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Andreas

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About Andreas

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  1. Do anyone have the LoA lists? ?
  2. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    My recommendation would be to get a Tauruk. He is a strong choice to be your general. He hits hard and you can make him -2 to hit. Other that that, if you can get hold of a skullcracker you want it in your list. Also 6 Kadai fireborns are a great unit. And I am not a fan of 40 Ironsworns. I havn’t tried the warhost so maybe it works there, but to me it feels to slow.
  3. How do you make this a business? I am curiuos, this is so alien to me. What AOS tournaments as an example have a lot of players leaving day one and a lot of players trying to win with gotcha tactics (instead of for example strategy)?
  4. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    I took legion of azgorh to a tournament this weekend. It was a quite competitive tournament with 40 players. I played this list: Allegiance: Legion of Azgorh Mortal Realm: Ghur Bull Centaur Taur'ruk (160) - General - Trait: Grotesque - Artefact: Gryph-feather Charm Bull Centaur Taur'ruk (160) - Artefact: Armour of Bazherak the Cruel Daemonsmith (100) 20 x Infernal Guard Ironsworn (180) 10 x Infernal Guard Fireglaives (100) 10 x Infernal Guard Fireglaives (100) 6 x K'Daai Fireborn (280) Skullcracker War Engine (200) Iron Daemon War Engine (180) Magma Cannon (140) Magma Cannon (140) Magma Cannon (140) Hashut's Wrath Artillery Train (120) A very short recap: I won 3 games and lost 2. I lost aganst a full on clan skyre gautfyre list on turn one and a really strong mixed order list in a very close game and I won against beasts of chaos, Ironjaws and pestilence.
  5. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    I agree, deathmasks and other unit leaders are not compulsory, it's an option (that most people take for other units). I just wanted to write it in a way that maybe leads people to the same conclusion without ending up in a discussion that I don't realy care that much for. I don't run deathmasks but that is mainly beacuse i don't have the model and i don't think the model fit with a unit of fireglaves. I don't run a drummer or icon bearer either for the same reason. My Ironswarn on the other hand has a full command group.
  6. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    It all depends if there is a rule somewhere that states that a unit must have a leader. We all agree that the leader must be a deathmask with a crappy pistol
  7. Andreas

    The Rumour Thread

    Bögen: Golf Alpha Yankee
  8. I guess you mean 6 Nations team tournament. I played for Sweden, we had no Lens of Refraction, no Kroak, no Rippers, no 128 damage Grots, no Nagash, really no lists with a lot of these mechanics. I played Fyreslayers. Sweden came second. Edit: I am not saying our player skills didn't need those mechanics. ? I'm just saying I think they were not as broken or good as people not playing at the tournament thought at that time, (except Kroak), and after that they where hit by the FAQ. I am sure the lists on Facehammer GT were stronger in practise.
  9. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    I don't have that many pictures but I will take more at the next tournament. But this is against 240! rats. Before and after. I think it is at the end of turn 2. The blue marker is the orb.
  10. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    Yes I have to try him also. But I think that the Kdaai is quite fast. I don't have that many option to use my command points so I could easily use one point turn 1 to run the kdaai 6" and also maybe use the other command point to reroll the charge if necessary. It should be enough speed for a consistant first turn threath I think since the distance is often 18" in the new scenarios. I have to try it in practice.
  11. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    The first reason is that I have him built but not painted. But other than that. Since I have two artifacts I really want to run two Tauruks to make most use of the artifacts in the new scenarios. So if I also run Draz I would have to drop the 6 kadaii but then I need to drop 40 pt more so I have to change 20 ironswron for 10 fireglaves. So it comes down to if I think 6 kadaii and 10 dudes are better than draz. Hmm they hit harder, they can take more damage, I get an extra screen, they are both fast, draz is a wizard. I think the kadaii is the better choice but I am not sure, I have to test both. If I on the other hand drop the formation, then I need to drop one Tauruk, (a Tauruk without an artifact seems pointless), they I get some points over for draz and I can also run some kadaii, like your list above. That could be an alternative. I think both are ok. What you loose is the range on the magmas, the lower number of drops due to the formation, and some CC power (3 kadaii and a tauruk > draz) in exchange for a fast flying wizard.
  12. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    It's in scorched earth where you can only burn from turn 2 but I hope they change better part of valour also. MVP were the magma cannons of course, but also the skullcracker. I had some insane rolls with the skullcracker's random attacks and he really cracked some skulls. The tauruks are really good value and really hard to kill with my artifacts. The Bull Centaurs are a bit too slow for what I want them to do so therefore I will change them (and 10 fireglaives) for 6 K'Daai and give that a try. I would like to be able to threathen objectives first turn so the opponent takes first turn and I might be able to shoot twice or at least not lose a double turn. That is also the main reason I take the formation (in addition to the artifact). To have 24"+10" threath range on my magmas and scare the opponent to go first. In two weeks time I am going to a two day tournament with 30-40 players. I will bring the LoA so it will be interesting to see how they perform.
  13. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    I played a 3-game tournament (20 players) with the Legion this weekend. It was only my secound to forth game with LoA but I think they worked really good. I played this list: Allegiance: Legion of AzgorhMortal Realm: GhurBull Centaur Taur'ruk (160)- General- Trait: Grotesque - Artefact: Gryph-feather Charm Bull Centaur Taur'ruk (160)- Artefact: Armour of Bazherak the Cruel Daemonsmith (100)20 x Infernal Guard Ironsworn (180)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)3 x Bull Centaur Renders (180)Skullcracker War Engine (200)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Hashut's Wrath Artillery Train (120)Total: 2000 / 2000Extra Command Points: 1 I lost my first game against nighthaunt in Better part of valour. He out droped me and deep striked his whole army and had more models than me so he managed to burn two of my objectives before I had my first turn. It was a difficulty matchup for me on just that mission, I am not sure if there was anything I could have done to avoid him burning my objectives turn 1, other than him failing some of this charges. The second game was against Nagash, 80 skellies, 30 graveguards and 2 necromancer. We played total commitment. I ignored Nagash and killed most of his other stuff a few times over and won the game. The last game was against a pestilence army with 240! plague monks and three plague furnances. We played the relocation orb mission. I thought that I couldn't really win this match up. How do you kill all these rats when they swarm the table and the orb. But actually in the end I managed to kill maybe 200 rats and won the game. My general was holding the frontline almost by himself (he was -2 to hit in CC) while I shoot his rats to pieces. My list was just what I had painted but for my next tournament I think I will drop 10 fireglaves and the bull centaurs render and take 6 K'Daai Fireborn. To get a bit more CC power and some more speed. Otherwise I think the list is very stong (for a LoA-list).
  14. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    Skip the unit leader. I haven't read anywhere that a unit needs a unit leader. Have anyone else seen such rule? (But if a unit of fireglaives has a leader he is a fireglaive deathmask as per the warscroll rules.... ?).
  15. Andreas

    AoS 2 - Legion Of Azgorh Discussion

    I am working on a tournament list, what do you guys think of this one. 1 Bull Centaur Taur'uk, General, Grotesque, Gryph-feather Charm 160 1 Bull Centaur Taur'uk, Armour of Bazherak the Cruel 160 1 Daemonsmith 100 30 Infernal Guard Ironsworn 240 10 Infernal Guard Fireglaives 100 10 Infernal Guard Fireglaives 100 10 Infernal Guard Fireglaives 100 1 Magma Cannon 140 1 Magma Cannon 140 1 Magma Cannon 140 1 Magma Cannon 140 1 Iron Daemon 180 1 Iron Daemon 180 - Artillery Train 120 I get minus 2 to hit my general and I have 5+ ward save on the other Tauruk and hopfully they will be ok in the missions where you need heroes with artifacts of power to cap objectives. I am thinking of using the trains and the formation to push two magma cannons so they have 34* threat range to snipe important heroes like bloodsecrators etc.. if the opponent gives me the first turn. I like fireglaves but I think I need 30 Ironsworn to screen the army or push them up the middle in some missions. The third and fourth magma cannon I am not completly sure on. Maybe just one of them and 3 fireborn are better. It maybe skip both and get another Daemonsmitt and 3 Bull Centaurs. Sould I go full on gunline or do you think I need some small combat unit to push up a flank and threathen objectives (or are my two trains enough for this purpose). What do you guys think? How would you improve the list? Do you think it will work?
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