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AoS 2 - Ossiarch Bonereapers Discussion


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56 minutes ago, Neil Arthur Hotep said:

My first reaction was also a second unit of Stalkers, just to have another unit that can actually go somewhere and hit stuff. Surprisingly, though, they don't hit quite as hard as I thought. Maybe one unit of 6 would be better?

EDIT: Actually, never mind. I had a 5+ ward turned on in the damage calculator. 2x3 seems good.

What damage calculator are you using?

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So, after watching a few reviews of the new Battletome, I finally have in to my long standing desire to own Katakros and bought him and a box of Mortek Guard (helped that I found an online store offering 20% discount on GW prices, but also using old GW prices so actually more like 25% discount).

I'm considering ordering the Vanguard box too. What are peoples' opinion on it? The saving seem pretty good, though I know the Soulreaper is probably the least good Mortisan. Also not sure how good Deathriders are, although I do like the sculpts.

Beyond that I'm going to pick up a Liege Kavalos, a few Mortisans, and possibly a Crawler?

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15 minutes ago, JerekKruger said:

So, after watching a few reviews of the new Battletome, I finally have in to my long standing desire to own Katakros and bought him and a box of Mortek Guard (helped that I found an online store offering 20% discount on GW prices, but also using old GW prices so actually more like 25% discount).

I'm considering ordering the Vanguard box too. What are peoples' opinion on it? The saving seem pretty good, though I know the Soulreaper is probably the least good Mortisan. Also not sure how good Deathriders are, although I do like the sculpts.

Beyond that I'm going to pick up a Liege Kavalos, a few Mortisans, and possibly a Crawler?

Try to find Mortisan Tithe Echelon Ossiarch Bonereapers box, there should be some on eBay.

I think ElementGames website has a nice package, 1x Liege hero and 3x Deathriders

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I can still find the tithe echelon under "ossiarch bonereapers battleforce".  either that or the vanguard would be a good next step, though probably not both.

if you can find a copy of the obr broken realms box, "horrek's dreadlance" (2x kavalos deathriders 1x liege kavalos) still priced at a discount compared to getting those units separately, then that is a perfect complement to the tithe echelon battleforce, and a reason to pick the battleforce over the vanguard.

if you can't find the broken realms box (or can't find it cheaper than buying those units separately), then i recommend the vanguard over the battleforce, since i think deathriders are probably more useful than the crawler to a new player right now.  either is good, though.

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4 hours ago, JerekKruger said:

So, after watching a few reviews of the new Battletome, I finally have in to my long standing desire to own Katakros and bought him and a box of Mortek Guard (helped that I found an online store offering 20% discount on GW prices, but also using old GW prices so actually more like 25% discount).

I'm considering ordering the Vanguard box too. What are peoples' opinion on it? The saving seem pretty good, though I know the Soulreaper is probably the least good Mortisan. Also not sure how good Deathriders are, although I do like the sculpts.

Beyond that I'm going to pick up a Liege Kavalos, a few Mortisans, and possibly a Crawler?

The biggest mark against the Vanguard and the Battleforce is that they come with the largely useless Soulreaper. Otherwise, they are both good. I think Katakros lists have the potential to go into a lot of different directions, with mixed arms definitely being one of them.

I described my thoughts on a Katakros list with two Crawlers on the previous page. It might be interesting for you. I think Katakros, a Liege and a Mortisan make a solid hero base and give you enough space to put whatever other units you like into your list. All troop choices are pretty playable, so I don't think you have to be worried about making any mistakes.

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you'll definitely want a liege and a boneshaper.  if you prefer mortek guard battleline you'll def want a harvester & might want a soulmason.  if you prefer big stiff battleline, then 2 to 4 boxes of stalkers/immortis in any combination.

you'll prob want at least one unit of kavalos for pur only decent battle tactic, and maybe 1 unit of immortis for the only other battle tactic that isn't bad. (imo, take my suggestions w a grain of salt)

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Thanks for the suggestions everyone. Doesn't look like I can get Horrek's Dreadlance anywhere cheaper than buying the kits separately sadly (not hugely surprising: they're what, the years old now).

Weighing up whether that Battleforce Box or the Vanguard is a better option now. I'm probably erring towards the Vanguard box because the only place I can see the Battleforce available at the moment is at the full RRP, and after including FLGS discount I can pick up the missing units (Boneshaker, Stalkers/Imortis and Crawler) for roughly the difference in price to the Vanguard + a box of Kavalos.

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Had a game with the new book last night (no book but using the leaked rules and app warscrolls) against Slaves.

I brought

Spoiler
Army Faction: Ossiarch Bonereapers
- Army Subfaction: Petrifex Elite
- Grand Strategy: Take What’s Theirs
- Triumphs: Inspired
 
LEADER
 
1 x Katakros (440)*
 
1 x Mortisan Boneshaper (120)*
- Artefacts: Artisan’s Key
- Spells: Empower Nadirite Weapons
- Aspects of the Champion: Tunnel Master
 
1 x Mortisan Soulmason (160)*
- General
- Command Traits: Show of Superiority
- Spells: Levitate
 
BATTLELINE
 
5 x Kavalos Deathriders (170)*
- Mortek Hekatos
- Necrophoros
- Nadirite Blade
 
6 x Necropolis Stalkers (440)*
- Dread Falchions
 
6 x Necropolis Stalkers (440)*
- 2 x Dread Falchions
 
3 x Immortis Guard (200)*
 
TERRAIN
 
1 x Bone-tithe Nexus (0)
 
CORE BATTALIONS:
 
*Battle Regiment
 
TOTAL POINTS: (1970/2000)

He brought

Spoiler

Cabalists list

3 blocks of 10 nurgle warriors

10 nurgle knights with the banner

6 nurgle varanguard

2 undivided sorcerers (3d6 charge spell and roll on eye of the gods spell, I think there was another too but I don't remember)

Corvus cabal

GS was the make a demon prince one

Battleplan was position over power.

Deployment

I deployed more or less on the line, with one stalker unit and the riders on the left and right corners of the deployment zone, kata in the middle with immortis next to him and the soulmason, boneshaper and other stalkers held the right middle.  He deployed warriors back a bit from the line and knights/varanguard behind them.

Turn 1

I gave him first turn, the cavalry was back so didn't directly threaten a first turn charge, and I would rather control the double (or the time between healing) than not.  He advanced a little, keeping the warrior front line in the middle and the knights/varanguard behind them, dropped the corvus on my left flank objective and took the roll on the eye of the gods BT to score 5.

I started my turn with a bunch of buffs, putting run & charge on my left stalkers, getting kata's aura up, etc.  Bad luck on spells as empower & mystic shield were denied, but drain vitality went off on a unit of warriors and the free soul guide went on the riders.  Left stalkers pushed within three of the corvus, right riders tagged the other flank objective and I tunneled my boneshaper to pick up cunning maneuver on the right side objective.  Everything else advanced up the middle.  Both stalkers made their charges, flank into corvus and middle into the drained warriors.  Both units were given the damage stance and the warrior unit was given extra rend at the start of combat phase.  Middle warriors were dropped to two and corvus was wiped out, hit back was a couple wounds on both stalker units but no casualties.  Score 6 with the bonus for holding a side with a GC.

Turn 2

Lost the roll off, but wasn't too concerned.  He took the turn and chose the charge 3 units tactic.  Knights went out to my left flank after the stalkers, varanguard went out to the right after my boneshaper and riders.  (I personally feel this was a mistake as it pulled his hard hitting units from the middle, but hard to tell).  The two warrior blocks not yet in combat advanced up to threaten charges on immortis/kata and the middle stalker unit.  He tunneled his general to just outside the right side objective.  Tried charges with everyone and made them all except his general (no bonus point for a GC on an objective).  A couple counter-strikes were handed out on the immortis and left side stalkers to mitigate the nurgle marks.  Against the knights, the stalkers went defensive (likely a mistake on my part) and AODed, lost one and a bit and hit back to kill ~2 knights.  In the middle, the two units of warriors that charged were wiped out after battleshock with one losing ~7 from the stalkers and the other losing ~8 from kata (who rolled 6s to hit on both his polearm and shield attacks) and the immortis.  On the right, the riders did a wound or two and lost all but the champ who had two wounds left (the 5+ command ability saved a wipe).  He picked up another 5 points, but had effectively lost the middle with only two chaos warriors and one chaos sorcerer left facing slightly wounded but still full on models stalkers, kata, immortis and the soulmason.

Bottom of two, I picked desecrate (probably should've done the deathrider strat and retreat/charged his general instead) and healed up the riders back to two models and healed in the middle, my left flank stalkers were too far out of range to heal.  Empower miscast, the knights were drained and mystic shield failed.  Immortis with the soulmason in tow advanced to threaten his sorcerer who redeployed 6 to escape.  Riders and boneshaper started to retreat back towards the center with the riders shielding the shaper from just outside 3 of the varanguard.  Middle stalkers cleared the last two and left flank stalkers (buffed for rend and damage this time) picked up another few knights for another dead stalker.  Picked up 4 on the turn as we tied 2-2 for objective control.  But the battle had shifted hard in my favour, the only units below starting strength were the riders and the left side stalkers while he had lost all the units near the middle objectives.

Turn 3

He retained priority, buffed the varanguard and wiped the riders.  The boneshaper redeployed back towards the middle.  He used cunning maneuver.  The knights lost a few more and killed another stalker on the left flank.  He scored 5 on the turn from tactic, side and his middle objective and the GC point.

I went for eye-for-an-eye to try to wipe out the last three knights with my three stalkers.  I wanted to save the sculptor's entourage for turn 4/5.  Otherwise just repositioned my middle stalkers to meet his varanguard if he won priority into 4.  Stalkers wiffed on the knights doing zero damage (after he made 5 5+ saves), so only picked up 3 on the turn from holding three objectives.

Turn 4

I won the roll and took priority.  Picked sculptor's this time and middle stalkers squared up on the varanguard.  They redeployed 2 so not really enough to escape.  Left side stalkers finally cleared the knights out and the other stalkers killed 3 varanguard for some damage on one stalker back.  Another 5 and at this point we talked the rest out.

He had no reasonable way to score anything in the last two turns with three varanguard and two sorcerers left (both had picked up the +1 rend eye of the gods ability, go melee wizards!)

I took 5 in turn 5 with gaining momentum to kill the varanguard, so final score was 26-15

 

Thoughts on the list:

Petrifex big boys has some legs to it, they shut down a lot of the burst damage through the reduce damage by 1 and healing.  That many wounds with the healing and damage capabilities will be a tough nut to crack for any army that relies on high damage attacks to deal with strong threats.

Kata is great, the free command ability, aura and debuffs are solid.  Didn't manage to mess with his command points too much, but I could tell it he was having to think a lot more about the possibility of having to pay two.

Stalkers are just as lethal as ever and with generic command abilities are quite fast, and counter-strike can make it punishing to charge them, its a great command ability.  Immortis tanked and slapped hard, but didn't really see much combat.

I am considering swapping the mason for another shaper (don't have two painted), didn't find as much use for the full spell lore, but drain vitality and empower weapons are both key.  Also debating changing the riders for another 3 immortis and whether to split one of the stalker units just to get a bit more coverage.

The carrion endless spell would also be a possible addition.

With the small number of objectives, I didn't feel a lack of units, but I could see a bit more challenge on a battleplan with more to have to fight for.

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Played my first game against new OBR today (first game as them will be later down the road), and man, they are resilient. Hit them with a really rough pile of charges and double fights from S2D, even got the double, but couldn't kill the reinforced Immortis block or the second stalker unit, and ended up losing pretty badly as a result. Arkhan + Katakros + Boneshaper is just a gross amount of healing on models that resilient!

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