis engine. Of course, most of those are discontinued models… Link to comment Share on other sites More sharing options...
Daniel Posted November 14, 2016 Share Posted November 14, 2016 For me, it's a big unit of Zombies. The masses buff them selves, have a vampire, corpse cart and Necromancer in the vicinity, and laugh yo' butt off when they slaughter anything. The thing is: this only works once on a single enemy: once they know what Zombies can do, they'll become their primary target and they will die fast. Link to comment Share on other sites More sharing options...
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