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Stormcast Eternals 3.0 - There is no "a" in Vindictors


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3 minutes ago, RedemptionUK said:

I ended up going 3-2 today at Mancunian Carnage, one SCE list came first and I'm pretty sure another finished higher than me too.

 

I've just had some bad personal news, but when I feel better I'll do a writeup if anyone is interested.

Sure, always interested in SCE battle reports. Congrats on the 3-2. :)

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23 hours ago, feadair said:

Tom Mawdsley, a well-known UK tournament player, is currently 3-0 in Mancunian Carnage with this list:


Allegiance: Stormcast Eternals - Stormhost: Celestial Warbringers (Stormkeep) - Grand Strategy: Hold the Line - Triumphs: Inspired Leaders Knight-Judicator with Gryph-Hounds (205)** - General - Command Trait: Master of Magic - Artefact: Arcane Tome (Universal Artefact) - Spell: Azyrite Halo Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)** - Artefact: Luckstone Celestant-Prime (325)** Battleline 5 x Liberators (115)* - Heavens-wrought Weapon and Shield 5 x Liberators (115)* - Heavens-wrought Weapon and Shield 5 x Vindictors (130)* Units 1 x Hurakan Spirit of the Wind (265)* - Allies Endless Spells & Invocations The Burning Head (20) Core Battalions *Battle Regiment **Command Entourage - Magnificent Additional Enhancements Holy Command: Call for Aid Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 265 / 400 Wounds: 78 Drops: 4

This list took the tournament down 5-0. It was a 75 player event.

A Hallowed Knights list and a Knights Excelsior list both went 4-1 in a 43 player event in Sweden.

Our book seems to work even before drakes and annihilators are released.

 

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55 minutes ago, feadair said:

This list took the tournament down 5-0. It was a 75 player event.

A Hallowed Knights list and a Knights Excelsior list both went 4-1 in a 43 player event in Sweden.

Our book seems to work even before drakes and annihilators are released.

 

Got any link or idea what the other lists were?

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On 10/9/2021 at 12:44 PM, feadair said:

Tom Mawdsley, a well-known UK tournament player, is currently 3-0 in Mancunian Carnage with this list:


Allegiance: Stormcast Eternals - Stormhost: Celestial Warbringers (Stormkeep) - Grand Strategy: Hold the Line - Triumphs: Inspired Leaders Knight-Judicator with Gryph-Hounds (205)** - General - Command Trait: Master of Magic - Artefact: Arcane Tome (Universal Artefact) - Spell: Azyrite Halo Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)* Knight-Judicator with Gryph-Hounds (205)** - Artefact: Luckstone Celestant-Prime (325)** Battleline 5 x Liberators (115)* - Heavens-wrought Weapon and Shield 5 x Liberators (115)* - Heavens-wrought Weapon and Shield 5 x Vindictors (130)* Units 1 x Hurakan Spirit of the Wind (265)* - Allies Endless Spells & Invocations The Burning Head (20) Core Battalions *Battle Regiment **Command Entourage - Magnificent Additional Enhancements Holy Command: Call for Aid Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 265 / 400 Wounds: 78 Drops: 4

is that... FIVE knight judicators ???

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15 minutes ago, macrake said:

Got any link or idea what the other lists were?

The Swedish lists are:

Allegiance: Stormcast Eternals, Scions of the storm
- Stormhost: Knights Excelsior
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs: Inspired

Leaders
Lord-Arcanum (155)*
- Spell: Azyrite Halo
Lord-Relictor (145)*
- General
- Command Trait: Envoy of the Heavens
- Artefact: Mirrorshield
- Prayer: Translocation
Yndrasta, The Celestial Spear (320)*

Battleline
5 x Liberators (115)*
- Heavens-wrought Weapon and Shield
- 1x Grandweapons
10 x Vindictors (260)*
- Reinforced x 1
5 x Protectors (225)**
5 x Protectors (225)**

Units
3 x Aetherwings (65)*
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
- Reinforced x 1

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

AND

image.jpeg.d32e431f0dffde3cb3ca31d3f80f3441.jpeg

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1 hour ago, feadair said:

This list took the tournament down 5-0. It was a 75 player event.

A Hallowed Knights list and a Knights Excelsior list both went 4-1 in a 43 player event in Sweden.

Our book seems to work even before drakes and annihilators are released.

There must be some mistake; I was informed quite vigorously in this very thread that SCE were non-viable at tournaments without drakes and/or translocation.

Edited by NinthMusketeer
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2 minutes ago, NinthMusketeer said:

There must be some mistake; I was informed quite vigorously in this very thread that SCE were non-viable at tournaments without drakes and/or translocation.

Also that knight judicators were too many points to be worth taking!🤣

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Allegiance: Stormcast Eternals - 
Stormhost: Celestial Warbringers (Stormkeep) - 
Grand Strategy: Hold the Line - 
Triumphs: Inspired 
Leaders 

Knight-Judicator with Gryph-Hounds (205)** - 
General - Command Trait: Master of Magic - 
Artefact: Arcane Tome (Universal Artefact) - 
Spell: Azyrite Halo 

Knight-Judicator with Gryph-Hounds (205)* 
Knight-Judicator with Gryph-Hounds (205)* 
Knight-Judicator with Gryph-Hounds (205)* 
Knight-Judicator with Gryph-Hounds (205)** - Artefact: Luckstone 
Celestant-Prime (325)** 

Battleline 
5 x Liberators (115)* - Heavens-wrought Weapon and Shield 
5 x Liberators (115)* - Heavens-wrought Weapon and Shield 
5 x Vindictors (130)* 

Units 
1 x Hurakan Spirit of the Wind (265)* - Allies 

Endless Spells & Invocations The Burning Head (20) 

Core Battalions 
*Battle Regiment 
**Command Entourage - 

Magnificent Additional Enhancements 
Holy Command: Call for Aid 
Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 265 / 400 
Wounds: 78 
Drops: 4

 

This list seems like a really fun shooting list.

The 5 KJs do 15 wounds a turn very reliably. They can all dump their mortals on a key hero to remove him and potentially splash around a lot of mortals. Plus you get 5 sets of 2 doggos to go around and zone/screen stuff off. Also they are a little tougher to remove than a big unit of judes or raptors cause they are 5 seperate units, basically msu shooting. 

Celestant Prime to drop in and auto charge 

The wind spirit to harry and harass the enemy front lines. 

Minimum battle lines that you can resummon one at the end of the game to ensure that you get your grand strat. 

Not sure why he went Celestial Warbringers tho. 

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I can understand choosing Celestial Warbringers for the rerolls because the the Bow-Knights have high quality of shooting and would love to have those rerolls. 

The most curious thing about the list is that he chose to go with Stormkeep instead of Scions of Storm. With the Scions you can hide all the Bow-Knights in the sky and still be able to shoot and do MWs when you drop them. Putting them on the table might be risking of getting shot since 1drop shooting LRL is a thing.

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25 minutes ago, frostfire said:

I can understand choosing Celestial Warbringers for the rerolls because the the Bow-Knights have high quality of shooting and would love to have those rerolls. 

The most curious thing about the list is that he chose to go with Stormkeep instead of Scions of Storm. With the Scions you can hide all the Bow-Knights in the sky and still be able to shoot and do MWs when you drop them. Putting them on the table might be risking of getting shot since 1drop shooting LRL is a thing.

Probably just wanted the extra objective holding from the min battleline units if I had to guess. Also libs getting charged on an objective can do 2d3 mortals on a 3/4+ not bad against backline skirmisher units. 

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So I placed tied 15th at Mancunian Carnage this weekend (My sportsmanship votes helped me catch up as I was lower on the quirky secondaries / painting score in comparison to who I tied with), going 3-2. This was my first 5 game tournament (I played in a small 8 person 3 game event and got stomped 0-3 just as 3.0 started, but before the new book) with a list similar to what I ran this weekend (I am a slow painter and started playing at the start of the pandemic, so I was limited in my selection to what I had painted. Outside of the secondaries (hard to accomplish: e.g. roll an unmodified charge of 11+ in the game you pick it), the other rule in list building was to take the first artefact you pick from your battletome. Battleplans were decided by a spinny wheel of destiny (I believe all battleplans were a possibility, although if a previous battleplan showed up the TO would spin again:

 

Allegiance: Stormcast Eternals, Stormkeep
- Stormhost: Hammers of Sigmar
- Grand Strategy: Prized Sorcery
- Triumphs: Bloodthirsty

Leaders
Lord-Arcanum on Celestial Dracoline (200)***
- Artefact: Amulet of Destiny (Universal Artefact)
- Mount Trait: Celestial Instincts
- Spell: Thundershock
Lord-Relictor (145)***
- General
- Command Trait: High Priest
- Artefact: Mirrorshield
- Prayer: Translocation
Knight-Incantor (125)***
Lord-Ordinator (130)**

Battleline
5 x Liberators (115)
- Heavens-wrought Weapon and Shield
- 1x Grandweapons
5 x Liberators (115)
- Heavens-wrought Weapon and Shield
- 1x Grandweapons
5 x Vindictors (130)***

Units
5 x Evocators (230)*
5 x Evocators (230)*
- 5x Grandstaves
3 x Evocators on Dracolines (280)*
- 2x Grandstaves

Artillery
Celestar Ballista (140)**
Celestar Ballista (140)**

Core Battalions
*Hunters of the Heartlands
**Grand Battery
***Warlord

Additional Enhancements
Artefact
Holy Command: Call for Aid

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 12

 

I tried to minimise drops in list building, but felt that regardless I'd get out-dropped and decided to just maximise drops to cram in as many battalions for free bonuses, as well as having the benefit to see how my opponents deployed (4/5 times) and plan my deployments with that knowledge. 

As I've found Evocators to be quite glass cannony, my plan was to set up in kind of a castle of a unit of libs and vindictors to screen for my evocators to all be conveniently within 12" of my relictor who could reliably translocate a buffed unit to scalpel units/weak flanks, while my kitties and arcanum did their own thing on another flank hugging the board edge before going in, and my ballista for the most part just existed (would definitely swap them and the ordinator out for another shooting unit, but I did want to at least have some aspect of shooting to pick at heroes where needed). Later on I could move my surviving battleline to contest late when they counted as 3 bodies per model.

A final disclaimer, I spoke to the TO and it was confirmed that I couldn't move after translocate, so I was relying on 9 inch charges with the evocators, meaning I'd have to be extra careful to not let them get stranded and die off getting counter charged.

 

Game 1: Loss vs Solblight (ended up going 3-2) on The Vice

Really cool and lovely guy to play my first game against while my anxiety was playing up a little. He was running Nagash, Manfred and a Vengorian Lord that he deathballed right into my face after making me go first and him winning priority to get a double. I couldn't deal with Nagash being in my face with the buffs Nagash/Manfred were putting out, alongside debuffs the Vengorian Lord was putting out and I just got blown up. I feel like I just didn't have the tools in the list to deal with that many big threats that quickly. My secondary was to always pass priority if I won a turn roll. I never won a roll this game so I got it by default. 0-1

 

Game 2: Win vs OBR (ended up going 1-4) on Feral Foray

Another awesome guy (who was fairly new to playing the game) who was also running a Nagash list. I had a couple of games against my friend to warm up for the tournament (went 4-1 with a Nagash OBR list at Carnage) so I had an idea of how to tackle the list. He only had 6 units and after moving up his Morgast Archai and letting my kitties eat them up. I got a double turn to now exploit one of his flanks open with 10 mortek and a boneshaper. I'd buffed up a unit of evocators and sent across to crash into the mortek with both the evos and the kitties. I got all but 1 of the unit (whiffed hard on attacks) and was worried that I'd fall apart when the bodies came back. He then tried to move nagash across the board to address the flank I'd hit but he had to sit his Mortek units on objectives to protect them from my translocate hijinks.

On my next turn I'd managed to kill the rest of the 10 mortek and the boneshaper. He had to try to move 20 mortek across but my sole evokitty left alive managed to screen and hold off 20 mortek (while surviving on 1 wound!) to allow me to get too far ahead as time was winding down (game was a lot slower to play due to a lot of warscroll card reading for the OBR player). After I deleted an objective for going second in turn 3, I was holding 4 objectives to his 1 (with his other 20 mortek guard in a corner of the board unable to really get anywhere to impact the game) he conceded. 1-1

 

Game 3: Win vs Living City (ended up going 1-4) on Apex Predators (my favourite game of the weekend)

Great bloke where I only won really because he let me fix my poor order of operations of movement when I was flustered on turn 3. He had an awesome game of thrones themed paint job, featuring a lot of sisters of the watch, phoenix guard, a hurricanum, frostheart phoenix.

Round one Living City took first turn and plonked all 3 of this heroes on the objectives controlling them immediately and forcing me to get aggressive early to try and shift his army. He had on one flank a black dragon hero screened by 2 units of tree revs, in the middle his frostheart phoenix with 3 units of 10 phoenix guard, and the other flank his hurricanum with 20 sisters of the watch about.

On my turn I decided to ignore the flank with the hurricanum and hope that I could force him to have to take first turn in battleround 3 so I could remove the objective from that flank. I ran in my LA and evokitties to break through the tree revs and translocated a buffed unit of evocators behind the dragon. They made the charge and managed to finish it off after I got some wounds off with my 2 ballista on the hero.

I won priority for Round 2 and took the double (hoping the situation would play into making him feel he needed to take the double if he won the next priority roll). I moved my Lord arcanum onto that flanks objective and had to sit him there until I could get my relictor or incantor to run over there to take it off him. I crashed my evokitties into a unit of phoenix guard and they managed to blow most of them up. My foot evos on that flank failed their charge. On his second turn he continued to sit on the objectived and he managed to tickle my kitties and charged into my vindictors that were also pushing up. He also managed to shoot off my Incantor with his sisters.

I won priority again for Round 3 and gave him first turn so I could remove the objective on the opposite side of the board I'd focused on. This effectively took his sisters out of the game and the hurricanum had to try to move and get involved in the battle. My vindictors and kitties were starting to get worn down by the phoenix guard and my buffed up evos still near my relictor failed their charge even after reroll after I translocated them to get into the frostheart phoenix. My relictor tried to run towards to objective my LA was sitting on, but was still too far away for her to start pushing up.

Round 4  I lost priority and started to get my evocators chipped (fortunately the sisters that could fire largely whiffed). My last kitties died to a hurricanum unleash hell. On my turn I managed to start getting my LA involved so she started running towards the frostheart. My evos got into combat with the frostheart after my ballista took more pot shots (doing 4 wounds), but the evos largely wiffed, with me losing 3 on the hit back. 

RoundTurn 5 I needed to win priority to still have a chance (His grand strat was to have more units alive than me, which he was incredibly far behind on. I managed to get my LA into the objective and in a last ditch effort, threw everything I had at the frostheart. I managed to take it down, completing my battle tactic and well as nabbing the objective. This swing, on top of him being unable to cap an objective and do a battle tactic at the same time, resulted in me swinging the win thanks to my Grand Strategy. 2-1

 

Game 4: Loss vs Ironjawz (ended up 3-2) on Savage Gains

He punched me hard, counter charged me on my turn (with his subfaction ability), denied my battle tactics with smart redeploys and I was done for by the end of my turn 2 (I was going first in turn 2). Not much to write about. Really nice guy and it was still a fun experience to hang out with him for a couple of hours even though I got smashed. 2-2

 

Game 5: Win vs Idoneth Deepkin (ended up 2-3) on Power Struggle

Really cool guy, I owe him a drink next time at Carnage as he bought me one while I was still deploying!

I'd say that the ballista were absolutely useless this game, but they made for great (but expensive) zone control to stop his reserve charge. He had most of his army deployed on one of his objectives in a castle with a unit of allied aetherwings sitting on the other. I was castled up on the opposite side of the board to him, with some libs sitting on the other objective with my ballista and ordinator and he gave me first turn. 

Round 1 I was made to go first. I buffed up some liberators and translocated them 9" away from the aetherwings. I made the charge and managed to nab the objective turn 1, and ran my vindictors towards the middle objective. He maybe overcommitted onto killing my libs (using the unit of 6 eels zaps) for his battle tactic as they managed to draw 2 allopexes, Volturnos, a unit of 6 fighty eels and a unit of 3 tanky eels. He advanced one unit of tanky eels to cap the middle objective, leaving one unit of fighty eels sitting on his other objective. He opted to not use his reserves. When my libs died I used my holy command to bring them back to then screen/sit on my home objective near my relictor again. 

Round 2 he won priority and then sent his 2 allopexes into my advanced evokitties (I pushed them out of continue to screen out the board edge), whilst having my fairly spread castle denying my entire backboard. and threw his tanky eels into my vindictors in the middle and they started their extended slap fight. My kitties managed to shrug off the first allopex to fight them and then quickly blew up the second one before it could attack. On my turn I translocated a unit of buffed evos to then tackle his 3 fighty eels he left isolated turn 1; dropping them on the board edge side on order to screen off from his reserves if I failed the charge. I did make it and my evocators killed 2 eels, while I did leave an evocator chained outside of combat in order to still screen off the board edge. My kitties killed the second allopex as my lord arcanum caught up to them from screening after I was able to have my Incantor rotate to take his space on my mass board edge screen. I got a long bomb charge off on my Lord Arcanum and he was able to tag both his tanky eels and slap fight them. 

Round 3 he won priority and as I was starting to take control of the objective game (while he was still waiting for a decent gap to use his reserves), he went second to delete the objective I had my ballista and libs on. On my first turn I piled in my arcanum to tag the fighty eels near the tanky eels he was in combat with and managed to face tank everything again whilst having his best day. I couldn't translocate my other unit of evocators sat in my deployment castle or I'd create a big whole for him to drop behind me, so I was patient. Although he was fighting first this turn, he did minimal damage and I continued to chip away at him. I also capped the middle objective as my vindictors near it became 3 models each. On his turn he dropped his reserves in his territory launched volturnos and the newly arrived fighty eels into my LA, managing to finally take her and her evokitty friends out in the process.

Time was starting to wind down so we agreed initially to just play out round 4. I won priority and took the double. His grand strategy was to keep his reserve priest alive at the end of the game, while at this point he'd ran out of chances to realistically do battle tactics and score enough points via objectives. I managed to translocate my last buffed unit of evocators in his territory and with a reroll charge got them into combat with his priest and they killed him. GG 3-2!

 

Sorry for the huge post for anyone still reading. It was my first big tourney and I didn't think I'd take a game after looking at this lists people were running in the tournament. I am absolutely over the moon being able to go 3-2 with a fairly subpar list in my opinion. MVPs of the weekend being the evokitties and relictor!
 

Overall, I lived and died on objective control and getting battletactics to keep up. I didn't kill much throughout the tournament, only having 2665 kill points over 5 games.

 

 

Edited by RedemptionUK
Adding kill points
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Another 4-1 list from Michigan GT with 78 players:

Player Name: Palmer Middlekauff
List Name: The Keepers
Allegiance: Stormcast Eternals
- Stormhost: Celestial Warbringers (Stormkeep) - Grand Strategy: Predator's Domain
- Triumphs:
LEADERS
Lord-Relictor (145)*
- General
- Command Trait: High Priest - Artefact: Mirrorshield
- Prayer: Translocation
Knight-Vexillor with Banner of Apotheosis (160)* Lord-Castellant (155)*
UNITS
5 x Retributors (235)*
6 x Vanguard-Raptors with Longstrike Crossbows (480)* 10 x Vindictors (260)**
5 x Vindictors (130)**
5 x Liberators (115)**
- Heavens-wrought Weapon and Shield - 1 x Grandblades
5 x Liberators (115)**
- Heavens-wrought Weapon and Shield - 1 x Grandblades
5 x Liberators (115)**
- Heavens-wrought Weapon and Shield - 1 x Grandblades
3 x Aetherwings (65)**
CORE BATTALIONS
*Battle Regiment **Redemption Brotherhood
LEADERS: 3/6
ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 0/3
REINFORCED UNITS: 2/4

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8 hours ago, NinthMusketeer said:

There must be some mistake; I was informed quite vigorously in this very thread that SCE were non-viable at tournaments without drakes and/or translocation.

To be fair, all three lists that went 4-1 this weekend do appear somewhat vulnerable to a possible Translocation change. The 5-0 list does not, but it does look pretty filthy (in the best possible way) - I would hesitate to take it to a friendly game. I just hope the FAQ drops soon so that we can get brewing for real.

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18 minutes ago, feadair said:

To be fair, all three lists that went 4-1 this weekend do appear somewhat vulnerable to a possible Translocation change. The 5-0 list does not, but it does look pretty filthy (in the best possible way) - I would hesitate to take it to a friendly game. I just hope the FAQ drops soon so that we can get brewing for real.

@RedemptionUK was at the tournament and in his report he said they TOs ruled you could not move after translocation.

Edited by Dream
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11 hours ago, Dream said:

Minimum battle lines that you can resummon one at the end of the game to ensure that you get your grand strat. 

But is it possible to accomplish Hold the Line with Call for Aid? The Grand Strategy states that any battleline unit from the starting army should survive when the battle ends . And unless I am mistaken, summoned units technically do not count as units from starting army.

Edited by Sagittarii Orientalis
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1 hour ago, Sagittarii Orientalis said:

But is it possible to accomplish Hold the Line with Call for Aid? The Grand Strategy states that any battleline unit from the starting army should survive when the battle ends . And unless I am mistaken, summoned units technically do not count as units from starting army.

No, you can't use a call to aid unit to get that grand strategy.

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I went to Mancunian Carnage too! But went 0-5...! I hadn't played with the new book yet (and much of AOS 3), and made some errors, but had fun and was nominated for best painted. A lot was learnt and I need to bring stuff that kills things...

Allegiance: Stormcast Eternals (Stormkeep)

- Stormhost: Hammers of Sigmar (Stormkeep) - Grand Strategy: Hold the Line
- Triumphs:

LEADERS

Yndrasta, The Celestial Spear (320)* Lord-Arcanum (155)*

- Spell: Azyrite Halo

Lord-Relictor (145)*

- General
- Command Trait: High Priest - Artefact: Amulet of Destiny - Prayer: Translocation

Knight-Judicator with Gryph-Hounds (205)*

UNITS

10 x Vindictors (260)**

10 x Liberators (230)**

- Heavens-wrought Weapon and Shield - 2 x Grandhammers

5 x Sequitors (145)**

- Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces

5 x Liberators (115)*

- Heavens-wrought Weapon and Shield - 1 x Grandblades

5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200) CORE BATTALIONS
*Warlord

**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS

Holy Command: Thunderbolt Volley Holy Command: Call for Aid 

 

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