Melcavuk Posted July 22, 2017 Share Posted July 22, 2017 I assume the castellant is there to buff the paladins once the cavalary get a good distance ahead, the relictor depends on the prayers taken as to usefulness (though I rarely run without two relictors) and the Lord celestant is your battleshock staying power so it's hard to pick out a hero to drop in order to fit in the heraldor. At a push I might rate the heraldor over castellant as your fulminators will be 2+ rerolling ones in proximity to Lord celestant from his command trait. Link to comment Share on other sites More sharing options...
Freejack02 Posted July 22, 2017 Share Posted July 22, 2017 1 hour ago, Melcavuk said: Have you considered a heraldor to boost those fulminators, that way in running them in a single large unit you could benefit from retreat and charge I've seen this mentioned elsewhere as a viable tactic, but does the extra damage gained on the Glaive charge really outweigh the damage lost from shooting? The Heraldor ability does not grant the power to shoot while retreating, and the math works out in the favor of Lightning Surge. Shooting will give you 2.67 mortal wounds per Fulminator, while the Glaive going from 1 to 3 damage gains 2.67 damage at rend -1 per Fulminator. Not a beneficial trade, unless the enemy models 1) have a higher save against mortal wounds than they do against normals (which I'm not aware of any natural instances in the game), or 2) if they have some form of debuff/extra save that kicks in specifically in non-combat phases. Or am I missing something that allows a unit to retain it's full benefits as if it did not charge? Link to comment Share on other sites More sharing options...
AverageBoss Posted July 22, 2017 Share Posted July 22, 2017 I think its mostly just for flexibility. They are no longer needed at point A, but would be very useful at point B. A bit situational, but could tip a game in the right circumstances. Link to comment Share on other sites More sharing options...
bolderiz101 Posted July 23, 2017 Share Posted July 23, 2017 On 2017-07-22 at 3:30 PM, Freejack02 said: I've seen this mentioned elsewhere as a viable tactic, but does the extra damage gained on the Glaive charge really outweigh the damage lost from shooting? The Heraldor ability does not grant the power to shoot while retreating, and the math works out in the favor of Lightning Surge. Shooting will give you 2.67 mortal wounds per Fulminator, while the Glaive going from 1 to 3 damage gains 2.67 damage at rend -1 per Fulminator. Not a beneficial trade, unless the enemy models 1) have a higher save against mortal wounds than they do against normals (which I'm not aware of any natural instances in the game), or 2) if they have some form of debuff/extra save that kicks in specifically in non-combat phases. Or am I missing something that allows a unit to retain it's full benefits as if it did not charge? i think its more for when you are blocked by horde and want to get away from them to kill something useful like i remember that game when i was block by 30 plague bearer and didnt get through them in 5 rounds cause i didnt have a heraldor Link to comment Share on other sites More sharing options...
Marc Wilson Posted July 24, 2017 Share Posted July 24, 2017 Prayers. I've been taking Lightening Chariot pretty religiously (geddit!) for a while now but I can count the times I've used it on one hand in @ 20 games. Both the range and the diameter needed to set up are restrictive. I know it's situational and that's why it's lingered but I'm starting to think that God-Kings Aspect might not be the better choice. I'm normally playing defensive and shooty with multiple enemy units crashing into me. I think this prayer will be useful and applicable every turn - which in turn might be the best way to extract mileage from a prayer. I've played with Bless Weapons also but am now thinking God-Kings Aspect is better. Link to comment Share on other sites More sharing options...
Nubgan Posted July 27, 2017 Share Posted July 27, 2017 Hey guys, Looking for some ideas on this list I am putting together, not a tornament player, but wouldn't mind knowing what you think I will struggle against: Allegiance: Stormcast EternalsHeroesLord-Celestant On Dracoth (220)- Tempestos Hammer & ThundershieldLord-Relictor (80)Knight-Venator (120)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandblades5 x Liberators (100)- Warhammer & Shield- 1x Grandblades5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals BattlelineUnits5 x Paladin Retributors (220)- 1x Starsoul Maces5 x Paladin Retributors (220)- 1x Starsoul Maces3 x Prosecutors with Celestial Hammers (100)- 1x GrandhammersBattalionsHammerstrike Force (120)Hammers of Sigmar Warrior Chamber (120)Thunderhead Brotherhood (80)Total: 2000/2000 NOTE: I Currently don't have the Knight Venator, a Unit of the Liberators and the 10 Judicators. So they are the easiest to swap out (which also removes the HoSWC and Thunderhead Battatlons). Link to comment Share on other sites More sharing options...
bolderiz101 Posted July 27, 2017 Share Posted July 27, 2017 9 hours ago, Nubgan said: Hey guys, Looking for some ideas on this list I am putting together, not a tornament player, but wouldn't mind knowing what you think I will struggle against: Allegiance: Stormcast EternalsHeroesLord-Celestant On Dracoth (220)- Tempestos Hammer & ThundershieldLord-Relictor (80)Knight-Venator (120)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandblades5 x Liberators (100)- Warhammer & Shield- 1x Grandblades5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals BattlelineUnits5 x Paladin Retributors (220)- 1x Starsoul Maces5 x Paladin Retributors (220)- 1x Starsoul Maces3 x Prosecutors with Celestial Hammers (100)- 1x GrandhammersBattalionsHammerstrike Force (120)Hammers of Sigmar Warrior Chamber (120)Thunderhead Brotherhood (80)Total: 2000/2000 NOTE: I Currently don't have the Knight Venator, a Unit of the Liberators and the 10 Judicators. So they are the easiest to swap out (which also removes the HoSWC and Thunderhead Battatlons). just so you know the ability of the hswc to get back liberator on a 6 need summoning points so i dont think its worth taking Link to comment Share on other sites More sharing options...
Primez Posted July 28, 2017 Share Posted July 28, 2017 Allegiance: Stormcast EternalsHeroesLord-Celestant (100)- General- Trait: Staunch Defender - Artefact: Mirrorshield Lord-Castellant (100)- Artefact: Mirrorshield Lord-Relictor (80)- Artefact: Mirrorshield - Prayer: Lightning ChariotKnight-Heraldor (120)Knight-Heraldor (120)Knight-Azyros (80)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Raptors with Longstrike Crossbows (180)2 x Fulminators (240)2 x Fulminators (240)BattalionsCelestial Warbringers Harbinger Chamber (60)Lords of the Storm (100)Total: 2000/2000 I'm thinking of running the above list at an upcoming tournament. The basic idea is the the heroes play support while the the heraldors hide away and blow terrain up from 25" out. The Liberators are used to screen or grab objectives, this been scenario dependent. Longstrike focus on priority targets, and Fulminators clean/hold units up as needed or i can just horn buff them and run them out if i want. My main issue is it lacks some staying power (glass cannon). for example 3 places of power will be an issues with low wound heroes. The body count is also rather low at 36. I'm thinking of swapping out the Fulminators with Palladors for more bodies, wounds and better reach. It will also give me 40 points which means i can drop the Azyros for one of the 120 heroes. Although i play in a chaos heavy meta so the D6 mortal wound bomb will be great, assuming i can get it off. Feedback appreciated. Link to comment Share on other sites More sharing options...
armisael Posted July 28, 2017 Share Posted July 28, 2017 Who should be ally with stormcast? I wanna try loremaster. Link to comment Share on other sites More sharing options...
Nubgan Posted July 28, 2017 Share Posted July 28, 2017 8 hours ago, bolderiz101 said: just so you know the ability of the hswc to get back liberator on a 6 need summoning points so i dont think its worth taking Ah okay, thats not worth taking then, Might drop that and 5 liberators (which I took as a tax for that) and take my Longstrike crossbows then Link to comment Share on other sites More sharing options...
Kakoshka Posted July 29, 2017 Share Posted July 29, 2017 20 hours ago, armisael said: Who should be ally with stormcast? I wanna try loremaster. I'm pretty excited to be able to take wizards along side my armies. Or drop a hurricanum in my Aetherstrike list for fun (and 5+ 2 mortal wounds from longstrikes). Link to comment Share on other sites More sharing options...
Kakoshka Posted July 29, 2017 Share Posted July 29, 2017 On 28/07/2017 at 8:16 AM, Primez said: Allegiance: Stormcast EternalsHeroesLord-Celestant (100)- General- Trait: Staunch Defender - Artefact: Mirrorshield Lord-Castellant (100)- Artefact: Mirrorshield Lord-Relictor (80)- Artefact: Mirrorshield - Prayer: Lightning ChariotKnight-Heraldor (120)Knight-Heraldor (120)Knight-Azyros (80)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Raptors with Longstrike Crossbows (180)2 x Fulminators (240)2 x Fulminators (240)BattalionsCelestial Warbringers Harbinger Chamber (60)Lords of the Storm (100)Total: 2000/2000 I'm thinking of running the above list at an upcoming tournament. The basic idea is the the heroes play support while the the heraldors hide away and blow terrain up from 25" out. The Liberators are used to screen or grab objectives, this been scenario dependent. Longstrike focus on priority targets, and Fulminators clean/hold units up as needed or i can just horn buff them and run them out if i want. My main issue is it lacks some staying power (glass cannon). for example 3 places of power will be an issues with low wound heroes. The body count is also rather low at 36. I'm thinking of swapping out the Fulminators with Palladors for more bodies, wounds and better reach. It will also give me 40 points which means i can drop the Azyros for one of the 120 heroes. Although i play in a chaos heavy meta so the D6 mortal wound bomb will be great, assuming i can get it off. Feedback appreciated. Is there any reason you're taking 4 battleline? Doesn't 2k only require 3? By dropping one and they azyros you have 180 points which could get you a Venator and a squad of birds or a dog depending on if you think you want screening or deep-strike insurance. Alternatively, with the lightning chariot and Castellant combining 2 squads of Liberators into a 10 man block can throw a difficult to move unit onto objectives. Link to comment Share on other sites More sharing options...
CountryMou3e Posted July 30, 2017 Share Posted July 30, 2017 With the new GH not far away, I feel it's likely that stormcast may well be able to ally with most order armies. As part of a local build up to Christmas campaign (Sigmas [emoji4]), I have chosen fyreslayers with the aim to expand and fully ally with my stormcast well beyond the campaign. I'm hoping the 'horde' battlelines will work nicely with quite a few of the vanguard units and even a stardrake (maybe not with the restrictions on pts) Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Primez Posted August 1, 2017 Share Posted August 1, 2017 On 7/29/2017 at 3:42 PM, Kakoshka said: Is there any reason you're taking 4 battleline? Doesn't 2k only require 3? By dropping one and they azyros you have 180 points which could get you a Venator and a squad of birds or a dog depending on if you think you want screening or deep-strike insurance. Alternatively, with the lightning chariot and Castellant combining 2 squads of Liberators into a 10 man block can throw a difficult to move unit onto objectives. Taking the 4 battleline as a lot of the objectives require bodies. Plus Liberators are really underrated. I can't drop the Azyros as the Lords of the storm require 6 heroes and the reason he made it in is he's the cheapest hero I can take. I have never run a unit of 10 Liberators. I have always done smaller so I can touch more areas of the board. Link to comment Share on other sites More sharing options...
The Wanderer Posted August 6, 2017 Share Posted August 6, 2017 Quick question if anyone can help me, I've just started building up the Vanguard Pallador kit, am I correct in thinking you cannot build three regular Palladors with the bits in the box, you have to build a prime? There only appears to be six shoulder pads, including the Prime's one, am I missing something? Link to comment Share on other sites More sharing options...
Erdemo86 Posted August 6, 2017 Share Posted August 6, 2017 I think aetherstrike force + celestial hurricanum will be a big thing after ghb2. Will be very op af. Link to comment Share on other sites More sharing options...
CountryMou3e Posted August 6, 2017 Share Posted August 6, 2017 I think aetherstrike force + celestial hurricanum will be a big thing after ghb2. Will be very op af.I think this has been mentioned before, it all depends on the pts cost of the hurricanum. You can expect it to go up. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
chord Posted August 7, 2017 Share Posted August 7, 2017 Beastclaw raiders...ugh.. Looks like I need to get some raptors. Link to comment Share on other sites More sharing options...
Warhammergeek Posted August 9, 2017 Share Posted August 9, 2017 On 12/06/2017 at 8:51 PM, Requizen said: Got some games in over this weekend. Tried out my Lord-Aquillor for the first time. Dude is killy in combat and his Trait is insane, I may end up using him in an Aetherstrike if I can squeeze it. Flying a bunch of Hurricanes into range on T1 is pretty devastating, or yanking certain units out of combat. You my friend are a genius (or I'm dumb). I'm a Sylvaneth player who's diving back into SC, and hated the lack of movement my aetherstrike has... but aquillor brings that... I still want a drakesworn to slipbe into my aetherstrikeaether, but the aquillor is another great option! Link to comment Share on other sites More sharing options...
ledha Posted August 10, 2017 Share Posted August 10, 2017 if you want to laugh a lot, aquilor+consummate commander+another aquilor mean 2 teleportation per turn, which demultiplicate your possibilities a lot, and will turn the opponent crazy because he'll always have to take in account the 9836546879 teleport you can do. Link to comment Share on other sites More sharing options...
CountryMou3e Posted August 10, 2017 Share Posted August 10, 2017 You my friend are a genius (or I'm dumb). I'm a Sylvaneth player who's diving back into SC, and hated the lack of movement my aetherstrike has... but aquillor brings that... I still want a drakesworn to slipbe into my aetherstrikeaether, but the aquillor is another great option!I use aquillor in my aetherstrike to cart my longstrikes around the table Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
bolderiz101 Posted August 14, 2017 Share Posted August 14, 2017 hey guys! i wanna know what you think about this list cause im going into a big tournament this week end and i wonder if i should switch the fulmi and the heraldor for a celestian prime Allegiance: Stormcast EternalsHeroesLord-Celestant (100)- General- Trait: Staunch Defender - Artefact: Mirrorshield Lord-Relictor (80)- Artefact: Mirrorshield - Prayer: Bless WeaponsLord-Castellant (100)- Mystic Light: Lantern of the TempestKnight-Heraldor (120)Lord-Relictor (80)- Prayer: Lightning ChariotBattleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline20 x Liberators (400)- Warhammers- 4x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals BattlelineUnits3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Tridents3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Tridents3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Tridents3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Tridents2 x Fulminators (240)BattalionsTempest Lords Harbinger Chamber (140)Vanguard Wing (100)Total: 2000/2000 Link to comment Share on other sites More sharing options...
CountryMou3e Posted August 17, 2017 Share Posted August 17, 2017 New vanguard hero coming ? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Carnelian Posted August 17, 2017 Share Posted August 17, 2017 New female Stormcast hero coming! Link to comment Share on other sites More sharing options...
wayniac Posted August 18, 2017 Share Posted August 18, 2017 What is the verdict on Prosecutor equipment? I recall before that Hammers were considered much better than javelins, has that changed? IMHO Javelins look so much cooler but effectiveness is always a concern. I'm thinking of revisiting Stormcast as an army soon and want mainly foot guys and Prosecutors, no cavalry (my vision of stormcast is infantry with lots of heroes, not so much mounted guys). Link to comment Share on other sites More sharing options...
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