Kramer Posted November 23, 2020 Share Posted November 23, 2020 19 hours ago, Fyrithil said: Thanks for the reply, the green is not for me as I don't like the colour that much but a scheme like the one on the Battletome cover is not a bad idea at all.. How would you approach this? Corax White undercoat, Pallid Wych Flesh belly, Khorne Red on the topside and using watered down Caroburg Crimson on the transition. Afterwards adding the streaks shown on the cover and using Fenrisian Grey with a bit of Tallisar Blue in the center of the streaks so the red still is visible on the edges? Maybe a slightly warmer base? So it becomes a bit more ‘cream’ coloured instead of cold. so I would try ushabti bone as a base layer and then a few layers mixing pallid flesh and ushabti. So you get that nice build up. Id maybe try blootletter glaze for the transition. but otherwise your suggestions are the same as mine or better ideas. Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted November 23, 2020 Share Posted November 23, 2020 On 11/21/2020 at 8:45 PM, herohammer said: It counts wounds per model Its insane, ishlaen guards with leviadon seems very strong combo. If i understood its: Within 18" of leviadon: -2 + save first turn thx to allegiance - 3+ the rest of time no charge , but still in range from leviadon buff - 2+ in range of leviadon , when charging - 3+ out.of range of leviadon , but charging It seems very good guys! 1 Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 23, 2020 Share Posted November 23, 2020 it is SO good. I have played a couple of games and it is really hard for anything other than MWs to get through. Also remember if you are within 3" of your boats you get a 6+ aftersave. 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted November 23, 2020 Share Posted November 23, 2020 Can i put 2 boats with 2 half pieces each after FAQ right?:) Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 23, 2020 Share Posted November 23, 2020 (edited) that is right. 2 full boats 1 full boat and 1 half boat 2 half boats. those are your options Edited November 23, 2020 by mrteige 1 Quote Link to comment Share on other sites More sharing options...
Midjithero Posted November 23, 2020 Share Posted November 23, 2020 5 hours ago, Kramer said: Maybe a slightly warmer base? So it becomes a bit more ‘cream’ coloured instead of cold. so I would try ushabti bone as a base layer and then a few layers mixing pallid flesh and ushabti. So you get that nice build up. Id maybe try blootletter glaze for the transition. but otherwise your suggestions are the same as mine or better ideas. So what I did was a light blue grey like Soace Wolves grey, then feathered with super thin lines of white all along the belly. The white “spilled” over into the blue skin to help blend it together. Just 2 paints. First coat of white I did really watered down so it appears darker/more dull. second coat wasn’t directly on the first coat, so almost appears like 3 colors of paint but only 2. 1 Quote Link to comment Share on other sites More sharing options...
Frowny Posted November 24, 2020 Share Posted November 24, 2020 (edited) I like the eels, but they are all kinda samey- has anyone tried cutting and molding them so they are in different poses? Pondering trying to make one wound up in a circle or something. I like what you did with the pedastles there. The bases / stands for them are also awful Edited November 24, 2020 by Frowny Quote Link to comment Share on other sites More sharing options...
Midjithero Posted November 24, 2020 Share Posted November 24, 2020 1 hour ago, Frowny said: I like the eels, but they are all kinda samey- has anyone tried cutting and molding them so they are in different poses? Pondering trying to make one wound up in a circle or something. I like what you did with the pedastles there. The bases / stands for them are also awful I thought about putting them in hot water so i could bend them, but ultimately didn’t want to risk it Quote Link to comment Share on other sites More sharing options...
Kramer Posted November 24, 2020 Share Posted November 24, 2020 12 hours ago, Tizianolol said: Its insane, ishlaen guards with leviadon seems very strong combo. If i understood its: Within 18" of leviadon: -2 + save first turn thx to allegiance - 3+ the rest of time no charge , but still in range from leviadon buff - 2+ in range of leviadon , when charging - 3+ out.of range of leviadon , but charging It seems very good guys! dont forget the re-roll 1's for mystic shield or a command point if you want to. 7 hours ago, Midjithero said: So what I did was a light blue grey like Soace Wolves grey, then feathered with super thin lines of white all along the belly. The white “spilled” over into the blue skin to help blend it together. Just 2 paints. First coat of white I did really watered down so it appears darker/more dull. second coat wasn’t directly on the first coat, so almost appears like 3 colors of paint but only 2. Looks great! Looks great with the pillars as well, Great execution. Although, as to the original question, you're still blending two colours along the length of the eel. Quote Link to comment Share on other sites More sharing options...
Kharl Posted November 24, 2020 Share Posted November 24, 2020 (edited) 15 hours ago, Tizianolol said: Its insane, ishlaen guards with leviadon seems very strong combo. If i understood its: Within 18" of leviadon: -2 + save first turn thx to allegiance - 3+ the rest of time no charge , but still in range from leviadon buff - 2+ in range of leviadon , when charging - 3+ out.of range of leviadon , but charging It seems very good guys! Leviadon’s aura is 12’ or 15’ with mount trait still strong Edited November 24, 2020 by Kharl Correction Quote Link to comment Share on other sites More sharing options...
Keilerei Posted November 24, 2020 Share Posted November 24, 2020 16 hours ago, mrteige said: that is right. 2 full boats 1 full boat and 1 half boat 2 half boats. those are your options Do you guys think, that this will be corrected in the future? I don’t really like it, and it does not seem very fair and actually intended. Sure as it came up, GW realized they can sell double the amount of boat sets, so they kept it. It is super exploitable and it does not make any sense, one boat is hardly acceptable popping out an the battlefield, but two? Come on! Quote Link to comment Share on other sites More sharing options...
Fyrithil Posted November 24, 2020 Share Posted November 24, 2020 (edited) Thanks all for the input on painting the eels, I have no experience with feathering so not sure how to use that.. The Ushabti into Red seems like a nice color combination. Bloodletter glaze was no longer available, I have the red contrast that I can use as a 9:1 Lahmian Medium : Contrast Red mix. Edited November 24, 2020 by Fyrithil Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 24, 2020 Share Posted November 24, 2020 1 hour ago, Keilerei said: Do you guys think, that this will be corrected in the future? I don’t really like it, and it does not seem very fair and actually intended. Sure as it came up, GW realized they can sell double the amount of boat sets, so they kept it. It is super exploitable and it does not make any sense, one boat is hardly acceptable popping out an the battlefield, but two? Come on! I don't really think it will be altered. They have had opportunities to do so but haven't. Maybe that is just me but... Quote Link to comment Share on other sites More sharing options...
PUFNSTUF Posted November 24, 2020 Share Posted November 24, 2020 If we take the kraken eat gargant in ionrach does it get the tides ability? Quote Link to comment Share on other sites More sharing options...
DocKeule Posted November 25, 2020 Share Posted November 25, 2020 (edited) 19 hours ago, Keilerei said: Do you guys think, that this will be corrected in the future? I don’t really like it, and it does not seem very fair and actually intended. Sure as it came up, GW realized they can sell double the amount of boat sets, so they kept it. It is super exploitable and it does not make any sense, one boat is hardly acceptable popping out an the battlefield, but two? Come on! I think the wording is pretty clear and always has been. The two halves are a chance for players to deploy to scenery-models without buying two ships not the other way around. And I don't know what would be unfair about it. The effects are pretty mild compared to other scenery and we have to watch our positioning very carefully to even have an effect at all. Some opponents avoid the like they are radioactive but that's on them. Like the high tide the expectation is often bigger than the event. Edited November 25, 2020 by DocKeule Quote Link to comment Share on other sites More sharing options...
Keilerei Posted November 25, 2020 Share Posted November 25, 2020 2 hours ago, DocKeule said: I think the wording is pretty clear and always has been. The two halves are a chance for players to deploy to scenery-models without buying two ships not the other way around. And I don't know what would be unfair about it. The effects are pretty mild compared to other scenery and we have to watch our positioning very carefully to even have an effect at all. Some opponents avoid the like they are radioactive but that's on them. Like the high tide the expectation is often bigger than the event. Thank you for your thoughts there. You are right the effects are kind lackluster and maybe not comparable to other scenery pieces. But I refer to the immensely footprint of two boats you are able to deploy into your opponents deployment zone, armies that don‘t fly or teleport might have a problem. But maybe I am just not willing to paint and pay for a second boat, lol. Quote Link to comment Share on other sites More sharing options...
DocKeule Posted November 25, 2020 Share Posted November 25, 2020 In my experience the main aspect for the ships is board control. Because many opponents avoid them they are pretty good to dictate your opponent's path across the table, build bottlenecks etc. especially in combination with neutral scenery pieces. Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 28, 2020 Share Posted November 28, 2020 Time for another Batrep guys and gals. This time its my IDK list vs. LRL First off i want to apologize for the stand ins. My Turtle is in the mail and i am rebasing my army at the minute so there will be a lot of bases and not so many figures in this one. Hope you will still get a kick out of it though. (Lotann on a 120mm base is the turtle, 2 Gore Gruntas are net launching sharks, 6 empty bases are harpoon sharks, 10 Namarti Reavers are Sentinels) The armies:IDK- Enclave: FuethanLeadersAkhelian King (230)- General- Bladed Polearm- Command Trait: Lord of Storm and Sea - Artefact: Cloud of Midnight - Mount Trait: Voidchill DarknessIsharann Soulscryer (130)Battleline3x3 Akhelian Ishlaen Guard (140) (420)Units2x3 Akhelian Allopexes (330) (660)- Razorshell Harpoon2 x Akhelian Allopexes (220)- Retarius Net Launcher BehemothsAkhelian Leviadon (340)Total: 2000 / 2000 LRL- Great Nation: ZaitrecLeadersArchmage Teclis and Celennar, Spirit of Hysh (660)Scinari Cathallar (140)- General- Command Trait: Fast Learner - Artefact: Gift of Celennar - Lore of Hysh: Lambent LightBattleline3x10 x Vanari Auralan Wardens (120)- Lore of Hysh: Ethereal Blessing, Speed of Hysh, Lambent Light3x10 x Vanari Auralan Sentinels (140)- Lore of Hysh: Ethereal Blessing, Speed of Hysh, Lambent LightUnits5 x Vanari Dawnriders (130)- Lore of Hysh: Speed of HyshBattalionsAuralan Legion (120)Endless Spells / Terrain / CPsUmbral Spellportal (70)Geminids of Uhl-Gysh (60)Prismatic Palisade (30)Total: 1990 / 2000 Battleplan: Shifting Objectives in Gyran The Battle: Turn 1 (far right objective is the primary) LRL: Lumineth gets all of their spells of, dealing a bunch of chip damage to my units, buffs mortal wounds on sentinels, 5+DPR from Teclis, Speed on a unit of wardens and whatever else they can do. They move up and takes middle and primary objective. In the shooting phase I use cloud of midnight so only 1 unit can shoot and it kills 2 Ishlaen guards. IDK: I fly my Ishlaen guards up to sit on all 3 objectives, My sharks in position to shoot, my Turtle up to buff and stupidly my King up to charge. (he should have been held back inside the boat if I had a redo) Lastly I bring my 2 sharks and the scryer in because m opponent gave me 2 units of Sentinels to charge. In the shooting phase i shoot down 5 Sentinels and 6 Wardens. I charge my unit of 2 sharks, 3 ishlaen guards and 3 sharks into wardens and Sentinels. I kill the last 4 Wardens and, with the 2 sharks, I kill an entire unit of Sentinels and trap the other unit due to netting. 7-4 IDK Round 2 (far left objective is primary) LRL They keep blasting me with magic. Kills off the King and chips of wounds on all other units exept 3 eels and the scryer. They get the rest of their nonsence off including making my turtle and my net Sharks stupid 10 Wardens and the dawnriders move to the middle, 10 Wardens move to the right objective and the 10 Sentinels move back. All the shooting kills 1 Net shark and charges from the 20 Wardens kills another 2 sharks and 2 eels. Sharks kills 15 wardens in total. 1 of the units of sharks runs away but the other 2 units makes their battleshock rolls of a 1 or a 2 to stay one the board. IDK Ok. Now I need to kill things and do it fast. my 1 eel in the middle switches positions with the 3 on the left and the rest of my army stay put. Shooting thins out the wardens bringing them down to 1 pr. unit. The combat phase finishes them off. 12-6 IDK Turn 3 (primary objective is in the middle) IDK My Turn is pretty straight forward. I move my sharks and 3 eels in to the middle of the board, moves the scryer close to the 3 eels and let the 2 units of 1 eel stand on objectives. My turtle and my net Shark are still stupid so they just hang around doing nothing. In the shooting phase i shoot everything im allowed to shoot with at the Dawnriders and afterwards charges them. They die and I collect max points. LRL My opponent calls it here because he cant come back on points. 19-6 IDK Super fun game and this was without a doubt my biggest test with this list. The MWs can really do a number on these guys, but its nice to see that the speed , shooting and CC dam output + the cloud of midnight can still cause armies to many problems to handle. 3 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted November 29, 2020 Share Posted November 29, 2020 I love the list, im thinking something similar ( remove : 3 allopex harpoon and 1 net shark and add ; tidecaster and 6 morrsar guard to play with scryer! It should be 2000 pts!!:) 1 Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 29, 2020 Share Posted November 29, 2020 sounds fun. Let me know how it plays. Quote Link to comment Share on other sites More sharing options...
Kramer Posted November 29, 2020 Share Posted November 29, 2020 23 hours ago, mrteige said: Time for another Batrep guys and gals. This time its my IDK list vs. LRL First off i want to apologize for the stand ins. My Turtle is in the mail and i am rebasing my army at the minute so there will be a lot of bases and not so many figures in this one. Hope you will still get a kick out of it though. (Lotann on a 120mm base is the turtle, 2 Gore Gruntas are net launching sharks, 6 empty bases are harpoon sharks, 10 Namarti Reavers are Sentinels) The armies:IDK- Enclave: FuethanLeadersAkhelian King (230)- General- Bladed Polearm- Command Trait: Lord of Storm and Sea - Artefact: Cloud of Midnight - Mount Trait: Voidchill DarknessIsharann Soulscryer (130)Battleline3x3 Akhelian Ishlaen Guard (140) (420)Units2x3 Akhelian Allopexes (330) (660)- Razorshell Harpoon2 x Akhelian Allopexes (220)- Retarius Net Launcher BehemothsAkhelian Leviadon (340)Total: 2000 / 2000 LRL- Great Nation: ZaitrecLeadersArchmage Teclis and Celennar, Spirit of Hysh (660)Scinari Cathallar (140)- General- Command Trait: Fast Learner - Artefact: Gift of Celennar - Lore of Hysh: Lambent LightBattleline3x10 x Vanari Auralan Wardens (120)- Lore of Hysh: Ethereal Blessing, Speed of Hysh, Lambent Light3x10 x Vanari Auralan Sentinels (140)- Lore of Hysh: Ethereal Blessing, Speed of Hysh, Lambent LightUnits5 x Vanari Dawnriders (130)- Lore of Hysh: Speed of HyshBattalionsAuralan Legion (120)Endless Spells / Terrain / CPsUmbral Spellportal (70)Geminids of Uhl-Gysh (60)Prismatic Palisade (30)Total: 1990 / 2000 Battleplan: Shifting Objectives in Gyran The Battle: Turn 1 (far right objective is the primary) LRL: Lumineth gets all of their spells of, dealing a bunch of chip damage to my units, buffs mortal wounds on sentinels, 5+DPR from Teclis, Speed on a unit of wardens and whatever else they can do. They move up and takes middle and primary objective. In the shooting phase I use cloud of midnight so only 1 unit can shoot and it kills 2 Ishlaen guards. IDK: I fly my Ishlaen guards up to sit on all 3 objectives, My sharks in position to shoot, my Turtle up to buff and stupidly my King up to charge. (he should have been held back inside the boat if I had a redo) Lastly I bring my 2 sharks and the scryer in because m opponent gave me 2 units of Sentinels to charge. In the shooting phase i shoot down 5 Sentinels and 6 Wardens. I charge my unit of 2 sharks, 3 ishlaen guards and 3 sharks into wardens and Sentinels. I kill the last 4 Wardens and, with the 2 sharks, I kill an entire unit of Sentinels and trap the other unit due to netting. 7-4 IDK Round 2 (far left objective is primary) LRL They keep blasting me with magic. Kills off the King and chips of wounds on all other units exept 3 eels and the scryer. They get the rest of their nonsence off including making my turtle and my net Sharks stupid 10 Wardens and the dawnriders move to the middle, 10 Wardens move to the right objective and the 10 Sentinels move back. All the shooting kills 1 Net shark and charges from the 20 Wardens kills another 2 sharks and 2 eels. Sharks kills 15 wardens in total. 1 of the units of sharks runs away but the other 2 units makes their battleshock rolls of a 1 or a 2 to stay one the board. IDK Ok. Now I need to kill things and do it fast. my 1 eel in the middle switches positions with the 3 on the left and the rest of my army stay put. Shooting thins out the wardens bringing them down to 1 pr. unit. The combat phase finishes them off. 12-6 IDK Turn 3 (primary objective is in the middle) IDK My Turn is pretty straight forward. I move my sharks and 3 eels in to the middle of the board, moves the scryer close to the 3 eels and let the 2 units of 1 eel stand on objectives. My turtle and my net Shark are still stupid so they just hang around doing nothing. In the shooting phase i shoot everything im allowed to shoot with at the Dawnriders and afterwards charges them. They die and I collect max points. LRL My opponent calls it here because he cant come back on points. 19-6 IDK Super fun game and this was without a doubt my biggest test with this list. The MWs can really do a number on these guys, but its nice to see that the speed , shooting and CC dam output + the cloud of midnight can still cause armies to many problems to handle. 1 great to see how those sentinels have learned the little mermaid lesson and now want to live underwater. 2. great to read the use you got out of the sharks. So thanks for that. 3. The midnight cloud thing is basically: cloud says can’t shoot me. Allegiance says you have to shoot me. Opponents army 404’s if both are true? have I understood that right? Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 29, 2020 Share Posted November 29, 2020 56 minutes ago, Kramer said: 1 great to see how those sentinels have learned the little mermaid lesson and now want to live underwater. 2. great to read the use you got out of the sharks. So thanks for that. 3. The midnight cloud thing is basically: cloud says can’t shoot me. Allegiance says you have to shoot me. Opponents army 404’s if both are true? have I understood that right? Yeah. The whole idea with the cloud of midnight in this list is to negate a round of shooting and get up and personal with the opponent. 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted November 29, 2020 Share Posted November 29, 2020 53 minutes ago, mrteige said: Yeah. The whole idea with the cloud of midnight in this list is to negate a round of shooting and get up and personal with the opponent. So that's a winter errata then? 😂 Seems pretty janky if i'm honest. But those little unintentional interactions are very cool. Or maybe it'll stick as you can still counter play it a little bit. Quote Link to comment Share on other sites More sharing options...
mrteige Posted November 29, 2020 Share Posted November 29, 2020 7 minutes ago, Kramer said: So that's a winter errata then? 😂 Seems pretty janky if i'm honest. But those little unintentional interactions are very cool. Or maybe it'll stick as you can still counter play it a little bit. I dont think so. That gimmick has always been there and they havent done anything about it yet but we will see. 1 Quote Link to comment Share on other sites More sharing options...
DocKeule Posted November 29, 2020 Share Posted November 29, 2020 2 hours ago, Kramer said: So that's a winter errata then? 😂 Seems pretty janky if i'm honest. But those little unintentional interactions are very cool. Or maybe it'll stick as you can still counter play it a little bit. GW have clarified that this effect was intentional in the designer's comments two years ago. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.