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pseudonyme

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Everything posted by pseudonyme

  1. Yeah, as much as I love the changes we’ve seen so far (I asked for lots of them in their annual surveys), I guess GW turned their back against their ever evolving ruleset and revert back to editions. Note that I am not judging and have no idea if it is a bad thing, just that the original promise is not there
  2. Don’t if it fits but last year, between the social uproar in my country followed by the pandemic, my interest in the hobby almost disappeared. Then came august and some half deserved vacations, right on time for the beginning of the Animosity II online global narrative campaign. It even made me write fiction for the first time in my life (I am 40+). Animosity III is starting mid July. You should all come and see for yourselves. Last year was amazing. On a side note, abandon family and quit your job if you want to be able to follow the discord. Never seen that in my life 😅 https://animositycampaigns.com/
  3. Do not buy it on Switch! I repeat. Do not buy it on Switch! Unfortunately the console struggle too much to run the game properly. The first Stormcast campaign is ok besides strange lags during the non combat screen. But once you launch the Nighthaunt campaign with 7 units and a couple of souls on the battlefield, it is unplayable. Will try to get a refund
  4. Very excited. From a lore perspective, I like that they chose Destruction as the main antagonist. Being a Death fan, I really enjoyed Soul wars (even if BR Teclis was a let down imho). Destruction focus will be cool and hopefully fun. Super excited by the rework of Path to glory. Narrative At All Cost!! Rather happy to see that we will get generic battalions, because I am pretty sure it will hopefully reduce the power gaps between lists.
  5. If I have any issue with the wargaming community is that there is too much focus on efficiency. What I see here is a badass model, that will be impressive on the battlefield. And I guess it will be as frustrating as fun to fight against him
  6. Didn’t they say that Gloomspite will have the BR treatment in Kragnos?
  7. My guess concerning the Sylvaneth box, as it will go from 480 to 540 points depending on the tree revenants build. Allegiance: SylvanethLeadersDrycha Hamadreth (300)Battleline5 x Tree-Revenants (80)5 x Tree-Revenants (80)5 x Tree-Revenants (80)Total: 540 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 25
  8. Yeah, the official colour scheme lacks contrast in my opinion. If I were to paint him, I guess I would try to replicate FF VIII ‘s Ifrit which more or less Kragnos with a darker skin tone
  9. Thanks you all. Indeed they lore seems to be cool. From a sculpt perspective, I guess I am not a fan of funny hats (even I have Nagash at home 😁), and the whole demon artillery thing (I tend to dislike a lot 90% of machines designed by GW whatever the system), but I really like the centaur and the dwarves with their face mask displayed in this topic.
  10. It’s in the title. It is not sarcastic I promise, I just want to understand why the love as I know almost nothing about them.
  11. As fantasy is a game dead today (in terms of range) I don’t think it would be a good idea. And from someone who only tie with WFB is the Total war Warhammer series, while the game are super cool, the universe is not distinctive at first sight as AoS is. Concerning AoS, as it is based on Norse mythology, I don’t think it is that much abstract for people to jump in.
  12. To quote Vince Venturella, the reason why we were / all disappointed by the last reveal show and surely will be by the next one, because we already half know what will be AoS 3 because of the leaks. If we would not have known that, we would have appreciated more those reveals.
  13. So cool I found this thread! I started compiling everything in one single document, and I can assure you this is painfull... I am at 20 over 53. Kill me...
  14. What would be cool is a generator for Victory conditions and twist cards (deployment is another story). Will likely add some to my homebrew add-on
  15. Yeah, sure. Sorry to hear that. Hope you and your family are ok. Take care.
  16. Dear @Lior'Lec, did you finally try it? Do you have any feedback to share? As for solo rules, I did not try Doug 2+Tough ruleset, but for Animosity 2, I played a couple of solo games just by impersonating both players. I carefully chose asymetric victory conditions as I wanted to tell the story of my warband in the context of the campaign. That was fun and I only cheated once
  17. @Lior'Lec Doug 2+Tough solo add-on named The Lonesome Road. Both our add-on were featured in a Dogs of Warcry episode on solo gaming (well, it was at least a WIP of the Troggoth battleplan) https://twitter.com/tough_up/status/1250095519537352706?s=21
  18. Pseudonyme’s NON-PLAYABLE WARBAND AI WARCRY ADD-ON (for chaotic beasts and other mindless hordes) Dear fellow wargamers, The goal of this add-on is to add a simple AI to control a Non-Playable Warband (referred as NPW in the rest of the ruleset), to control chaotic beasts and other mindless hordes (Squigs, ghouls, ghosts….) in your regular games of Warcry. In addition to the AI, each NPW has their own specific rules to add flavor and hopefully « fun ». This add-on is aimed at people who only have 1 friend who has only 1 warband, for people who wants to use models they shelved for whatever reasons and for people like me who are always looking for an excuse to buy more minis. DISCLAIMER This entire rule set might content traces of sarcasm and trolling. Please take everything personally. Also, english is not my first language, so if you have any suggestions on phrasing, please comment on this topic. WHY THIS ADD-ON When I first read the chaotic beast rules of activation, I was rather disappointed because it was just giving another option to the players, not that there is anything wrong with that, but I’d have rather preferred something uncontrollable, the game itself trying to decimate both players. This idea came to mind after transposing multiplayer deployment for 3 players and reading an AoS White dwarf battleplan with an AI for Troggoths. And because I played Zombicide Black Plague, I came to the conclusion that there should be a simple way to do an AI for at least the non-human non leader models. WHAT THIS ADD-ON IS NOT A solo mode for Warcry. Yes, the following rules could be easily adapted in a survival mode with the maximum of turns to survive / maximum enemy waves to kill, but this is not the intent. A full solo/coop would require more in depth AI, at least to control the leaders and specific scenarios (Warhammer quest in a sense) and specific victory conditions. Ok, ok, ok. If you really insist, the specific scenarios at the end could be played solo or cooperatively with a couple of tweaks here and there, that might appear in a future version of this ruleset. Pseudonyme NPW Warcry AI add-on.pdf
  19. Sad that the Tzeentch terrain in the video seems to be a custom one. This game lacks tentacles...
  20. Yes and no. Yes because 40k seems to have a larger fan base. No because I think that last year proved that a little model, released at the end of the year, won by pure Nostalgia. How could this noise marine could ever beat the Morathi release is beyond me.
  21. Katakros. But it’s the Sister of battle one that will win because of nostalgia.
  22. My guess is that they will be in the next Warcry starter set. So not soon-ish.
  23. You should check the Warcry subforum because lits of people worked on homebrewed warbands like the link below. Moreover, Nershly on Twitter did a card generator. Do not forget that the expansion of Warcry will certainly add more AoS faction in addition to the shortlived cards.
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