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The_Chin

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53 Celestant-Prime

About The_Chin

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    Judicator
  • Birthday 12/08/1989

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  1. So in the last few months, I've fallen into the usual trap of getting distracted - by new shiny releases, old rediscovered projects, etc. As a result I've fallen behind in what I'm meant to be focusing on - a new Destruction army for this year's 6 Nations in Scotland, and finishing off my Golden Demon entries in Warhammer Fest in May. Oh - and regularly updating this blog. I think I can probably file that under "never gonna happen" So - to business! With Golden demon just under a month away I've been furiously painting, trying to get entries ready for the big day. I've a few WIP images but i'll share those at a later date, once the competition is over - as only some are AOS related they may not interest the vast majority of readers here However, on the new army side of things I can show off some images. For this year's Six Nations in scotland, I've decided to shelve my flesh eaters, and build up a destruction army. In case you're not aware, one of the rules is that each team needs to bring a minimum of 1 grand allegiance each. In our local scene there arent many destruction playser, so I decided that I'd take the initiative and build up an Ogor army, using my old 8th ed army as a basis. I always liked the ogors as an army. The relatively low model count allows me to go all out with conversions, freehand details, etc. I also liked the idea of building an army that wasn't seen everywhere. I've never counted myself as being overly "competitive" so building a cool themed army was more important to me. The rough concept I'm working with is a roaming tribe of ogors on the plains of Ghur. I'm gonna lean into the tribal motif, so tribal tattoos, shamanic masks, etc. The list is built around the gutbuster wartribe batallion As it stands, the list is as follows: Butcher (140) - Artefact : Collar of Domination Tyrant (160) - General - Command Trait : Might is Right - Great Gutgouger - Artefact : Battered Talisman Units 9 x Ironguts (600) 3 x Ogors (120) -Ogor Clubs or Blades with Iron Fists 6 x Leadbelchers (280) 12 x Ogors (400) -Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) -Ogor Clubs or Blades with Iron Fists Gutbuster Wartribe (60) Total: 2000/ 2000 I'm playing around with using the old Bragg the Gutsman model as a tyrant, converted to have a Baron Samedi feel - complete with battered top hat! I'll try and keep some updates of how the army looks as i finish off units. For now, the aim is to get everything built and on the right bases. For more up to date entries check out my instagram page @brush_lickers_anonymous
  2. The Rumour Thread

    Apologies if this has already been picked up, but have people any thought as to what this unit is? Spotted on teh malign portents website. The silhouette and weapons dont seem to tally with either the dracothian guard or vanguard palladors - the horns, hammers and the armour plates seem different. New mounted stormcast?
  3. Chapter Two - Grand Tournament Heat 1, Part 1

    Yeah I had zero complaints. Great opponents and terrific armies on display. Congrats to you for your win as well!
  4. New year, new me, new attempt to keep updating this blog regularly! Last weekend I attended Heat 1 in Warhammer World as part of the Grand Tournament for Age of Sigmar. I thought I'd note down a few observations from the weekend. First off I'd like to compliment all 5 of my opponenets - Rob Symes, Sam Wilson, Matt Lyons, Simon Froley and Stu Orman. Each one was a pleasure to play against, and each game came right down to the wire. The game against Simon's Ironjawz was a real nailbiter, coming down to the final throw of the dice. Secondly, it never ceases to amaze at the sheer breath of hobby and skill on show in the armies. I was pleasantly surprised to find such a wide field of armies at the event - everything from grots and a gutbuster gunline, to stormcast and tzeentch and everything in between! The difference in the level of hobby on show compared to that I'm usually exposed to was truly inspiring, and I came away from the event possessed of a drive to push my army painting skills, and try for something truly spectacular as my next army. As of now I have no idea what shape that will take but I'll keep you all updated (or at least I'll try to!) The list I took was a Flesh Eater Court force I'd been working on since the book was released. I'd brought it to the 6 nations event last year and had some sucess with it. I had a fairly good idea of what the list could and couldn't do, but mostly I was happy with how it had turned out from a painting standpoint so I decided to bring it on that basis. Allegiance: Flesh Eater Courts - Delusion: The Grand Tournament Leaders Crypt Infernal Courtier (140) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 9 x Crypt Flayers (480) 10 x Crypt Ghouls (100) 30 x Crypt Ghouls (300) Reinforcement Points (60) The reinforcement points would be used to summon either 5 wolves or a cairn wraith to grab an objective late game (something I forgot in 4 of the 5 games!) But enough of that, moving onto the meat of the event, the games themselves. I wont go through the games blow by blow, but here are a few highlights: Game 1: Total conquest. Rob Symes and Seraphon First game was against Mr Honest Wargamer himself, Rob Symes. Rob was bringing a seraphon army, revolving around an engine of the gods, two bastilodons and a large block of Kroxigor. Having never played against Seraphon, I was completely unprepared for the speed and sheer bonkers tricks they could pull out. I misdeployed leaving my terrorgheist exposed on one flank, with only a unit of horrors in support. As a result, he was promptly machine gunned off the board by a teleporting pack of razordons before he got to get his claws wet! On the opposite flank, Rob's kroxigor exploded into my lines, wiping out my unit of 9 flayers and making short work of my zombie dragon. The army crumbled shortly after, and Rob walked away with a well deserved major win. Highlight of the game: By the end of the game, Rob had managed to activate the engine of the gods in each of his 3 turns, giving him a total of 6 turns by the games end. Conversly, i'd only managed 3 Game 2: Scorched Earth. Sam Wilson's Beastclaw Raiders this game was another first, as I'd never actually fought a pure beastclaw raiders army. Sam's army was absolutely gorgeous to look at, and had all the big monsters you'd expect to see - a pair of thundertusks flanking a stonehorn. Straight away this put me at a disadvantage as my main source of damage for heavy armour - my flayers mortal wounds - was turned off by the thundertusk's cold aura effect. As a result I had to rely on my own monsters to take down his, while my flayers adopted the role of objective claimers. I learned from the previous game, and carefully deployed my ghouls to screen my own objectives as best I could. Having my courtier hidden at the back allowed me to keep my lines intact, and as a result I was able to secure my objectives while attacking Sam's flank with the flayers. As a result they managed to punch through his lines while my terrorgheist and zombie dragon slugged it out with his larger beasts. My terrorgheist was probably the man of the match here, tanking the damage from two thundertusks and a unit of yhetees, before healing himself back up and charging the last corner of the board to secure the final objective. I managed to pull off a win at the end, but it was a great game against a gorgeous army and really nice guy. Highlight of the game: The entire game was a feast for the eyes, but having Sam's hunter sprinting back and forth across his backline, javellining any beasts that came close enough, was particularly memorable Game 3: Knife to the Heart. Matt Lyons with Stormcast Eternals The final game was against Matt Lyons of Pro Painted Podcast and Black Sun fame. Matt was using a striking stormcast army in a gorgeous yellow and black colour scheme, with a unit of Kharadron endrinriggers as allies. From the start I knew I was at a disadvantage, as one major weakness of my force is that it does not compete in the shooting phase. As a result i could either play for the minor, play defensively and hope to eke out a win. Or I could go agressive, throw everything I had at the opposing army and hope for a win. Given I wanted to give my opponent a game and I'm never one to play against theme, I went for the latter. My wave of screaming flesh eaters swarmed across the board, crashed into Matt's lines in the centre of the board, and subsequently was routed by the stormcast. The endrinriggers were particularly impressive, using the grapnel launcher to get to places I thought safe. Matt knew exactly how to counter my army, removing the courtiers to stop the army coming back, then whittling the remaining characters down until all that remained were a few lowly ghouls, who were no doubt left wondering where their bigger more imposing friends had gone to! Matt was a pleasure to play against, and we had a great chat about the projects we were working on and future projects we were planning. Matt took a well deserved major win from the game and the first day drew to a close with a Major Win and 2 Major losses under my belt. I'll cover the second day and overall results in a subsequent post, along with my final thoughts on the event overall, as well as my plans for future events. As always, any comments or observations are welcome and appreciated!
  5. Heat 1 results.

    Chuffed to have hit 44th, list attached for those with any interest Allegiance: Flesh Eater Courts - Delusion: The Grand Tournament Leaders Crypt Infernal Courtier (140) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact: The Grim Garland Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 9 x Crypt Flayers (480) 10 x Crypt Ghouls (100) 30 x Crypt Ghouls (300) Reinforcement Points (60) Total: 2000 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 2/4 Artillery: 0/4 Wounds: 116
  6. Lets Chat: Flesh Eater Courts

    I'm trying to build as many redundancies into the list as I can, so the constant reroll 1's on charges and runs I've found very helpful, considering I can't roll dice to save my life! I'm not familiar with the grand tournament delusion, so I'll have to read up on that. I may change out for the flayers - it would be a useful set of mortal wounds, combined with the +1 attack spell from the dark wizardry courtier and the GKoZD rerolls to wound. At this stage a lot of it will come down to what I have painted and can get done in time!
  7. Lets Chat: Flesh Eater Courts

    Wouldn't mind the groups thoughts on this list for an upcoming tournament: Allegiance Flesh Eater Courts - Delusion: Crusading Army Crypt Haunter Courtier (120) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact : The Grim Garland Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) 9 x Crypt Horrors (480) 40 x Crypt Ghouls (360) 10 x Crypt Ghouls (100) Total: 1980 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 4 (3+) Behemoths: 2/4 Artillery: 0/4 Also, does the gkozd's spell work on the zombie dragon he's riding as its all models within 9 inches?
  8. 2000 Point Flesh Eater Court - The Danse Macabre

    Like the idea of the summonable wolves or wraith, had some sucess with it. I'll probably take that version to the Heat, but I'm toying with this Allegiance: Flesh Eater Courts - Delusion: Crusading Army Leaders Crypt Haunter Courtier (120) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact : The Grim Garland Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 6 x Crypt Horrors (320) 3 x Crypt Flayers (160) 40 x Crypt Ghouls (360) 10 x Crypt Ghouls (100) Total: 1980 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 2/4 Swap 3 horrors for 3 flayers for a bit of rend potential, and try out the zombie dragon for the reroll wound buff spell. It does lose me the 60 points for summoning so I may return to a second terrorgheist. The only thing I will say for the zombie dragon is it usually performs more reliably against high bravery units - the terrorgheist loses a bit with the scream
  9. Fellow members of the royal court, you are most cordially invited to attend the annual Gibblesreach ball. The Duke and Lady Gibblesreach request the pleasure of your company! So folks, working up a 2000 point list for an upcoming tournament and I've got to this stage, however I'm open to suggestions. Where possible I'm looking to stick with the FEC allegiance, with allies if needs be. Thoughts? Allegiance: Flesh Eater Courts Delusion: Crusading Army Leaders: Crypt Haunter Courtier (120) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact : The Grim Garland Abhorrant Ghoul King on Terrorgheist (400) Crypt Ghast Courtier (80) Units 30 x Crypt Ghouls (300) 20 x Crypt Ghouls (200) 9 x Crypt Horrors (480) Total: 1980 / 2000 Allies: 0 / 400
  10. Gutbusters Gunline 2000

    while I agree 12 ogors is an intimidating prospect, is it more vulnerable to battleshock than the 40 grots? at least they've the additional bodies to take the inevitable casualties, and if they get the tyrant's command ability bonus, they're exceedingly annoying to shift
  11. Lets Chat: Flesh Eater Courts

    Its pure wishlisting at this stage, but the new death character - shroud knight, or whatever he's called - could potentially give us that. I'm hoping we'll see something in the malignant portents expansion that fill out some gaps in our lists like that
  12. Need help on my 2000 pts FEC amy

    If you're going pure flesh eaters, you'll need to take big blocks of ghouls, horrors and flayers to see real value from them. Units of 3 are too easy to deal with. Units of 6 aren't bad, but I'd recommend units of 9 - 9 flayers kicking out 36 attacks with mortal wounds on a 6 is a scary prospect. Ghoulswise, its down to personal preference - units of 30 are probably big enough, even with the discount at 40. From a general point of view, i'd tend towards the terrorgheist for his spell and scream if you combine it with the leadership modifier bubble the artifact gives him. The spell gives you another save after your deathsave, and it's more useful now that the deathsave is a 6+ no matter what. As for flayers v Horrors, on paper the flayers are probably better, but I find that the horrors work better, sticking with the army as a whole - i find flayers get more easily isolated with the extra flying movement, and the horrors, even lacking rend, seem to kick out more reliable damage. The flayers scream is nice, but its very situational - some armies can completely ignore it (daemons, death, a lot of high leadership order). Having said that, summoning 3 flayers on the back field to harrass lone characters/warmachines etc using the kings ability isn't a bad strategy - again it's situational Currently i'm running this with some success: Leaders Abhorrant Ghoul King on Terrorgheist (400) - General - Command Trait : Completely Delusional - Artefact : The Grim Garland Crypt Haunter Courtier (120) Crypt Ghast Courtier (80) 30 x Crypt Ghouls (300) 30 x Crypt Ghouls (300) 30 x Crypt Ghouls (300) 9 x Crypt Horrors (480) Reinforcement Points (0) Total: 1980 / 2000 Gives me the chance at a triumph too Best advice is to keep playing and trying different combos
  13. Putting a general question to the community, and apologies if this has already been addressed or discussed: Has anyone used or purchased the painting mat and brush wallet available at this years Games Workshop Store Birthdays - wondering if they are worth investing in, or if they're of any use
  14. Shadespire Warband Wish List

    Darkoath tribe and chieftain ala silver tower would be sweet
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