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tolstedt

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240 Celestant-Prime

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About tolstedt

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    Dracothian Guard

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  1. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Counting ranges for two weapons is annoying an already slow to play army. I just use blades. The math works out the same unless you use the +1 attack command ability more than once, which you should never have to do. 20 monks with blades can all swing in two ranks anyway and kill mostly anything.
  2. tolstedt

    AoS 2 - Clan Pestilens Discussion

    You can run him as a plague priest.
  3. I would like someone who wants to return home as opposed to the "I'm here to get more power now." A hero or group that want to go back to the world that was. Or a cult that wants to go back to the world that was. Like 9th age the army.
  4. tolstedt

    AoS 2 - Clan Pestilens Discussion

    I prefer the blade of judgement.
  5. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Take out the plagueclaw and take 3 plague mortars instead. They are just better every time mathematically.
  6. tolstedt

    AoS 2 - Ironjawz Discussion

    Yes I use them and they are great for screening. The 1/4 allies restriction is annoying in 2e however.
  7. tolstedt

    Sell Me Your Faction

    Ironjawz is best.
  8. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Often I move the front line and announce that I will catch the others up on my opponent's turn. I indicate the area I intend for the rats to fill with my fingers so there is no cheesing. If it's important for measurement like around objectives or tagging enemy units I will slow down a bit. Often I don't remove the rats from the trays individually. I keep track and wait until 10 die then pull a full movement tray off.
  9. tolstedt

    AoS 2 - Clan Pestilens Discussion

    It's a real shame. Doesn't make much sense.
  10. tolstedt

    The New FAQ (23/07/2018)

    I like this way of saying it. Getting too much out of something fiddly doesn't feel rewarding to me. It's an investment of time as opposed to an investment of good decision making. Feels odd to me. I agree with this thinking for the most part, but in terms of warhammer, it is largely up to the players to ensure a good game. It's not chess where the game does the balancing for you. For example I stopped playing mixed destruction kunnin' rukk against my opponent's death army in 2016 because it was a bad matchup for him and didn't give him any chances. If he doesn't have chances, it's not fun for me either.
  11. tolstedt

    The New FAQ (23/07/2018)

    I'm not interested in the precise movement aspect of a miniatures game. This kind of precision is not really rewarding to me as a game player. I'm interested in making good trades, risk/reward summations, seeing if predictions held out or not, using my pieces where they get the best value, making a list that can provide counterplay based on the abilities of the unit. That kind of thing is challenging and interesting. The point at which you have to break out a 2.9 template to do a tactic is the point it becomes fiddly for me and not worth the hassle. But these are my own motivations. 2.9ing could easily be thought of as taking advantage of poor positioning on the opponent's part. If you don't want your dragon pinned, don't put him so close. If you don't want a unit of elites tagged on the side so that only one can ever pile in and swing when they get charged, put them in a clump rather than in a line. In practice I think that it will be very difficult to get value out of 2.9ing. The best value would be to tie up a large monster with cheap chaff. Maybe 100 points for 500. But most of the time I think the monster will be able to retreat. Is a single forced retreat too large of an advantage? I'm not sure. TLDR talk and no conclusions
  12. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Man I really like this warscroll. Free re-roll to cast, his spell is like a free purple sun with 26" range, and a command ability that, coupled with crown of conquest, substantially mitigates battleshock. How about this? Receive the blessing of the rat on your dice via The dreaded 13 drops. 130 plague monks. Allegiance: ChaosLeadersVerminlord Corruptor (220)- General- Trait: Cunning DeceiverPlague Furnace (180)- Artefact: Crown of ConquestPlague Priest with Plague Censer (80)Arch Warlock (140)Grey Seer (100)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades10 x Plague Monks (70)- Foetid Blades2 x Poisoned Wind Mortar Weapon Team (120) Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 233 You deal with alpha strike easily between cunning deceiver and crown of conquest.
  13. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Like this. I also like the grey seer. Swap a plague priest for a seer if you want. Allegiance: ChaosLeadersVerminlord Corruptor (220)- General- Trait: Cunning DeceiverPlague Furnace (180)- Artefact: Crown of ConquestPlague Priest with Plague Censer (80)Plague Priest with Plague Censer (80)Arch Warlock (140)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades10 x Plague Monks (70)- Foetid Blades1 x Poisoned Wind Mortar Weapon Team (60)1 x Poisoned Wind Mortar Weapon Team (60)Total: 1970 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 236
  14. tolstedt

    AoS 2 - Clan Pestilens Discussion

    3 units of clanrats isn't too much of a downside.
  15. tolstedt

    AoS 2 - Dispossessed Discussion

    It's a horse apiece. You get a bigger bubble for buffs on a bigger base.
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