Laststand Posted August 31, 2020 Share Posted August 31, 2020 I wonder if this might be something they give to a new faction. 4+ the faction terrain doesnt work this turn, 6+ it is destroyed. Might even be a thing for gargants. There arnt many buildings that will withstand one of them swinging at it. 2 Quote Link to comment Share on other sites More sharing options...
Overread Posted August 31, 2020 Share Posted August 31, 2020 Part of the issue is the terrain varies in power quite a lot. Some armies are clearly built around their terrain doing things almost akin to a faction ability; meanwhile others are simply optional. Armies like Gloomspite Gits, Ossiarchs and Beasts of Chaos have quite far reaching abilities that are clearly expected to be part of the army strategy every time; meanwhile terrain like the Skaven gnawholes are far more optional. You can use them or you can choose not to use them - though either way they always mess with an opponents choices. Thing is some of them also have abilities that scale turn to turn so skipping a turn has a much more dramatic impact on the whole army instead of, say, a gnawhole not working which means one unit is left out of action for a turn etc... 1 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted August 31, 2020 Share Posted August 31, 2020 This would not work. Some terrain is way to important to armies, Sylvaneth would hate this. My BoC would also hate this and if it was a thing i would go back to playing 120 Raiders sniping your unit that can kill it otherwise I'll have terrible summoning and no Bravery boosts. 1 Quote Link to comment Share on other sites More sharing options...
Laststand Posted August 31, 2020 Author Share Posted August 31, 2020 @Overread @Maddpainting good points but the fact that it would mess up certain armies badly doesn't necessarily mean GW wouldnt use it as a new ability. For example the Lumineth thing that forces you to use 2 command points each time is awful for some armies. I'm not for or against, just pondering on the idea. 2 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted August 31, 2020 Share Posted August 31, 2020 (edited) I think if this is done, that certain terrain pieces would be much more difficult to destroy than others. I have stated in a few threads on the idea of siege mechanics that it would be nice if different materials represented different degrees of durability. For example a stone wall would be harder to breach than a wooden palisade. Luckily the ones listed here are actually for the most part rather durable. The Bone-tithe Nexus, Herdstone and Bad Moon Loonshrine all look like they would be much more durable than say, a Fane of Slaanesh, Charnel Throne or Gloomtide Shipwreck. Wyldwoods representing a wooded area should also be hard to destroy but in a different fashion, maybe less durable but with more (the terrain equivalent of) wounds? So maybe make attacking the Herdstone an option but also something that will take a number of turns as opposed to the relatively simpler task of smashing up a Charnel Throne. Also this is the perfect thing for narrative or open play scenarios. If someone has an underpowered army or less experience with the game, maybe give them a chance to sabotage faction specific terrain to help even the odds. Edited August 31, 2020 by Neverchosen Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted August 31, 2020 Share Posted August 31, 2020 (edited) Keep your terrain and give this ability to Orukk Warclans. ✊ Edited August 31, 2020 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Kramer Posted August 31, 2020 Share Posted August 31, 2020 (edited) 5 hours ago, Neverchosen said: Herdstone and Bad Moon Loonshrine all look like they would be much more durable The herdstone to me looks like one grot push away of herdstone of Pisa. 😂 Edited August 31, 2020 by Kramer 1 2 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted August 31, 2020 Share Posted August 31, 2020 1 minute ago, Kramer said: The herdstone to me looks like on grot push away of herdstone of Pisa. 😂 I suppose this brings up a question of functionality... I assume you could still cast ungors into the fire even if the stone fell over 😛 Quote Link to comment Share on other sites More sharing options...
Kramer Posted August 31, 2020 Share Posted August 31, 2020 Just now, Neverchosen said: I suppose this brings up a question of functionality... I assume you could still cast ungors into the fire even if the stone fell over 😛 Haha if you aim it right you can do both in one go... 1 3 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted September 1, 2020 Share Posted September 1, 2020 13 hours ago, Laststand said: @Overread @Maddpainting good points but the fact that it would mess up certain armies badly doesn't necessarily mean GW wouldnt use it as a new ability. For example the Lumineth thing that forces you to use 2 command points each time is awful for some armies. I'm not for or against, just pondering on the idea. You doing something to effect you is different than effecting your opponent. Thats like me saying "When you pick a unit to move, instead I move it" well that is huge levels of game changing compare "I get to pick one of my units and move it again". Giving in games like this is not as strong as taking away from your opponent. Quote Link to comment Share on other sites More sharing options...
Kaleb Daark Posted September 6, 2020 Share Posted September 6, 2020 (edited) The seige gargant from forgeworld used to be able to pull down terrain, and the iron daemon used to be able to crush it. to make it work all they’d have to do is give terrain some stats. Edited September 6, 2020 by Kaleb Daark Quote Link to comment Share on other sites More sharing options...
Beastmaster Posted September 7, 2020 Share Posted September 7, 2020 I’d hope rather for some Siege rules/scenarios, even if only for narrative games, than just having a possibility to kill off the odd faction terrain buff. This would also make objectives much less abstract. Quote Link to comment Share on other sites More sharing options...
Laststand Posted September 7, 2020 Author Share Posted September 7, 2020 1 hour ago, Beastmaster said: I’d hope rather for some Siege rules/scenarios, even if only for narrative games, than just having a possibility to kill off the odd faction terrain buff. This would also make objectives much less abstract. There are siege rules in wrath of the everchosen arnt there? They include rules for every faction i think. Quote Link to comment Share on other sites More sharing options...
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