Jump to content

Do we need another game system in AOS?


kor

Recommended Posts

  • Replies 50
  • Created
  • Last Reply
28 minutes ago, pseudonyme said:

Nice. Is it easily transposable to AoS?

I think a lot of it could be.  It would not translate 100%, but most of the ideas for changes to the 40k core rules are transferable in concept.  They would need to make some changes to keep the feel of AoS though.

I think the framework they made for KillTeam could transfer very well for AoS if they put the same level of effort into it.

Link to comment
Share on other sites

On the subject of Heroes in an AOS skirmish, I'm inclined to say that the game should be heavily balanced towards heroes. 40K is grim and militaristic, the individual is meaningless, etc. Dystopian military SF (at least from one perspective). However, to me fantasy is all about the chosen heroes of destiny throwing down in epic confrontations. Achilles chewing through scores of Trojan foot soldiers like a lion among dogs... until he meets his match in Hector.

Link to comment
Share on other sites

38 minutes ago, Requete said:

However, to me fantasy is all about the chosen heroes of destiny throwing down in epic confrontations. Achilles chewing through scores of Trojan foot soldiers like a lion among dogs... until he meets his match in Hector.

Hector spectacularly loses that fight in the Illiad.

Link to comment
Share on other sites

8 hours ago, Requete said:

My point was, the main event is the battle of the heroes.  ? We don't care about the mooks on either side.

Fair enough, I'm just saying that in the Illiad the fight was supremely one-sided and Achilles won practically without breaking a sweat.  

But, the Illiad does go out of its way to showcase all of the heroes being heroic in combat. 

Link to comment
Share on other sites

13 hours ago, BaldoBeardo said:

Bear in mind that Kill Team is the 40k Shadespire. It's not a 40k add-on, it's a cross-over line that uses the same minis.

And it's not so much 'forcing' people to buy terrain, it's more trying to get people to understand that the game needs terrain.

Kill Team and Shadespire are nothing alike except that they both are run with small forces of miniatures.  

Link to comment
Share on other sites

1 hour ago, Reeve said:

Kill Team and Shadespire are nothing alike except that they both are run with small forces of miniatures.  

I didn't say they were. But GW have stated that AoS gets Shadespire as a fully supported line, and 40K has got Kill Team, which is where the equivalence is - so we won't be getting KT-style AoS skirmish or whatever.

Link to comment
Share on other sites

23 minutes ago, BaldoBeardo said:

I didn't say they were. But GW have stated that AoS gets Shadespire as a fully supported line, and 40K has got Kill Team, which is where the equivalence is - so we won't be getting KT-style AoS skirmish or whatever.

I don't see any logic in that statement. By your logic Necromunda also would prohibit Kill Team from being made. Also, Skirmish as a AoS Supplement is still being supported, with new content being supplied in Malign Portents and Malign Sorcery. For all we know a 2nd edition Skirmish book is being prepped that will get a boxed release comparable to Killteam (mini's from the main game bundled with new scenery, books and accesoired). Take in mind that there are no exclusive miniatures are being produced for Kill Team either, so a 'fully supported line' is not really accurate. 

Link to comment
Share on other sites

36 minutes ago, Reeve said:

I don't see any logic in that statement. By your logic Necromunda also would prohibit Kill Team from being made. Also, Skirmish as a AoS Supplement is still being supported, with new content being supplied in Malign Portents and Malign Sorcery. For all we know a 2nd edition Skirmish book is being prepped that will get a boxed release comparable to Killteam (mini's from the main game bundled with new scenery, books and accesoired). Take in mind that there are no exclusive miniatures are being produced for Kill Team either, so a 'fully supported line' is not really accurate. 

Couldn't really give a monkey's, as it's not my logic. I'm not expounding opinion, just passing info.

Shadespire is a separate supported product line for the AoS universe.

So is Kill Team intended to be for the 40k universe.

Add-ons aren't separate product lines.

I'll dig up the community article where this was explained.

Link to comment
Share on other sites

1 hour ago, BaldoBeardo said:

Couldn't really give a monkey's, as it's not my logic. I'm not expounding opinion, just passing info.

Shadespire is a separate supported product line for the AoS universe.

So is Kill Team intended to be for the 40k universe.

Add-ons aren't separate product lines.

I'll dig up the community article where this was explained.

I'd be very interested in that link. Since at the moment the 40K universe has 2, soon 3, supported 'separate product lines'

Link to comment
Share on other sites

I’m so close to buyjng the kill team rules just to concert them to AoS. I’m getting real excited for the possibilities and even bought the limited knight incantor to feature as the baddy! 

But yes a fleshed out skirmish with campaign development of characters would be awesome. But even as excited as I am... I must admit. It doesn’t NEED it. So I’m guessing it’s not very high on the to-do of GW. But hopefully they’ll realease something :)  

Link to comment
Share on other sites

6 hours ago, Kramer said:

I’m so close to buyjng the kill team rules just to concert them to AoS. I’m getting real excited for the possibilities and even bought the limited knight incantor to feature as the baddy! 

But yes a fleshed out skirmish with campaign development of characters would be awesome. But even as excited as I am... I must admit. It doesn’t NEED it. So I’m guessing it’s not very high on the to-do of GW. But hopefully they’ll realease something :)  

Go for it.  I played 2 kill team games yesterday and for the most part the rules and campaign system worked pretty well.

My quickly slapped together Ork killteam was a complete blast to play.  I am so excited at the various modeling possibilities for making  ton of Ork kill teams and this game format really fits well with Orks.  They are my favorite 40k army by a huge margin and these were the most fun games that I have had using my Ork models in probably 15+ years.

Sadly, my second game was with a Chaos Space Marine KillTeam and that experience was not nearly as good.  But it was not so much the core rules and more that it seems that they just don't know what on earth they are doing with standard chaos space marines - which has been an ongoing issue with 40k in general for a long time.  Looking through all of the Space Marine killTeams it really seems that the issue is mainly isolated to the Chaos Marine warband.  Thousand Sons and Death Guard killteams are much better in regards to cost and abilities and they also have way more interesting options.  Chaos Marines have almost no options.  The Imperial Space Marine killTeams are also filled with enough options to make them interesting to play.

So, you had to figure that at least one KillTeam was going to have a phoned-in and poor set of rules.  Someone is always going to be the loser and in this case it seems to be Chaos Space Marines.

Link to comment
Share on other sites

Does Warhammer Champions count as a new AoS system or does it not because it's card based only?

https://www.warhammer-community.com/2018/07/30/30th-july-coming-soon-warhammer-age-of-sigmar-championsgw-homepage-post-4/

And is it me, or does this look to maybe even siphon off a few Shadespire players who prefer the deckbuilding and card flopping over mini pushing?

Link to comment
Share on other sites

  • 1 month later...

     Bringing up an older topic here but has anyone made any progress on converting the Kill Team mechanics into AoS Skirmish yet? I’ve been looking through the rule book lately and making some notes on the subject but curious to see if anyone’s made anything shiny for it yet?

Link to comment
Share on other sites

On 7/30/2018 at 7:50 PM, Skabnoze said:

Go for it.  I played 2 kill team games yesterday and for the most part the rules and campaign system worked pretty well.

My quickly slapped together Ork killteam was a complete blast to play.  I am so excited at the various modeling possibilities for making  ton of Ork kill teams and this game format really fits well with Orks.  They are my favorite 40k army by a huge margin and these were the most fun games that I have had using my Ork models in probably 15+ years.

Sadly, my second game was with a Chaos Space Marine KillTeam and that experience was not nearly as good.  But it was not so much the core rules and more that it seems that they just don't know what on earth they are doing with standard chaos space marines - which has been an ongoing issue with 40k in general for a long time.  Looking through all of the Space Marine killTeams it really seems that the issue is mainly isolated to the Chaos Marine warband.  Thousand Sons and Death Guard killteams are much better in regards to cost and abilities and they also have way more interesting options.  Chaos Marines have almost no options.  The Imperial Space Marine killTeams are also filled with enough options to make them interesting to play.

So, you had to figure that at least one KillTeam was going to have a phoned-in and poor set of rules.  Someone is always going to be the loser and in this case it seems to be Chaos Space Marines.

Well, I have the rule book, and it looks good. Except the specialist rules might be hard to input. Although factions with different shooting weapons are good options. KO, thunderers with canon could be demolitions, khemist medic, skywardens with pike combat specialist. 

But will give something a go soon I hope. Or might just by my first 40k models. We’ll see. 

Link to comment
Share on other sites

12 hours ago, Lior'Lec said:

     Bringing up an older topic here but has anyone made any progress on converting the Kill Team mechanics into AoS Skirmish yet? I’ve been looking through the rule book lately and making some notes on the subject but curious to see if anyone’s made anything shiny for it yet?

Today Warhammer weekly will be about AoSing Kill team.

Link to comment
Share on other sites

 
@pseudonyme I just finished watching the video (well up until they started having some technical difficulties); while entertaining it wasn’t quite what I was asking. I’ve already got the kill team main game plus some additional sets/boxes. I like the game and would like to try and make the Kill Team ruleset work for AoS skirmish games. We’re playing some skirmish games this weekend using the Kill Team turn structure and basic framework to see how it plays. For now we’ll be using the Hinterlands warband rules but I’m already thinking of ways to make Kill Team style war bands. As @Kramer stated earlier it’s the specialist rules and tactics which would be the hardest to transfer, and so I was hoping someone else may have already started working on it to save myself a little work. My first thought was that only Battleline units could be taken for each faction but in a fantasy game it really is all about the heroes so heroes and (limited) elites need to usable as well (hence why we’re
still going to be using the Hinterlands warband building rules).
Link to comment
Share on other sites

3 hours ago, Lior'Lec said:
As @Kramer stated earlier it’s the specialist rules and tactics which would be the hardest to transfer, and so I was hoping someone else may have already started working on it to save myself a little work. My first thought was that only Battleline units could be taken for each faction but in a fantasy game it really is all about the heroes so heroes and (limited) elites need to usable as well (hence why we’re
still going to be using the Hinterlands warband building rules).

My thought now is to change the specilist roles up a bit. Maybe make Demolition a close combat route and ranged route. (Irongut & Leadbelcher). I'll share any progress and thoughts in time. 

Link to comment
Share on other sites

  • 1 month later...

My lgs had a itch for a Kill Team Variant of AOS so i made these for my lgs and we have played 10+ games of it at this point. This is pretty much a port of Kill team tho that uses all the Kill team rules and as such it has rebranded some words like bravery to leadership and the models have a S and T value instead of the weapons haveing the To Hit values ect. At this point what everything costs is in conflux as we discuss whats appropriate and such. First they had the per model point cost of normal AOS but that feelt somewhat heavy for some factions. Also i have kept the units available confined to the ones that would cost at max 40p each in normal AOS. If anyone has a interest in math and likes to tinker with number go ahead and change the point values and re-post them so i can have a look ^^. As i said this is mostly a port of Kill team and uses their rules. Except for that the psyker phase is replaced by the Hero phase.

Also if you ever try this please reply and tell us how it went ^^

 

AOS Killteam Death.xlsx

AOS Killteam Chaos.xlsx

AOS Killteam Destruction.xlsx

AOS Killteam Order.xlsx

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...