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55 Celestant-Prime

About Requete

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  1. My point was, the main event is the battle of the heroes. 🙂 We don't care about the mooks on either side.
  2. On the subject of Heroes in an AOS skirmish, I'm inclined to say that the game should be heavily balanced towards heroes. 40K is grim and militaristic, the individual is meaningless, etc. Dystopian military SF (at least from one perspective). However, to me fantasy is all about the chosen heroes of destiny throwing down in epic confrontations. Achilles chewing through scores of Trojan foot soldiers like a lion among dogs... until he meets his match in Hector.
  3. Requete

    AoS 2 - Stormcast Eternals Discussion

    Isn't really "70 points + 1 CP" though? So for 70 you get an extra artefact and the reroll? That seems pretty cheap, assuming you want to have the units anyways.
  4. Requete

    AoS 2 - Stormcast Eternals Discussion

    If they improved the save on the older Paladins to 3+, they would be amazing. Or if they just gave them the Redeemer keyword....
  5. Requete

    AoS 2 - Stormcast Eternals Discussion

    Is there anything that makes Retributors good? I have both Retributors and Evocators and the latter just seem better in every way (cheaper, more attacks, move faster, are braver, are wizards, etc.). I like both types of model, but I feel like I must be missing something.
  6. Requete

    Multi-player weekly campaigns - ideas?

    If you don't mind thinking of some elements of the campaign as a board game, maybe it would be helpful to take some cues from Gloomhaven. That one, if you don't know about it, has elements of a sandbox / hex crawl D&D game, except that there is no DM and the game itself governs what happens to you and where you can go. One of the neat things is that making some choices actually unlocks areas on the map (sometimes that is part of a planned story arc and sometimes it's just random... "You found a map in this treasure chest! Draw a random location card and add it to the map" ... "Hey guys, we can now explore the Pit of Dead Adventuring Parties over here in the Blood Mountains!"). Part of the draw is that you are not only unlocking new content, you're also making permanent changes to a shared environment. In fact, you're making permanent changes to the physical game set, so if you never go to the "Ruins of Rattenheim" with your adventurer, someone else might go there if other players are sharing that set (the Company of the Prancing Wolf has a revolving door policy for sellswords...). I agree with the above advice that a shorter campaign is preferable to an overly ambitious or open-ended one. However, that's not to say that there won't be additional campaigns on the Plain of Daggers. There could be events, conditions or even battlegrounds that get unlocked by the events of the first campaign there. Some of those factors should persist so that subsequent campaigns will be affected. The ability for the players to make lasting changes to the setting increases their sense of ownership in the setting. "Predictably, Valkia's forces killed everybody in Flattenburg, so now it's a ruin and does X instead of Y", etc.
  7. I'm not speaking from experience re: AoS, but I have two questions. One, is it a "wargame" or isn't it? Because most conflicts historically have been fought in less than ideal conditions, with one side or the other being favored. In fact, only the worst, stupidest generals would ever get into an "even fight". Everyone has realized for literally thousands of years that it would be dumb to offer battle unless you either have to, or have better than even odds. If AoS is a wargame, then I expect it to offer variable conditions, and I expect those conditions to be tougher for one side than the other. If that's not the case, then don't pretend that it's a wargame. Sometimes the field is muddy. Mud is better for English longbowmen than it is for French knights. That's war. Two, if you say you're competing "at the highest level", but a mere fog bank or thunderstorm is enough to get your forces routed from the field in ignominy, then how are you anywhere near "the highest level"? If the "world's strongest man" can't even open a jar of pickles because he has a hangnail, he's not the world's strongest man.
  8. I have noticed that while some people bring attention to potentially broken combos like "12 Longstrikes + Anvils of the Heldenhammer + CPs", other folks get bent out of shape about a random roll that limits shooting to 6 inches! Doesn't the very presence of random, nutty realm effects act as a disincentive to building cheesy 'spamstrosity' lists? I wonder if the same people who want to table you on turn 1 before you even get to play are the ones complaining that a random Realm effect could derail their perfectly-planned victory? If the argument against Realm rules is that they mess up your ironclad scheme for victory, isn't that essentially admitting that "Matched play" is just "win at all costs play" with a polite name? Sorry to put so fine a point on it, but if you're just interested in crushing your opponent with no interference by randomness, I recommend Chess. Though you're not allowed to bring an army with 15 queens so maybe you're not interested?
  9. Requete

    New unit cards from Soul Wars

    https://www.games-workshop.com/en-US/Warscroll-Cards-Nighthaunt-2018-eng https://www.games-workshop.com/en-US/Warscroll-Cards-Stormcast-Eternals-2018-Eng Edit: I presume that she's in the Nighthaunt card set, but I don't have one yet so I cannot confirm.
  10. Requete

    AoS 2 - Stormcast Eternals Discussion

    Hmm, OK, I think I get it. The "extra abilities" on p. 117 under "Stormhosts" are the "Abilities" and "Command Abilities" in column one of the boxes at the bottom of pp. 126-33. The powers in column two of those boxes are things that have mandatory replacement. Sorry, still figuring out which words mean what. Thanks for your help.
  11. Requete

    AoS 2 - Stormcast Eternals Discussion

    Can you point me to where it says that in a book? I would really like to see where that's written down.
  12. Requete

    AoS 2 - Stormcast Eternals Discussion

    I'm not convinced that Stormhost abilities and artifacts replace your other abilities; the text of the Stormhost power says that these are "extra" abilities and implies that everyone is going to take one. It reads to me as though you get your regular warlord trait, artefact, etc. as well as what the Stormhost gives you. Does someone have a text citation that shows otherwise? Rather than just stating the contrary opinion, pretend that I need to be convinced. Thanks!
  13. Requete

    Stormcast Stormhosts

    On page 117 of the new SCE battletome under "Stormhosts", the rule says that you can give your force a Stormhost keyword. It says that you can pick a Stormhost from the list, or use your own and associate it with one of the listed ones. In either case, you benefit from the "extra" abilities listed under those Stormhosts. People on this forum appear to assume that you must either use a Stormhost and all the listed abilities, artefacts, etc., or go with a generic group and use the abilities at the beginning of the section (with classics like Staunch Defender and Mirror Shield, etc.). Where does it say that this is an "either/or" choice? I don't see that text. It appears to me that you get access to the generic stuff and the Stormhost-specific abilities, since those are described as "extra". That is how it reads to me, but I'm posting it as a question because no one else seems to read it like that.
  14. Requete

    Age of Sigmar: Second Edition

    Except that you don't have a clear concept of order. Destruction: wants to break your things. Chaos: wants to corrupt/possess your things. Death: wants to haunt/kill your things. Order: wants everyone to leave their things alone. The "Order" faction is about people who want to have a civilization (i.e. towns and roads and such). Most would not get along with one another (just like in the real world), except that when a force comes along that threatens the very ability to have order, they tend to band together (sometimes also like this in the real world). It has less to do with gods and more to do with common interests.
  15. Requete

    Question about Ghur Realmscapes

    As far as currently-available riderless monsters that you can get from GW (as opposed to FW), the Chimera, Hellpit Abomination, Cockatrice and Jabberslythe all look like interesting "beast" choices.