JackStreicher Posted December 2, 2023 Share Posted December 2, 2023 Time to print more of my custom bits (more like have a friend print them for me) 3 Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 2, 2023 Share Posted December 2, 2023 Great to finally get some rules for our new models! what do people think the base sizes will be of all the new models we we know the guard are 25mm what about the rest? I’m building my own version of all the hero’s and the knights so want to get base sizes right Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 2, 2023 Share Posted December 2, 2023 9 minutes ago, Blairtiny said: Great to finally get some rules for our new models! what do people think the base sizes will be of all the new models we we know the guard are 25mm what about the rest? I’m building my own version of all the hero’s and the knights so want to get base sizes right The Knights look small so ordinary cavalry bases. Varghulf on the base size between 75 oval and chariot oval 40mm for the Abhorrant Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 2, 2023 Share Posted December 2, 2023 What about the other heroes the executioner looks as small as a 32 to me When you say cav for bats do you think 60x35 or 75x42 or 90x52 Quote Link to comment Share on other sites More sharing options...
RocketPropelledGrenade Posted December 3, 2023 Share Posted December 3, 2023 I can't speak for anyone else's guess and am not great at estimating base size on my own, but I really hope am torn between wanting them on 75x42 so the models are bigger and easier to admire, and wanting them on 60x35 because a reinforced unit on anything bigger would be a pain to maneuver (better with fly, at least). Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted December 3, 2023 Share Posted December 3, 2023 Gorewarden: 40mm Varghulf: 90mm oval Cryptguard: 25mm Knights: 75mm oval From AoS coach discord 2 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted December 4, 2023 Share Posted December 4, 2023 Random idea time but if anyone is looking to start FEC and not interested in the old ghouls you can just use swords for old and halberds for the guard as there's no difference in weapon profiles. I wonder If this was intentional for this exact reason?🤔 Still very tempted by the delusion but not ready to jump in just yet as too much other stuff. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 4, 2023 Share Posted December 4, 2023 4 hours ago, Vasshpit said: Random idea time but if anyone is looking to start FEC and not interested in the old ghouls you can just use swords for old and halberds for the guard as there's no difference in weapon profiles. I wonder If this was intentional for this exact reason?🤔 Still very tempted by the delusion but not ready to jump in just yet as too much other stuff. Depends on how the arms are slotted i to the body. Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 4, 2023 Share Posted December 4, 2023 4 hours ago, Vasshpit said: Random idea time but if anyone is looking to start FEC and not interested in the old ghouls you can just use swords for old and halberds for the guard as there's no difference in weapon profiles. I wonder If this was intentional for this exact reason?🤔 Still very tempted by the delusion but not ready to jump in just yet as too much other stuff. I have to admit I’m a little disappointed that the swords and halberds aren’t 2 separate profiles anyway kinda wouldn’t be surprised if when the normal book drops it gives them as separate profiles Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 4, 2023 Share Posted December 4, 2023 12 hours ago, Arzalyn said: Gorewarden: 40mm Varghulf: 90mm oval Cryptguard: 25mm Knights: 75mm oval From AoS coach discord Thanks heaps, now to finish my conversions and wait on base size if last couple of hero’s Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 4, 2023 Share Posted December 4, 2023 Keen to see what people think of my Gorewarden, decapitator and knight. Please offer cnc had a spare archregent and ghoul king so thought its the best way to make use of them also built a dozen mournfang riders on seraphon aggradon so have heaps of spare mounfang to use as mounts for knights next will be pope, judge and herald 3 Quote Link to comment Share on other sites More sharing options...
JerekKruger Posted December 4, 2023 Share Posted December 4, 2023 6 hours ago, Vasshpit said: Random idea time but if anyone is looking to start FEC and not interested in the old ghouls you can just use swords for old and halberds for the guard as there's no difference in weapon profiles. That's my plan. Halberds are a traditional "guard" weapon so it even fits thematically. Quote Link to comment Share on other sites More sharing options...
bonzai Posted December 4, 2023 Share Posted December 4, 2023 After going over the leaks, this is my first draft of a list. Sub Faction Blisterskin Abhorrent Ghoul King 450 W/ Shadowy Obfuscation, Grim Garland, Flaming Weapons, charnel conviction, Horribly Resilient Abhorrent Gorewarden 150 W/ Deranged Transformation, Curse Abhorant Cardinal 120 W/ Bless this meal Crypt Infernal Courtier 165 Crypt Infernal Courtier 165 6 Crypt Flayers 320 6 Crypt Flayers 320 3 Crypt Flayers 160 3 Morbheg knights 150 Total: 2,000 The general has the potential to be extremely tanky with a potential 5+ ward healing 2d3, and can't be targeted outside of 12. The Garland helps amp up his shriek. The Gorewarden provides utility, as he can either deep strike a unit of flayers or Morbheg knights, or slingshot himself and another unit across the board. This could be my general as well. Since Blisterskin makes him a priest, curse helps up the mortal wound count. The 6 man flayers will be supported by the Courtiers. Morbheg knights are there because they fit the Flying theme, neutralize an unleash hell, and are new and coming in my pre-order box anyways. Lastly, I had 120 points left, so I threw in a Cardinal. He can start on the throne, generate Noble Deeds, and be airlifted out by the squad of 3 flayers. I was running Blisterskin before, and had already been working on an anvil of Apotheosis priestess that I can proxy as a Cardinal. The rest I will get from the pre order box, so I will be up and running. What do you guys think? 1 Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 7, 2023 Share Posted December 7, 2023 On 12/5/2023 at 8:04 AM, bonzai said: After going over the leaks, this is my first draft of a list. Sub Faction Blisterskin Abhorrent Ghoul King 450 W/ Shadowy Obfuscation, Grim Garland, Flaming Weapons, charnel conviction, Horribly Resilient Abhorrent Gorewarden 150 W/ Deranged Transformation, Curse Abhorant Cardinal 120 W/ Bless this meal Crypt Infernal Courtier 165 Crypt Infernal Courtier 165 6 Crypt Flayers 320 6 Crypt Flayers 320 3 Crypt Flayers 160 3 Morbheg knights 150 Total: 2,000 The general has the potential to be extremely tanky with a potential 5+ ward healing 2d3, and can't be targeted outside of 12. The Garland helps amp up his shriek. The Gorewarden provides utility, as he can either deep strike a unit of flayers or Morbheg knights, or slingshot himself and another unit across the board. This could be my general as well. Since Blisterskin makes him a priest, curse helps up the mortal wound count. The 6 man flayers will be supported by the Courtiers. Morbheg knights are there because they fit the Flying theme, neutralize an unleash hell, and are new and coming in my pre-order box anyways. Lastly, I had 120 points left, so I threw in a Cardinal. He can start on the throne, generate Noble Deeds, and be airlifted out by the squad of 3 flayers. I was running Blisterskin before, and had already been working on an anvil of Apotheosis priestess that I can proxy as a Cardinal. The rest I will get from the pre order box, so I will be up and running. What do you guys think? Looks interesting im a flayer fan. I’d be interested to see if 10 ghoul guard can space out to get a terror g within 3”, a 4+ ward early on could be juicy Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 7, 2023 Share Posted December 7, 2023 So is there a world where a unit of 60 ghouls is now fun (by a unit I meant 2 units). Could be incredibly difficult to move and when someone does bringing 30 back will be epic Quote Link to comment Share on other sites More sharing options...
Craze Posted December 7, 2023 Share Posted December 7, 2023 1 hour ago, Blairtiny said: im a flayer fan. I’d be interested to see if 10 ghoul guard can space out to get a terror g within 3”, a 4+ ward early on could be juicy I think it is important to again state that Crypt Guard cannot buff wards of our big monsters + Ushoran the Handsome. Reference for this is again 1.5.1 in the core rules on measuring distances. You always only measure from the closest model. Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted December 7, 2023 Share Posted December 7, 2023 5 hours ago, Craze said: I think it is important to again state that Crypt Guard cannot buff wards of our big monsters + Ushoran the Handsome. Reference for this is again 1.5.1 in the core rules on measuring distances. You always only measure from the closest model. I read that rule. If you measure between the closest model then the closest model to the left side of the big monster is different to the closest model to the right side of the big monster. I think it's waiting on an FAQ which unfortunately won't be out for ages. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 7, 2023 Share Posted December 7, 2023 (edited) 5 hours ago, Satyrical Sophist said: I read that rule. If you measure between the closest model then the closest model to the left side of the big monster is different to the closest model to the right side of the big monster. I think it's waiting on an FAQ which unfortunately won't be out for ages. Edit: the rule is clear. Edited December 7, 2023 by JackStreicher Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted December 7, 2023 Share Posted December 7, 2023 1 hour ago, JackStreicher said: It's a case for rai not raw I don't know which way you are arguing RAI to be, I could see it going either way. I personally think the intent is that it improves the ward for them, but is hard to maintain. If their intent was to specifically disallow units with bigger bases a much better way would be to say "Wounds characteristic of 7 or less", which achieves the same result. Notably the vargulf base (90 by 52) is also too big to benefit. It would be easy enough to extend that to include Vargulfs in a few ways either by having it be 8 or less wounds or just excluding monsters. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 7, 2023 Share Posted December 7, 2023 (edited) 2 hours ago, Satyrical Sophist said: I don't know which way you are arguing RAI to be, I could see it going either way. I personally think the intent is that it improves the ward for them, but is hard to maintain. If their intent was to specifically disallow units with bigger bases a much better way would be to say "Wounds characteristic of 7 or less", which achieves the same result. Notably the vargulf base (90 by 52) is also too big to benefit. It would be easy enough to extend that to include Vargulfs in a few ways either by having it be 8 or less wounds or just excluding monsters. Edit: I re-read the rule: It’s intentional, that’s the only reason the range is that short Varghulf works though (don‘t place him perpendicular to the unit) Edited December 7, 2023 by JackStreicher Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 10, 2023 Share Posted December 10, 2023 Important question for my wallet…. 6,9 or 12 knights i like to play variety for chill hammer so is 12 in a list chill hammer viable or am I wasting $ or maybe 2 units of 9 maybe 🤔 Quote Link to comment Share on other sites More sharing options...
Craze Posted December 10, 2023 Share Posted December 10, 2023 2 hours ago, Blairtiny said: Important question for my wallet…. 6,9 or 12 knights I guess it depends on what kind of list you want to play...If you want to go down the Hollowmourne route, you can not have enough Horrors/Flayers, if you lean into more of a Morgaunt/Serf style list less so. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 10, 2023 Share Posted December 10, 2023 3 hours ago, Blairtiny said: Important question for my wallet…. 6,9 or 12 knights i like to play variety for chill hammer so is 12 in a list chill hammer viable or am I wasting $ or maybe 2 units of 9 maybe 🤔 get 6, 12 is excessive. Quote Link to comment Share on other sites More sharing options...
Blairtiny Posted December 11, 2023 Share Posted December 11, 2023 22 hours ago, Craze said: I guess it depends on what kind of list you want to play...If you want to go down the Hollowmourne route, you can not have enough Horrors/Flayers, if you lean into more of a Morgaunt/Serf style list less so. By knights I meant new bat knights not key word knights I have 12 horrors, (will probably go to 18), 18 flayers and 100 ghouls im thinking 120 ghouls, 40 beast flayers, 40 guard, 18 horrors, 18 flayers and 6-18 (probably 18) bat knights should allow just about any build ive kit bashed 6 bat knights and all the new heroes so far i love the variety of builds this book will allow, means I could play same army a different way multiple weeks at game nights whilst saving a min/max list for tournaments Quote Link to comment Share on other sites More sharing options...
Craze Posted December 11, 2023 Share Posted December 11, 2023 25 minutes ago, Blairtiny said: im thinking 120 ghouls, 40 beast flayers, 40 guard, 18 horrors, 18 flayers and 6-18 (probably 18) bat knights should allow just about any build tbh, even though Bat Knights seem to be good, I wonder if you will ever play more than 6 of them. The Gorewarden is not a good General, so you will almost never have them as Battleline, at least in (semi) competitive lists. 1 Quote Link to comment Share on other sites More sharing options...
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