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SilverJelly

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Everything posted by SilverJelly

  1. What do you guys think? Katakros 440 Arkhan 370 Soulmason General 160 Deathriders 170 Deathriders 170 Stalkers 220 Stalkers 220 Guard 150 Carrion 40 Shieker 50 1990
  2. How do you guys think this list would do? Breaker Tribe 3x Gatebreakers Krondspine
  3. Here is a list I plan on using today. How do you guys think it will do? - Army Faction: Ossiarch Bonereapers - Subfaction: Petrifex Elite - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Arkhan the Black (360)* Liege-Kavalos (185)* - General - Command Traits: Mighty Archaeossian - Artefacts of Power: Godbone Armour Mir Kainan (190)* - Spells: Drain Vitality BATTLELINE 5 x Kavalos Deathriders (190)* 20 x Mortek Guard (280)** 10 x Mortek Guard (140)** BEHEMOTH 1 x Gothizzar Harvester (215)* OTHER 2 x Morghast Harbingers (185) 3 x Necropolis Stalkers (180) 5 x Kainan's Reapers (190)* ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60) TERRAIN 1 x Bone-tithe Nexus (0) CORE BATTALIONS - *Battle Regiment - **Hunters of the Heartlands TOTAL POINTS: 1985/2000
  4. On the old scroll it says he can cast both multiple times. On the new scroll he can only cast Arcane Bolt multiple times.
  5. I see what your saying. It looks like in round one he moves it off the board. At the bottom of 2 he dispels it in the hero phase.
  6. In the hero phase both players have the chance to dispell 1 endless spell.
  7. Yes in a way. The main thing in 3.0 is being able to carry out your battle tactics and grand strategy. There are a few that are easy to accomplish to start the game but the tactics that win you games are being able to kill the general, battleline, and monster, along with the added bonus if you do some of these items with a monster. Nagash fills out that roll very well, being able to delete units and get the added bonus for being a monster. He's not unkillable though so you have to be careful when running him. The main strategy to protect him and increase his maneuverability is using Protection of Nagash to teleport him when he takes damage and out of combat. Playing the objectives is required to stay in the fight but in most case won't win you games. Playing to the strategy and tactics is what wins games and Nagash does that better than everything else in our army until our book gets fixed.
  8. I took a 2.0 list to tournament over the weekend and got rocked. Here is the list I'm looking at trying out going forward. It's a variation of the Nagash list. Allegiance: Ossiarch Bonereapers- Legion: Petrifex Elite- Grand Strategy: Prized Sorcery- Triumphs:Nagash, Supreme Lord of the Undead (970)Arkhan the Black, Mortarch of Sacrament (360)20 x Mortek Guard (280)- Nadirite Blade and Shield- Reinforced x 110 x Mortek Guard (140)- Nadirite Blade and Shield10 x Mortek Guard (140)- Nadirite Blade and ShieldThe Burning Head (20)Umbral Spellportal (70)Total: 1980 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 67Drops: 5
  9. From the creator of Samurai Nagash, I present Chariot Arkhan.
  10. Maybe something like this? Allegiance: Ossiarch Bonereapers- Legion: Petrifex Elite- Grand Strategy:- Triumphs:LeadersNagash, Supreme Lord of the Undead (970)Liege-Kavalos (185)Battleline5 x Kavalos Deathriders (190)- Nadirite Blade and Shield5 x Kavalos Deathriders (190)- Nadirite Blade and Shield5 x Kavalos Deathriders (190)- Nadirite Blade and Shield10 x Mortek Guard (140)- Nadirite Blade and ShieldEndless Spells & InvocationsBone-tithe Shrieker (85)Total: 1950 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 78
  11. I think this is the most balanced list I have seen. I am torn between this or an ultra aggro Nagash list.
  12. FAQs are up. OBR does NOT get to use generic command abilities. PE is now worsen rend by -1 Shrieker prevents Rally and Inspiring Pressence to be used within 12 along with +1 to hit Terrain piece has to be setup in your territory
  13. I dont think so. Katakros can do to all units in range and you don't have to worry about failing casts or it being unbound.
  14. Nope. Not even a speculation as to how the rules will fall.
  15. A big tweak seen in this battlepack is the fact that whoever finishes deploying first HAS to take the first turn! You no longer decide! With the changes to command points this is something you may want to consider when building your army. Another new addition is that each player has to pick one of 3 Grand Strategies at the start of the game: Sever the Head – you complete this if your opponent has no heroes on the battlefield at the end of the game Vendetta – you complete this if you slay the opposing general but yours survives Hold the Line – you complete this if you have any battleline units on the battlefield at the end of the game Each of these are worth 3 bonus victory points at the end of the game. In addition to this you also have to pick a battle tactic at the start of each hero phase – these are worth 2 victory points if you achieve them however you can only pick each battle tactic once meaning you will need a well rounded army able to score all of these: Break their Spirit – Destroy a unit in enemy territory Broken Ranks – Destroy a unit from the enemy’s starting army Conquer – Control a specific Objective Marker that your opponent controlled at the start of the turn(You choose at the start of the hero phase) Repel – Destroy a unit in your territory Seize the Centre – Have more models than our opponent within 6β€³ of the centre of the board Slay the Warlord – Slay the opponent’s general
  16. Where did they say that on the stream. I've been trying to find it.
  17. I think we will be able to use generic command abilities. I personally think we will have to manage to resources, RDP and CP. We will probably generate CP like every other army. I think this because in one of the previous FAQ it was stated that we get CP every turn, we just can't use them. Also there is this exchange on Twitter with Ben Johnson:
  18. I start working on a Nagash conversion for my Samurai themed OBR army. It's a WIP but too stoked to not share how it's turned out so far. Please feel free to comment.
  19. I would run Zandto for his reroll wound command ability depending on the Grand Alliance. I have found it to be very beneficial in past games. For the deathriders, if you are using them to capture objectives run them as 2. This will allow you another RD roll. Of you want them in combat and need staying power, run them as ten.
  20. Or could double down on Crawlers with 4 and 3x 20 Mortek Guard. Allegiance: Ossiarch Bonereapers Leaders Liege-Kavalos (200) Mortisan Soulmason (140) Battleline 20 x Mortek Guard (260) - Nadirite Blade and Shield 20 x Mortek Guard (260) - Nadirite Blade and Shield 20 x Mortek Guard (260) - Nadirite Blade and Shield Artillery Mortek Crawler (200) Mortek Crawler (200) Mortek Crawler (200) Mortek Crawler (200) Total: 1920 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 121
  21. With the new meta inbound and Crawlers a little unreliable, what do you guys think of this list? Allegiance: Ossiarch Bonereapers- Legion: Stalliarch LordsLeadersLiege-Kavalos (200)Mortisan Boneshaper (130)Battleline5 x Kavalos Deathriders (180)- Nadirite Blade and Shield5 x Kavalos Deathriders (180)- Nadirite Blade and Shield30 x Mortek Guard (390)- Nadirite Blade and Shield30 x Mortek Guard (390)- Nadirite Blade and Shield20 x Mortek Guard (260)- Nadirite Blade and ShieldBattalionsMortek Shield-corps (120)Kavalos Lance (120)Total: 1970 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 122 The thought is trying to get first turn and Kavalos tying up units in combat turn 1 and then running the rest of the guard to claim objectives and weathering the storm playing the attrition game from that point forwards. This would force you opponent to have to make it through chaff and then you main blocks of guard.
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