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Ranzou

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Everything posted by Ranzou

  1. Everybody mentioned new coherency rules? 6 models = 5 models. Great rule for our bodyguards. Also - look out made unmount heroes immune to shooting > 12". Price drops are always sweet. Great changes!
  2. As for me - without 60+ models of battleline I can't imagine roster. For me the easiest way is to keep them alive.
  3. Don't you think that hexwraiths are better for that role? 1) 24" +d6 is enough to be everywhere 2) enemy cannot block deepstike with his units being 9" closer to your point of interest 3) they aren't galletian so no +1 damage against
  4. Oh my, geminids for 40pts is real bargain. Denying commands is huge.
  5. Where can I find those leaks?
  6. Pitched Battles 2022-2023 – Season 1 are out. Zero changes for Nighthaunts.
  7. And lastly, knowing no range or boundary, she can issue her own Command Ability, No Rest For the Wicked This is not a command ability.
  8. They are not battleline and there are no option to make them battleline.
  9. Try to use more rasps - 20 of them with all buffs and debuffs are enough to be good screen. Also - executioner or hero with pending is stable shademist-like debuff.
  10. Reread rule. Truth is yours. Thiss roll is INSTEAD of ward roll.
  11. *disregard this, I cannot read*
  12. Also - don't forget. They can MOVE over your units, but can't charge. If you go first - use your hexwraiths for 24" wall of bodies and all other army as backbone. You can spread your army so there will be no room for 110mm bases +3" all around. If they can't finish their move - they can't move, and they can't charge over your models. If you go second - you have chances for double turn and you definitely protected from it against you.
  13. https://www.tga.community/forums/topic/29015-aos-3-nighthaunt-discussion/?do=findComment&comment=585414 Also - refreshed photos.
  14. I have the answer to Mortis Engine. It is operated by Necromant, a meatbag from another codex. It's like looted wagon in ork codex - something ghostly, but looted by meatbag,
  15. Don't you see any problem in stalkers, who have two-handed glaive (the longest weapon in whole nighthaunt army) with only 1" reach? What about wikipedia? Weapon of 2.45 metres long with 1" reach. LMAO.
  16. Here I tried exactly that type of roster - pure herohammer. Big blob of haunt flesh with overlapping buffs. Also - found interesting thing - executioner became much more brutal with 2" reach and 5 -2 2 attacks. As all what we know 5+ ability to steal CPs from Kurdoss happens... never? So, I found idea to change him for Executioner in the roster above. -1 attack, -1 rend, but stable passive debuff to highest threat for -1 to wound, freed points can be exchanged for additional hexwraith unit, which is great.
  17. Ok, what about another grieving legion roster? Idea is simple - two big blobs of rasps under unholy trinity (GoS, Torment, Cruciator) with hexwraiths and bladegheists as counter-charge. Another variant is 20 rasps 20 reapers 6 hosts. Same points. When we need to stay - general says Discorporate to first blob, Harrow copy it to second. When we need to attack - generals says AOA to first blob, Harrow copy it to second. KoSoES here to lead the attack and debuff with -1 to wound. WoT gives -1 to hit. Cruciator covers for -1 damage. Torment and GoS take up buddies. And hosts here are for babysitting our heroes.
  18. You can always add two artifacts: 1) Lightshard - simply add one attack to all your ghosts is a huge boon 2) Arcane tome - we have great magic, so why don't you use it? Also you can make very killy Executioner by giving him cloaked in shadow trait and weapon artifact by your taste.
  19. Saturday gifted me game against Sons of Behemat. My list was: Against me were 3 different Megas and 3 Mancrushers. Mission was 5 objectives 12" between He won deployment and forced me to go first. First turn: Second turn: Third turn: My thoughts: 1) Rasps under all buffs and debuffs are the core of staying power here. They can take so much damage and still stay were you need them. 2) BGs are still great damage dealers, but hexwraiths for me were better - they faster, they are battleline, they have much smaller footprint 3) Hosts are autoinclude now if you have more then two heroes 4) GoS, Torment, Cruciator are staples. Only after this three buddies you can begin roster construction 5) Olinder and Kurdoss now are really killy haunts Or, I forgot the main; Multiple WoTs and Discorporate are SOOOO OP. Nighthaunts are much higher tier now.
  20. Impressive. As for me - only 6385. But fully painted.
  21. I don't thinks that 1cp equal to 145pts. You can easily get more cps just by farming battalions.
  22. Warscroll have magic word "OR" between those two articles.
  23. Elites don't have commands, otherwise unit leader is command model. Example - hexwraiths and reapers have leader, bladegheists and hosts are elites and they don't have command models.
  24. Everybody noticed that Kurdoss have now 2" club?
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