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anorek

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Everything posted by anorek

  1. Truth being told, I've sent an email to GW (not to much disgruntled) regarding this change I believe that change was needed, rally/heal in every phase is too much - but they could change it, not kill it to the point that people won't find model usable. They could have made a rule that you could try to return models in battleshock phase, all killed throughout the current turn. Or maybe something akin to Black coach or Auric Flamekeeper with D6 counter. @edit: typos
  2. So sad with Harvester change Harvester's ability was essentially the same from 2.0 to 3.0 (only its range was increased to 6"), but now it's is just made useless with GWs half-assed copy/pasting abilities with "At the end of the combat phase".
  3. Speaking of kitbash, anyone managed to magnetize them or make a different action pose?
  4. Try to find Mortisan Tithe Echelon Ossiarch Bonereapers box, there should be some on eBay. I think ElementGames website has a nice package, 1x Liege hero and 3x Deathriders
  5. True, but it would make me really happy to see at least 2 viable options, few % winrate difference Thank you, missed the part of 3 wounds or less...
  6. Nice lineup I was thinking of similar lineup with some Morghast harbingers for 2k pts list. Given my recent discovery that Soulmason is a loremaster, I would include him as well for versatility. Katakros would be a great swap instead of Boneshaper Also worried about low body count... P.S. people have mixed feelings Morghast, mostly due to lower HP, but Harbingers can be used to strike shooters (unleash hell wont work against Morghast) P.P.S. you can heal and ress a Morghast, yes? I don't know if its intentional, books is talking mostly about Immortis and Necrostalkers when it comes to healing...
  7. Apologies for silly question, what does that mean ? I recall him being able to take any spell from the allegiance lore @typos... edit2: checked leaked scrolls and saw that lore section doesnt have written about Nagash/Arkhan knowing all lore - now it is written on individual scrolls
  8. I'm afraid that we might get day 0 faq/nerf since a lot of our abilities are some pretty great debuffs: -WS, -charge, -deploy, stopping units from receiving commands Potentially we can go with ease to -2 WS? Also, does -charge stacks too? That could be -6 on charge, no sweat
  9. Are Grimghast Reapers incorrectly priced? The book says 160 🙄
  10. Gotta say, I enjoyed the Warhammer weekly and kinda agreed with 90% of the stuff there. - Lady O could've gotten a command ability (like other Mortarchs) for the price we are paying for her and calling her a warmaster. - Black coach certainly needs a run/charge or pts cost reduction - Kurdoss seems unfinished... Given the small fluff lore on picture and empty space on warscroll... - Scriptor needs a change in some way. - Touching all our models 3 times per turn, minimum... But overall, these are refreshing change - a unique battletome; units with "weak" stats with awesome allegiance abilities. Someone said that bringing NHs as allies is really bad, but you lose Ethereal status and can use defensive modifiers now 😂 After watching a weekly video, I made a list inspired by it for a friendly match against Seraphons: Wondering if I grab an Arcane tome for an additional spell, Shademist or something. I believe that my opponent will play Thunder Lizards, maybe an additional HotH battalion?
  11. Where can I find all these changes/leaks?
  12. @Bayul God... It was also written on the pts change stream Thank you!
  13. I might have missed something, but can we ally with soulblight?
  14. Good point for hexes, I thought 3 of them to spread out LO dmg "evenly" but they will be wiped out by direct attacks. Edit: as for hammer units: decent, strong, and "cheaper" combo is SH and ST, but they will be slower
  15. Good points! 2x10 BR would be better, more charge chances. Cogs were taken as a filler, 50pts left. 20 rasps is a bit small size, for more rasps something additionally needs to go Back to drawing board
  16. @Ranzou Glad that I came to the right place to ask - I was under the impression that Commander=General... Yes, I got that that classification and requirements from Icons. I am trying to make a list for AoS3.0, kinda like Emerald host - it feels that Lady O needs to be there as a General. What do you think of this? Allegiance: Nighthaunt- Procession: Emerald Host- Grand Strategy: Hold the Line- Triumphs:LeadersLady Olynder, Mortarch of Grief (215) in Warlord- General- Lore of the Underworlds: Soul CageKrulghast Cruciator (120) in WarlordReikenor the Grimhailer (165) in Warlord- Lore of the Underworlds: ShademistSpirit Torment (115) in Vanguard- Artefact: Pendant of the Fell WindBattleline5 x Hexwraiths (150) in Warlord5 x Hexwraiths (150) in Vanguard5 x Hexwraiths (150) in Vanguard20 x Chainrasp Horde (190) in Hunters of the Heartlands- Reinforced x 110 x Chainrasp Horde (95) in Hunters of the HeartlandsUnits20 x Bladegheist Revenants (380) in Vanguard- Reinforced x 1BehemothsBlack Coach (220)Endless Spells & InvocationsChronomantic Cogs (45)Core BattalionsWarlordVanguardHunters of the HeartlandsTotal: 1995 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 117 What would be a good enhancement pick here? I am leaning toward spells for some reason, would get more options i suppose... P.S. sorry for the wall of text - any suggestion is always welcome
  17. Got a question regarding new battalions: Given that they need a specific unit in them (can't be in two places at the same time), is it possible that with Reikenor's procession we are able to pick both Warlord and Command entourage (or any other that needs a general)?
  18. It is 1.5k battle with some minor pluses from previous matches (additional points)
  19. If I may bother with another question regarding this particular battle/plan of mine - I am planning to hold the point and fight/heal rasps as much as I can. I expect a lot of HGB units Current list is: KoSES, GoS, DBH, LO 40x rasps, 3x SH Was thinking to squeeze Arkhan somehow as an ally for healing boost and Years spell and great command ability so I can bombard potential magmadroth hero with soul drain Will this hold decently for 2-3 turns?
  20. I dont remember scenario name but I know its instawin if you control both objectives Thank you for graphic presentation! I forgot about 0.5" rule for charging...
  21. Thanks, that explains it well Also, since the scenario doesn't allow me to leave my main point undefended - is it possible to perform charge in these circumstances? A line of rasps is pinned by an opponent unit - can Spirit Hosts, that are behind rasps on +3" distance charge into enemy?
  22. Hey guys, I got a question regarding Soul Cage. We ran into situation when Fyreslayers (Hermdar) used command ability on a squad that I used this spell Are effects of these abilities nullified or one of them gets a priority?
  23. It certainly helped! I felt the same about KoS-with-horse that he is an odd one - that's why I was considering Spirit Torment. Rerolling hits of 1 is good. The problem with meat on the field might be solved if I lose Knight. That's 120pts plus I can sacrifice filler spell to reach 140pts. That would give me another chainrasp squad and glaivewraiths. @The_Dudemeister thank you, didn't know about this tool. There's a quote on pg54: Now I know many of you don’t care much about the Lord Executioner and the Executioner Horde battalion and since I don’t care much for tournements I might be all noob about this but have any of you considered arming the Lord Executioner with the Blade of Endings? Combined with the EH battalion that turns the LE into a mean fella with 3 attacks at+2 dam for each 5+ to hit or 6 to wound? Combine that with Lady Olynder’s spell and its 4+ to hit. Not sure about the math here but the Blade of Endings alone gives him a max damage output of 24! At rend -2. I am not good with this math as well, but it looked that it could be used on everything unlike SoJ on heroes/monsters.
  24. A nice change for Lady O - 20 by 20 pts reduction is always welcome Again, need a bit of check regarding army. Based on what @Nasrod and @Undeadly advised me, I made some 1500pts list (please be forgiving to my noobism): Lady Olynder (200) Guardian of Souls (140) Knight of Shroud on Ethereal Steed (120) (general) Lord Executioner (80) (potential general) 3x Spirit Hosts (360) 2x Hexwraiths (280) 1x Chainrasp (80) (points filler) Dolorous Guard battalion (120) Executioner Horde (100) +can fit some spell - reaper or gravetide EH play provided me a ton of fun (there was an older list for 1k play with EH and Lady O), so I was thinking to include it here. DG looks like a toon of fun to play. I would have to resurrection from GoS and general and most of my army has more than 1hp. GoS also gives wound roll for Spirits plus ress for Hexwraiths if they find themselves a bit far from general by running over to some units, until they retreat over some units again 😃 For the front line battles, EH LE will be somewhat unkillable (spirit hosts, grief buff). General and GoS should give Lady O a bit of a breathing room, hoping that opponent will try to go for those first. My fear is that battle line is thin, might get overwhelmed. Since I don't have enough units, I would have to always engage on objectives if #units on it is in play. 10x Chainrasp guys are probably laughable to see on the field, but I intend to use them as gap filler on battle line or to stop enemy movement or to give look-out-sir for some heroes. Also, being indecisive about artifacts, lores, and heroes (somewhat). I believe that optimal picks are Shademist and Spectral Tether/Soul Cage; I lean toward Beacon for GoS or Aetherquarts Brooch since I intend to spam those points for my units multiple times on hero phase. But, there might be other possibilities (I am still struggling with synergies), such as blade of judgement. I used this one with EH and LE and made a quick work of friend's Dread Saurian. I also read about that EH LE with Blade of endings and grief buff is crazy. Regarding heroes - I thinking about Spirit Torment (additional heal/ress during battleshock phase) instead of KoSoES. Knight gives a nice command ability (though you can use only one ability per phase). Also, losing knight - I lose general with Rulser of Spirit host (which might still get taken by LE). Any feedback is highly appreciated.
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