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Craze

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  1. I did almost a full switch from Citadel to Scale75 and am really happy with most of their colours. As mentioned above the metallics are - from my point of view - without any doubt the best ones available.
  2. Thought about the Vargskyr model? I use it for both the Infernal and the Haunter Courtier.
  3. First of all, I have to say this: I LOVED playing 3rd and see it as a major upgrade to 2nd edition, so I just have somewhat smaller points of criticism or things I would like to change: Battle Tactics: I really like the system of battle tactics, the only problem I see is the balance between armies - not only of army specific tactics but also the chances of individual armies scoring the generic ones consistently. As mainly a Soulblight player I was in a very comfortable place for most of the edition when it comes to secondary scoring, as it was very easy for various SBGL builds to score at least 4 battle tactics very very consistently. If I would need to guess I would say I scored around 4,5 battle tactics on average per game, which - combined with the good primary scoring of SBGL - made for a very scary scoring output of the army. Here better balance is required to even the playing field in 4th edition. GHB: Never go back to 6 month cycles, keep it at once per year then it is fine. As mentioned above the physical, spiral bound GHB is one of the best, if not the best, rulebook in TT history from my point of view, just from the perspective of using the book during play. Foot heroes: I really hate it that nominally powerful heroes like a Chaos/Vampire Lords or Ghoul Kings are at best really good buff pieces, but almost always next to useless/insta-killed in combat. I would like it if you somehow could gear your small heroes to be powerful combattants in their own right, perhaps somehow choosing between "leadership style" like leading from the front vs enabling your troops to perform better. Perhaps the system of 40k of Lone Operative vs leading a unit could be a way to explore this. Apart from these points, I hope that we only see small tweaks in 4th and keep the overall game as it was in 3rd. Edit: Overall I think the balance was quite ok, especially compared to 40k, where with almost every Codex release you have instant emergency changes, as we saw it right now with Necrons again. We almost never saw something like that in AoS and for me thats a big big upside that AoS has above 40k.
  4. I have a rules question: Can the Gorewarden use Winds of Shyish on himseld only, meaning can he pick himself as a unit and then teleport himself (and himself )?
  5. tbh, even though Bat Knights seem to be good, I wonder if you will ever play more than 6 of them. The Gorewarden is not a good General, so you will almost never have them as Battleline, at least in (semi) competitive lists.
  6. I guess it depends on what kind of list you want to play...If you want to go down the Hollowmourne route, you can not have enough Horrors/Flayers, if you lean into more of a Morgaunt/Serf style list less so.
  7. I think it is important to again state that Crypt Guard cannot buff wards of our big monsters + Ushoran the Handsome. Reference for this is again 1.5.1 in the core rules on measuring distances. You always only measure from the closest model.
  8. But I think it is safe to say that the army was not punished for the "sins of Legion of Night" but for the Vyrkos Zombie nonsense, which was the dominant, cheesy build before the nerfs... From my experience (not a really competitive player, but had some games lately with LoN), there are a couple of points: - "The Bait" really makes alpha striking enemy armies reconsider crashing into your walls of undead flesh turn 1 - "Morbhegs Claw" is just really good at helping you cast Hoarfrost and/or Merciless Blizzard - The whole mobility gained through "Swift Form" gives you a variety of options, from getting a VL into buff range for "Crimson Feast" to teleporting out of unbind range for an easy and safe completion of "Magical Dominance" - Mannfred is just a beast. The dual chance to get off countercharges, once through Reposition and second through real countercharge - especially on a "Hoarfrost" buffed Manny - is really scary. - The combined possibilities of several of these points generate the potential for REALLY scary turns, e.g.: Buff Manny or Grave Guard with "Hoarfrost", get your VL in the perfect spot for "Crimson Feast", charge with Manny, kill 1 model with Gheistvor, then attack with your hoarfrosted, crimson feasted & Gheistvor-powered blob of 20 Grave Guard = delete whatever they touch. You don't even need to calculate what 81 attacks at 2+/3+/-1/2 with Mortals on wound rolls of 6+ do to any unit. Edit: This is the list I played lately: - Army Faction: Soulblight Gravelords - Army Type: Legion of Night - Grand Strategy: Lust for Domination - Triumph: Bloodthirsty LEADERS Mannfred Von Carstein (400)* - Spells: Waste Away Wight King on Skeletal Steed (170)* - General - Command Traits: The Bait Necromancer (100)** - Spells: Merciless Blizzard Vampire Lord (150)** - Artefacts of Power: Morbheg’s Claw - Spells: Hoarfrost BATTLELINE Deathrattle Skeletons (330)* - Skeleton Champion - 3 x Standard Bearer Grave Guard (320)* - Seneschal - Wight Blade and Crypt Shield - 2 x Standard Bearer - 2 x Hornblower Deadwalker Zombies (150)* Fell Bats (90)* OTHER Black Knights (260)* - Hellknight - 2 x Standard Bearer - 2 x Hornblower CORE BATTALIONS *Battle Regiment **Andtorian Acolytes TOTAL POINTS: 1970/2000
  9. I have one question about our "Cursed Unlife" Battle Tactic. It says: "You complete this tactic if any wounds allocated to your general or to 2 other friendly Vampire units are healed using The Hunger ability during this turn." This means that if I just heal e.g. with Chadukar in a Vyrkos list, even if I didn't PICK him to be my general I will complete the tactic, because it doesn't say "...you picked to be your general", right?
  10. Sorry to say that, but that doesn't sound like math at all, more like guesswork and personal preferences... 🤐
  11. In case of Heroes it is also very interesting in regard to Artifacts and Command Traits carried by this Hero.
  12. Ok sorry, my bad...somehow thought it was you before. 😅 Yeah, Comet's Call is this one standout spell when it comes to dealing MW...but they had this also in the last book with the only change being that it is not a Slann Warscroll Spell anymore. And of course, targeted MW are far better than our "all over the place" MW, but the output is not higher -in many cases a lot lower - than Spirit Gale.
  13. As you mentioned this a couple of times now, what do you actually mean? As far as I can see they retained their two main MW spells (Comet's Call & Stellar Tempest), one of them even being moved from being a Slann Warscroll Spell to a spell you need to pick (Comet's Call) and can only pick it in Starborne. Apart from this, they just gained the Cosmic Crush for Skinks...I just can't see this new big bad MW spell that you seem to see. Apart from that our Spell Lore was never mainly focused on dealing MW but also on crippling debuffs, which we still get and which seem to be stronger then ever.
  14. Same here. I can't wait to grind those pesky Mortals to dust beneath our bony feet! ☠️
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