Neil Arthur Hotep Posted August 11, 2023 Share Posted August 11, 2023 1 hour ago, The Lost Sigmarite said: My problems with Tahlia is 1/she sorta orients you towards infantry spam (which i do not want to get into) 2/I really don't like Hammerhal Aqsha colour scheme and 3/she's more expensive than a Bloodthirster for worse stats. Personal takes: She doesn't push you into infantry spam as much as she pushes you out of spamming single models. Her 4+ rally works well on Cavalliers, too. The GW paint police is not real and can't hurt you.I She is kind of a hybrid beat stick/buff piece, that is true. I would have kind of preferred her to just be a more scary fighter, too. But no other character kit in Cities is really that fighty, either. Plus she is the only big kit in the new aesthetic. If you want to recommend hype new stuff, that really narrows down your options. I love the Steam Tank, personally, but I heard some people say it looks like an upside down bathtub and I can't honestly say they are wrong. 2 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted August 11, 2023 Share Posted August 11, 2023 13 minutes ago, Neil Arthur Hotep said: Personal takes: She doesn't push you into infantry spam as much as she pushes you out of spamming single models. Her 4+ rally works well on Cavalliers, too. The GW paint police is not real and can't hurt you.I She is kind of a hybrid beat stick/buff piece, that is true. I would have kind of preferred her to just be a more scary fighter, too. But no other character kit in Cities is really that fighty, either. Plus she is the only big kit in the new aesthetic. If you want to recommend hype new stuff, that really narrows down your options. I love the Steam Tank, personally, but I heard some people say it looks like an upside down bathtub and I can't honestly say they are wrong. Imo they messed up making a generic version of her do they had to keep her rules accessible to all Subfactions and they had to keep the Griffon around. 1 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted August 11, 2023 Share Posted August 11, 2023 17 minutes ago, JackStreicher said: Imo they messed up making a generic version of her do they had to keep her rules accessible to all Subfactions and they had to keep the Griffon around. A generic version would have been nice. But she misses out on very few rules by being HAMMERHAL locked. Only Misthavn, Lethis and Living City, as far as I can tell. She works like normal with everything else, apart from not being a Warmaster. Quote Link to comment Share on other sites More sharing options...
Aloth_Corfiser Posted August 11, 2023 Share Posted August 11, 2023 (edited) 12 hours ago, dekay said: They are a small, pretty low profile unit that's easy to hide (just 6 small models). They have 18 wounds and automatically regenerate d3 a turn as long as the surgeon is alive. So pretty solid for holding an objective somewhere close to your friendly territory. Maybe I have been out of the AoS loop for too long. However until today I always thought that the entire Freeguild Command Corps had only 3 Wounds...... . 😄 But then there has never been a Unit (apart from the Gobbapalooza) that had this weird setup of diverse characters. As far as I know. Glad to be back btw. I am looking forward to all your conversions. Edited August 11, 2023 by Aloth_Corfiser 2 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted August 12, 2023 Share Posted August 12, 2023 No generic cool manticore is a big disappointment. I wont be using her as I have a personal rule to never use named characters. I will, however, use the points she would have taken to slap down more bodies for horde mode 1 Quote Link to comment Share on other sites More sharing options...
Tonhel Posted August 12, 2023 Share Posted August 12, 2023 How do you think the new mini's scale up the older Dark Elves stuff? It's difficult to see. If we use the plastic Dark Elves sorceress as base. Do you think she is same seize as the new CoS releases? Quote Link to comment Share on other sites More sharing options...
Thugmullet Posted August 12, 2023 Share Posted August 12, 2023 On 8/11/2023 at 3:08 PM, Beliman said: I suppose that they are the next ones with elfs and dwarfs to be removed. I would never suggest to buy any of this kits, unless you love their design and/or you plan to play TOW. I suspect the models that were removed were removed less because of anything to do with Cities and more to do with them being part of the Old World release armies. I don't think GW wants too much cross over between the two. So I would think that dwarfs and dark elfs would be removed in the next book from COS to allow them to go to Old World and I think the Griffin stayed prob because ol King Karl is dead in the new story and they'll get a new kit to replace him. Don't know of course, just a thought. 1 Quote Link to comment Share on other sites More sharing options...
Tonhel Posted August 12, 2023 Share Posted August 12, 2023 Maybe there will be a second wave in 2024 that features some bigger stuff. That manticore is beatiful, I would love to see more of it. With a bit of luck CoS gets the same attention as Lumineth. Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted August 12, 2023 Share Posted August 12, 2023 1 hour ago, Thugmullet said: I suspect the models that were removed were removed less because of anything to do with Cities and more to do with them being part of the Old World release armies. I don't think GW wants too much cross over between the two. So I would think that dwarfs and dark elfs would be removed in the next book from COS to allow them to go to Old World and I think the Griffin stayed prob because ol King Karl is dead in the new story and they'll get a new kit to replace him. Don't know of course, just a thought. Personally, I don't think TOW is causing any model retirement in AoS. I would look at ToW more like the retirement home where AoS models go when they are removed from AoS for independent reasons. I agree that dwarves and dark elves will eventually be retired. Hopefully, they get replaced by bespoke Cities dwarves and elves, though. I don't see them going the way of the Phoenix Temple units like some people are, to be honest. I don't believe that Cities will become a pure human faction. 3 Quote Link to comment Share on other sites More sharing options...
The Lost Sigmarite Posted August 12, 2023 Author Share Posted August 12, 2023 Technically when you look at the new Freeguild range it's not pure human. Our Ogor pal is in here ! 3 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted August 12, 2023 Share Posted August 12, 2023 1 hour ago, The Lost Sigmarite said: Technically when you look at the new Freeguild range it's not pure human. Our Ogor pal is in here ! Freeguild: I don’t mind other races, my best friend is an Ogor 🤣 2 Quote Link to comment Share on other sites More sharing options...
Doko Posted August 12, 2023 Share Posted August 12, 2023 yes they wont remove elfs and dwarfs never,if that was gw objetive then they would have deleted cities of sigmar with this release and release a new army of only these humans,maybe a very small army but fyreslayers is smaller so it is posible. meanwhile i bougth one start collecting anvilgard seeing as it have been removed from gw store allready,maybe in 2/3 years they gonna replace these dark elfs,or maybe not,but im a collectionist and must have every unit from the book also i cant miss a discount,if i see that a box with disscount is leaving i must get it before loose the disscount haha. now one question,somebody have tried magnetice the hydra and charriot? seems too much work,and i dont know if worth it or only build the hydra because i don like the style of the karibdys Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted August 13, 2023 Share Posted August 13, 2023 Anyone keen to run 20 Executioners? They are almost like discount Chaos Chosen but with more damage potential. Quote Link to comment Share on other sites More sharing options...
Doko Posted August 13, 2023 Share Posted August 13, 2023 i would use them if i have them, but they are very expensive in € so i wont buy them and i dont like his miniature(black guards are so much more cool). i dont know how is posible they cost 45€ when usually fantasy units are cheaper than aos units but i have 40 hammerers that are almost so good as executioners and i gonna use them in every list 3 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted August 13, 2023 Share Posted August 13, 2023 Good point, I shouldn't forget about the short-legged folk! Quote Link to comment Share on other sites More sharing options...
Doko Posted August 13, 2023 Share Posted August 13, 2023 never forget about the dwarfs! they are the most beautifull miniatures of entire warhammer 2 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted August 14, 2023 Share Posted August 14, 2023 They are legendary craftsfolk Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted August 14, 2023 Share Posted August 14, 2023 First test list of the Dark Elves. Black Dragon Lord doesn't seem too awesome for his points. While I like the shield, no innate ward save is pretty meh for that level of dude. But I like the monsters, and especially when the can show up on the enemy's backfield if needed to destroy faction terrain. Certainly not a top tier, or S-tier as they say, but seems pretty fun. I'd like to outflank the Scourge Privateers as if they were pirates sailing around, like Gutrot Spume, or old Wulfrik the Wanderer (I miss that guy!). 1 Quote Link to comment Share on other sites More sharing options...
Doko Posted August 14, 2023 Share Posted August 14, 2023 hnnnn how play around with a unit of 3 charriots? i never played a unit with bases so big,many times even get in a single monster is hard so i really dont know how i could get in combat to these 3 big bases. i would like try it because in paper 3 charriots sounds amazing! but i feel gonna be umplayable with that big base Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted August 14, 2023 Share Posted August 14, 2023 13 minutes ago, Doko said: hnnnn how play around with a unit of 3 charriots? i never played a unit with bases so big,many times even get in a single monster is hard so i really dont know how i could get in combat to these 3 big bases. i would like try it because in paper 3 charriots sounds amazing! but i feel gonna be umplayable with that big base Depending on your drops you could run three singles instead. Having a bunch of big bases around the board can make movement really tricky for your opponent if you space them right, because they can't move within 3" of them. You can space then out to 6" (or more even depending on the opposing units' base sizes) and it becomes basically impossible for non-flying units to get through your line. And if you want to focus your force, you don't have to worry about coherency, either. High drops is a legitimate choice. Just get those free artefacts and command points and deployment advantage. 1 Quote Link to comment Share on other sites More sharing options...
The Lost Sigmarite Posted August 14, 2023 Author Share Posted August 14, 2023 (edited) 3 hours ago, Doko said: hnnnn how play around with a unit of 3 charriots? i never played a unit with bases so big,many times even get in a single monster is hard so i really dont know how i could get in combat to these 3 big bases. i would like try it because in paper 3 charriots sounds amazing! but i feel gonna be umplayable with that big base To me, the problem of a 3 chariot unit is that you get no champion - so no issuing commands from the champion to the other chariots, like how let's say Idoneth do with multi model shark units. Edited August 14, 2023 by The Lost Sigmarite 2 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted August 14, 2023 Share Posted August 14, 2023 These are very insightful thoughts on the multiple chariot blob. I think the 3 singles is the way to go now, and they'd still get the same amount of average charging MW if the ColdOne Knights were in range. Can't wait to see how these Orders work out. Getting to do some reactionary stuff without having to spend CPs will be a welcome new thing. I hope.....never seem to have enough CPs. Unlike those cursed OBRs. 1 1 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted August 14, 2023 Share Posted August 14, 2023 1 hour ago, The Lost Sigmarite said: To me, the problem of a 3 chariot unit is that you get no champion - so no issuing commands from the champion to the other chariots, like how let's say Idoneth do with multi model shark units. Once again, the superior Steam Tank has no such weaknesses. 2 1 Quote Link to comment Share on other sites More sharing options...
The Lost Sigmarite Posted August 14, 2023 Author Share Posted August 14, 2023 Just now, Neil Arthur Hotep said: Once again, the superior Steam Tank has no such weaknesses. I'm sort of on the fence weither or not to get Steam Tanks - they're a WFB kit and I'm really unsure if they'll live up until our 4th edition BT or beyond that... Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted August 14, 2023 Share Posted August 14, 2023 I think big kits are generally safer, I would say. I think there is more of a chance of a new sculpt or spiritual successor to the Steam Tank (as well as Hurricanum and Griffon) than a straight-up squatting. You know, a situation where proxying/using the old model is even easier than with Handgunners and Fusiliers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.