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Stevie754

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About Stevie754

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  1. Hey The Guardian of Souls can't take any spells from the lores since it isn't a Deathmage or Vampire wizard.
  2. For the healing do you mean the Mortalis Terminexus, because from what I see there is no healing with the Vault of Souls? It costs 60 points instead if the VoS 40 so wouldn't fit into your 2k without changes. Also dispelling endless spells happens at the start of the hero phase so you can't cast/use it/despell it all in a single round.
  3. Only 1 spell can go through, the wording on Locus of Shyish is you resolve the effects twice, it's still only from the one spell cast.
  4. I've played this before with Soul harvest on Arkhan, double stack his command ability, cast it through spell portal and rolled the natural 9+ for it to go off twice. Big exploding portal up the board is a nice thing to have while people stress about curse of years.
  5. Beasts of Chaos book updated the points of Skyfires to 200, scrollbuilder is right
  6. Allegiance: Legion of Sacrament Mortal Realm: Shyish Arkhan The Black Mortarch of Sacrament(320) - General - Lore of the Dead: Soul Harvest (Deathmages) Vampire Lord On Zombie Dragon (440) - Deathlance & Shield & Chalice - Artefact: Ethereal Amulet - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - Mount: Flying Horror - Lore of the Vampires: Vile Transference Necromancer (110) - Lore of the Deathmages: Overwhelming Dread Necromancer (110) - Lore of the Deathmages: Fading Vigour 5 x Dire Wolves (60) 5 x Dire Wolves (60) 40 x Chainrasp Horde (280) 30 x Grimghast Reapers (360) Umbral Spellportal (60) Total: 1940 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 130 I've had success with this list, the 5 heroes and graves can give you 9d3 regen a turn into your units to tarpit the enemy once they get locked into a fight with all your debuffs up. The reapers and vombie dragon are the big hit and like you've said curse of years from Arkhan is a scary enough thing that it can make your opponent play differently that they would like. Seen somewhere it was mathhammered out and odds of curse going through to wipe a unit with no extra saves is 17%
  7. Since both trigger when you suffer the wound you get to pick which takes effect first. You could also put Ignax on the eternity warden, you then give him an additional save when he takes all wounds for a Slann as he takes any wounds passed across as mortal and they would all trigger Ignax.
  8. With the nerf to lens, I don't think guard are any good, mortal wounds will still cut through their units. Knights are good if taken in the firelance to build towards Dracothians tail to give you a 1 drop list.
  9. Sorry for the blurry photo it's from a Google search. Says he is a single model and at the bottom of the description "He is accompanied by a quartet of Chaos Familiars". Only mention of unit size is the single model, and almost like the familiars are tokens that follow him rather than extra models in a unit.
  10. I'm going to be starting nighthaunt building up from the new core box and maybe grabbing the malignant start collecting box. Is this an ok group of models to start with and what should I pick up to round out the unit sizes in the core box. Are there any nighthaunt WhatsApps I could get an invite too, please?
  11. The wording on the ability says: The way it's worded doesn't just specify that the range is unlimited it specifically states anywhere, which would make me think no line of sight and they can reach anywhere on the table.
  12. If you have the 3 units required to setup a freeguild great company and get shots when you are charged the freepeople should do ok. The only issue you should have vs seraphon is the shorter range of your shooting compared to the bastiladon, the single skink priest rolling to give reroll to saves is only on a 4+ so if this failed and without a wizard to give the basti mystic shield it's on a 3+ naturally ignoring rend. The seraphon list comes to 1100 points and free people only 940, you could even up the points to 940 each if the seraphon player dropped the sunblood and 1 of the razordons. In smaller games like this that extra 160 points could swing a game 1 way or the other
  13. It was fixed in the last faq, the wording to the question about using abilities while off the board was updated. The blot toad is free again ?
  14. Similar to this, the Seraphon Engine of the Gods, I would class as a mount as it is being ridden. But based on the model and abilities the mount is actually the hero so it's another grey area.
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