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138 Celestant-Prime

About Beastmaster

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  1. I don’t even find the Kharadron ships too small. Judging from the 170 mm base, they should be about 8 in long, right? Comparable in dimension to a, say, modern 12 m Yacht. Not a problem to fit 10-15 people in, if comfort is not a priority.
  2. In even more fairness, historical ships were horribly crowded by today‘s standards. For scenery, I always calculate 1 inch=1,5 m (=5 ft). So a historical galleon of 40m would be 66 cm (26 in) long. A ship this size could easily carry 300 men, plus guns, plus everything else they wanted to transport. Good luck in fitting 300 miniatures in. 😄
  3. There are so many examples for this. Idoneth? The coolest models, sharks and turtles, were barely playable from the beginning. The impressive brand-new Kharadron ships became immediately known as clown cars. At the same time, the spamming of the really old plague monks and clanrats became a thing. Ogors got a new tyrant and hunter, both hardly make it in any list with the new book. Etc. etc.
  4. How exactly do the old dark elf models (corsairs etc) fit into the new Aelf history? Do they fit at all?
  5. To maybe shorten this discussion, an utilitarian view: Does it matter in practical terms here? Miniatures don’t get sold because they are beauties, but because they are well-designed and well sculpted little monsters. That encompasses objective and subjective qualities. That’s all.
  6. You can see it that way. The big blind spot in this seems to me that we constantly underestimate the fascination for ugly and disgusting, and how widespread that fascination is. Or why do people enjoy horror so much? ps. Do you, by chance, know „Ästhetik des Horrors“ from H. Brittnacher? 😉
  7. I’m quite sure that GW knows its target customers better than any of us here. They have the Sales numbers, the access to modern marketing research tools with a genuine interest to use them, and they have watched the market for decades. Not to say they don’t make mistakes, but, all in all, they should know by now what most customers want from their products. Bearing this in mind it seems that most GW customers are really more interested in cool looking armies that play very differently, all with their own special rules, units, Artefacts etc, even if that means that they are inherently almost impossible to be ever truly balanced.
  8. If you consider how much more time and effort goes into planning, building, painting, handling and looking at the miniatures, compared to actually playing the game for the average hobbyist, it’s quite clear that only a small minority would even consider starting an army they don’t like the looks of .
  9. I fully expect that to happen once the new factory starts working.
  10. Yeah, still a bit chaotic in that regard. Some soup, some don’t, some just a bit, and then there’s still the grand alliance thing, allies and mercenaries. Lots of alive, half-dead and dead-in-the-water options, and a nightmare for beginners to choose from.
  11. Mawtribes cope by binge eating. 😄 Looking at those new spear elves, as well as the Chaos warriors of December, I predict a lot of releases in that vein this year: Old models being replaced by modern sculpts, while retaining a good portion of their classic design. Eat this, pessimists! 😎
  12. And there it is again. Right at the very moment the battletome and even a scenario piece is announced, people begin to fear for the future of the army. I don’t get the pessimism. One question to all those who fear there will be no Model updates for the existing armies in 2020: What else do you think they’ll do this year? 2.0 Battletomes are complete. Will they wriggle their thumps for the rest of the year? Or start 10 completely new armies? I don’t think so.
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