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Requete

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Everything posted by Requete

  1. Two questions guys: 1. I don't see Skragrott in many lists here. I know that he can't be general for a Troggoth army, but he's still pretty amazing right? Carries a hand cannon, casts an amazing spell, pretty solid, etc. Does he not seem worth the points as a good casting hero? 2. Do you think 5 fanatics for the block of 60 stabbas is redundant given how much punch we already have in the army? Probably not worth as much as 3 Rockguts?
  2. Rather than the Swords, why not upgrade your squigs to Boingrot Bounders? They're way better for only 10 points more.
  3. Isn't really "70 points + 1 CP" though? So for 70 you get an extra artefact and the reroll? That seems pretty cheap, assuming you want to have the units anyways.
  4. If they improved the save on the older Paladins to 3+, they would be amazing. Or if they just gave them the Redeemer keyword....
  5. Is there anything that makes Retributors good? I have both Retributors and Evocators and the latter just seem better in every way (cheaper, more attacks, move faster, are braver, are wizards, etc.). I like both types of model, but I feel like I must be missing something.
  6. Hmm, OK, I think I get it. The "extra abilities" on p. 117 under "Stormhosts" are the "Abilities" and "Command Abilities" in column one of the boxes at the bottom of pp. 126-33. The powers in column two of those boxes are things that have mandatory replacement. Sorry, still figuring out which words mean what. Thanks for your help.
  7. Can you point me to where it says that in a book? I would really like to see where that's written down.
  8. I'm not convinced that Stormhost abilities and artifacts replace your other abilities; the text of the Stormhost power says that these are "extra" abilities and implies that everyone is going to take one. It reads to me as though you get your regular warlord trait, artefact, etc. as well as what the Stormhost gives you. Does someone have a text citation that shows otherwise? Rather than just stating the contrary opinion, pretend that I need to be convinced. Thanks!
  9. The fact that some Stormcast can take a darker turn legitimizes the virtue of your Stormcast which have remained totally pure. I like it because Good is not always nice. Sometimes Good is downright scary.
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