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AoS 3 - Nighthaunt Discussion


dmorley21

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1 minute ago, Boggler said:

Ugh. I hope not. Nighthaunt is also one of the most played factions.

Nothing sticks out as OP.

Usually, factions played more often have lower win rates. See Stormcast.
 

And I’d argue Scarlet Doom has definitely proven to be overpowered. Bladegheists will probably go up in points, or the impact hits will trigger on 6s instead of 5s. 
 

As much as NH players from 2nd edition have been waiting for the book to be competitive, no book should be over a 55% win rate. 

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15 minutes ago, Boggler said:

Well. Scarlett Doom being strong is more about GV attacking in two ranks now and the BGR becoming mega blenders.

The Bonds of Battle changed a lot and will be gone next year anyways.

Is that Nighthaunts fault?

If that leaves and Scarlet Doom isn’t as prevalent, they’ll change them again? Even before the new GHB, people were on the Scarlet Doom hype train.

There’s a problem when a really good book, with strong subfactions and strong units / internal balance only sees one unit spammed at high level play. 
 

I have 30 Bladegheists and am debating another box at some point, and the subfaction lore is my favorite. But Scarlet Doom is definitely overpowered at the moment. There’s a reason why 90% of the 4-1 and 5-0 lists are that subfaction. If you don’t think that should change, cool. A lot of Stormcast players were mad when Stormdrake Guard got nerfed too. 

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On 7/18/2022 at 8:53 PM, dmorley21 said:

Looking at some results, I think I counted 6 NH lists that went 4-1 or 5-0 at events this weekend. All Scarlet Doom or Quicksilver Dead. Two Nagash lists! Most can be found in this show:

 

Hey that's my list being discussed in the start! I went 4 wins and a draw...which in hindsight was a victory because I got my grand strat, he didn't. Whoops. I wrote an elaborate article on the hows and whys of the list, link in my signature below.

 

Happy to discuss the list and my choices :)

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I'm not saying BGR aren't strong. I just think it's way too early to talk about any required changes.

 

Before GHB2022, GGR were all the hype. Now they melt to Bounty Hunters.

And this was after people not playing them for a couple years due to the pts nerf they got from the Nagash and 3x30 GGR list.

BGR melt too but they also do some blendering. Especially in this environment.

My list this weekend has 40 BGR. The last 10 are the only models I'm using from the Arena of Shades box.

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24 minutes ago, Kiekeboe said:

Hey that's my list being discussed in the start! I went 4 wins and a draw...which in hindsight was a victory because I got my grand strat, he didn't. Whoops. I wrote an elaborate article on the hows and whys of the list, link in my signature below.

 

Happy to discuss the list and my choices :)

Can’t see the link on mobile it seems. I’ll have to check it out later. 

7 minutes ago, Boggler said:

I'm not saying BGR aren't strong. I just think it's way too early to talk about any required changes.

 

Before GHB2022, GGR were all the hype. Now they melt to Bounty Hunters.

And this was after people not playing them for a couple years due to the pts nerf they got from the Nagash and 3x30 GGR list.

BGR melt too but they also do some blendering. Especially in this environment.

My list this weekend has 40 BGR. The last 10 are the only models I'm using from the Arena of Shades box.

Stormdrake Guard got nerfed prior to release. Don’t agree it’s too early, especially with the consistent 4-1 and 5-0 results.

People were more mixed prior to GHB 22. I knew a  few Scarlet Doom MSU lists that competitive players were building once the battletome dropped. 
 

And blocks of 30 ghosts do not melt at all. They survive, resurrect, retreat, and delete. I haven’t gotten games against everything yet, but none of the following hammers have succeeded in lifting my 30 block of ghosts: 

2 Stonehorns (1 with metal cruncher)

10 Melee Snakes 

4 Fulminators in bounty hunters

30 Gutrippaz in bounty hunters

2 Mega-Gargants

2 Sharks and 20 Reavers

My block of 30 is supported by a Krulghast, Torment, and Guardian. After the alpha charge, I get 3(Spirit Torment)+D6(Lady O)+D6?(GoS) back. 

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My 30 BGR melted to a MBMK plus 3GG combo. I was KGC bubbled. I also lost all 30 to Longstrikes and Tempestors with the help of a Hortorgast. Again KGC bubbled.

Stormdrake Guard were clearly a problem before they came out. I don't see the comparison.

Quicksilver Dead is also at 55% winrate and they don't even take BGR. Maybe the whole book needs adjustments?

Something to hard counter Ethereal?

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23 minutes ago, Boggler said:

My 30 BGR melted to a MBMK plus 3GG combo. I was KGC bubbled. I also lost all 30 to Longstrikes and Tempestors with the help of a Hortorgast. Again KGC bubbled.

Stormdrake Guard were clearly a problem before they came out. I don't see the comparison.

Quicksilver Dead is also at 55% winrate and they don't even take BGR. Maybe the whole book needs adjustments?

Something to hard counter Ethereal?

What do the first abbreviations represent?

The shootcast I can see as the Krulghast does nothing against ranged shooting early in the game. 

I don’t think Quicksilver has enough games to be a problem yet. 

And to be clear, I don’t think Scarlet Doom is the same as Stormdrake. And I don’t think the nerds will be as drastic. Bladegheists at 185 most likely, Scarlet Doom going to impact hits on 6’s maybe. I don’t think that would break the subfaction at all. 
 

The other unexpected change in addition to Binds of Battle is how good Purple Sun is for Nighthaunt.
 

The next battlescroll should drop in September, and I wouldn’t be surprised to see some light nerfs fall on Nighthaunt. And that does happen, it’s not reason to panic. That’s all I’m trying to say. 

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12 minutes ago, dmorley21 said:

The other unexpected change in addition to Binds of Battle is how good Purple Sun is for Nighthaunt.

This. The top lists all have Purple Sun.

Nighthaunt ignores it's main effect.

MBMK and GG is the Megaboss Mawkrusha and Gore Gruntas. I got Roar'ed and didn't roll enough 4+'s

For sure no panic. If BGR get an increase we'll look at Dreadscythes more competitively. I just do t own 40 of them yet.

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13 hours ago, Boggler said:

Well. Scarlett Doom being strong is more about GV attacking in two ranks now and the BGR becoming mega blenders.

The Bonds of Battle changed a lot and will be gone next year anyways.

Is that Nighthaunts fault?

Hopefully if they bring in ballance updates they'll do so again when 3.4 comes out in 5 or so months.

All in all I'm keen for GW to be more responsive.

The balance of the game has been getting a lot better and I'm fine with NH getting toned down. There's other factions that have been stronger for a lot longer though.

 

 

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8 hours ago, Rors said:

Hopefully if they bring in ballance updates they'll do so again when 3.4 comes out in 5 or so months.

I'm all for balance. I think there are several other things that are higher on the list than Nighthaunt. And, as far as I can tell none of the Nighthaunt units are sold out anywhere so the inventories must be high and GW won't nerf things until they're all sold out!

Bounty Hunters should have been GV only. That's something they messed up on. And some endless spells are a bit silly.

Am I even ready for changes every 6 months? I'm a hobbyist mostly and I'll never keep up with the meta if this is the case. Not that I try and keep up that much as it is. If BGR's change, it'll give me another excuse to hobby 20 more Dreadscythes!

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Here are the Nighthaunt lists for this weekends Season of War GT:

Spoiler

Army Faction: Nighthaunt
- Army Subfaction: The Scarlet Doom
- Grand Strategy: Feed on Terror
- Triumphs: Inspired

LEADER

1 x Guardian of Souls (150)***
- Chill Blade
- Artefacts: Midnight Tome
- Spells: Seal of Shyish

1 x Spirit Torment (115)***
- General
- Command Traits: Cloaked in Shadow

1 x Krulghast Cruciator (150)***
- Artefacts: Arcane Tome
- Spells: Shademist

1 x Reikenor the Grimhailer (190)***
- Spells: Soul Cage

BATTLELINE

5 x Hexwraiths (160)*

20 x Bladegheist Revenants (350)*

5 x Hexwraiths (160)*

10 x Bladegheist Revenants (175)**

10 x Bladegheist Revenants (175)**

3 x Spirit Hosts (125)***

ENDLESS SPELL

1 x Purple Sun of Shyish (70)

1 x Chronomantic Cogs (40)

OTHER

4 x Myrmourn Banshees (105)***

CORE BATTALIONS:

*Bounty Hunters

**Expert Conquerors

***Warlord

TOTAL POINTS: (1965/2000)

Spoiler

Allegiance: Nighthaunt
- Procession: Scarlet Doom
- Mortal Realm: Chamon
- Grand Strategy: Fright or Flight
- Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)**
- General
- Command Trait: Master of Magic
- Artefact: Arcane Tome (Universal Artefact)
- Lore of the Underworlds: Seal of Shyish
Lady Olynder, Mortarch of Grief (340)**
- Lore of the Underworlds: Shademist
Krulghast Cruciator (150)**
- Artefact: Pendant of the Fell Wind

Battleline
20 x Bladegheist Revenants (350)***
- Reinforced x 1
20 x Bladegheist Revenants (350)***
- Reinforced x 1
3 x Spirit Hosts (125)*
5 x Hexwraiths (160)
10 x Chainrasps (110)*

Units
10 x Dreadscythe Harridans (160)***
4 x Myrmourn Banshees (105)**

Core Battalions
*Expert Conquerors
**Warlord
***Bounty Hunters

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 101
Drops: 10

Spoiler

List Name: Blades of Death
Allegiance: Nighthaunt
- Procession: Scarlet Doom
- Grand Strategy: A Soul to Claim - Triumphs: Indomitable
LEADERS
Guardian of Souls (150)***
- Artefact: Midnight Tome
- Lore of the Underworlds: Spectral Tether
Krulghast Cruciator (150)***
- General
- Command Trait: Ruler of the Spirit Hosts
Spirit Torment (115)***
Cairn Wraith (115)
- Artefact: Arcane Tome
- Universal Spell Lore: Flaming Weapon
UNITS
10 x Chainrasps (110)**
10 x Chainrasps (110)**
20 x Bladegheist Revenants (350)*
20 x Bladegheist Revenants (350)*
4 x Myrmourn Banshees (105)*
9 x Spirit Hosts (375)**
ENDLESS SPELLS & INVOCATIONS Purple Sun of Shyish (70)
CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors
***Command Entourage - Magnificent ADDITIONAL ENHANCEMENTS Artefact
TOTAL: 2000/2000
WOUNDS: 112
LEADERS: 4/6 BATTLELINES: 5 (3+)
ARTEFACTS: 2/1 ENDLESS SPELLS & INVOCATIONS: 1/3
ARTILLERY: 0/4 ALLIES: 0/400
REINFORCED UNITS: 4/4 DROPS: 10
BEHEMOTHS: 0/4

Spoiler

Army Faction: Nighthaunt
- Army Subfaction: The Scarlet Doom
- Grand Strategy: Fright or Flight
- Triumphs: Inspired

LEADER

1 x Krulghast Cruciator (150)**
- General
- Command Traits: Master of Magic
- Artefacts: Arcane Tome
- Spells: Seal of Shyish

1 x Lady Olynder (340)**
- Spells: Shademist

BATTLELINE

20 x Bladegheist Revenants (350)*

20 x Bladegheist Revenants (350)*

5 x Hexwraiths (160)**

10 x Chainrasps (110)**

10 x Bladegheist Revenants (175)**

10 x Bladegheist Revenants (175)**

ENDLESS SPELL

1 x Purple Sun of Shyish (70)

OTHER

4 x Myrmourn Banshees (105)**

CORE BATTALIONS:

*Bounty Hunters

**Battle Regiment

TOTAL POINTS: (1985/2000)

Drops: 3

Spoiler

Allegiance: Nighthaunt
- Procession: Scarlet Doom
- Mortal Realm: Shyish
- Grand Strategy: Fright or Flight
- Triumphs: Inspired

Leaders
Dreadblade Harrow (145)***
- Artefact: Lightshard of the Harvest Moon
Guardian of Souls (150)***
- Lore of the Underworlds: Seal of Shyish
Lord Executioner (140)***
- General
- Command Trait: Cloaked in Shadow
Spirit Torment (115)
- Artefact: Beacon of Nagashizzar

Battleline
10 x Bladegheist Revenants (175)*
10 x Bladegheist Revenants (175)*
10 x Bladegheist Revenants (175)*
3 x Spirit Hosts (125)***
10 x Bladegheist Revenants (175)**
10 x Bladegheist Revenants (175)**
10 x Grimghast Reapers (160)**

Units
2 x Chainghasts (95)
10 x Dreadscythe Harridans (160)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Additional Enhancements
Artefact

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 103
Drops: 13

Spoiler

Allegiance: Nighthaunt
- Procession: Emerald Host
- Grand Strategy: No Place for the Weak
- Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)****
- General
- Command Trait: Master of Magic
- Artefact: Midnight Tome
- Lore of the Underworlds: Shademist
Krulghast Cruciator (150)*
Spirit Torment (115)****
- Artefact: Lightshard of the Harvest Moon
Lady Olynder, Mortarch of Grief (340)****
- Lore of the Underworlds: Seal of Shyish

Battleline
20 x Chainrasps (220)***
- Reinforced x 1
5 x Hexwraiths (160)*
5 x Hexwraiths (160)*
6 x Spirit Hosts (250)***
- Reinforced x 1

Units
10 x Bladegheist Revenants (175)**
2 x Chainghasts (95)*
4 x Myrmourn Banshees (105)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors
****Command Entourage - Magnificent

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 99
Drops: 8

Spoiler

Allegiance: Nighthaunt
- Procession: Scarlet Doom
- Grand Strategy: Fright or Flight
- Triumphs: Inspired
Krulghast Cruciator (150)*
Guardian of Souls (150)*
- Artefact: Midnight Tome
- Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)*
Spirit Torment (115)
- General
- Command Trait: Master of Magic
- Artefact: Arcane Tome (Universal Artefact)
- Lore of the Underworlds: Shademist
9 x Spirit Hosts (375)**
- Reinforced x 2
10 x Chainrasps (110)**
10 x Chainrasps (110)**
20 x Bladegheist Revenants (350)***
- Reinforced x 1
20 x Bladegheist Revenants (350)***
- Reinforced x 1
4 x Myrmourn Banshees (105)***
Purple Sun of Shyish (70)
*Command Entourage - Magnificent
**Expert Conquerors
***Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 10

Spoiler

List Name: Boo
Allegiance: Nighthaunt
- Procession: Scarlet Doom
- Grand Strategy: Feed on Terror
- Triumphs:
LEADERS
Krulghast Cruciator (150)*
- General
- Command Trait: Cloaked in Shadow
- Artefact: Pendant of the Fell Wind
Awlrach the Drowner (175)*
Spirit Torment (115)
Kurdoss Valentian, the Craven King (210)*
UNITS
20 x Bladegheist Revenants (350)*
20 x Bladegheist Revenants (350)*
2 x Chainghasts (95)*
2 x Chainghasts (95)*
5 x Hexwraiths (160)*
BEHEMOTHS
Mourngul (300)*
CORE BATTALIONS
*Battle Regiment
TOTAL: 2000/2000 WOUNDS: 93
LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4
ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400
REINFORCED UNITS: 2/4 DROPS: 2

Spoiler

Allegiance: Nighthaunt
- Procession: Quicksilver Dead
- Mortal Realm: Ghur
- Grand Strategy: Feed on Terror
- Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)***
- General
- Command Trait: Master of Magic
- Artefact: Midnight Tome
- Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)
Lady Olynder, Mortarch of Grief (340)
- Lore of the Underworlds: Spectral Tether
Krulghast Cruciator (150)***
- Artefact: Lightshard of the Harvest Moon
Krulghast Cruciator (150)***

Battleline
20 x Dreadscythe Harridans (320)**
- Reinforced x 1
10 x Dreadscythe Harridans (160)*
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)**

Units
4 x Myrmourn Banshees (105)*
4 x Myrmourn Banshees (105)***

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 86
Drops: 11

Spoiler

Allegiance: Nighthaunt
- Procession: Emerald Host
- Grand Strategy: A Soul to Claim
- Triumphs: Bloodthirsty

Leaders
Lady Olynder, Mortarch of Grief (340)*
- Lore of the Underworlds: Shademist
Kurdoss Valentian, the Craven King (210)*
Guardian of Souls (150)*
- General
- Command Trait: Master of Magic
- Artefact: Midnight Tome
- Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
- Artefact: Arcane Tome (Universal Artefact)
- Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)

Battleline
3 x Spirit Hosts (125)***
3 x Spirit Hosts (125)***
3 x Spirit Hosts (125)***

Units
4 x Myrmourn Banshees (105)*
10 x Dreadscythe Harridans (160)**
10 x Dreadscythe Harridans (160)**
10 x Dreadscythe Harridans (160)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 91
Drops: 12

I hope you enjoy!

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Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that.

I do have a question for y'all, though:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

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5 hours ago, Maxo Bug said:

Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that.

I do have a question for y'all, though:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

My Nighthaunt are just box arty style, I haven't seen many people painting them as specific processions. 

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On 8/3/2022 at 4:28 AM, Maxo Bug said:

Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that.

I do have a question for y'all, though:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

This is my paint scheme. Went with classic white ghosts and blue spirits.

image.png.663104bf553391504bb8ef036c8a0cdc.png

I played a 1k game against DoK last week and it went great.

Rolled 3 targets on the Emerald Curse and picked both leaders and a unit of ranged snakes. Spells didnt really do much this game so i'll leave them out.

My opponent had the first turn and didnt manage to get through Lady O ward saves with shooting. He managed to charge the small unit of Spirit Hosts with melee snakes using some kind of combo but only managed to kill 1 model after i boosted the ward save to 5 and saved a bunch. Spirit Torment ressed 1 more to get them back up to 3 models.

image.png.c66c007ea605afbba018289ca2254730.png

My turn Lady O rolled a 3 on Lifting the Veil, healing all the damage on her and killing 2 on a second unit of melee snakes.

I managed to get a bunch of high roll charges in and debuffed some enemy units. Lady 0 failed all attacks and got 4 wounds back. The Spirit Hosts managed to kill a few snake and both units lost 2 models in return. Spirit Torment healed 1 model back on the small unit. I managed to get my battle tactic of terrifying 3 units. Rolled 3 mortal wounds on all 3 emerald curse targets and he only saved 1 damage. 

Starting turn 2 i had minimal losses that i could easily heal back up en he had lost about 50% of his army. At this point it was all downhill for my opponent.

I was surprised by this list to be honest. It turned out to be a hard damage check for my opponent. I did find myself a bit lacking in damage but it wasnt that bad. This army was a breath of fresh air after having lost 3 times in a row when playing Gitz.

Next time i would like to swap a unit of Spirit Hosts and the Executioner for Bladegheists or Awlrach the Drowner and see what happens.

I played this list:

Spoiler

 Army Faction: Nighthaunt
     - Subfaction: The Emerald Host

LEADERS
Lady Olynder (340)*
     - General
     - Spells: Shademist
Spirit Torment (115)*
     - Artefacts of Power: Arcane Tome
     - Spells: Lifestealer
Lord Executioner (140)*
     - Artefacts of Power: Lightshard of the Harvest Moon
BATTLELINE
Spirit Hosts (250)*
Spirit Hosts (125)*
ENDLESS SPELLS & INVOCATIONS
1 x The Burning Head (20)
CORE BATTALIONS
*Warlord
TOTAL POINTS: 990/1000

Thanks for reading to the end XD. Never wrote something like this.

Edited by Gitzdee
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9 hours ago, Maxo Bug said:

Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that.

I do have a question for y'all, though:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

I’ve seen people do it - Tyler Mengel has a tutorial on Scarlet Doom and Quicksilver Dead. However, I don’t plan on doing it. It’s never necessary for gameplay. 

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14 hours ago, Maxo Bug said:

Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that.

I do have a question for y'all, though:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

Here's mine: https://www.ablucem.com/nh-gallery

I think most people pick a style and try to apply it to everything in the army.

Before we got the Scarlet Doom, Dusk made this delicious gorey Bloodhaunt that perfectly fits the subfaction now, but it wasn't the intention when he started it.

The only "rule" I'd suggest anyone stick to when painting up their models is to have an element in them that's the same across your entire army, even if the paint styles differ entirely from unit to unit. Like the same basing, or they all have a certain pop of color. That way they can still look unified as an army when on the table.

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15 hours ago, Maxo Bug said:

I'm curious: Do you have your armies painted as the procession you play or plan on doing so?

I don't think anyone really cares what colour you've went for and what subfaction you run. I continuously jump between them. Recently I've restarted my NH. The old style (green) and new (bloody) are below. 

20200412_190659.jpg

20200407_135010 (1).jpg

20220715_203938.jpg

20220715_203911.jpg

20220714_125122.jpg

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3 hours ago, lare2 said:

I don't think anyone really cares what colour you've went for and what subfaction you run. I continuously jump between them. Recently I've restarted my NH. The old style (green) and new (bloody) are below. 

20200412_190659.jpg

20200407_135010 (1).jpg

20220715_203938.jpg

20220715_203911.jpg

20220714_125122.jpg

Bloody paint scheme looks great.

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7 hours ago, lare2 said:

I don't think anyone really cares what colour you've went for and what subfaction you run. I continuously jump between them. Recently I've restarted my NH. The old style (green) and new (bloody) are below. 

20200412_190659.jpg

20200407_135010 (1).jpg

20220715_203938.jpg

20220715_203911.jpg

20220714_125122.jpg

In love with the bloody.

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4 hours ago, Rors said:

The bloody bed sheets style is becoming more of a classic scheme than the official GW version, it just works so well on them.

Aye, I think the following is the basis of the theme:

I was never 100% sold on my green and it surprisingly took a long time to do. When I saw this vid, I was sold. I changed a couple of things and haven't quite decided how I'm gonna do the balefire. I'll decide one day. 

Edited by lare2
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